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Deception in Optimal Control

arXiv.org Artificial Intelligence

In this paper, we consider an adversarial scenario where one agent seeks to achieve an objective and its adversary seeks to learn the agent's intentions and prevent the agent from achieving its objective. The agent has an incentive to try to deceive the adversary about its intentions, while at the same time working to achieve its objective. The primary contribution of this paper is to introduce a mathematically rigorous framework for the notion of deception within the context of optimal control. The central notion introduced in the paper is that of a belief-induced reward: a reward dependent not only on the agent's state and action, but also adversary's beliefs. Design of an optimal deceptive strategy then becomes a question of optimal control design on the product of the agent's state space and the adversary's belief space. The proposed framework allows for deception to be defined in an arbitrary control system endowed with a reward function, as well as with additional specifications limiting the agent's control policy. In addition to defining deception, we discuss design of optimally deceptive strategies under uncertainties in agent's knowledge about the adversary's learning process. In the latter part of the paper, we focus on a setting where the agent's behavior is governed by a Markov decision process, and show that the design of optimally deceptive strategies under lack of knowledge about the adversary naturally reduces to previously discussed problems in control design on partially observable or uncertain Markov decision processes. Finally, we present two examples of deceptive strategies: a "cops and robbers" scenario and an example where an agent may use camouflage while moving. We show that optimally deceptive strategies in such examples follow the intuitive idea of how to deceive an adversary in the above settings.


What game are we playing? End-to-end learning in normal and extensive form games

arXiv.org Machine Learning

Although recent work in AI has made great progress in solving large, zero-sum, extensive-form games, the underlying assumption in most past work is that the parameters of the game itself are known to the agents. This paper deals with the relatively under-explored but equally important "inverse" setting, where the parameters of the underlying game are not known to all agents, but must be learned through observations. We propose a differentiable, end-to-end learning framework for addressing this task. In particular, we consider a regularized version of the game, equivalent to a particular form of quantal response equilibrium, and develop 1) a primal-dual Newton method for finding such equilibrium points in both normal and extensive form games; and 2) a backpropagation method that lets us analytically compute gradients of all relevant game parameters through the solution itself. This ultimately lets us learn the game by training in an end-to-end fashion, effectively by integrating a "differentiable game solver" into the loop of larger deep network architectures. We demonstrate the effectiveness of the learning method in several settings including poker and security game tasks.


Verisimilar Percept Sequences Tests for Autonomous Driving Intelligent Agent Assessment

arXiv.org Artificial Intelligence

The autonomous car technology promises to replace human drivers with safer driving systems. But although autonomous cars can become safer than human drivers this is a long process that is going to be refined over time. Before these vehicles are deployed on urban roads a minimum safety level must be assured. Since the autonomous car technology is still under development there is no standard methodology to evaluate such systems. It is important to completely understand the technology that is being developed to design efficient means to evaluate it. In this paper we assume safety-critical systems reliability as a safety measure. We model an autonomous road vehicle as an intelligent agent and we approach its evaluation from an artificial intelligence perspective. Our focus is the evaluation of perception and decision making systems and also to propose a systematic method to evaluate their integration in the vehicle. We identify critical aspects of the data dependency from the artificial intelligence state of the art models and we also propose procedures to reproduce them.



Acquisition and use of knowledge over a restricted domain by intelligent agents

arXiv.org Artificial Intelligence

This short paper provides a description of an architecture to acquisition and use of knowledge by intelligent agents over a restricted domain of the Internet Infrastructure. The proposed architecture is added to an intelligent agent deployment model over a very useful server for Internet Autonomous System administrators. Such servers, which are heavily dependent on arbitrary and eventual updates of human beings, become unreliable. This is a position paper that proposes three research questions that are still in progress.


DDoS-for-Hire website taken down in global collaboration of law enforcement agencies

#artificialintelligence

Webstresser.org, a popular DDoS-for-Hire website service on Wednesday was taken down by authorities from the US, UK, Netherlands, and various other countries in a major international investigation and arrests have been made. The website is blamed for more than four million cyber attacks globally in the past three years and had over 134,000 registered users at the time of the takedown. The operation, dubbed "Operation Power OFF," targeted Webstresser.org, It involved law enforcement agencies from the Netherlands, United Kingdom, Serbia, Croatia, Spain, Italy, Germany, Australia, Hongkong, Canada, and United States of America, coordinating with Europol. The domain name was seized by the US Department of Defence.


Motion Planning Among Dynamic, Decision-Making Agents with Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Robots that navigate among pedestrians use collision avoidance algorithms to enable safe and efficient operation. Recent works present deep reinforcement learning as a framework to model the complex interactions and cooperation. However, they are implemented using key assumptions about other agents' behavior that deviate from reality as the number of agents in the environment increases. This work extends our previous approach to develop an algorithm that learns collision avoidance among a variety of types of dynamic agents without assuming they follow any particular behavior rules. This work also introduces a strategy using LSTM that enables the algorithm to use observations of an arbitrary number of other agents, instead of previous methods that have a fixed observation size. The proposed algorithm outperforms our previous approach in simulation as the number of agents increases, and the algorithm is demonstrated on a fully autonomous robotic vehicle traveling at human walking speed, without the use of a 3D Lidar.


Surrogate Scoring Rules and a Dominant Truth Serum for Information Elicitation

arXiv.org Artificial Intelligence

We study information elicitation without verification (IEWV) and ask the following question: Can we achieve truthfulness in dominant strategy in IEWV? This paper considers two elicitation settings. The first setting is when the mechanism designer has access to a random variable that is a noisy or proxy version of the ground truth, with known biases. The second setting is the standard peer prediction setting where agents' reports are the only source of information that the mechanism designer has. We introduce surrogate scoring rules (SSR) for the first setting, which use the noisy ground truth to evaluate quality of elicited information, and show that SSR achieve truthful elicitation in dominant strategy. Built upon SSR, we develop a multi-task mechanism, dominant truth serum (DTS), to achieve truthful elicitation in dominant strategy when the mechanism designer only has access to agents' reports (the second setting). The method relies on an estimation procedure to accurately estimate the average bias in the reports of other agents. With the accurate estimation, a random peer agent's report serves as a noisy ground truth and SSR can then be applied to achieve truthfulness in dominant strategy. A salient feature of SSR and DTS is that they both quantify the quality or value of information despite lack of ground truth, just as proper scoring rules do for the with verification setting. Our work complements both the strictly proper scoring rule literature by solving the case where the mechanism designer only has access to a noisy or proxy version of the ground truth, and the peer prediction literature by achieving truthful elicitation in dominant strategy.



Two Techniques That Enhance the Performance of Multi-robot Prioritized Path Planning

arXiv.org Artificial Intelligence

We introduce and empirically evaluate two techniques aimed at enhancing the performance of multi-robot prioritized path planning. The first technique is the deterministic procedure for re-scheduling (as opposed to well-known approach based on random restarts), the second one is the heuristic procedure that modifies the search-space of the individual planner involved in the prioritized path finding.