Agents
Predicting Strategic Behavior from Free Text
Ben-Porat, Omer, Hirsch, Sharon, Kuchy, Lital, Elad, Guy, Reichart, Roi, Tennenholtz, Moshe
The connection between messaging and action is fundamental both to web applications, such as web search and sentiment analysis, and to economics. However, while prominent online applications exploit messaging in natural (human) language in order to predict non-strategic action selection, the economics literature focuses on the connection between structured stylized messaging to strategic decisions in games and multi-agent encounters. This paper aims to connect these two strands of research, which we consider highly timely and important due to the vast online textual communication on the web. Particularly, we introduce the following question: can free text expressed in natural language serve for the prediction of action selection in an economic context, modeled as a game? In order to initiate the research on this question, we introduce the study of an individual's action prediction in a one-shot game based on free text he/she provides, while being unaware of the game to be played. We approach the problem by attributing commonsensical personality attributes via crowd-sourcing to free texts written by individuals, and employing transductive learning to predict actions taken by these individuals in one-shot games based on these attributes. Our approach allows us to train a single classifier that can make predictions with respect to actions taken in multiple games. In experiments with three well-studied games, our algorithm compares favorably with strong alternative approaches. In ablation analysis, we demonstrate the importance of our modeling choices -- the representation of the text with the commonsensical personality attributes and our classifier -- to the predictive power of our model.
Uniform State Abstraction For Reinforcement Learning
Potential Based Reward Shaping combined with a potential function based on appropriately defined abstract knowledge has been shown to significantly improve learning speed in Reinforcement Learning. MultiGrid Reinforcement Learning (MRL) has further shown that such abstract knowledge in the form of a potential function can be learned almost solely from agent interaction with the environment. However, we show that MRL faces the problem of not extending well to work with Deep Learning. In this paper we extend and improve MRL to take advantage of modern Deep Learning algorithms such as Deep Q-Networks (DQN). We show that DQN augmented with our approach perform significantly better on continuous control tasks than its Vanilla counterpart and DQN augmented with MRL.
A Norm Emergence Framework for Normative MAS -- Position Paper
Morris-Martin, Andreasa, De Vos, Marina, Padget, Julian
Norm emergence is typically studied in the context of multiagent systems (MAS) where norms are implicit, and participating agents use simplistic decision-making mechanisms. These implicit norms are usually unconsciously shared and adopted through agent interaction. A norm is deemed to have emerged when a threshold or predetermined percentage of agents follow the "norm". Conversely, in normative MAS, norms are typically explicit and agents deliberately share norms through communication or are informed about norms by an authority, following which an agent decides whether to adopt the norm or not. The decision to adopt a norm by the agent can happen immediately after recognition or when an applicable situation arises. In this paper, we make the case that, similarly, a norm has emerged in a normative MAS when a percentage of agents adopt the norm. Furthermore, we posit that agents themselves can and should be involved in norm synthesis, and hence influence the norms governing the MAS, in line with Ostrom's eight principles. Consequently, we put forward a framework for the emergence of norms within a normative MAS, that allows participating agents to propose/request changes to the normative system, while special-purpose synthesizer agents formulate new norms or revisions in response to these requests. Synthesizers must collectively agree that the new norm or norm revision should proceed, and then finally be approved by an "Oracle". The normative system is then modified to incorporate the norm.
Moroccan Artificial Intelligence Expert Joins UNESCO Ethics Commission
UNESCO has appointed Moroccan artificial intelligence expert, Mrs. Amal El Fallah Seghrouchni, to the World Commission on the Ethics of Scientific Knowledge and Technology (COMEST). The Moroccan researcher joins the commission for a four-year term, from 2020 to 2023. "It is an honor for me to serve ethics within this beautiful institution that is UNESCO," Seghrouchni shared on Twitter. The researcher holds a doctorate in artificial intelligence from the Pierre and Marie Curie University in Paris. She is professor at the School of Science and Engineering of Sorbonne University.
Hedonic Games with Ordinal Preferences and Thresholds
Kerkmann, Anna Maria | Lang, Jรฉrรดme | Rey, Anja | Rothe, Jรถrg (Heinrich-Heine-Universitรคt Dรผsseldorf) | Schadrack, Hilmar | Schend, Lena
We propose a new representation setting for hedonic games, where each agent partitions the set of other agents into friends, enemies, and neutral agents, with friends and enemies being ranked. Under the assumption that preferences are monotonic (respectively, antimonotonic) with respect to the addition of friends (respectively, enemies), we propose a bipolar extension of the responsive extension principle, and use this principle to derive the (partial) preferences of agents over coalitions. Then, for a number of solution concepts, we characterize partitions that necessarily or possibly satisfy them, and we study the related problems in terms of their complexity.
Reinforcement Learning Architectures: SAC, TAC, and ESAC
Masadeh, Ala'eddin, Wang, Zhengdao, Kamal, Ahmed E.
The trend is to implement intelligent agents capable of analyzing available information and utilize it efficiently. This work presents a number of reinforcement learning (RL) architectures; one of them is designed for intelligent agents. The proposed architectures are called selector-actor-critic (SAC), tuner-actor-critic (TAC), and estimator-selector-actor-critic (ESAC). These architectures are improved models of a well known architecture in RL called actor-critic (AC). In AC, an actor optimizes the used policy, while a critic estimates a value function and evaluate the optimized policy by the actor. SAC is an architecture equipped with an actor, a critic, and a selector. The selector determines the most promising action at the current state based on the last estimate from the critic. TAC consists of a tuner, a model-learner, an actor, and a critic. After receiving the approximated value of the current state-action pair from the critic and the learned model from the model-learner, the tuner uses the Bellman equation to tune the value of the current state-action pair. ESAC is proposed to implement intelligent agents based on two ideas, which are lookahead and intuition. Lookahead appears in estimating the values of the available actions at the next state, while the intuition appears in maximizing the probability of selecting the most promising action. The newly added elements are an underlying model learner, an estimator, and a selector. The model learner is used to approximate the underlying model. The estimator uses the approximated value function, the learned underlying model, and the Bellman equation to estimate the values of all actions at the next state. The selector is used to determine the most promising action at the next state, which will be used by the actor to optimize the used policy. Finally, the results show the superiority of ESAC compared with the other architectures.
Countering Language Drift with Seeded Iterated Learning
Lu, Yuchen, Singhal, Soumye, Strub, Florian, Pietquin, Olivier, Courville, Aaron
Supervised learning methods excel at capturing statistical properties of language when trained over large text corpora. Yet, these models often produce inconsistent outputs in goal-oriented language settings as they are not trained to complete the underlying task. Moreover, as soon as the agents are finetuned to maximize task completion, they suffer from the so-called language drift phenomenon: they slowly lose syntactic and semantic properties of language as they only focus on solving the task. In this paper, we propose a generic approach to counter language drift by using iterated learning. We iterate between fine-tuning agents with interactive training steps, and periodically replacing them with new agents that are seeded from last iteration and trained to imitate the latest finetuned models. Iterated learning does not require external syntactic constraint nor semantic knowledge, making it a valuable task-agnostic finetuning protocol. We first explore iterated learning in the Lewis Game. We then scale-up the approach in the translation game. In both settings, our results show that iterated learn-ing drastically counters language drift as well as it improves the task completion metric.
Tracking Performance of Online Stochastic Learners
Vlaski, Stefan, Rizk, Elsa, Sayed, Ali H.
The utilization of online stochastic algorithms is popular in large-scale learning settings due to their ability to compute updates on the fly, without the need to store and process data in large batches. When a constant step-size is used, these algorithms also have the ability to adapt to drifts in problem parameters, such as data or model properties, and track the optimal solution with reasonable accuracy. Building on analogies with the study of adaptive filters, we establish a link between steady-state performance derived under stationarity assumptions and the tracking performance of online learners under random walk models. The link allows us to infer the tracking performance from steady-state expressions directly and almost by inspection.
A Deep Ensemble Multi-Agent Reinforcement Learning Approach for Air Traffic Control
Ghosh, Supriyo, Laguna, Sean, Lim, Shiau Hong, Wynter, Laura, Poonawala, Hasan
Air traffic control is an example of a highly challenging operational problem that is readily amenable to human expertise augmentation via decision support technologies. In this paper, we propose a new intelligent decision making framework that leverages multi-agent reinforcement learning (MARL) to dynamically suggest adjustments of aircraft speeds in real-time. The goal of the system is to enhance the ability of an air traffic controller to provide effective guidance to aircraft to avoid air traffic congestion, near-miss situations, and to improve arrival timeliness. We develop a novel deep ensemble MARL method that can concisely capture the complexity of the air traffic control problem by learning to efficiently arbitrate between the decisions of a local kernel-based RL model and a wider-reaching deep MARL model. The proposed method is trained and evaluated on an open-source air traffic management simulator developed by Eurocontrol. Extensive empirical results on a real-world dataset including thousands of aircraft demonstrate the feasibility of using multi-agent RL for the problem of en-route air traffic control and show that our proposed deep ensemble MARL method significantly outperforms three state-of-the-art benchmark approaches.