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Distributed Artificial Intelligence: A primer on Multi-Agent Systems, Agent-Based Modeling, and Swarm Intelligence

#artificialintelligence

Almost two years ago, I paused thinking about the future of AI and drew down some "predictions" about where I thought the field was going. One of those forecasts concerned reaching a general intelligence in several years, not through a super powerful 100-layers deep learning algorithm, but rather through something called collective intelligence. However, except for very obvious applications (e.g., drones), I have not read or seen any big development in the field and I thus thought to dig a bit into that to check what is currently going on. As part of the AI Knowledge Map then, I will have a look here not only at Swarm Intelligence (SI) but more generally at Distributed AI, which also includes Agent-Based Modeling (ABM) and Multi-Agent Systems (MAS). Let's start from the broader classification.


Actor-Attention-Critic for Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Reinforcement learning in multi-agent scenarios is important for real-world applications but presents challenges beyond those seen in single-agent settings. We present an actor-critic algorithm that trains decentralized policies in multi-agent settings, using centrally computed critics that share an attention mechanism which selects relevant information for each agent at every timestep. This attention mechanism enables more effective and scalable learning in complex multi-agent environments, when compared to recent approaches. Our approach is applicable not only to cooperative settings with shared rewards, but also individualized reward settings, including adversarial settings, as well as settings that do not provide global states, and it makes no assumptions about the action spaces of the agents. As such, it is flexible enough to be applied to most multi-agent learning problems.


AI-GAs: AI-generating algorithms, an alternate paradigm for producing general artificial intelligence

arXiv.org Artificial Intelligence

Perhaps the most ambitious scientific quest in human history is the creation of general artificial intelligence, which roughly means AI that is as smart or smarter than humans. The dominant approach in the machine learning community is to attempt to discover each of the pieces required for intelligence, with the implicit assumption that some future group will complete the Herculean task of figuring out how to combine all of those pieces into a complex thinking machine. I call this the ``manual AI approach.'' This paper describes another exciting path that ultimately may be more successful at producing general AI. It is based on the clear trend in machine learning that hand-designed solutions eventually are replaced by more effective, learned solutions. The idea is to create an AI-generating algorithm (AI-GA), which automatically learns how to produce general AI. Three Pillars are essential for the approach: (1) meta-learning architectures, (2) meta-learning the learning algorithms themselves, and (3) generating effective learning environments. I argue that either approach could produce general AI first, and both are scientifically worthwhile irrespective of which is the fastest path. Because both are promising, yet the ML community is currently committed to the manual approach, I argue that our community should increase its research investment in the AI-GA approach. To encourage such research, I describe promising work in each of the Three Pillars. I also discuss AI-GA-specific safety and ethical considerations. Because it it may be the fastest path to general AI and because it is inherently scientifically interesting to understand the conditions in which a simple algorithm can produce general AI (as happened on Earth where Darwinian evolution produced human intelligence), I argue that the pursuit of AI-GAs should be considered a new grand challenge of computer science research.


Evolving Self-supervised Neural Networks: Autonomous Intelligence from Evolved Self-teaching

arXiv.org Artificial Intelligence

This paper presents a technique called evolving self-supervised neural networks - neural networks that can teach themselves, intrinsically motivated, without external supervision or reward. The proposed method presents some sort-of paradigm shift, and differs greatly from both traditional gradient-based learning and evolutionary algorithms in that it combines the metaphor of evolution and learning, more specifically self-learning, together, rather than treating these phenomena alternatively. I simulate a multi-agent system in which neural networks are used to control autonomous foraging agents with little domain knowledge. Experimental results show that only evolved self-supervised agents can demonstrate some sort of intelligent behaviour, but not evolution or self-learning alone. Indications for future work on evolving intelligence are also presented.


Learning latent state representation for speeding up exploration

arXiv.org Machine Learning

Exploration is an extremely challenging problem in reinforcement learning, especially in high dimensional state and action spaces and when only sparse rewards are available. Effective representations can indicate which components of the state are task relevant and thus reduce the dimensionality of the space to explore. In this work, we take a representation learning viewpoint on exploration, utilizing prior experience to learn effective latent representations, which can subsequently indicate which regions to explore. Prior experience on separate but related tasks help learn representations of the state which are effective at predicting instantaneous rewards. These learned representations can then be used with an entropy-based exploration method to effectively perform exploration in high dimensional spaces by effectively lowering the dimensionality of the search space. We show the benefits of this representation for meta-exploration in a simulated object pushing environment.


Explainable Reinforcement Learning Through a Causal Lens

arXiv.org Artificial Intelligence

Prevalent theories in cognitive science propose that humans understand and represent the knowledge of the world through causal relationships. In making sense of the world, we build causal models in our mind to encode cause-effect relations of events and use these to explain why new events happen. In this paper, we use causal models to derive causal explanations of behaviour of reinforcement learning agents. We present an approach that learns a structural causal model during reinforcement learning and encodes causal relationships between variables of interest. This model is then used to generate explanations of behaviour based on counterfactual analysis of the causal model. We report on a study with 120 participants who observe agents playing a real-time strategy game (Starcraft II) and then receive explanations of the agents' behaviour. We investigated: 1) participants' understanding gained by explanations through task prediction; 2) explanation satisfaction and 3) trust. Our results show that causal model explanations perform better on these measures compared to two other baseline explanation models.


A Hybrid Algorithm for Metaheuristic Optimization

arXiv.org Artificial Intelligence

We propose a novel, flexible algorithm for combining together metaheuristic optimizers for non-convex optimization problems. Our approach treats the constituent optimizers as a team of complex agents that communicate information amongst each other at various intervals during the simulation process. The information produced by each individual agent can be combined in various ways via higher-level operators. In our experiments on key benchmark functions, we investigate how the performance of our algorithm varies with respect to several of its key modifiable properties. Finally, we apply our proposed algorithm to classification problems involving the optimization of support-vector machine classifiers.


Dynamic Epistemic Logic with ASP Updates: Application to Conditional Planning

arXiv.org Artificial Intelligence

Dynamic Epistemic Logic (DEL) is a family of multimodal logics that has proved to be very successful for epistemic reasoning in planning tasks. In this logic, the agent's knowledge is captured by modal epistemic operators whereas the system evolution is described in terms of (some subset of) dynamic logic modalities in which actions are usually represented as semantic objects called event models. In this paper, we study a variant of DEL, that wecall DEL[ASP], where actions are syntactically described by using an Answer Set Programming (ASP) representation instead of event models. This representation directly inherits high level expressive features like indirect effects, qualifications, state constraints, defaults, or recursive fluents that are common in ASP descriptions of action domains. Besides, we illustrate how this approach can be applied for obtaining conditional plans in single-agent, partially observable domains where knowledge acquisition may be represented as indirect effects of actions.


Reachable Space Characterization of Markov Decision Processes with Time Variability

arXiv.org Artificial Intelligence

We propose a solution to a time-varying variant of Markov Decision Processes which can be used to address decision-theoretic planning problems for autonomous systems operating in unstructured outdoor environments. We explore the time variability property of the planning stochasticity and investigate the state reachability, based on which we then develop an efficient iterative method that offers a good trade-off between solution optimality and time complexity. The reachability space is constructed by analyzing the means and variances of states' reaching time in the future. We validate our algorithm through extensive simulations using ocean data, and the results show that our method achieves a great performance in terms of both solution quality and computing time.


Balancing Goal Obfuscation and Goal Legibility in Settings with Cooperative and Adversarial Observers

arXiv.org Artificial Intelligence

In order to be useful in the real world, AI agents need to plan and act in the presence of others, who may include adversarial and cooperative entities. In this paper, we consider the problem where an autonomous agent needs to act in a manner that clarifies its objectives to cooperative entities while preventing adversarial entities from inferring those objectives. We show that this problem is solvable when cooperative entities and adversarial entities use different types of sensors and/or prior knowledge. We develop two new solution approaches for computing such plans. One approach provides an optimal solution to the problem by using an IP solver to provide maximum obfuscation for adversarial entities while providing maximum legibility for cooperative entities in the environment, whereas the other approach provides a satisficing solution using heuristic-guided forward search to achieve preset levels of obfuscation and legibility for adversarial and cooperative entities respectively. We show the feasibility and utility of our algorithms through extensive empirical evaluation on problems derived from planning benchmarks.