Agents
Investorideas.com Newswire - AI Stock News: GBT (OTCPINK: GTCH) Implementing New Approach within its Intelligent Agent
Newswire) GBT Technologies Inc. (OTCPINK: GTCH) ("GBT", or the "Company"), a company specializing in the development of Internet of Things (IoT) and Artificial Intelligence (AI) enabled networking and tracking technologies, including its GopherInsight wireless mesh network technology platform for both mobile and fixed solutions, announced that it is now implementing a new approach within its intelligent agent, recurrent relational reasoning (RRN). The new set of algorithms enables GBT's AI system to explicitly consider relations between objects (Static, moving), or abstract ideas. The RRN methodology will be implemented within Avant! AI within the next months, enabling it with logic analysis boost to handle vast information and data interpretation complexity. One of the key reasons for implementing this new method is to achieve outstanding image-based reasoning tasks for Avant!
On the Utility of Learning about Humans for Human-AI Coordination
Carroll, Micah, Shah, Rohin, Ho, Mark K., Griffiths, Thomas L., Seshia, Sanjit A., Abbeel, Pieter, Dragan, Anca
While we would like agents that can coordinate with humans, current algorithms such as self-play and population-based training create agents that can coordinate with themselves. Agents that assume their partner to be optimal or similar to them can converge to coordination protocols that fail to understand and be understood by humans. To demonstrate this, we introduce a simple environment that requires challenging coordination, based on the popular game Overcooked, and learn a simple model that mimics human play. We evaluate the performance of agents trained via self-play and population-based training. These agents perform very well when paired with themselves, but when paired with our human model, they are significantly worse than agents designed to play with the human model. An experiment with a planning algorithm yields the same conclusion, though only when the human-aware planner is given the exact human model that it is playing with. A user study with real humans shows this pattern as well, though less strongly. Qualitatively, we find that the gains come from having the agent adapt to the human's gameplay. Given this result, we suggest several approaches for designing agents that learn about humans in order to better coordinate with them. Code is available at https://github.com/HumanCompatibleAI/overcooked_ai.
Learning Everywhere: A Taxonomy for the Integration of Machine Learning and Simulations
We present a taxonomy of research on Machine Learning (ML) applied to enhance simulations together with a catalog of some activities. We cover eight patterns for the link of ML to the simulations or systems plus three algorithmic areas: particle dynamics, agent-based models and partial differential equations. The patterns are further divided into three action areas: Improving simulation with Configurations and Integration of Data, Learn Structure, Theory and Model for Simulation, and Learn to make Surrogates.
Deep Crowd-Flow Prediction in Built Environments
Sohn, Samuel S., Moon, Seonghyeon, Zhou, Honglu, Yoon, Sejong, Pavlovic, Vladimir, Kapadia, Mubbasir
Predicting the behavior of crowds in complex environments is a key requirement in a multitude of application areas, including crowd and disaster management, architectural design, and urban planning. Given a crowd's immediate state, current approaches simulate crowd movement to arrive at a future state. However, most applications require the ability to predict hundreds of possible simulation outcomes (e.g., under different environment and crowd situations) at real-time rates, for which these approaches are prohibitively expensive. In this paper, we propose an approach to instantly predict the long-term flow of crowds in arbitrarily large, realistic environments. Central to our approach is a novel CAGE representation consisting of Capacity, Agent, Goal, and Environment-oriented information, which efficiently encodes and decodes crowd scenarios into compact, fixed-size representations that are environmentally lossless. We present a framework to facilitate the accurate and efficient prediction of crowd flow in never-before-seen crowd scenarios. We conduct a series of experiments to evaluate the efficacy of our approach and showcase positive results.
Influence-Based Multi-Agent Exploration
Wang, Tonghan, Wang, Jianhao, Wu, Yi, Zhang, Chongjie
A BSTRACT Intrinsically motivated reinforcement learning aims to address the exploration challenge for sparse-reward tasks. However, the study of exploration methods in transition-dependent multi-agent settings is largely absent from the literature. We aim to take a step towards solving this problem. We present two exploration methods: exploration via information-theoretic influence (EITI) and exploration via decision-theoretic influence (EDTI), by exploiting the role of interaction in coordinated behaviors of agents. EITI uses mutual information to capture influence transition dynamics. EDTI uses a novel intrinsic reward, called V alue of Interaction (V oI), to characterize and quantify the influence of one agent's behavior on expected returns of other agents. By optimizing EITI or EDTI objective as a regularizer, agents are encouraged to coordinate their exploration and learn policies to optimize team performance. We show how to optimize these regularizers so that they can be easily integrated with policy gradient reinforcement learning. The resulting update rule draws a connection between coordinated exploration and intrinsic reward distribution. Finally, we empirically demonstrate the significant strength of our method in a variety of multi-agent scenarios. Many advances of deep reinforcement learning rely on a dense shaped reward function, such as distance to the goal (Mirowski et al., 2016; Wu et al., 2018), scores in games (Mnih et al., 2015) or expert-designed rewards (Wu & Tian, 2016; OpenAI, 2018), while tend to struggle in many real-world scenarios with sparse rewards.
AI for Explaining Decisions in Multi-Agent Environments
Kraus, Sarit, Azaria, Amos, Fiosina, Jelena, Greve, Maike, Hazon, Noam, Kolbe, Lutz, Lembcke, Tim-Benjamin, Müller, Jörg P., Schleibaum, Sören, Vollrath, Mark
M uller, 3 S oren Schleibaum, 3 Mark V ollrath 5 1 Department of Computer Science, Bar-Ilan University, Israel (email: sarit@cs.biu.ac.il) 2 Department of Computer Science, Ariel University, Israel 3 Department of Informatics, TU Clausthal, Germany 4 Chair of Information Management, Georg-August-Universitat G ottingen, Germany 5 Chair of Engineering and Traffic Psychology, TU Braunschweig, Germany Abstract Explanation is necessary for humans to understand and accept decisions made by an AI system when the system's goal is known. It is even more important when the AI system makes decisions in multi-agent environments where the human does not know the systems' goals since they may depend on other agents' preferences. In such situations, explanations should aim to increase user satisfaction, taking into account the system's decision, the user's and the other agents' preferences, the environment settings and properties such as fairness, envy and privacy. Generating explanations that will increase user satisfaction is very challenging; to this end, we propose a new research direction: Explainable decisions in Multi-Agent Environments (xMASE). We then review the state of the art and discuss research directions towards efficient methodologies and algorithms for generating explanations that will increase users' satisfaction from AI system's decisions in multi-agent environments. Introduction Many AI systems need to make decisions in multi-agent environments where the agents, including people and robots, have possibly conflicting preferences. The system should balance between these preferences when making decisions regarding all agents.
Can A.I. simulations predict the future?
Multi-agent systems have been used to predict online trading behaviors, disaster response protocols, and social structure modeling. They can help us understand dimensionality, discreteness, determinism, and episodicity. Syria is not the only model that can be constructed using MAAI. An even more contentious example is voting. While there has been a lot of talk about the potential role of deepfakes in the 2020 election in America--even though, currently, most videos are currently used to pornographically degrade women--MAAI might play an even bigger role.
TED talks on AI you should be listening to
TED talks are known to empower us with knowledge and allow us a peak into how smart people think. There has been a huge hype around AI for a few years now and yet, most of us are not sure about what this new technology can do for us? Most often than not we are in fear of the negative impact it can have on our lives. This is due to the ambiguity that surrounds AI. Will it take over my job?
MultiPath: Multiple Probabilistic Anchor Trajectory Hypotheses for Behavior Prediction
Chai, Yuning, Sapp, Benjamin, Bansal, Mayank, Anguelov, Dragomir
Predicting human behavior is a difficult and crucial task required for motion planning. It is challenging in large part due to the highly uncertain and multi-modal set of possible outcomes in real-world domains such as autonomous driving. Beyond single MAP trajectory prediction, obtaining an accurate probability distribution of the future is an area of active interest. We present MultiPath, which leverages a fixed set of future state-sequence anchors that correspond to modes of the trajectory distribution. At inference, our model predicts a discrete distribution over the anchors and, for each anchor, regresses offsets from anchor waypoints along with uncertainties, yielding a Gaussian mixture at each time step. Our model is efficient, requiring only one forward inference pass to obtain multi-modal future distributions, and the output is parametric, allowing compact communication and analytical probabilistic queries. We show on several datasets that our model achieves more accurate predictions, and compared to sampling baselines, does so with an order of magnitude fewer trajectories.
Learning Nearly Decomposable Value Functions Via Communication Minimization
Wang, Tonghan, Wang, Jianhao, Zheng, Chongyi, Zhang, Chongjie
Reinforcement learning encounters major challenges in multi-agent settings, such as scalability and non-stationarity. Recently, value function factorization learning emerges as a promising way to address these challenges in collaborative multi-agent systems. However, existing methods have been focusing on learning fully decentralized value function, which are not efficient for tasks requiring communication. To address this limitation, this paper presents a novel framework for learning nearly decomposable value functions with communication, with which agents act on their own most of the time but occasionally send messages to other agents in order for effective coordination. This framework hybridizes value function factorization learning and communication learning by introducing two information-theoretic regularizers. These regularizers are maximizing mutual information between decentralized Q functions and communication messages while minimizing the entropy of messages between agents. We show how to optimize these regularizers in a way that is easily integrated with existing value function factorization methods such as QMIX. Finally, we demonstrate that, on the StarCraft unit micromanagement benchmark, our framework significantly outperforms baseline methods and allows to cut off more than $80\%$ communication without sacrificing the performance. The video of our experiments is available at https://sites.google.com/view/ndvf.