Agents
The Limits of Morality in Strategic Games
A coalition is blameable for an outcome if the coalition had a strategy to prevent it. It has been previously suggested that the cost of prevention, or the cost of sacrifice, can be used to measure the degree of blameworthiness. The paper adopts this approach and proposes a modal logical system for reasoning about the degree of blameworthiness. The main technical result is a completeness theorem for the proposed system.
A GFML-based Robot Agent for Human and Machine Cooperative Learning on Game of Go
Lee, Chang-Shing, Wang, Mei-Hui, Chen, Li-Chuang, Nojima, Yusuke, Huang, Tzong-Xiang, Woo, Jinseok, Kubota, Naoyuki, Sato-Shimokawara, Eri, Yamaguchi, Toru
This paper applies a genetic algorithm and fuzzy markup language to construct a human and smart machine cooperative learning system on game of Go. The genetic fuzzy markup language (GFML)-based Robot Agent can work on various kinds of robots, including Palro, Pepper, and TMUs robots. We use the parameters of FAIR open source Darkforest and OpenGo AI bots to construct the knowledge base of Open Go Darkforest (OGD) cloud platform for student learning on the Internet. In addition, we adopt the data from AlphaGo Master sixty online games as the training data to construct the knowledge base and rule base of the co-learning system. First, the Darkforest predicts the win rate based on various simulation numbers and matching rates for each game on OGD platform, then the win rate of OpenGo is as the final desired output. The experimental results show that the proposed approach can improve knowledge base and rule base of the prediction ability based on Darkforest and OpenGo AI bot with various simulation numbers.
Distributed Nesterov gradient methods over arbitrary graphs
Xin, Ran, Jakovetic, Dusan, Khan, Usman A.
Abstract--In this letter, we introduce a distributed Nesterov method, termed as ABN, that does not require doubly-stochastic weight matrices. Instead, the implementation is based on a simultaneous application of both row-and column-stochastic weights that makes this method applicable to arbitrary (stronglyconnected) graphs.Since constructing column-stochastic weights needs additional information (the number of outgoing neighbors at each agent), not available in certain communication protocols, we derive a variation, termed as FROZEN, that only requires row-stochastic weights but at the expense of additional iterations for eigenvector learning. We numerically study these algorithms for various objective functions and network parameters and show that the proposed distributed Nesterov methods achieve acceleration compared to the current state-of-the-art methods for distributed optimization. I. INTRODUCTION Distributed optimization has recently seen a surge of interest particularly with the emergence of modern signal processing and machine learning applications. A well-studied problem in this domain is finite sum minimization that also has some relevance to empirical risk formulations, i.e., min R is a smooth and convex function available at an agent i. 's depend on data that may be private to each agent and communicating large data is impractical, developing distributed solutions of the above problem have attracted a strong interest.
TSA Says the Number of Agents Skipping Work Has Spiked Due to the Shutdown
Transportation Security Administration agents help passengers through a security checkpoint at Newark Liberty International Airport in Newark. New figures released Sunday reveal a record number of agents are not showing up to work. The Transportation Security Administration has reported that the number of airport security agents not showing up to work reached an all-time high over the holiday weekend, according to the Washington Post, a side-effect of the government shutdown that the Department of Homeland Security previously stated was non a concern. TSA agents are among the estimated 800,000 federal workers who are furloughed or working without pay during a government shutdown that is reaching its 30th day. The Washington Post reported that the number of unscheduled absences hit 8 percent nationally this weekend, up from a 3 percent a year ago.
Resource-aware IoT Control: Saving Communication through Predictive Triggering
Trimpe, Sebastian, Baumann, Dominik
The Internet of Things (IoT) interconnects multiple physical devices in large-scale networks. When the 'things' coordinate decisions and act collectively on shared information, feedback is introduced between them. Multiple feedback loops are thus closed over a shared, general-purpose network. Traditional feedback control is unsuitable for design of IoT control because it relies on high-rate periodic communication and is ignorant of the shared network resource. Therefore, recent event-based estimation methods are applied herein for resource-aware IoT control allowing agents to decide online whether communication with other agents is needed, or not. While this can reduce network traffic significantly, a severe limitation of typical event-based approaches is the need for instantaneous triggering decisions that leave no time to reallocate freed resources (e.g., communication slots), which hence remain unused. To address this problem, novel predictive and self triggering protocols are proposed herein. From a unified Bayesian decision framework, two schemes are developed: self triggers that predict, at the current triggering instant, the next one; and predictive triggers that check at every time step, whether communication will be needed at a given prediction horizon. The suitability of these triggers for feedback control is demonstrated in hardware experiments on a cart-pole, and scalability is discussed with a multi-vehicle simulation.
Combating Fake News: A Survey on Identification and Mitigation Techniques
Sharma, Karishma, Qian, Feng, Jiang, He, Ruchansky, Natali, Zhang, Ming, Liu, Yan
The proliferation of fake news on social media has opened up new directions of research for timely identification and containment of fake news, and mitigation of its widespread impact on public opinion. While much of the earlier research was focused on identification of fake news based on its contents or by exploiting users' engagements with the news on social media, there has been a rising interest in proactive intervention strategies to counter the spread of misinformation and its impact on society. In this survey, we describe the modern-day problem of fake news and, in particular, highlight the technical challenges associated with it. We discuss existing methods and techniques applicable to both identification and mitigation, with a focus on the significant advances in each method and their advantages and limitations. In addition, research has often been limited by the quality of existing datasets and their specific application contexts. To alleviate this problem, we comprehensively compile and summarize characteristic features of available datasets. Furthermore, we outline new directions of research to facilitate future development of effective and interdisciplinary solutions.
Computing large market equilibria using abstractions
Kroer, Christian, Peysakhovich, Alexander, Sodomka, Eric, Stier-Moses, Nicolas E.
Computing market equilibria is an important practical problem for market design (e.g. fair division, item allocation). However, computing equilibria requires large amounts of information (e.g. all valuations for all buyers for all items) and compute power. We consider ameliorating these issues by applying a method used for solving complex games: constructing a coarsened abstraction of a given market, solving for the equilibrium in the abstraction, and lifting the prices and allocations back to the original market. We show how to bound important quantities such as regret, envy, Nash social welfare, Pareto optimality, and maximin share when the abstracted prices and allocations are used in place of the real equilibrium. We then study two abstraction methods of interest for practitioners: 1) filling in unknown valuations using techniques from matrix completion, 2) reducing the problem size by aggregating groups of buyers/items into smaller numbers of representative buyers/items and solving for equilibrium in this coarsened market. We find that in real data allocations/prices that are relatively close to equilibria can be computed from even very coarse abstractions.
Computing Optimal Coarse Correlated Equilibria in Sequential Games
Celli, Andrea, Coniglio, Stefano, Gatti, Nicola
We investigate the computation of equilibria in extensive-form games where ex ante correlation is possible, focusing on correlated equilibria requiring the least amount of communication between the players and the mediator. Motivated by the hardness results on the computation of normal-form correlated equilibria, we introduce the notion of normal-form coarse correlated equilibrium, extending the definition of coarse correlated equilibrium to sequential games. We show that, in two-player games without chance moves, an optimal (e.g., social welfare maximizing) normal-form coarse correlated equilibrium can be computed in polynomial time, and that in general multi-player games (including two-player games with Chance), the problem is NP-hard. For the former case, we provide a polynomial-time algorithm based on the ellipsoid method and also propose a more practical one, which can be efficiently applied to problems of considerable size. Then, we discuss how our algorithm can be extended to games with Chance and games with more than two players.
Game Theory for Data Scientists โ Towards Data Science
Games are playing a key role in the evolution of artificial intelligence(AI). For starters, game environments are becoming a popular training mechanism in areas such as reinforcement learning or imitation learning. In theory, any multi-agent AI system can be subjected to gamified interactions between its participants. The branch of mathematics that formulates the principles of games is known as game theory. In the context of artificial intelligence(AI) and deep learning systems, game theory is essential to enable some of the key capabilities required in multi-agent environments in which different AI programs need to interact or compete in order to accomplish a goal.