Agents
Upping the Game of Taxi Driving in the Age of Uber
Jha, Shashi Shekhar (Singapore Management University) | Cheng, Shih-Fen (Singapore Management University) | Lowalekar, Meghna (Singapore Management University) | Wong, Nicholas (Singapore Management University) | Rajendram, Rishikeshan (Singapore Management University) | Tran, Trong Khiem (Singapore Management University) | Varakantham, Pradeep (Singapore Management University) | Trong, Nghia Truong (Singapore Management University) | Rahman, Firmansyah Bin Abd (Singapore Management University)
In most cities, taxis play an important role in providing point-to-point transportation service. If the taxi service is reliable, responsive, and cost-effective, past studies show that taxi-like services can be a viable choice in replacing a significant amount of private cars. However, making taxi services efficient is extremely challenging, mainly due to the fact that taxi drivers are self-interested and they operate with only local information. Although past research has demonstrated how recommendation systems could potentially help taxi drivers in improving their performance, most of these efforts are not feasible in practice. This is mostly due to the lack of both the comprehensive data coverage and an efficient recommendation engine that can scale to tens of thousands of drivers. In this paper, we propose a comprehensive working platform called the Driver Guidance System (DGS). With real-time citywide taxi data provided by our collaborator in Singapore, we demonstrate how we can combine real-time data analytics and large-scale optimization to create a guidance system that can potentially benefit tens of thousands of taxi drivers. Via a realistic agent-based simulation, we demonstrate that drivers following DGS can significantly improve their performance over ordinary drivers, regardless of the adoption ratios. We have concluded our system designing and building and have recently entered the field trial phase.
Armstrong's Axioms and Navigation Strategies
Deuser, Kaya (Vassar College) | Naumov, Pavel (Vassar College)
The paper investigates navigability with imperfect information. It shows that the properties of navigability with perfect recall are exactly those captured by Armstrong's axioms from database theory. If the assumption of perfect recall is omitted, then Armstrong's transitivity axiom is not valid, but it can be replaced by a weaker principle. The main technical results are soundness and completeness theorems for the logical systems describing properties of navigability with and without perfect recall.
An Experimental Study of Advice in Sequential Decision-Making Under Uncertainty
Benavent, Florian (Normandie Univ, UNICAEN, ENSICAEN, CNRS, GREYC, 14000 Caen) | Zanuttini, Bruno (Normandie Univ, UNICAEN, ENSICAEN, CNRS, GREYC, 14000 Caen)
We consider sequential decision making problems under uncertainty, in which a user has a general idea of the task to achieve, and gives advice to an agent in charge of computing an optimal policy. Many different notions of advice have been proposed in somewhat different settings, especially in the field of inverse reinforcement learning and for resolution of Markov Decision Problems with Imprecise Rewards. Two key questions are whether the advice required by a specific method is natural for the user to give, and how much advice is needed for the agent to compute a good policy, as evaluated by the user. We give a unified view of a number of proposals made in the literature, and propose a new notion of advice, which corresponds to a user telling why she would take a given action in a given state. For all these notions, we discuss their naturalness for a user and the integration of advice. We then report on an experimental study of the amount of advice needed for the agent to compute a good policy. Our study shows in particular that continual interaction between the user and the agent is worthwhile, and sheds light on the pros and cons of each type of advice.
Stackelberg Planning: Towards Effective Leader-Follower State Space Search
Speicher, Patrick (CISPA, Saarland University) | Steinmetz, Marcel (CISPA, Saarland University) | Backes, Michael (CISPA, Saarland University) | Hoffmann, Jörg (CISPA, Saarland University) | Künnemann, Robert (CISPA, Saarland University)
Inspired by work on Stackelberg security games, we introduce Stackelberg planning, where a leader player in a classical planning task chooses a minimum-cost action sequence aimed at maximizing the plan cost of a follower player in the same task. Such Stackelberg planning can provide useful analyses not only in planning-based security applications like network penetration testing, but also to measure robustness against perturbances in more traditional planning applications (e. g. with a leader sabotaging road network connections in transportation-type domains). To identify all equilibria---exhibiting the leader’s own-cost-vs.-follower-cost trade-off---we design leader-follower search, a state space search at the leader level which calls in each state an optimal planner at the follower level. We devise simple heuristic guidance, branch-and-bound style pruning, and partial-order reduction techniques for this setting. We run experiments on Stackelberg variants of IPC and pentesting benchmarks. In several domains, Stackelberg planning is quite feasible in practice.
Knowledge-Based Policies for Qualitative Decentralized POMDPs
Saffidine, Abdallah (University of New South Wales, Sydney) | Schwarzentruber, François (Univ. Rennes, CNRS, IRISA) | Zanuttini, Bruno (Normandie Univ)
Qualitative Decentralized Partially Observable Markov Decision Problems (QDec-POMDPs) constitute a very general class of decision problems. They involve multiple agents, decentralized execution, sequential decision, partial observability, and uncertainty. Typically, joint policies, which prescribe to each agent an action to take depending on its full history of (local) actions and observations, are huge, which makes it difficult to store them onboard, at execution time, and also hampers the computation of joint plans. We propose and investigate a new representation for joint policies in QDec-POMDPs, which we call Multi-Agent Knowledge-Based Programs (MAKBPs), and which uses epistemic logic for compactly representing conditions on histories. Contrary to standard representations, executing an MAKBP requires reasoning at execution time, but we show that MAKBPs can be exponentially more succinct than any reactive representation.
Planning and Learning for Decentralized MDPs With Event Driven Rewards
Gupta, Tarun (International Institute of Information Technology, Hyderabad) | Kumar, Akshat (Singapore Management University) | Paruchuri, Praveen (International Institute of Information Technology, Hyderabad)
Decentralized (PO)MDPs provide a rigorous framework for sequential multiagent decision making under uncertainty. However, their high computational complexity limits the practical impact. To address scalability and real-world impact, we focus on settings where a large number of agents primarily interact through complex joint-rewards that depend on their entire histories of states and actions. Such history-based rewards encapsulate the notion of events or tasks such that the team reward is given only when the joint-task is completed. Algorithmically, we contribute---1) A nonlinear programming (NLP) formulation for such event-based planning model; 2) A probabilistic inference based approach that scales much better than NLP solvers for a large number of agents; 3) A policy gradient based multiagent reinforcement learning approach that scales well even for exponential state-spaces. Our inference and RL-based advances enable us to solve a large real-world multiagent coverage problem modeling schedule coordination of agents in a real urban subway network where other approaches fail to scale.
Context Aware Conversational Understanding for Intelligent Agents With a Screen
Naik, Vishal Ishwar (Arizona State University) | Metallinou, Angeliki (Amazon) | Goel, Rahul (Amazon)
We describe an intelligent context-aware conversational system that incorporates screen context information to service multimodal user requests. Screen content is used for disambiguation of utterances that refer to screen objects and for enabling the user to act upon screen objects using voice commands. We propose a deep learning architecture that jointly models the user utterance and the screen and incorporates detailed screen content features. Our model is trained to optimize end to end semantic accuracy across contextual and non-contextual functionality, therefore learns the desired behavior directly from the data. We show that this approach outperforms a rule-based alternative, and can be extended in a straightforward manner to new contextual use cases. We perform detailed evaluation of contextual and non-contextual use cases and show that our system displays accurate contextual behavior without degrading the performance of non-contextual user requests.
HogRider: Champion Agent of Microsoft Malmo Collaborative AI Challenge
Xiong, Yanhai (Nanyang Technological University) | Chen, Haipeng (Nanyang Technological University) | Zhao, Mengchen (Nanyang Technological University) | An, Bo (Nanyang Technological University)
It has been an open challenge for self-interested agents to make optimal sequential decisions in complex multiagent systems, where agents might achieve higher utility via collaboration. The Microsoft Malmo Collaborative AI Challenge (MCAC), which is designed to encourage research relating to various problems in Collaborative AI, takes the form of a Minecraft mini-game where players might work together to catch a pig or deviate from cooperation, for pursuing high scores to win the challenge. Various characteristics, such as complex interactions among agents, uncertainties, sequential decision making and limited learning trials all make it extremely challenging to find effective strategies. We present HogRider---the champion agent of MCAC in 2017 out of 81 teams from 26 countries. One key innovation of HogRider is a generalized agent type hypothesis framework to identify the behavior model of the other agents, which is demonstrated to be robust to observation uncertainty. On top of that, a second key innovation is a novel Q-learning approach to learn effective policies against each type of the collaborating agents. Various ideas are proposed to adapt traditional Q-learning to handle complexities in the challenge, including state-action abstraction to reduce problem scale, a warm start approach using human reasoning for addressing limited learning trials, and an active greedy strategy to balance exploitation-exploration. Challenge results show that HogRider outperforms all the other teams by a significant edge, in terms of both optimality and stability.
Privacy-Preserving Policy Iteration for Decentralized POMDPs
Wu, Feng (University of Science and Technology of China) | Zilberstein, Shlomo (University of Massachusetts Amherst) | Chen, Xiaoping (University of Science and Technology of China)
We propose the first privacy-preserving approach to address the privacy issues that arise in multi-agent planning problems modeled as a Dec-POMDP. Our solution is a distributed message-passing algorithm based on trials, where the agents' policies are optimized using the cross-entropy method. In our algorithm, the agents' private information is protected using a public-key homomorphic cryptosystem. We prove the correctness of our algorithm and analyze its complexity in terms of message passing and encryption/decryption operations. Furthermore, we analyze several privacy aspects of our algorithm and show that it can preserve the agent privacy of non-neighbors, model privacy, and decision privacy. Our experimental results on several common Dec-POMDP benchmark problems confirm the effectiveness of our approach.
Integrated Cooperation and Competition in Multi-Agent Decision-Making
Wray, Kyle Hollins (University of Massachusetts Amherst) | Kumar, Akshat (Singapore Management University) | Zilberstein, Shlomo (University of Massachusetts Amherst)
Observing that many real-world sequential decision problems are not purely cooperative or purely competitive, we propose a new model—cooperative-competitive process (CCP)—that can simultaneously encapsulate both cooperation and competition. First, we discuss how the CCP model bridges the gap between cooperative and competitive models. Next, we investigate a specific class of group-dominant CCPs, in which agents cooperate to achieve a common goal as their primary objective, while also pursuing individual goals as a secondary objective. We provide an approximate solution for this class of problems that leverages stochastic finite-state controllers. The model is grounded in two multi-robot meeting and box-pushing domains that are implemented in simulation and demonstrated on two real robots.