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Collaborative Interactive Learning -- A clarification of terms and a differentiation from other research fields

arXiv.org Artificial Intelligence

The field of collaborative interactive learning (CIL) aims at developing and investigating the technological foundations for a new generation of smart systems that support humans in their everyday life. While the concept of CIL has already been carved out in detail (including the fields of dedicated CIL and opportunistic CIL) and many research objectives have been stated, there is still the need to clarify some terms such as information, knowledge, and experience in the context of CIL and to differentiate CIL from recent and ongoing research in related fields such as active learning, collaborative learning, and others. Both aspects are addressed in this paper.


Accuracy Improvement of Neural Network Training using Particle Swarm Optimization and its Stability Analysis for Classification

arXiv.org Machine Learning

Supervised classification is the most active and emerging research trends in today's scenario. In this view, Artificial Neural Network (ANN) techniques have been widely employed and growing interest to the researchers day by day. ANN training aims to find the proper setting of parameters such as weights ($\textbf{W}$) and biases ($b$) to properly classify the given data samples. The training process is formulated in an error minimization problem which consists of many local optima in the search landscape. In this paper, an enhanced Particle Swarm Optimization is proposed to minimize the error function for classifying real-life data sets. A stability analysis is performed to establish the efficiency of the proposed method for improving classification accuracy. The performance measurement such as confusion matrix, $F$-measure and convergence graph indicates the significant improvement in the classification accuracy.


Emergence in Multi-Agent Systems

AAAI Conferences

In a multiagent system or MAS, due to agent interactions, the agents as a group may make decisions that none of them would make alone; this phenomenon is called emergence. Emergence is characterized by an unanticipated system behavior caused by nonlinear interactions. This paper detects such emergence in a MAS by analyzing agent behaviors across two simple strategies. In the first strategy, agents make decisions based on the local information; in the second strategy, agents make decisions based on global information provided via communication. The proposed method identifies when and how nonlinear interactions cause behavior change, and quantitatively defines emergence based on the change in team performance. It then proves several theorems about emergence in a MAS. It also explores several emergence-related factors like the communication cost and the reward gap quantitatively. Experimental results on several benchmarks demonstrate the promising performance of the proposed framework in detecting emergence in a MAS.


FLAIRS-32 Poster Abstracts

AAAI Conferences

The FLAIRS poster track is designed to promote discussion of emerging ideas and work in order to encourage and help guide researchers — especially new researchers — who are able to present a full poster in the conference poster session and receive that critical work-shaping feedback that helps guide good work into great work. Abstracts of those posters appear here, which we hope to see fully developed into future FLAIRS papers..


A Conversational Intelligent Agent for Career Guidance and Counseling

AAAI Conferences

Navigating a career constitutes one of life’s most enduring challenges, particularly within a unique organization like the US Navy. While the Navy has numerous resources for guidance, accessing and identifying key information sources across the many existing platforms can be challenging for sailors (e.g., determining the appropriate program or point of contact, developing an accurate understanding of the process, and even recognizing the need for planning itself). Focusing on intermediate goals, evaluations, education, certifications, and training is quite demanding, even before considering their cumulative long-term implications. These are on top of generic personal issues, such as financial difficulties and homesickness when at sea for prolonged periods. We present the preliminary construction of a conversational intelligent agent designed to provide a user-friendly, adaptive environment that recognizes user input pertinent to these issues and provides guidance to appropriate resources within the Navy. User input from “counseling sessions” is linked, using advanced natural language processing techniques, to our framework of Navy training and education standards, promotion protocols, and organizational structure, producing feedback on resources and recommendations sensitive to user history and stated career goals. The proposed innovative technology monitors sailors’ career progress, proactively triggering sessions before major career milestones or when performance drops below Navy expectations, by using a mixed-initiative design. System-triggered sessions involve positive feedback and informative dialogues (using existing Navy career guidance protocols). The intelligent agent also offers counseling for personal problems, triggering targeted dialogues designed to gather more information, offer tailored suggestions, and provide referrals to appropriate resources or to a human counselor when in-depth counseling is warranted. This software, currently in alpha testing, has the potential to serve as a centralized information hub, engaging and encouraging sailors to take ownership of their career paths in the most efficient way possible, benefiting both individuals and the Navy as a whole.


Predicting Learners’ Performance Using EEG and Eye Tracking Features

AAAI Conferences

In this paper, we aim to predict students’ learning perfor-mance by combining two-modality sensing variables, namely eye tracking that monitors learners’ eye movements and elec-troencephalography (EEG) that measures learners’ cerebral activity. Our long-term goal is to use both data to provide ap-propriate adaptive assistance for students to enhance their learning experience and optimize their performance. An ex-perimental study was conducted in order to collet gaze data and brainwave signals of fifteen students during an interac-tion with a virtual learning environment. Different classifica-tion algorithms were used to discriminate between two groups of learners: students who successfully resolve the problem-solving tasks and students who do not. Experimental results demonstrated that the K-Nearest Neighbor classifier achieved good accuracy when combining both eye movement and EEG features compared to using solely eye movement or EEG.


Distributed Coalition Formation with Heterogeneous Agents for Task Allocation

AAAI Conferences

In this paper, we study the problem of forming coalitions with heterogeneous agents for allocating them to tasks. Several agents work together to complete a given task. Due to the inherent complexity of real-world tasks and limited capabilities of a particular type of a physical agent such as a robot, it is imperative to form a team consisting of different types of robots to complete the tasks. Our work in this paper proposes a distributed bipartite graph partitioning approach along with a region growing strategy for coalition formation with heterogeneous agents such as humans and/or robots for instantaneous allocation to tasks (ST-MR-IA). We also extend this approach to apply in the scenarios where the tasks might have dependencies among each other (ST-MR-TD).We have implemented the proposed algorithms within theWebots simulator. The proposed strategy allocates near-optimal (up to 98%) agent coalitions to tasks. Results also show that our proposed approach can easily handle as many as 100 agents and 10 tasks while spending an almost negligible amount of time.


A Contextual-Based Framework for Opinion Formation

AAAI Conferences

During opinion formation, interacting agents can be assumed to be engaging in learning and decision-making processes to satisfy their individual goals. These goals are determined by the agents’ preferences – which are often unknown, complex and unpredictable. Most opinion formation frameworks however, assume static preferences and fail to model practical situations where human preferences change. We propose a new framework to simulate the process of opinion formation under uncertainty and dynamism. Agents who are unaware of their implicit con-textual preferences utilize inverse reinforcement learning to compute reward functions that determines their preferences. Reinforcement learning is subsequently used to optimize the agents’ behavior and satisfy their individual goals. The novelty of our approach lies in its ability to capture uncertainty and dynamism in the agent’s preferences, which are assumed to be unknown initially. This framework is compared to a baseline method based on reinforcement learning, and results show its ability to per-form better under dynamic scenarios.


From What to How. An Overview of AI Ethics Tools, Methods and Research to Translate Principles into Practices

arXiv.org Artificial Intelligence

However, in recent years symbolic AI has been complemented and sometimes replaced by (Deep) Neural Networks and Machine Learning (ML) techniques. This has vastly increased its potential utility and impact on society, with the consequence that the ethical debate has gone mainstream. Such a debate has primarily focused on principles--the'what' of AI ethics (beneficence, non-maleficence, autonomy, justice and explicability)--rather than on practices, the'how.' Awareness of the potential issues is increasing at a fast rate, but the AI community's ability to take action to mitigate the associated risks is still at its infancy. Therefore, our intention in presenting this research is to contribute to closing the gap between principles and practices by constructing a typology that may help practically-minded developers'apply ethics' at each stage of the pipeline, and to signal to researchers where further work is needed. The focus is exclusively on Machine Learning, but it is hoped that the results of this research may be easily applicable to other branches of AI. The article outlines the research method for creating this typology, the initial findings, and provides a summary of future research needs.


FASTER: Fusion AnalyticS for public Transport Event Response

arXiv.org Machine Learning

Increasing urban concentration raises operational challenges that can benefit from integrated monitoring and decision support. Such complex systems need to leverage the full stack of analytical methods, from state estimation using multi-sensor fusion for situational awareness, to prediction and computation of optimal responses. The FASTER platform that we describe in this work, deployed at nation scale and handling 1.5 billion public transport trips a year, offers such a full stack of techniques for this large-scale, real-time problem. FASTER provides fine-grained situational awareness and real-time decision support with the objective of improving the public transport commuter experience. The methods employed range from statistical machine learning to agent-based simulation and mixed-integer optimization. In this work we present an overview of the challenges and methods involved, with details of the commuter movement prediction module, as well as a discussion of open problems.