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A Proximal Zeroth-Order Algorithm for Nonconvex Nonsmooth Problems

arXiv.org Machine Learning

Abstract-- In this paper, we focus on solving an important class of nonconvex optimization problems which includes many problems for example signal processing over a networked multi-agent system and distributed learning over networks. Motivated by many applications in which the local objective function is the sum of smooth but possibly nonconvex part, and non-smooth but convex part subject to a linear equality constraint, this paper proposes a proximal zeroth-order primal dual algorithm (PZO-PDA) that accounts for the information structure of the problem. This algorithm only utilize the zeroth-order information (i.e., the functional values) of smooth functions, yet the flexibility is achieved for applications that only noisy information of the objective function is accessible, where classical methods cannot be applied. We prove convergence and rate of convergence for PZO-PDA. Numerical experiments are provided to validate the theoretical results.


Multi-Agent Fully Decentralized Off-Policy Learning with Linear Convergence Rates

arXiv.org Machine Learning

In this paper we develop a fully decentralized algorithm for policy evaluation with off-policy learning, linear function approximation, and $O(n)$ complexity in both computation and memory requirements. The proposed algorithm is of the variance reduced kind and achieves linear convergence. We consider the case where a collection of agents have distinct and fixed size datasets gathered following different behavior policies (none of which is required to explore the full state space) and they all collaborate to evaluate a common target policy. The network approach allows all agents to converge to the optimal solution even in situations where neither agent can converge on its own without cooperation. We provide simulations to illustrate the effectiveness of the method.


Finding Options that Minimize Planning Time

arXiv.org Artificial Intelligence

While adding temporally abstract actions, or options, to an agent's action repertoire can often accelerate learning and planning, existing approaches for determining which specific options to add are largely heuristic. We aim to formalize the problem of selecting the optimal set of options for planning, in two contexts: 1) finding the set of $k$ options that minimize the number of value-iteration passes until convergence, and 2) computing the smallest set of options so that planning converges in less than a given maximum of $\ell$ value-iteration passes. We first show that both problems are NP-hard. We then provide a polynomial-time approximation algorithm for computing the optimal options for tasks with bounded return and goal states. We prove that the algorithm has bounded suboptimality for deterministic tasks. Finally, we empirically evaluate its performance against both the optimal options and a representative collection of heuristic approaches in simple grid-based domains including the classic four rooms problem.


Reinforcement Learning Decoders for Fault-Tolerant Quantum Computation

arXiv.org Artificial Intelligence

In order to implement large scale quantum computations it is necessary to be able to store and manipulate quantum information in a manner that is robust to the unavoidable errors introduced through interaction of the physical qubits with a noisy environment. The known strategy for achieving such robustness is to encode a single logical qubit into the state of many physical qubits, via a quantum error correcting code, from which it is possible to actively diagnose and correct errors that may occur [1, 2]. While many quantum error correcting codes exist, topological quantum codes [1-8], in which only local operations are required to diagnose and correct errors, are of particular interest as a result of their experimental feasibility [9-15]. In particular, the surface code has emerged as an especially promising candidate for large-scale fault-tolerant quantum computation, due to the combination of its comparatively low overhead and locality requirements, coupled with the availability of convenient strategies for the implementation of all required logical gates [16, 17]. In fact, current road maps towards the realization of robust quantum computing have identified surface code based approaches as the most feasible methodology for achieving this goal [18].


Hedging Algorithms and Repeated Matrix Games

arXiv.org Machine Learning

Playing repeated matrix games (RMG) while maximizing the cumulative returns is a basic method to evaluate multi-agent learning (MAL) algorithms. Previous work has shown that UCB, M3, S or Exp3 algorithms have good behaviours on average in RMG. Besides, hedging algorithms have been shown to be effective on prediction problems. An hedging algorithm is made up with a top-level algorithm and a set of basic algorithms. To make its decision, an hedging algorithm uses its top-level algorithm to choose a basic algorithm, and the chosen algorithm makes the decision. This paper experimentally shows that well-selected hedging algorithms are better on average than all previous MAL algorithms on the task of playing RMG against various players. S is a very good top-level algorithm, and UCB and M3 are very good basic algorithms. Furthermore, two-level hedging algorithms are more effective than one-level hedging algorithms, and three levels are not better than two levels.


Machine Self-Confidence in Autonomous Systems via Meta-Analysis of Decision Processes

arXiv.org Artificial Intelligence

Algorithmic assurances from advanced autonomous systems assist human users in understanding, trusting, and using such systems appropriately. Designing these systems with the capacity of assessing their own capabilities is one approach to creating an algorithmic assurance. The idea of `machine self-confidence' is introduced for autonomous systems. Using a factorization based framework for self-confidence assessment, one component of self-confidence, called `solver-quality', is discussed in the context of Markov decision processes for autonomous systems. Markov decision processes underlie much of the theory of reinforcement learning, and are commonly used for planning and decision making under uncertainty in robotics and autonomous systems. A `solver quality' metric is formally defined in the context of decision making algorithms based on Markov decision processes. A method for assessing solver quality is then derived, drawing inspiration from empirical hardness models. Finally, numerical experiments for an unmanned autonomous vehicle navigation problem under different solver, parameter, and environment conditions indicate that the self-confidence metric exhibits the desired properties. Discussion of results, and avenues for future investigation are included.


Towards Formal Definitions of Blameworthiness, Intention, and Moral Responsibility

arXiv.org Artificial Intelligence

We provide formal definitions of degree of blameworthiness and intention relative to an epistemic state (a probability over causal models and a utility function on outcomes). These, together with a definition of actual causality, provide the key ingredients for moral responsibility judgments. We show that these definitions give insight into commonsense intuitions in a variety of puzzling cases from the literature.


A Decentralized Mobile Computing Network for Multi-Robot Systems Operations

arXiv.org Artificial Intelligence

Collective animal behaviors are paradigmatic examples of fully decentralized operations involving complex collective computations such as collective turns in flocks of birds or collective harvesting by ants. These systems offer a unique source of inspiration for the development of fault-tolerant and self-healing multi-robot systems capable of operating in dynamic environments. Specifically, swarm robotics emerged and is significantly growing on these premises. However, to date, most swarm robotics systems reported in the literature involve basic computational tasks---averages and other algebraic operations. In this paper, we introduce a novel Collective computing framework based on the swarming paradigm, which exhibits the key innate features of swarms: robustness, scalability and flexibility. Unlike Edge computing, the proposed Collective computing framework is truly decentralized and does not require user intervention or additional servers to sustain its operations. This Collective computing framework is applied to the complex task of collective mapping, in which multiple robots aim at cooperatively map a large area. Our results confirm the effectiveness of the cooperative strategy, its robustness to the loss of multiple units, as well as its scalability. Furthermore, the topology of the interconnecting network is found to greatly influence the performance of the collective action.


Tentacular Artificial Intelligence, and the Architecture Thereof, Introduced

arXiv.org Artificial Intelligence

We briefly introduce herein a new form of distributed, multi-agent artificial intelligence, which we refer to as "tentacular." Tentacular AI is distinguished by six attributes, which among other things entail a capacity for reasoning and planning based in highly expressive calculi (logics), and which enlists subsidiary agents across distances circumscribed only by the reach of one or more given networks.


Is multiagent deep reinforcement learning the answer or the question? A brief survey

arXiv.org Artificial Intelligence

Deep reinforcement learning (DRL) has achieved outstanding results in recent years. This has led to a dramatic increase in the number of applications and methods. Recent works have explored learning beyond single-agent scenarios and have considered multiagent scenarios. Initial results report successes in complex multiagent domains, although there are several challenges to be addressed. In this context, first, this article provides a clear overview of current multiagent deep reinforcement learning (MDRL) literature. Second, it provides guidelines to complement this emerging area by (i) showcasing examples on how methods and algorithms from DRL and multiagent learning (MAL) have helped solve problems in MDRL and (ii) providing general lessons learned from these works. We expect this article will help unify and motivate future research to take advantage of the abundant literature that exists in both areas (DRL and MAL) in a joint effort to promote fruitful research in the multiagent community.