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OracleVoice: Top 5 Industry Early Adopters Of Autonomous Systems

Forbes - Tech

Automation has already transformed industries in which complexity and performance demands must meet the challenges of scarcer resources, narrower profit margins, and expanding product volumes. Now the state of the art is beginning to move to autonomous technologies: driverless vehicles, self-tuning databases, adaptive robots, and the like. While automation involves programming a system to perform specific tasks, autonomous systems are programmed to perform automated tasks, accommodate for variation, and self-correct or self-learn with little or no human intervention. Which industries are ahead of the autonomous curve? These five industries stand out.


Verification of Distributed Epistemic Gossip Protocols

Journal of Artificial Intelligence Research

Gossip protocols aim at arriving, by means of point-to-point or group communications, at a situation in which all the agents know each other secrets. Distributed epistemic gossip protocols use as guards formulas from a simple epistemic logic and as statements calls between the agents. They are natural examples of knowledge based programs. We prove here that these protocols are implementable, that their partial correctness is decidable and that termination and two forms of fair termination of these protocols are decidable, as well. To establish these results we show that the definition of semantics and of truth of the underlying logic are decidable.


Learning to Play General Video-Games via an Object Embedding Network

arXiv.org Artificial Intelligence

Deep reinforcement learning (DRL) has proven to be an effective tool for creating general video-game AI. However most current DRL video-game agents learn end-to-end from the video-output of the game, which is superfluous for many applications and creates a number of additional problems. More importantly, directly working on pixel-based raw video data is substantially distinct from what a human player does.In this paper, we present a novel method which enables DRL agents to learn directly from object information. This is obtained via use of an object embedding network (OEN) that compresses a set of object feature vectors of different lengths into a single fixed-length unified feature vector representing the current game-state and fulfills the DRL simultaneously. We evaluate our OEN-based DRL agent by comparing to several state-of-the-art approaches on a selection of games from the GVG-AI Competition. Experimental results suggest that our object-based DRL agent yields performance comparable to that of those approaches used in our comparative study.


Object-Oriented Dynamics Predictor

arXiv.org Artificial Intelligence

Generalization has been one of the major challenges for learning dynamics models in model-based reinforcement learning. However, previous work on action-conditioned dynamics prediction focuses on learning the pixel-level motion and thus does not generalize well to novel environments with different object layouts. In this paper, we present a novel object-oriented framework, called object-oriented dynamics predictor (OODP), which decomposes the environment into objects and predicts the dynamics of objects conditioned on both actions and object-to-object relations. It is an end-to-end neural network and can be trained in an unsupervised manner. To enable the generalization ability of dynamics learning, we design a novel CNN-based relation mechanism that is class-specific (rather than object-specific) and exploits the locality principle. Empirical results show that OODP significantly outperforms previous methods in terms of generalization over novel environments with various object layouts. OODP is able to learn from very few environments and accurately predict dynamics in a large number of unseen environments. In addition, OODP learns semantically and visually interpretable dynamics models.


Banking on Bots: How Virtual Agents and Robo-Advisors are Disrupting Financial Services

#artificialintelligence

"To remain competitive, these large banks will have to adapt their traditional services by incorporating more robotics in banking that will attract more tech-savvy customers." The unprecedented popularity of messaging platforms, such as Facebook Messenger, WhatsApp, and WeChat, can be seen across all geographies, demographics, and psychographics. And, messaging-based first-line engagements that occur on these platforms, as conducted with chatbots, has become the premier choice for consumers engaging with brands. And, with the ongoing advancements in artificial intelligence โ€“ enabling these virtual agents to better understand and address customer requests โ€“ chatbot adoption is quickly growing across multiple industries. According to Gartner, by 2020, 85% of customer interactions will be managed without any human intervention.


On the Computational Complexity of Model Checking for Dynamic Epistemic Logic with S5 Models

arXiv.org Artificial Intelligence

Dynamic epistemic logic (DEL) is a logical framework for representing and reasoning about knowledge change for multiple agents. An important computational task in this framework is the model checking problem, which has been shown to be PSPACE-hard even for S5 models and two agents. We answer open questions in the literature about the complexity of this problem in more restricted settings. We provide a detailed complexity analysis of the model checking problem for DEL, where we consider various combinations of restrictions, such as the number of agents, whether the models are single-pointed or multi-pointed, and whether postconditions are allowed in the updates. In particular, we show that the problem is already PSPACE-hard in (1) the case of one agent, multi-pointed S5 models, and no postconditions, and (2) the case of two agents, only single-pointed S5 models, and no postconditions. In addition, we study the setting where only semi-private announcements are allowed as updates. We show that for this case the problem is already PSPACE-hard when restricted to two agents and three propositional variables.


Discovering Blind Spots in Reinforcement Learning

arXiv.org Artificial Intelligence

Agents trained in simulation may make errors in the real world due to mismatches between training and execution environments. These mistakes can be dangerous and difficult to discover because the agent cannot predict them a priori. We propose using oracle feedback to learn a predictive model of these blind spots to reduce costly errors in real-world applications. We focus on blind spots in reinforcement learning (RL) that occur due to incomplete state representation: The agent does not have the appropriate features to represent the true state of the world and thus cannot distinguish among numerous states. We formalize the problem of discovering blind spots in RL as a noisy supervised learning problem with class imbalance. We learn models to predict blind spots in unseen regions of the state space by combining techniques for label aggregation, calibration, and supervised learning. The models take into consideration noise emerging from different forms of oracle feedback, including demonstrations and corrections. We evaluate our approach on two domains and show that it achieves higher predictive performance than baseline methods, and that the learned model can be used to selectively query an oracle at execution time to prevent errors. We also empirically analyze the biases of various feedback types and how they influence the discovery of blind spots.


Collective Online Learning via Decentralized Gaussian Processes in Massive Multi-Agent Systems

arXiv.org Machine Learning

Distributed machine learning (ML) is a modern computation paradigm that divides its workload into independent tasks that can be simultaneously achieved by multiple machines (i.e., agents) for better scalability. However, a typical distributed system is usually implemented with a central server that collects data statistics from multiple independent machines operating on different subsets of data to build a global analytic model. This centralized communication architecture however exposes a single choke point for operational failure and places severe bottlenecks on the server's communication and computation capacities as it has to process a growing volume of communication from a crowd of learning agents. To mitigate these bottlenecks, this paper introduces a novel Collective Online Learning Gaussian Process framework for massive distributed systems that allows each agent to build its local model, which can be exchanged and combined efficiently with others via peer-to-peer communication to converge on a global model of higher quality. Finally, our empirical results consistently demonstrate the efficiency of our framework on both synthetic and real-world datasets.


Reinforcement Learning for Heterogeneous Teams with PALO Bounds

arXiv.org Artificial Intelligence

We introduce reinforcement learning for heterogeneous teams in which rewards for an agent are additively factored into local costs, stimuli unique to each agent, and global rewards, those shared by all agents in the domain. Motivating domains include coordination of varied robotic platforms, which incur different costs for the same action, but share an overall goal. We present two templates for learning in this setting with factored rewards: a generalization of Perkins' Monte Carlo exploring starts for POMDPs to canonical MPOMDPs, with a single policy mapping joint observations of all agents to joint actions (MCES-MP); and another with each agent individually mapping joint observations to their own action (MCES-FMP). We use probably approximately local optimal (PALO) bounds to analyze sample complexity, instantiating these templates to PALO learning. We promote sample efficiency by including a policy space pruning technique, and evaluate the approaches on three domains of heterogeneous agents demonstrating that MCES-FMP yields improved policies in less samples compared to MCES-MP and a previous benchmark.


Representation Balancing MDPs for Off-Policy Policy Evaluation

arXiv.org Artificial Intelligence

We study the problem of off-policy policy evaluation (OPPE) in RL. In contrast to prior work, we consider how to estimate both the individual policy value and average policy value accurately. We draw inspiration from recent work in causal reasoning, and propose a new finite sample generalization error bound for value estimates from MDP models. Using this upper bound as an objective, we develop a learning algorithm of an MDP model with a balanced representation, and show that our approach can yield substantially lower MSE in a common synthetic domain and on a challenging real-world sepsis management problem.