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Learning to Communicate Using Counterfactual Reasoning

arXiv.org Machine Learning

This paper introduces a new approach for multi-agent communication learning called multi-agent counterfactual communication (MACC) learning. Many real-world problems are currently tackled using multi-agent techniques. However, in many of these tasks the agents do not observe the full state of the environment but only a limited observation. This absence of knowledge about the full state makes completing the objectives significantly more complex or even impossible. The key to this problem lies in sharing observation information between agents or learning how to communicate the essential data. In this paper we present a novel multi-agent communication learning approach called MACC. It addresses the partial observability problem of the agents. MACC lets the agent learn the action policy and the communication policy simultaneously. We focus on decentralized Markov Decision Processes (Dec-MDP), where the agents have joint observability. This means that the full state of the environment can be determined using the observations of all agents. MACC uses counterfactual reasoning to train both the action and the communication policy. This allows the agents to anticipate on how other agents will react to certain messages and on how the environment will react to certain actions, allowing them to learn more effective policies. MACC uses actor-critic with a centralized critic and decentralized actors. The critic is used to calculate an advantage for both the action and communication policy. We demonstrate our method by applying it on the Simple Reference Particle environment of OpenAI and a MNIST game. Our results are compared with a communication and non-communication baseline. These experiments demonstrate that MACC is able to train agents for each of these problems with effective communication policies.


The Smoothed Possibility of Social Choice

arXiv.org Artificial Intelligence

We develop a framework to leverage the elegant "worst average-case" idea in smoothed complexity analysis to social choice, motivated by modern applications of social choice powered by AI and ML. Using our framework, we characterize the smoothed likelihood of some fundamental paradoxes and impossibility theorems as the number of agents increases. For Condrocet's paradox, we prove that the smoothed likelihood of the paradox either vanishes at an exponential rate, or does not vanish at all. For the folklore impossibility on the non-existence of voting rules that satisfy anonymity and neutrality, we characterize the rate for the impossibility to vanish, to be either polynomially fast or exponentially fast. We also propose a novel easy-to-compute tie-breaking mechanism that optimally preserves anonymity and neutrality for even number of alternatives in natural settings. Our results illustrate the smoothed possibility of social choice---even though the paradox and the impossibility theorem hold in the worst case, they may not be a big concern in practice in certain natural settings.


Avoiding Side Effects in Complex Environments

arXiv.org Artificial Intelligence

Reward function specification can be difficult, even in simple environments. Realistic environments contain millions of states. Rewarding the agent for making a widget may be easy, but penalizing the multitude of possible negative side effects is hard. In toy environments, Attainable Utility Preservation (AUP) avoids side effects by penalizing shifts in the ability to achieve randomly generated goals. We scale this approach to large, randomly generated environments based on Conway's Game of Life. By preserving optimal value for a single randomly generated reward function, AUP incurs modest overhead, completes the specified task, and avoids side effects.


Scalable Multi-Agent Reinforcement Learning for Networked Systems with Average Reward

arXiv.org Artificial Intelligence

It has long been recognized that multi-agent reinforcement learning (MARL) faces significant scalability issues due to the fact that the size of the state and action spaces are exponentially large in the number of agents. In this paper, we identify a rich class of networked MARL problems where the model exhibits a local dependence structure that allows it to be solved in a scalable manner. Specifically, we propose a Scalable Actor-Critic (SAC) method that can learn a near optimal localized policy for optimizing the average reward with complexity scaling with the state-action space size of local neighborhoods, as opposed to the entire network. Our result centers around identifying and exploiting an exponential decay property that ensures the effect of agents on each other decays exponentially fast in their graph distance.


Robustness to Adversarial Attacks in Learning-Enabled Controllers

arXiv.org Artificial Intelligence

Learning-enabled controllers used in cyber-physical systems (CPS) are known to be susceptible to adversarial attacks. Such attacks manifest as perturbations to the states generated by the controller's environment in response to its actions. We consider state perturbations that encompass a wide variety of adversarial attacks and describe an attack scheme for discovering adversarial states. To be useful, these attacks need to be natural, yielding states in which the controller can be reasonably expected to generate a meaningful response. We consider shield-based defenses as a means to improve controller robustness in the face of such perturbations. Our defense strategy allows us to treat the controller and environment as black-boxes with unknown dynamics. We provide a two-stage approach to construct this defense and show its effectiveness through a range of experiments on realistic continuous control domains such as the navigation control-loop of an F16 aircraft and the motion control system of humanoid robots.


Learning Individually Inferred Communication for Multi-Agent Cooperation

arXiv.org Machine Learning

Communication lays the foundation for human cooperation. It is also crucial for multi-agent cooperation. However, existing work focuses on broadcast communication, which is not only impractical but also leads to information redundancy that could even impair the learning process. To tackle these difficulties, we propose \textit{Individually Inferred Communication} (I2C), a simple yet effective model to enable agents to learn a prior for agent-agent communication. The prior knowledge is learned via causal inference and realized by a feed-forward neural network that maps the agent's local observation to a belief about who to communicate with. The influence of one agent on another is inferred via the joint action-value function in multi-agent reinforcement learning and quantified to label the necessity of agent-agent communication. Furthermore, the agent policy is regularized to better exploit communicated messages. Empirically, we show that I2C can not only reduce communication overhead but also improve the performance in a variety of multi-agent cooperative scenarios, comparing to existing methods.


Modeling Human Driving Behavior through Generative Adversarial Imitation Learning

arXiv.org Artificial Intelligence

Imitation learning is an approach for generating intelligent behavior when the cost function is unknown or difficult to specify. Building upon work in inverse reinforcement learning (IRL), Generative Adversarial Imitation Learning (GAIL) aims to provide effective imitation even for problems with large or continuous state and action spaces. Driver modeling is one example of a problem where the state and action spaces are continuous. Human driving behavior is characterized by non-linearity and stochasticity, and the underlying cost function is unknown. As a result, learning from human driving demonstrations is a promising approach for generating human-like driving behavior. This article describes the use of GAIL for learning-based driver modeling. Because driver modeling is inherently a multi-agent problem, where the interaction between agents needs to be modeled, this paper describes a parameter-sharing extension of GAIL called PS-GAIL to tackle multi-agent driver modeling. In addition, GAIL is domain agnostic, making it difficult to encode specific knowledge relevant to driving in the learning process. This paper describes Reward Augmented Imitation Learning (RAIL), which modifies the reward signal to provide domain-specific knowledge to the agent. Finally, human demonstrations are dependent upon latent factors that may not be captured by GAIL. This paper describes Burn-InfoGAIL, which allows for disentanglement of latent variability in demonstrations. Imitation learning experiments are performed using NGSIM, a real-world highway driving dataset. Experiments show that these modifications to GAIL can successfully model highway driving behavior, accurately replicating human demonstrations and generating realistic, emergent behavior in the traffic flow arising from the interaction between driving agents.


The Emergence of Individuality in Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Individuality is essential in human society, which induces the division of labor and thus improves the efficiency and productivity. Similarly, it should also be the key to multi-agent cooperation. Inspired by that individuality is of being an individual separate from others, we propose a simple yet efficient method for the emergence of individuality (EOI) in multi-agent reinforcement learning (MARL). EOI learns a probabilistic classifier that predicts a probability distribution over agents given their observation and gives each agent an intrinsic reward of being correctly predicted by the classifier. The intrinsic reward encourages the agents to visit their own familiar observations, and learning the classifier by such observations makes the intrinsic reward signals stronger and the agents more identifiable. To further enhance the intrinsic reward and promote the emergence of individuality, two regularizers are proposed to increase the discriminability of the classifier. We implement EOI on top of popular MARL algorithms. Empirically, we show that EOI significantly outperforms existing methods in a variety of multi-agent cooperative scenarios.


A Bayesian Framework for Nash Equilibrium Inference in Human-Robot Parallel Play

arXiv.org Artificial Intelligence

We consider shared workspace scenarios with humans and robots acting to achieve independent goals, termed as parallel play. We model these as general-sum games and construct a framework that utilizes the Nash equilibrium solution concept to consider the interactive effect of both agents while planning. We find multiple Pareto-optimal equilibria in these tasks. We hypothesize that people act by choosing an equilibrium based on social norms and their personalities. To enable coordination, we infer the equilibrium online using a probabilistic model that includes these two factors and use it to select the robot's action. We apply our approach to a close-proximity pick-and-place task involving a robot and a simulated human with three potential behaviors - defensive, selfish, and norm-following. We showed that using a Bayesian approach to infer the equilibrium enables the robot to complete the task with less than half the number of collisions while also reducing the task execution time as compared to the best baseline. We also performed a study with human participants interacting either with other humans or with different robot agents and observed that our proposed approach performs similar to human-human parallel play interactions. The code is available at https://github.com/shray/bayes-nash


Analyzing Power Grid, ICT, and Market Without Domain Knowledge Using Distributed Artificial Intelligence

arXiv.org Artificial Intelligence

Modern cyber-physical systems (CPS), such as our energy infrastructure, are becoming increasingly complex: An ever-higher share of Artificial Intelligence (AI)-based technologies use the Information and Communication Technology (ICT) facet of energy systems for operation optimization, cost efficiency, and to reach CO2 goals worldwide. At the same time, markets with increased flexibility and ever shorter trade horizons enable the multi-stakeholder situation that is emerging in this setting. These systems still form critical infrastructures that need to perform with highest reliability. However, today's CPS are becoming too complex to be analyzed in the traditional monolithic approach, where each domain, e.g., power grid and ICT as well as the energy market, are considered as separate entities while ignoring dependencies and side-effects. To achieve an overall analysis, we introduce the concept for an application of distributed artificial intelligence as a self-adaptive analysis tool that is able to analyze the dependencies between domains in CPS by attacking them. It eschews pre-configured domain knowledge, instead exploring the CPS domains for emergent risk situations and exploitable loopholes in codices, with a focus on rational market actors that exploit the system while still following the market rules.