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Generalized Target Assignment and Path Finding Using Answer Set Programming

AAAI Conferences

In Multi-Agent Path Finding (MAPF), a team of agents needs to find collision-free paths from their starting locations to their respective targets. Combined Target Assignment and Path Finding (TAPF) extends MAPF by including the problem of assigning targets to agents as a precursor to the MAPF problem. A limitation of both models is their assumption that the number of agents and targets are equal, which is invalid in some applications. We address this limitation by generalizing TAPF to allow for (1) unequal number of agents and tasks; (2) tasks to have deadlines by which they must be completed; (3) ordering of groups of tasks to be completed; and (4) tasks that are composed of a sequence of checkpoints that must be visited in a specific order. Further, we model the problem using answer set programming (ASP) to show that customizing the desired variant of the problem is simple -- one only needs to choose the appropriate combination of ASP rules to enforce it. We also demonstrate experimentally that if problem specific information can be incorporated into the ASP encoding then ASP based methods can be efficient and can scale up to solve practical applications.


Extended Abstract: Lifelong Path Planning with Kinematic Constraints for Multi-Agent Pickup and Delivery

AAAI Conferences

The Multi-Agent Pickup and Delivery (MAPD) problem models applications where a large number of agents attend to a stream of incoming pickup-and-delivery tasks. Token Passing (TP) is a recent MAPD algorithm that is efficient and effective. We make TP even more efficient and effective by using a novel combinatorial search algorithm, called Safe Interval Path Planning with Reservation Table (SIPPwRT), for single-agent path planning. SIPPwRT uses an advanced data structure that allows for fast updates and lookups of the current paths of all agents in an online setting. The resulting MAPD algorithm TP-SIPPwRT takes kinematic constraints of real robots into account directly during planning, computes continuous agent movements with given velocities that work on non-holonomic robots rather than discrete agent movements with uniform velocity, and is complete for well-formed MAPD instances. We demonstrate its benefits for automated warehouses using both an agent simulator and a standard robot simulator. For example, we demonstrate that it can compute paths for hundreds of agents and thousands of tasks in seconds and is more efficient and effective than existing MAPD algorithms that use a post-processing step to adapt their paths to continuous agent movements with given velocities. This paper was published at AAAI 2019.


Extended Abstract: Searching with Consistent Prioritization for Multi-Agent Path Finding

AAAI Conferences

We study prioritized planning for Multi-Agent Path Finding (MAPF). Existing prioritized MAPF algorithms depend on rule-of-thumb heuristics and random assignment to determine a fixed total priority ordering of all agents a priori. We instead explore the space of all possible partial priority orderings as part of a novel systematic and conflict-driven combinatorial search framework. In a variety of empirical comparisons, we demonstrate state-of-the-art solution qualities and success rates, often with similar runtimes to existing algorithms. We also develop new theoretical results that explore the limitations of prioritized planning, in terms of completeness and optimality, for the first time. This paper was published at AAAI 2019.


Multi-Agent Path Finding for Large Agents

AAAI Conferences

Multi-Agent Path Finding (MAPF) has been widely studied in the AI community. For example, Conflict-Based Search (CBS) is a state-of-the-art MAPF algorithm based on a two-level tree-search. However, previous MAPF algorithms assume that an agent occupies only a single location at any given time, e.g., a single cell in a grid. This limits their applicability in many real-world domains that have geometric agents in lieu of point agents. Geometric agents are referred to as “large” agents because they can occupy multiple points at the same time. In this paper, we formalize and study LAMAPF, i.e., MAPF for large agents. We first show how CBS can be adapted to solve LA-MAPF. We then present a generalized version of CBS, called Multi-Constraint CBS (MC-CBS), that adds multiple constraints (instead of one constraint) for an agent when it generates a high-level search node. We introduce three different approaches to choose such constraints as well as an approach to compute admissible heuristics for the high-level search. Experimental results show that all MC-CBS variants outperform CBS by up to three orders of magnitude in terms of runtime. The best variant also outperforms EPEA* (a state-of-the-art A*-based MAPF solver) in all cases and MDD-SAT (a state-of-the-art reduction-based MAPF solver) in some cases.


Symmetry-Breaking Constraints for Grid-Based Multi-Agent Path Finding

AAAI Conferences

We describe a new way of reasoning about symmetric collisions for Multi-Agent Path Finding (MAPF) on 4-neighbor grids. We also introduce a symmetry-breaking constraint to resolve these conflicts. This specialized technique allows us to identify and eliminate, in a single step, all permutations of two currently assigned but incompatible paths. Each such permutation has exactly the same cost as a current path, and each one results in a new collision between the same two agents. We show that the addition of symmetry-breaking techniques can lead to an exponential reduction in the size of the search space of CBS, a popular framework for MAPF, and report significant improvements in both runtime and success rate versus CBSH and EPEA* – two recent and state-of-the-art MAPF algorithms.


Improved Heuristics for Multi-Agent Path Finding with Conflict-Based Search: Preliminary Results

AAAI Conferences

Conflict-Based Search (CBS) and its enhancements are among the strongest algorithms for Multi-Agent Pathfinding. Recent work introduced an admissible heuristic to guide the high-level search of CBS. In this work, we prove the limitation of this heuristic, as it is based on cardinal conflicts only. We then introduce two new admissible heuristics by reasoning about the pairwise dependency between agents. Empirically, CBS with both new heuristics significantly improves the success rate over CBS with the recent heuristic and reduces the number of expanded nodes and runtime by up to a factor of 50, yielding a new state-of-the-art CBS-based algorithm.


Compiling Cost-Optimal Multi-Agent Pathfinding to ASP

AAAI Conferences

Multi-Agent Pathfinding (MAPF) over grids is the problem of finding n non-conflicting paths that lead n agents from a given initial cell to a given goal cell. Cost-optimal MAPF in addition minimizes the total number of actions performed by each agent before stopping at the goal. Being a combinatorial problem in nature, a number of compilations from MAPF to Answer Set Programming (ASP) exist. In this paper we propose a new one, which unlike existing ASP approaches (1) produces cost-optimal solutions, (2) exploits information that can be pre-computed quickly using Dijkstra's algorithm, and (3) when grounded, produces a number of clauses that grows linearly with the number of agents. In our empirical evaluation, in which we use the clasp solver, we show that our approach is superior to heuristic-search-based algorithms in various settings.


An Improved Algorithm for Optimal Coalition Structure Generation

AAAI Conferences

The Coalition Structure Generation (CSG) problem is a partitioning of a set of agents into exhaustive and disjoint coalitions to maximize social welfare. This NP-complete problem arises in many practical scenarios. Prominent examples are included in the field of transportation, e-Commerce, distributed sensor networks, and others. The fastest exact algorithm to solve the CSG problem is ODP-IP, which is a hybrid version of two previously established algorithms, namely Improved Dynamic Programming (IDP) and IP. In this paper, we show that the ODP-IP algorithm performs many redundant operations. To improve ODP-IP, we propose a faster abortion mechanism to speed up IP’s search. Our abortion mechanism decides at runtime which of the IP's operations are redundant to skip them. Then, we propose a modified version of IDP (named MIDP) and an improved version of IP (named IIP). Based on these two improved algorithms, we develop a hybrid version (MIDP-IIP) to solve the CSG problem. After a detailed description of the new algorithm MIDP-IIP, an experimental comparison is conducted against ODP-IP. Our analysis shows that MIDP-IIP performs fewer operations than ODP-IP. In addition, MIDP-IIP reduced significantly many problem instances running times (11% to 37 %), and improved drastically some of them.


Probabilistic Robust Multi-Agent Path Finding

AAAI Conferences

In a multi-agent path-finding (MAPF) problem, the task is to find a plan for moving a set of agents from their initial locations to their goals without collisions. Following this plan, however, may not be possible due to unexpected events that delay some of the agents. Guaranteeing that collisions will never occur may be impossible. An important task is to find a plan that is very likely to succeed, even though unexpected delays may occur. We propose an algorithm for finding a plan in which the probability that no collisions will occur is at least a given parameter p (p-robust plan). We show that finding an optimal p-robust plan is significantly more difficult than finding an optimal standard plan. As a practical solution, we propose a greedy algorithm based on the Conflict-Based Search framework. Our experiments show that it finds p-robust plans with cost that is relatively close to the optimal cost of the standard, non-robust plans.


Multi-Agent Pathfinding: Definitions, Variants, and Benchmarks

AAAI Conferences

The multi-agent pathfinding problem (MAPF) is the fundamental problem of planning paths for multiple agents, where the key constraint is that the agents will be able to follow these paths concurrently without colliding with each other. Applications of MAPF include automated warehouses, autonomous vehicles, and robotics. Research on MAPF has been flourishing in the past couple of years. Different MAPF research papers assume different sets of assumptions, e.g., whether agents can traverse the same road at the same time, and have different objective functions, e.g., minimize makespan or sum of agents' actions costs. These assumptions and objectives are sometimes implicitly assumed or described informally. This makes it difficult for establishing appropriate baselines for comparison in research papers, as well as making it difficult for practitioners to find the papers relevant to their concrete application. This paper aims to fill this gap and facilitate future research and practitioners by providing a unifying terminology for describing the common MAPF assumptions and objectives. In addition, we also provide pointers to two MAPF benchmarks. In particular, we introduce a new grid-based benchmark for MAPF, and demonstrate experimentally that it poses a challenge to contemporary MAPF algorithms.