Agents
Nonparametric inference of interaction laws in systems of agents from trajectory data
Lu, Fei, Maggioni, Mauro, Tang, Sui, Zhong, Ming
Inferring the laws of interaction between particles and agents in complex dynamical systems from observational data is a fundamental challenge in a wide variety of disciplines. We propose a non-parametric statistical learning approach to estimate the governing laws of distance-based interactions, with no reference or assumption about their analytical form, from data consisting trajectories of interacting agents. We demonstrate the effectiveness of our learning approach both by providing theoretical guarantees, and by testing the approach on a variety of prototypical systems in various disciplines. These systems include homogeneous and heterogeneous agents systems, ranging from particle systems in fundamental physics to agent-based systems modeling opinion dynamics under the social influence, prey-predator dynamics, flocking and swarming, and phototaxis in cell dynamics.
Universal Successor Features Approximators
Borsa, Diana, Barreto, André, Quan, John, Mankowitz, Daniel, Munos, Rémi, van Hasselt, Hado, Silver, David, Schaul, Tom
The ability of a reinforcement learning (RL) agent to learn about many reward functions at the same time has many potential benefits, such as the decomposition of complex tasks into simpler ones, the exchange of information between tasks, and the reuse of skills. We focus on one aspect in particular, namely the ability to generalise to unseen tasks. Parametric generalisation relies on the interpolation power of a function approximator that is given the task description as input; one of its most common form are universal value function approximators (UVFAs). Another way to generalise to new tasks is to exploit structure in the RL problem itself. Generalised policy improvement (GPI) combines solutions of previous tasks into a policy for the unseen task; this relies on instantaneous policy evaluation of old policies under the new reward function, which is made possible through successor features (SFs). Our proposed universal successor features approximators (USFAs) combine the advantages of all of these, namely the scalability of UVFAs, the instant inference of SFs, and the strong generalisation of GPI. We discuss the challenges involved in training a USFA, its generalisation properties and demonstrate its practical benefits and transfer abilities on a large-scale domain in which the agent has to navigate in a first-person perspective three-dimensional environment.
Continual Match Based Training in Pommerman: Technical Report
Peng, Peng, Pang, Liang, Yuan, Yufeng, Gao, Chao
Continual learning is the ability of agents to improve their capacities throughout multiple tasks continually. While recent works in the literature of continual learning mostly focused on developing either particular loss functions or specialized structures of neural network explaining the episodic memory or neural plasticity, we study continual learning from the perspective of the training mechanism. Specifically, we propose a COnitnual Match BAsed Training (COMBAT) framework for training a population of advantage-actor-critic (A2C) agents in Pommerman, a partially observable multi-agent environment with no communication. Following the COMBAT framework, we trained an agent, namely, Navocado, that won the title of the top 1 learning agent in the NeurIPS 2018 Pommerman Competition. Two critical features of our agent are worth mentioning. Firstly, our agent did not learn from any demonstrations. Secondly, our agent is highly reproducible. As a technical report, we articulate the design of state space, action space, reward, and most importantly, the COMBAT framework for our Pommerman agent. We show in the experiments that Pommerman is a perfect environment for studying continual learning, and the agent can improve its performance by continually learning new skills without forgetting the old ones. Finally, the result in the Pommerman Competition verifies the robustness of our agent when competing with various opponents.
Toward Cognitive and Immersive Systems: Experiments in a Cognitive Microworld
Peveler, Matthew, Govindarajulu, Naveen Sundar, Bringsjord, Selmer, Srivastava, Biplav, Talamadupula, Kartik, Su, Hui
As computational power has continued to increase, and sensors have become more accurate, the corresponding advent of systems that are at once cognitive and immersive has arrived. These \textit{cognitive and immersive systems} (CAISs) fall squarely into the intersection of AI with HCI/HRI: such systems interact with and assist the human agents that enter them, in no small part because such systems are infused with AI able to understand and reason about these humans and their knowledge, beliefs, goals, communications, plans, etc. We herein explain our approach to engineering CAISs. We emphasize the capacity of a CAIS to develop and reason over a `theory of the mind' of its human partners. This capacity entails that the AI in question has a sophisticated model of the beliefs, knowledge, goals, desires, emotions, etc.\ of these humans. To accomplish this engineering, a formal framework of very high expressivity is needed. In our case, this framework is a \textit{cognitive event calculus}, a particular kind of quantified multi-operator modal logic, and a matching high-expressivity automated reasoner and planner. To explain, advance, and to a degree validate our approach, we show that a calculus of this type satisfies a set of formal requirements, and can enable a CAIS to understand a psychologically tricky scenario couched in what we call the \textit{cognitive polysolid framework} (CPF). We also formally show that a room that satisfies these requirements can have a useful property we term \emph{expectation of usefulness}. CPF, a sub-class of \textit{cognitive microworlds}, includes machinery able to represent and plan over not merely blocks and actions (such as seen in the primitive `blocks worlds' of old), but also over agents and their mental attitudes about both other agents and inanimate objects.
Rethinking Epistemic Logic with Belief Bases
We introduce a new semantics for a logic of explicit and implicit beliefs based on the concept of multi-agent belief base. Differently from existing Kripke-style semantics for epistemic logic in which the notions of possible world and doxastic/epistemic alternative are primitive, in our semantics they are non-primitive but are defined from the concept of belief base. We provide a complete axiomatization and prove decidability for our logic via a finite model argument. We also provide a polynomial embedding of our logic into Fagin & Halpern's logic of general awareness and establish a complexity result for our logic via the embedding.
The Entropy of Artificial Intelligence and a Case Study of AlphaZero from Shannon's Perspective
Zhang, Bo, Chen, Bin, Peng, Jin-lin
The recently released AlphaZero algorithm achieves superhuman performance in the games of chess, shogi and Go, which raises two open questions. Firstly, as there is a finite number of possibilities in the game, is there a quantifiable intelligence measurement for evaluating intelligent systems, e.g. AlphaZero? Secondly, AlphaZero introduces sophisticated reinforcement learning and self-play to efficiently encode the possible states, is there a simple information-theoretic model to represent the learning process and offer more insights in fostering strong AI systems? This paper explores the above two questions by proposing a simple variance of Shannon's communication model, the concept of intelligence entropy and the Unified Intelligence-Communication Model is proposed, which provide an information-theoretic metric for investigating the intelligence level and also provide an bound for intelligent agents in the form of Shannon's capacity, namely, the intelligence capacity. This paper then applies the concept and model to AlphaZero as a case study and explains the learning process of intelligent agent as turbo-like iterative decoding, so that the learning performance of AlphaZero may be quantitatively evaluated. Finally, conclusions are provided along with theoretical and practical remarks.
Theory of Cognitive Relativity: A Promising Paradigm for True AI
The rise of deep learning has brought artificial intelligence (AI) to the forefront. The ultimate goal of AI is to realize machines with human mind and consciousness, but existing achievements mainly simulate intelligent behavior on computer platforms. These achievements all belong to weak AI rather than strong AI. How to achieve strong AI is not known yet in the field of intelligence science. Currently, this field is calling for a new paradigm, especially Theory of Cognitive Relativity (TCR). The TCR aims to summarize a simple and elegant set of first principles about the nature of intelligence, at least including the Principle of World's Relativity and the Principle of Symbol's Relativity. The Principle of World's Relativity states that the subjective world an intelligent agent can observe is strongly constrained by the way it perceives the objective world. The Principle of Symbol's Relativity states that an intelligent agent can use any physical symbol system to describe what it observes in its subjective world. The two principles are derived from scientific facts and life experience. Thought experiments show that they are important to understand high-level intelligence and necessary to establish a scientific theory of mind and consciousness. Rather than brain-like intelligence, the TCR indeed advocates a promising change in direction to realize true AI, i.e. artificial general intelligence or artificial consciousness, particularly different from humans' and animals'. Furthermore, a TCR creed has been presented and extended to reveal the secrets of consciousness and to guide realization of conscious machines. In the sense that true AI could be diversely implemented in a brain-different way, the TCR would probably drive an intelligence revolution in combination with some additional first principles.
Searching with Consistent Prioritization for Multi-Agent Path Finding
Ma, Hang, Harabor, Daniel, Stuckey, Peter J., Li, Jiaoyang, Koenig, Sven
We study prioritized planning for Multi-Agent Path Finding (MAPF). Existing prioritized MAPF algorithms depend on rule-of-thumb heuristics and random assignment to determine a fixed total priority ordering of all agents a priori. We instead explore the space of all possible partial priority orderings as part of a novel systematic and conflict-driven combinatorial search framework. In a variety of empirical comparisons, we demonstrate state-of-the-art solution qualities and success rates, often with similar runtimes to existing algorithms. We also develop new theoretical results that explore the limitations of prioritized planning, in terms of completeness and optimality, for the first time.
Lifelong Path Planning with Kinematic Constraints for Multi-Agent Pickup and Delivery
Ma, Hang, Hönig, Wolfgang, Kumar, T. K. Satish, Ayanian, Nora, Koenig, Sven
The Multi-Agent Pickup and Delivery (MAPD) problem models applications where a large number of agents attend to a stream of incoming pickup-and-delivery tasks. Token Passing (TP) is a recent MAPD algorithm that is efficient and effective. We make TP even more efficient and effective by using a novel combinatorial search algorithm, called Safe Interval Path Planning with Reservation Table (SIPPwRT), for single-agent path planning. SIPPwRT uses an advanced data structure that allows for fast updates and lookups of the current paths of all agents in an online setting. The resulting MAPD algorithm TP-SIPPwRT takes kinematic constraints of real robots into account directly during planning, computes continuous agent movements with given velocities that work on non-holonomic robots rather than discrete agent movements with uniform velocity, and is complete for well-formed MAPD instances. We demonstrate its benefits for automated warehouses using both an agent simulator and a standard robot simulator. For example, we demonstrate that it can compute paths for hundreds of agents and thousands of tasks in seconds and is more efficient and effective than existing MAPD algorithms that use a post-processing step to adapt their paths to continuous agent movements with given velocities.
A Recap of the AAAI and IAAI 2018 Conferences and the EAAI Symposium
McIlraith, Sheila (University of Toronto) | Weinberger, Kilian (Cornell University) | Youngblood, G. Michael (PARC) | Myers, Karen (SRI International) | Eaton, Eric (University of Pennsylvania) | Wollowski, Michael (Rose-Hulman Institute of Technology)
The 2018 AAAI Conference on Artificial Intelligence, the 2018 Innovative Applications of Artificial Intelligence, and the 2018 Symposium on Educational Advances in Artificial Intelligence were held February 2–7, 2018 at the Hilton New Orleans Riverside, New Orleans, Louisiana, USA. This report, based on the prefaces contained in the AAAI-18 proceedings and program, summarizes the events of the conference.