Agents
DynaMimicGen: A Data Generation Framework for Robot Learning of Dynamic Tasks
Pomponi, Vincenzo, Franceschi, Paolo, Baraldo, Stefano, Roveda, Loris, Avram, Oliver, Gambardella, Luca Maria, Valente, Anna
Learning robust manipulation policies typically requires large and diverse datasets, the collection of which is time-consuming, labor-intensive, and often impractical for dynamic environments. In this work, we introduce DynaMimicGen (D-MG), a scalable dataset generation framework that enables policy training from minimal human supervision while uniquely supporting dynamic task settings. Given only a few human demonstrations, D-MG first segments the demonstrations into meaningful sub-tasks, then leverages Dynamic Movement Primitives (DMPs) to adapt and generalize the demonstrated behaviors to novel and dynamically changing environments. Improving prior methods that rely on static assumptions or simplistic trajectory interpolation, D-MG produces smooth, realistic, and task-consistent Cartesian trajectories that adapt in real time to changes in object poses, robot states, or scene geometry during task execution. Our method supports different scenarios - including scene layouts, object instances, and robot configurations - making it suitable for both static and highly dynamic manipulation tasks. We show that robot agents trained via imitation learning on D-MG-generated data achieve strong performance across long-horizon and contact-rich benchmarks, including tasks like cube stacking and placing mugs in drawers, even under unpredictable environment changes. By eliminating the need for extensive human demonstrations and enabling generalization in dynamic settings, D-MG offers a powerful and efficient alternative to manual data collection, paving the way toward scalable, autonomous robot learning.
PIPHEN: Physical Interaction Prediction with Hamiltonian Energy Networks
Chen, Kewei, Long, Yayu, Shang, Mingsheng
Multi-robot systems in complex physical collaborations face a "shared brain dilemma": transmitting high-dimensional multimedia data (e.g., video streams at ~30MB/s) creates severe bandwidth bottlenecks and decision-making latency. To address this, we propose PIPHEN, an innovative distributed physical cognition-control framework. Its core idea is to replace "raw data communication" with "semantic communication" by performing "semantic distillation" at the robot edge, reconstructing high-dimensional perceptual data into compact, structured physical representations. This idea is primarily realized through two key components: (1) a novel Physical Interaction Prediction Network (PIPN), derived from large model knowledge distillation, to generate this representation; and (2) a Hamiltonian Energy Network (HEN) controller, based on energy conservation, to precisely translate this representation into coordinated actions. Experiments show that, compared to baseline methods, PIPHEN can compress the information representation to less than 5% of the original data volume and reduce collaborative decision-making latency from 315ms to 76ms, while significantly improving task success rates. This work provides a fundamentally efficient paradigm for resolving the "shared brain dilemma" in resource-constrained multi-robot systems.
FOOTPASS: A Multi-Modal Multi-Agent Tactical Context Dataset for Play-by-Play Action Spotting in Soccer Broadcast Videos
Ochin, Jeremie, Chekroun, Raphael, Stanciulescu, Bogdan, Manitsaris, Sotiris
Soccer video understanding has motivated the creation of datasets for tasks such as temporal action localization, spatiotemporal action detection (STAD), or multiobject tracking (MOT). The annotation of structured sequences of events (who does what, when, and where) used for soccer analytics requires a holistic approach that integrates both STAD and MOT. However, current action recognition methods remain insufficient for constructing reliable play-by-play data and are typically used to assist rather than fully automate annotation. Parallel research has advanced tactical modeling, trajectory forecasting, and performance analysis, all grounded in game-state and play-by-play data. This motivates leveraging tactical knowledge as a prior to support computer-vision-based predictions, enabling more automated and reliable extraction of play-by-play data. We introduce Footovision Play-by-Play Action Spotting in Soccer Dataset (FOOTPASS), the first benchmark for play-by-play action spotting over entire soccer matches in a multi-modal, multi-agent tactical context. It enables the development of methods for player-centric action spotting that exploit both outputs from computer-vision tasks (e.g., tracking, identification) and prior knowledge of soccer, including its tactical regularities over long time horizons, to generate reliable play-by-play data streams. These streams form an essential input for data-driven sports analytics.
MagBotSim: Physics-Based Simulation and Reinforcement Learning Environments for Magnetic Robotics
Bergmann, Lara, Grothues, Cedric, Neumann, Klaus
Magnetic levitation is about to revolutionize in-machine material flow in industrial automation. Such systems are flexibly configurable and can include a large number of independently actuated shuttles (movers) that dynamically rebalance production capacity. Beyond their capabilities for dynamic transportation, these systems possess the inherent yet unexploited potential to perform manipulation. By merging the fields of transportation and manipulation into a coordinated swarm of magnetic robots (MagBots), we enable manufacturing systems to achieve significantly higher efficiency, adaptability, and compactness. To support the development of intelligent algorithms for magnetic levitation systems, we introduce MagBotSim (Magnetic Robotics Simulation): a physics-based simulation for magnetic levitation systems. By framing magnetic levitation systems as robot swarms and providing a dedicated simulation, this work lays the foundation for next generation manufacturing systems powered by Magnetic Robotics. MagBotSim's documentation, videos, experiments, and code are available at: https://ubi-coro.github.io/MagBotSim/
Operon: Incremental Construction of Ragged Data via Named Dimensions
Moon, Sungbin, Park, Jiho, Hwang, Suyoung, Koh, Donghyun, Moon, Seunghyun, Lee, Minhyeong
Modern data processing workflows frequently encounter ragged data: collections with variable-length elements that arise naturally in domains like natural language processing, scientific measurements, and autonomous AI agents. Existing workflow engines lack native support for tracking the shapes and dependencies inherent to ragged data, forcing users to manage complex indexing and dependency bookkeeping manually. We present Operon, a Rust-based workflow engine that addresses these challenges through a novel formalism of named dimensions with explicit dependency relations. Operon provides a domain-specific language where users declare pipelines with dimension annotations that are statically verified for correctness, while the runtime system dynamically schedules tasks as data shapes are incrementally discovered during execution. We formalize the mathematical foundation for reasoning about partial shapes and prove that Operon's incremental construction algorithm guarantees deterministic and confluent execution in parallel settings. The system's explicit modeling of partially-known states enables robust persistence and recovery mechanisms, while its per-task multi-queue architecture achieves efficient parallelism across heterogeneous task types. Empirical evaluation demonstrates that Operon outperforms an existing workflow engine with 14.94x baseline overhead reduction while maintaining near-linear end-to-end output rates as workloads scale, making it particularly suitable for large-scale data generation pipelines in machine learning applications.
A Hybrid Proactive And Predictive Framework For Edge Cloud Resource Management
Kumar, Hrikshesh, Garg, Anika, Gupta, Anshul, Agarwal, Yashika
Old cloud edge workload resource management is too reactive. The problem with relying on static thresholds is that we are either overspending for more resources than needed or have reduced performance because of their lack. This is why we work on proactive solutions. A framework developed for it stops reacting to the problems but starts expecting them. We design a hybrid architecture, combining two powerful tools: the CNN LSTM model for time series forecasting and an orchestrator based on multi agent Deep Reinforcement Learning In fact the novelty is in how we combine them as we embed the predictive forecast from the CNN LSTM directly into the DRL agent state space. That is what makes the AI manager smarter it sees the future, which allows it to make better decisions about a long term plan for where to run tasks That means finding that sweet spot between how much money is saved while keeping the system healthy and apps fast for users That is we have given it eyes in order to see down the road so that it does not have to lurch from one problem to another it finds a smooth path forward Our tests show our system easily beats the old methods It is great at solving tough problems like making complex decisions and juggling multiple goals at once like being cheap fast and reliable
InfCode-C++: Intent-Guided Semantic Retrieval and AST-Structured Search for C++ Issue Resolution
Dong, Qingao, Wang, Mengfei, Zhang, Hengzhi, Li, Zhichao, Yuan, Yuan, Li, Mu, Gao, Xiang, Sun, Hailong, Hu, Chunming, Lv, Weifeng
Large language model (LLM) agents have recently shown strong performance on repository-level issue resolution, but existing systems are almost exclusively designed for Python and rely heavily on lexical retrieval and shallow code navigation. These approaches transfer poorly to C++ projects, where overloaded identifiers, nested namespaces, template instantiations, and deep control-flow structures make context retrieval and fault localization substantially more difficult. As a result, state-of-the-art Python-oriented agents show a drastic performance drop on the C++ subset of MultiSWE-bench. We introduce INFCODE-C++, the first C++-aware autonomous system for end-to-end issue resolution. The system combines two complementary retrieval mechanisms -- semantic code-intent retrieval and deterministic AST-structured querying -- to construct accurate, language-aware context for repair.These components enable precise localization and robust patch synthesis in large, statically typed C++ repositories. Evaluated on the \texttt{MultiSWE-bench-CPP} benchmark, INFCODE-C++ achieves a resolution rate of 25.58\%, outperforming the strongest prior agent by 10.85 percentage points and more than doubling the performance of MSWE-agent. Ablation and behavioral studies further demonstrate the critical role of semantic retrieval, structural analysis, and accurate reproduction in C++ issue resolution. INFCODE-C++ highlights the need for language-aware reasoning in multi-language software agents and establishes a foundation for future research on scalable, LLM-driven repair for complex, statically typed ecosystems.
InfCode: Adversarial Iterative Refinement of Tests and Patches for Reliable Software Issue Resolution
Li, KeFan, Wang, Mengfei, Zhang, Hengzhi, Li, Zhichao, Yuan, Yuan, Li, Mu, Gao, Xiang, Sun, Hailong, Hu, Chunming, Lv, Weifeng
Large language models have advanced software engineering automation, yet resolving real-world software issues remains difficult because it requires repository-level reasoning, accurate diagnostics, and strong verification signals. Existing agent-based and pipeline-based methods often rely on insufficient tests, which can lead to patches that satisfy verification but fail to fix the underlying defect. We present InfCode, an adversarial multi-agent framework for automated repository-level issue resolution. InfCode iteratively refines both tests and patches through adversarial interaction between a Test Patch Generator and a Code Patch Generator, while a Selector agent identifies the most reliable fix. The framework runs inside a containerized environment that supports realistic repository inspection, modification, and validation. Experiments on SWE-bench Lite and SWE-bench Verified using models such as DeepSeek-V3 and Claude 4.5 Sonnet show that InfCode consistently outperforms strong baselines. It achieves 79.4% performance on SWE-bench Verified, establishing a new state-of-the-art. We have released InfCode as an open-source project at https://github.com/Tokfinity/InfCode.
Sensorium Arc: AI Agent System for Oceanic Data Exploration and Interactive Eco-Art
Bissell, Noah, Paley, Ethan, Harrison, Joshua, Calil, Juliano, Lee, Myungin
Sensorium Arc (AI reflects on climate) is a real-time multimodal interactive AI agent system that personifies the ocean as a poetic speaker and guides users through immersive explorations of complex marine data. Built on a modular multi-agent system and retrieval-augmented large language model (LLM) framework, Sensorium enables natural spoken conversations with AI agents that embodies the ocean's perspective, generating responses that blend scientific insight with ecological poetics. Through keyword detection and semantic parsing, the system dynamically triggers data visualizations and audiovisual playback based on time, location, and thematic cues drawn from the dialogue. Developed in collaboration with the Center for the Study of the Force Majeure and inspired by the eco-aesthetic philosophy of Newton Harrison, Sensorium Arc reimagines ocean data not as an abstract dataset but as a living narrative. The project demonstrates the potential of conversational AI agents to mediate affective, intuitive access to high-dimensional environmental data and proposes a new paradigm for human-machine-ecosystem.
PushingBots: Collaborative Pushing via Neural Accelerated Combinatorial Hybrid Optimization
Tang, Zili, Zhang, Ying, Guo, Meng
Abstract--Many robots are not equipped with a manipulator and many objects are not suitable for prehensile manipulation (such as large boxes and cylinders). In these cases, pushing is a simple yet effective non-prehensile skill for robots to interact with and further change the environment. Existing work often assumes a set of predefined pushing modes and fixed-shape objects. This work tackles the general problem of controlling a robotic fleet to push collaboratively numerous arbitrary objects to respective destinations, within complex environments of cluttered and movable obstacles. It incorporates several characteristic challenges for multi-robot systems such as online task coordination under large uncertainties of cost and duration, and for contact-rich tasks such as hybrid switching among different contact modes, and under-actuation due to constrained contact forces. The proposed method is based on combinatorial hybrid optimization over dynamic task assignments and hybrid execution via sequences of pushing modes and associated forces. It consists of three main components: (I) the decomposition, ordering and rolling assignment of pushing subtasks to robot subgroups; (II) the keyframe guided hybrid search to optimize the sequence of parameterized pushing modes for each subtask; (III) the hybrid control to execute these modes and transit among them. Last but not least, a diffusion-based accelerator is adopted to predict the keyframes and pushing modes that should be prioritized during hybrid search; and further improve planning efficiency. The framework is complete under mild assumptions. Its efficiency and effectiveness under different numbers of robots and general-shaped objects are validated extensively in simulations and hardware experiments, as well as generalizations to heterogeneous robots, planar assembly and 6D pushing. Humans often interact with objects via non-prehensile skills such as pushing and rolling, especially when prehensile skills such as stable grasping is infeasible. This aspect is however less exploited in robotic systems. Most existing work treats pushing as a complementary skill to pick-and-place primitives for a single manipulator within simple environments, e.g., [1], [2], [3], [4]. Nonetheless, pushing can be particularly beneficial for low-cost mobile robots that are not equipped with a manipulator, e.g., ground vehicles, quadruped robots, and even underwater vehicles [5]. For instance, obstacles can be pushed out of the path, and target objects can be pushed to desired positions.