Agents
From Multi-Agent Pathfinding to 3D Pipe Routing
Belov, Gleb (Monash University) | Du, Wenbo (Australian National University) | Banda, Maria Garcia De La (Monash University) | Harabor, Daniel ( Monash University ) | Koenig, Sven (University of Southern California) | Wei, Xinrui (Monash University)
The 2D Multi-Agent Path Finding (MAPF) problem aims at finding collision-free paths for a number of agents, from a set of start locations to a set of goal positions in a known 2D environment. MAPF has been studied in theoretical computer science, robotics, and artificial intelligence over several decades, due to its importance for robot navigation. It is currently experiencing significant scientific progress due to its relevance in automated warehousing (such as those operated by Amazon) and in other contemporary application areas. In this paper, we demonstrate that some recently developed MAPF algorithms apply more broadly than currently believed in the MAPF research community. In particular, we describe the 3D Pipe Routing (PR) problem, which aims at placing collision-free pipes from given start locations to given goal locations in a known 3D environment. The MAPF and PR problems are similar: a solution to a MAPF instance is a set of blocked cells in x-y-t space, while a solution to the corresponding PR instance is a set of blocked cells in x-y-z space. We show how to use this similarity to apply several recently developed MAPF algorithms to the PR problem, and discuss their performance on real-world PR instances. This opens up a new direction of industrial relevance for the MAPF research community.
Moving Agents in Formation in Congested Environments
Li, Jiaoyang (University of Southern California) | Sun, Kexuan (University of Southern California) | Ma, Hang (Simon Fraser University) | Felner, Ariel (Ben-Gurion University) | Kumar, T. K. Satish (University of Southern California) | Koenig, Sven (University of Southern California)
In this paper, we formalize and study the Moving Agents in Formation (MAiF) problem, that combines the tasks of finding short collision-free paths for multiple agents and keeping them in close adherence to a desired formation. Previous work includes controller-based algorithms, swarm-based algorithms, and potential-field-based algorithms. They usually focus on only one or the other of these tasks, solve the problem greedily without systematic search, and thus generate costly solutions or even fail to find solutions in congested environment. In this paper, we develop a two-phase search algorithm, called SWARM-MAPF, whose first phase is inspired by swarm-based algorithms (in open regions) and whose second phase is inspired by multi-agent path-finding (MAPF) algorithms (in congested regions). In the first phase, SWARM-MAPF selects a leader among the agents and finds a path for it that is sufficiently far away from the obstacles so that the other agents can preserve the desired formation around it. It also identifies the critical segments of the leader's path where the other agents cannot preserve the desired formation and the refinement of which has thus to be delegated to the second phase. In the second phase, SWARM-MAPF refines these segments. Theoretically, we prove that SWARM-MAPF is complete. Empirically, we show that SWARM-MAPF scales well and is able to find close-to-optimal solutions.
Cooperative Path Planning for Heterogeneous Agents
Otaki, Keisuke (Toyota Central R&D Labs., Inc.) | Koide, Satoshi (Toyota Central R&D Labs., Inc.) | Okoso, Ayano (Toyota Central R&D Labs., Inc.) | Nishi, Tomoki (Toyota Central R&D Labs., Inc.)
Cooperation among different vehicles is a promising concept for route planning of Mobility as a Service (MaaS). For instance, vehicle platooning on highways decreases fuel consumption because it reduces the air resistance and several trucks cooperate with each other when planning. Traditional platooning, however, cannot model cooperation among different types of vehicles because it assumes the homogeneity of vehicle types. We study a model that permits heterogeneous cooperation and discuss a route optimization problem under assumption that the heterogeneous cooperation benefits the objective function. We experimentally evaluate the formulation through using synthetic and real graphs based on a modern integer programming solver with various parameter settings, which are not tried in previous studies. We also compare the results by the solves with simple heuristic method developed in this paper and discuss the results to reveal the properties of the optimization problem with heterogeneous vehicle types.
VigiFlood: evaluating the impact of a change of perspective on flood vigilance
Emergency managers receive communication training about the importance of being 'first, right and credible', and taking into account the psychology of their audience and their particular reasoning under stress and risk. But we believe that citizens should be similarly trained about how to deal with risk communication. In particular, such messages necessarily carry a part of uncertainty since most natural risks are difficult to accurately forecast ahead of time. Yet, citizens should keep trusting the emergency communicators even after they made forecasting errors in the past. We have designed a serious game called Vigiflood, based on a real case study of flash floods hitting the South West of France in October 2018. In this game, the user changes perspective by taking the role of an emergency communicator, having to set the level of vigilance to alert the population, based on uncertain clues. Our hypothesis is that this change of perspective can improve the player's awareness and response to future flood vigilance announcements. We evaluated this game through an online survey where people were asked to answer a questionnaire about flood risk awareness and behavioural intentions before and after playing the game, in order to assess its impact.
Privileged Information Dropout in Reinforcement Learning
Kamienny, Pierre-Alexandre, Arulkumaran, Kai, Behbahani, Feryal, Boehmer, Wendelin, Whiteson, Shimon
Using privileged information during training can improve the sample efficiency and performance of machine learning systems. This paradigm has been applied to reinforcement learning (RL), primarily in the form of distillation or auxiliary tasks, and less commonly in the form of augmenting the inputs of agents. In this work, we investigate Privileged Information Dropout (PI-Dropout) for achieving the latter which can be applied equally to value-based and policy-based RL algorithms. Within a simple partially-observed environment, we demonstrate that PI-Dropout outperforms alternatives for leveraging privileged information, including distillation and auxiliary tasks, and can successfully utilise different types of privileged information. Finally, we analyse its effect on the learned representations.
Adapting a Kidney Exchange Algorithm to Align with Human Values
Freedman, Rachel, Borg, Jana Schaich, Sinnott-Armstrong, Walter, Dickerson, John P., Conitzer, Vincent
As AI is deployed increasingly broadly, AI researchers are confronted with the moral implications of their work. The pursuit of simple objectives, such as minimizing error rates, maximizing resource efficiency, or decreasing response times, often results in systems that have unintended consequences when they confront the real world, such as discriminating against certain groups of people [34]. It would be helpful for AI researchers and practitioners to have a general set of principles with which to approach these problems [45, 41, 24, 16, 33]. One may ask why any moral decisions should be left to computers at all. There are multiple possible reasons. One is that the decision needs to be made so quickly that calling in a human for the decision is not feasible, as would be the case for a self-driving car having to make a split-second decision about whom to hit [13]. Another reason could be that each individual decision by itself is too insignificant to bother a human, even though all the decisions combined may be highly significant morally--for example, if we were to consider the moral impact of each advertisement shown online. A third reason is that the moral decision is hard to decouple from a computational problem that apparently exceeds human capabilities. This is the case in many machine learning applications (e.g., should this person be released on bail?
Experience Augmentation: Boosting and Accelerating Off-Policy Multi-Agent Reinforcement Learning
Ye, Zhenhui, Chen, Yining, Song, Guanghua, Yang, Bowei, Fan, Shen
Exploration of the high-dimensional state action space is one of the biggest challenges in Reinforcement Learning (RL), especially in multi-agent domain. We present a novel technique called Experience Augmentation, which enables a time-efficient and boosted learning based on a fast, fair and thorough exploration to the environment. It can be combined with arbitrary off-policy MARL algorithms and is applicable to either homogeneous or heterogeneous environments. We demonstrate our approach by combining it with MADDPG and verifing the performance in two homogeneous and one heterogeneous environments. In the best performing scenario, the MADDPG with experience augmentation reaches to the convergence reward of vanilla MADDPG with 1/4 realistic time, and its convergence beats the original model by a significant margin. Our ablation studies show that experience augmentation is a crucial ingredient which accelerates the training process and boosts the convergence.
TAIP: an anytime algorithm for allocating student teams to internship programs
Georgara, Athina, Sierra, Carles, Rodrรญguez-Aguilar, Juan A.
In scenarios that require teamwork, we usually have at hand a variety of specific tasks, for which we need to form a team in order to carry out each one. Here we target the problem of matching teams with tasks within the context of education, and specifically in the context of forming teams of students and allocating them to internship programs. First we provide a formalization of the Team Allocation for Internship Programs Problem, and show the computational hardness of solving it optimally. Thereafter, we propose TAIP, a heuristic algorithm that generates an initial team allocation which later on attempts to improve in an iterative process. Moreover, we conduct a systematic evaluation to show that TAIP reaches optimality, and outperforms CPLEX in terms of time.
AdaSwarm: A Novel PSO optimization Method for the Mathematical Equivalence of Error Gradients
Mohapatra, Rohan, Saha, Snehanshu, Dhavala, Soma S.
This paper tackles the age-old question of derivative free optimization in neural networks. This paper introduces AdaSwarm, a novel derivative-free optimizer to have similar or better performance to Adam but without "gradients". To support the AdaSwarm, a novel Particle Swarm Optimization Exponentially weighted Momentum PSO (EM-PSO), a derivative-free optimizer, is also proposed which tackles constrained and unconstrained single objective optimization problems and looks at applying the proposed momentum particle swarm optimization on benchmark test functions, engineering optimization problems and habitability scores for exoplanets which show speed and convergence of the technique. The EM-PSO is extended by approximating the gradient of a function at any point using the parameters of the particle swarm optimization. This is a novel technique to simulate gradient descent, an extremely popular method in the back-propagation algorithm, using the approximated gradients from the particle swarm optimization parameters. Mathematical proofs of gradient approximation by EM-PSO, thereby bypassing the gradient computation, are presented. The AdaSwarm is compared with various optimizers and the theory and algorithmic performance are supported by promising results.
The AI Economist: Improving Equality and Productivity with AI-Driven Tax Policies
Our work fits within a larger context of recent advances in RL. RL has been used to train AIs to win competitive games, such as Go, Dota, and Starcraft. In those settings, the RL objective is inherently adversarial ("beat-the-other-team"). Machine learning has also been used for the design of auction rules. In this work, we instead focus on the opportunity to use AI to promote social welfare through the design of optimal tax policies in dynamic economies. Many studies have shown that high income inequality can negatively impact economic growth and economic opportunity.