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Automated Algorithm Selection: Survey and Perspectives

arXiv.org Artificial Intelligence

It has long been observed that for practically any computational problem that has been intensely studied, different instances are best solved using different algorithms. This is particularly pronounced for computationally hard problems, where in most cases, no single algorithm defines the state of the art; instead, there is a set of algorithms with complementary strengths. This performance complementarity can be exploited in various ways, one of which is based on the idea of selecting, from a set of given algorithms, for each problem instance to be solved the one expected to perform best. The task of automatically selecting an algorithm from a given set is known as the per-instance algorithm selection problem and has been intensely studied over the past 15 years, leading to major improvements in the state of the art in solving a growing number of discrete combinatorial problems, including propositional satisfiability and AI planning. Per-instance algorithm selection also shows much promise for boosting performance in solving continuous and mixed discrete/continuous optimisation problems. This survey provides an overview of research in automated algorithm selection, ranging from early and seminal works to recent and promising application areas. Different from earlier work, it covers applications to discrete and continuous problems, and discusses algorithm selection in context with conceptually related approaches, such as algorithm configuration, scheduling or portfolio selection. Since informative and cheaply computable problem instance features provide the basis for effective per-instance algorithm selection systems, we also provide an overview of such features for discrete and continuous problems. Finally, we provide perspectives on future work in the area and discuss a number of open research challenges.


Efficiently Combining Human Demonstrations and Interventions for Safe Training of Autonomous Systems in Real-Time

arXiv.org Artificial Intelligence

This paper investigates how to utilize different forms of human interaction to safely train autonomous systems in real-time by learning from both human demonstrations and interventions. We implement two components of the Cycle-of-Learning for Autonomous Systems, which is our framework for combining multiple modalities of human interaction. The current effort employs human demonstrations to teach a desired behavior via imitation learning, then leverages intervention data to correct for undesired behaviors produced by the imitation learner to teach novel tasks to an autonomous agent safely, after only minutes of training. We demonstrate this method in an autonomous perching task using a quadrotor with continuous roll, pitch, yaw, and throttle commands and imagery captured from a downward-facing camera in a high-fidelity simulated environment. Our method improves task completion performance for the same amount of human interaction when compared to learning from demonstrations alone, while also requiring on average 32% less data to achieve that performance. This provides evidence that combining multiple modes of human interaction can increase both the training speed and overall performance of policies for autonomous systems.


Target Driven Visual Navigation with Hybrid Asynchronous Universal Successor Representations

arXiv.org Artificial Intelligence

Being able to navigate to a target with minimal supervision and prior knowledge is critical to creating human-like assistive agents. Prior work on map-based and map-less approaches have limited generalizability. In this paper, we present a novel approach, Hybrid Asynchronous Universal Successor Representations (HAUSR), which overcomes the problem of generalizability to new goals by adapting recent work on Universal Successor Representations with Asynchronous Actor-Critic Agents. We show that the agent was able to successfully reach novel goals and we were able to quickly fine-tune the network for adapting to new scenes. This opens up novel application scenarios where intelligent agents could learn from and adapt to a wide range of environments with minimal human input.


Making Agents' Abilities Explicit

arXiv.org Artificial Intelligence

Alternating-time temporal logics (ATL/ATL*) represent a family of modal logics for reasoning about agents' strategic abilities in multiagent systems (MAS). The interpretations of ATL/ATL* over the semantic model Concurrent Game Structures (CGS) usually vary depending on the agents' abilities, for instance, perfect vs. imperfect information, perfect vs. imperfect recall, resulting in a variety of variants which have been studied extensively in literature. However, they are defined at the semantic level, which may limit modeling flexibilities and may give counter-intuitive interpretations. To mitigate these issues, in this work, we propose to extend CGS with agents' abilities and study the new semantics of ATL/ATL* under this model. We give PSACE/2EXPTIME model-checking algorithms for ATL/ATL* and implement them as a prototype tool. Experiment results show the practical feasibility of the approach.


A Dozen Reasons Your Customer Service Agent Retention Might Be Faltering

#artificialintelligence

I recently attended the ICMI Contact Center Demo conference. While I was there representing my company ServiceNow at the vendor expo, I had the opportunity to attend the keynote and breakout sessions and get a pulse on what is keeping many contact center leaders up at night. One recurring theme was agent retention. Customer service is a stressful job. Anyone who has been on the front lines in a contact center or in a management role it will tell you this.


Augmenting Robot Knowledge Consultants with Distributed Short Term Memory

arXiv.org Artificial Intelligence

Human-robot communication in situated environments involves a complex interplay between knowledge representations across a wide variety of modalities. Crucially, linguistic information must be associated with representations of objects, locations, people, and goals, which may be represented in very different ways. In previous work, we developed a Consultant Framework that facilitates modality-agnostic access to information distributed across a set of heterogeneously represented knowledge sources. In this work, we draw inspiration from cognitive science to augment these distributed knowledge sources with Short Term Memory Buffers to create an STM-augmented algorithm for referring expression generation. We then discuss the potential performance benefits of this approach and insights from cognitive science that may inform future refinements in the design of our approach.


Enter the Matrix: Safely Interruptible Autonomous Systems via Virtualization

arXiv.org Artificial Intelligence

Autonomous systems that operate around humans will likely always rely on kill switches that stop their execution and allow them to be remote-controlled for the safety of humans or to prevent damage to the system. It is theoretically possible for an autonomous system with sufficient sensor and effector capability that learn online using reinforcement learning to discover that the kill switch deprives it of long-term reward and thus learn to disable the switch or otherwise prevent a human operator from using the switch. This is referred to as the big red button problem. We present a technique that prevents a reinforcement learning agent from learning to disable the kill switch. We introduce an interruption process in which the agent's sensors and effectors are redirected to a virtual simulation where it continues to believe it is receiving reward. We illustrate our technique in a simple grid world environment.


An Unified Intelligence-Communication Model for Multi-Agent System Part-I: Overview

arXiv.org Artificial Intelligence

Motivated by Shannon's model and recent rehabilitation of self-supervised artificial intelligence having a "World Model", this paper propose an unified intelligence-communication (UIC) model for describing a single agent and any multi-agent system. Firstly, the environment is modelled as the generic communication channel between agents. Secondly, the UIC model adopts a learning-agent model for unifying several well-adopted agent architecture, e.g. rule-based agent model in complex adaptive systems, layered model for describing human-level intelligence, world-model based agent model. The model may also provide an unified approach to investigate a multi-agent system (MAS) having multiple action-perception modalities, e.g. explicitly information transfer and implicit information transfer. This treatise would be divided into three parts, and this first part provides an overview of the UIC model without introducing cumbersome mathematical analysis and optimizations. In the second part of this treatise, case studies with quantitative analysis driven by the UIC model would be provided, exemplifying the adoption of the UIC model in multi-agent system. Specifically, two representative cases would be studied, namely the analysis of a natural multi-agent system, as well as the co-design of communication, perception and action in an artificial multi-agent system. In the third part of this treatise, the paper provides further insights and future research directions motivated by the UIC model, such as unification of single intelligence and collective intelligence, a possible explanation of intelligence emergence and a dual model for agent-environment intelligence hypothesis. Notes: This paper is a Previewed Version, the extended full-version would be released after being accepted.


The Morphospace of Consciousness

arXiv.org Artificial Intelligence

We construct a complexity-based morphospace to study systems-level properties of conscious & intelligent systems. The axes of this space label 3 complexity types: autonomous, cognitive & social. Given recent proposals to synthesize consciousness, a generic complexity-based conceptualization provides a useful framework for identifying defining features of conscious & synthetic systems. Based on current clinical scales of consciousness that measure cognitive awareness and wakefulness, we take a perspective on how contemporary artificially intelligent machines & synthetically engineered life forms measure on these scales. It turns out that awareness & wakefulness can be associated to computational & autonomous complexity respectively. Subsequently, building on insights from cognitive robotics, we examine the function that consciousness serves, & argue the role of consciousness as an evolutionary game-theoretic strategy. This makes the case for a third type of complexity for describing consciousness: social complexity. Having identified these complexity types, allows for a representation of both, biological & synthetic systems in a common morphospace. A consequence of this classification is a taxonomy of possible conscious machines. We identify four types of consciousness, based on embodiment: (i) biological consciousness, (ii) synthetic consciousness, (iii) group consciousness (resulting from group interactions), & (iv) simulated consciousness (embodied by virtual agents within a simulated reality). This taxonomy helps in the investigation of comparative signatures of consciousness across domains, in order to highlight design principles necessary to engineer conscious machines. This is particularly relevant in the light of recent developments at the crossroads of cognitive neuroscience, biomedical engineering, artificial intelligence & biomimetics.


Optimizing positional scoring rules for rank aggregation

arXiv.org Artificial Intelligence

Nowadays, several crowdsourcing projects exploit social choice methods for computing an aggregate ranking of alternatives given individual rankings provided by workers. Motivated by such systems, we consider a setting where each worker is asked to rank a fixed (small) number of alternatives and, then, a positional scoring rule is used to compute the aggregate ranking. Among the apparently infinite such rules, what is the best one to use? To answer this question, we assume that we have partial access to an underlying true ranking. Then, the important optimization problem to be solved is to compute the positional scoring rule whose outcome, when applied to the profile of individual rankings, is as close as possible to the part of the underlying true ranking we know. We study this fundamental problem from a theoretical viewpoint and present positive and negative complexity results and, furthermore, complement our theoretical findings with experiments on real-world and synthetic data.