Agents
Web science AI and IA
The Library of Babel --- Jorge Luis Borges 10. to google: transitive verb that means using the Google search engine to obtain information from the Web. Nominal Forms Infinitive: to google Participle: googled Gerund: googling Indicative Present I google you google he googles we google you google they google Perfect I have googled you have googled he has googled we have googled you have googled they have googled Past I googled you googled he googled we googled you googled they googled Pluperfect I had googled you had googled he had googled we had googled you had googled they had googled Future I will google you will google he will google we will google you will google they will google Future perfect I will have googled you will have googled he will have googled we will have googled you will have googled they will have googled Subjunctive Present I google you google he google we google you google they google Perfect I have googled you have googled he have googled we have googled you have ...
Knowledge Compilation in Multi-Agent Epistemic Logics
Fang, Liangda, Wang, Kewen, Wang, Zhe, Wen, Ximing
Epistemic logics are a primary formalism for multi-agent systems but major reasoning tasks in such epistemic logics are intractable, which impedes applications of multi-agent epistemic logics in automatic planning. Knowledge compilation provides a promising way of resolving the intractability by identifying expressive fragments of epistemic logics that are tractable for important reasoning tasks such as satisfiability and forgetting. The property of logical separability allows to decompose a formula into some of its subformulas and thus modular algorithms for various reasoning tasks can be developed. In this paper, by employing logical separability, we propose an approach to knowledge compilation for the logic Kn by defining a normal form SDNF. Among several novel results, we show that every epistemic formula can be equivalently compiled into a formula in SDNF, major reasoning tasks in SDNF are tractable, and formulas in SDNF enjoy the logical separability. Our results shed some lights on modular approaches to knowledge compilation. Furthermore, we apply our results in the multi-agent epistemic planning. Finally, we extend the above result to the logic K45n that is Kn extended by introspection axioms 4 and 5.
Knowledge-Driven Wireless Networks with Artificial Intelligence: Design, Challenges and Opportunities
This paper discusses technology challenges and opportunities to embrace artificial intelligence (AI) era in the design of wireless networks. We aim to provide readers with motivation and general methodology for adoption of AI in the context of next-generation networks. First, we discuss the rise of network intelligence and then, we introduce a brief overview of AI with machine learning (ML) and their relationship to self-organization designs. Finally, we discuss design of intelligent agent and it's functions to enable knowledge-driven wireless networks with AI.
Predicting A Better Future With Swarm Intelligence
Have you put a bet on the FIFA World Cup? If yes, the chances are you've made a pretty educated guess, right? You know which team has the strongest players or most favourable odds. Or maybe you've put some cash on your country's team, (which normally I'd avoid England, but given their recent performance, I could be wrong to!) Either way, you might be best casting your bets in line with San Francisco based Unanimous AI. They use a technology called Swarm AI - algorithms modelled on swarms in nature that amplifies human intelligence. By using human intelligence and artificial intelligence together, they can predict outcomes better than humans or AI acting alone.
Multi-agent Inverse Reinforcement Learning for General-sum Stochastic Games
Lin, Xiaomin, Adams, Stephen C., Beling, Peter A.
This paper addresses the problem of multi-agent inverse reinforcement learning (MIRL) in a two-player general-sum stochastic game framework. Five variants of MIRL are considered: uCS-MIRL, advE-MIRL, cooE-MIRL, uCE-MIRL, and uNE-MIRL, each distinguished by its solution concept. Problem uCS-MIRL is a cooperative game in which the agents employ cooperative strategies that aim to maximize the total game value. In problem uCE-MIRL, agents are assumed to follow strategies that constitute a correlated equilibrium while maximizing total game value. Problem uNE-MIRL is similar to uCE-MIRL in total game value maximization, but it is assumed that the agents are playing a Nash equilibrium. Problems advE-MIRL and cooE-MIRL assume agents are playing an adversarial equilibrium and a coordination equilibrium, respectively. We propose novel approaches to address these five problems under the assumption that the game observer either knows or is able to accurate estimate the policies and solution concepts for players. For uCS-MIRL, we first develop a characteristic set of solutions ensuring that the observed bi-policy is a uCS and then apply a Bayesian inverse learning method. For uCE-MIRL, we develop a linear programming problem subject to constraints that define necessary and sufficient conditions for the observed policies to be correlated equilibria. The objective is to choose a solution that not only minimizes the total game value difference between the observed bi-policy and a local uCS, but also maximizes the scale of the solution. We apply a similar treatment to the problem of uNE-MIRL. The remaining two problems can be solved efficiently by taking advantage of solution uniqueness and setting up a convex optimization problem. Results are validated on various benchmark grid-world games.
Learning Social Conventions in Markov Games
Lerer, Adam, Peysakhovich, Alexander
Social conventions - arbitrary ways to organize group behavior - are an important part of social life. Any agent that wants to enter an existing society must be able to learn its conventions (e.g. which side of the road to drive on, which language to speak) from relatively few observations or risk being unable to coordinate with everyone else. We consider the game theoretic framework of David Lewis which views the selection of a social convention as the selection of an equilibrium in a coordination game. We ask how to construct reinforcement learning based agents that can solve the convention learning task in the self-play paradigm: at training time the agent has access to a good model of the environment and a small amount of observations about how individuals in society act. The agent then has to construct a policy that is compatible with the test-time social convention. We study three environments from the literature which have multiple conventions: traffic, communication, and risky coordination. In each of these we observe that adding a small amount of imitation learning during self-play training greatly increases the probability that the strategy found by self-play fits well with the social convention the agent will face at test time. We show that this works even in an environment where standard independent multi-agent RL very rarely finds the correct test-time equilibrium.
Finding Optimal Solutions to Token Swapping by Conflict-based Search and Reduction to SAT
We study practical approaches to solving the token swapping (TSWAP) problem optimally in this short paper. In TSWAP, we are given an undirected graph with colored vertices. A colored token is placed in each vertex. A pair of tokens can be swapped between adjacent vertices. The goal is to perform a sequence of swaps so that token and vertex colors agree across the graph. The minimum number of swaps is required in the optimization variant of the problem. We observed similarities between the TSWAP problem and multi-agent path finding (MAPF) where instead of tokens we have multiple agents that need to be moved from their current vertices to given unique target vertices. The difference between both problems consists in local conditions that state transitions (swaps/moves) must satisfy. We developed two algorithms for solving TSWAP optimally by adapting two different approaches to MAPF - CBS and MDD- SAT. This constitutes the first attempt to design optimal solving algorithms for TSWAP. Experimental evaluation on various types of graphs shows that the reduction to SAT scales better than CBS in optimal TSWAP solving.
The Temporal Singularity: time-accelerated simulated civilizations and their implications
Provided significant future progress in artificial intelligence and computing, it may ultimately be possible to create multiple Artificial General Intelligences (AGIs), and possibly entire societies living within simulated environments. In that case, it should be possible to improve the problem solving capabilities of the system by increasing the speed of the simulation. If a minimal simulation with sufficient capabilities is created, it might manage to increase its own speed by accelerating progress in science and technology, in a way similar to the Technological Singularity. This may ultimately lead to large simulated civilizations unfolding at extreme temporal speedups, achieving what from the outside would look like a Temporal Singularity. Here we discuss the feasibility of the minimal simulation and the potential advantages, dangers, and connection to the Fermi paradox of the Temporal Singularity. The medium-term importance of the topic derives from the amount of computational power required to start the process, which could be available within the next decades, making the Temporal Singularity theoretically possible before the end of the century.
Game AI Research with Fast Planet Wars Variants
This paper describes a new implementation of Planet Wars, designed from the outset for Game AI research. The skill-depth of the game makes it a challenge for game-playing agents, and the speed of more than 1 million game ticks per second enables rapid experimentation and prototyping. The parameterised nature of the game together with an interchangeable actuator model make it well suited to automated game tuning. The game is designed to be fun to play for humans, and is directly playable by General Video Game AI agents.
Who will win the AI race? If countries work together, then the answer could be all of us
With global cooperation, we can effectively take on the truth we all acknowledge: perhaps more than previous technological breakthroughs in human history, AI brings challenges along with its enormous potential for good. Yet based on our conversations with government officials, academics, entrepreneurs, journalists and other stakeholders over the past year or two, we at Malong Technologies are unabashedly hopeful. We see a broadening consensus and a willingness to address issues together with a sense of shared responsibility. We see people from all walks of life giving serious thought to the roles they can play and the contributions they can make.