Agents
Defending Against Backdoors in Federated Learning with Robust Learning Rate
Ozdayi, Mustafa Safa, Kantarcioglu, Murat, Gel, Yulia R.
Federated Learning (FL) allows a set of agents to collaboratively train a model in a decentralized fashion without sharing their potentially sensitive data. This makes FL suitable for privacy-preserving applications. At the same time, FL is susceptible to adversarial attacks due to decentralized and unvetted data. One important line of attacks against FL is the backdoor attacks. In a backdoor attack, an adversary tries to embed a backdoor trigger functionality to the model during training which can later be activated to cause a desired misclassification. To prevent such backdoor attacks, we propose a lightweight defense that requires no change to the FL structure. At a high level, our defense is based on carefully adjusting the server's learning rate, per dimension, at each round based on the sign information of agent's updates. We first conjecture the necessary steps to carry a successful backdoor attack in FL setting, and then, explicitly formulate the defense based on our conjecture. Through experiments, we provide empirical evidence to the support of our conjecture. We test our defense against backdoor attacks under different settings, and, observe that either backdoor is completely eliminated, or its accuracy is significantly reduced. Overall, our experiments suggests that our approach significantly outperforms some of the recently proposed defenses in the literature. We achieve this by having minimal influence over the accuracy of the trained models.
FedPD: A Federated Learning Framework with Optimal Rates and Adaptivity to Non-IID Data
Zhang, Xinwei, Hong, Mingyi, Dhople, Sairaj, Yin, Wotao, Liu, Yang
Federated Learning (FL) has become a popular paradigm for learning from distributed data. To effectively utilize data at different devices without moving them to the cloud, algorithms such as the Federated Averaging (FedAvg) have adopted a "computation then aggregation" (CTA) model, in which multiple local updates are performed using local data, before sending the local models to the cloud for aggregation. However, these schemes typically require strong assumptions, such as the local data are identically independent distributed (i.i.d), or the size of the local gradients are bounded. In this paper, we first explicitly characterize the behavior of the FedAvg algorithm, and show that without strong and unrealistic assumptions on the problem structure, the algorithm can behave erratically for non-convex problems (e.g., diverge to infinity). Aiming at designing FL algorithms that are provably fast and require as few assumptions as possible, we propose a new algorithm design strategy from the primal-dual optimization perspective. Our strategy yields a family of algorithms that take the same CTA model as existing algorithms, but they can deal with the non-convex objective, achieve the best possible optimization and communication complexity while being able to deal with both the full batch and mini-batch local computation models. Most importantly, the proposed algorithms are {\it communication efficient}, in the sense that the communication pattern can be adaptive to the level of heterogeneity among the local data. To the best of our knowledge, this is the first algorithmic framework for FL that achieves all the above properties.
Fast Adaptation via Policy-Dynamics Value Functions
Raileanu, Roberta, Goldstein, Max, Szlam, Arthur, Fergus, Rob
Standard RL algorithms assume fixed environment dynamics and require a significant amount of interaction to adapt to new environments. We introduce Policy-Dynamics Value Functions (PD-VF), a novel approach for rapidly adapting to dynamics different from those previously seen in training. PD-VF explicitly estimates the cumulative reward in a space of policies and environments. An ensemble of conventional RL policies is used to gather experience on training environments, from which embeddings of both policies and environments can be learned. Then, a value function conditioned on both embeddings is trained. At test time, a few actions are sufficient to infer the environment embedding, enabling a policy to be selected by maximizing the learned value function (which requires no additional environment interaction). We show that our method can rapidly adapt to new dynamics on a set of MuJoCo domains. Code available at https://github.com/rraileanu/policy-dynamics-value-functions.
Dynamic Awareness
Halpern, Joseph Y., Piermont, Evan
Karni and Vierø's requirement does Modica and Rustichini 1994; Modica and Rustichini 1999; not seem appropriate for many situations of interest, especially Heifetz, Meier, and Schipper 2006; Board and Chung 2009; for introspective agents, who may believe that the Sillari 2008).) Most work on awareness thus far has focused mere existence of ϕ is itself informative about the world-- on the static case, where awareness does not change. The so becoming aware of ϕ changes beliefs about other propositions.
Natural Emergence of Heterogeneous Strategies in Artificially Intelligent Competitive Teams
Multi agent strategies in mixed cooperative-competitive environments can be hard to craft by hand because each agent needs to coordinate with its teammates while competing with its opponents. Learning based algorithms are appealing but many scenarios require heterogeneous agent behavior for the team's success and this increases the complexity of the learning algorithm. In this work, we develop a competitive multi agent environment called FortAttack in which two teams compete against each other. We corroborate that modeling agents with Graph Neural Networks and training them with Reinforcement Learning leads to the evolution of increasingly complex strategies for each team. We observe a natural emergence of heterogeneous behavior amongst homogeneous agents when such behavior can lead to the team's success. Such heterogeneous behavior from homogeneous agents is appealing because any agent can replace the role of another agent at test time. Finally, we propose ensemble training, in which we utilize the evolved opponent strategies to train a single policy for friendly agents.
Policy learning with partial observation and mechanical constraints for multi-person modeling
Fujii, Keisuke, Takeishi, Naoya, Kawahara, Yoshinobu, Takeda, Kazuya
Extracting the rules of real-world biological multi-agent behaviors is a current challenge in various scientific and engineering fields. Biological agents generally have limited observation and mechanical constraints; however, most of the conventional data-driven models ignore such assumptions, resulting in lack of biological plausibility and model interpretability for behavioral analyses in biological and cognitive science. Here we propose sequential generative models with partial observation and mechanical constraints, which can visualize whose information the agents utilize and can generate biologically plausible actions. We formulate this as a decentralized multi-agent imitation learning problem, leveraging binary partial observation models with a Gumbel-Softmax reparameterization and policy models based on hierarchical variational recurrent neural networks with physical and biomechanical constraints. We investigate the empirical performances using real-world multi-person motion datasets from basketball and soccer games.
The Sample Complexity of Best-$k$ Items Selection from Pairwise Comparisons
Ren, Wenbo, Liu, Jia, Shroff, Ness B.
This paper studies the sample complexity (aka number of comparisons) bounds for the active best-$k$ items selection from pairwise comparisons. From a given set of items, the learner can make pairwise comparisons on every pair of items, and each comparison returns an independent noisy result about the preferred item. At any time, the learner can adaptively choose a pair of items to compare according to past observations (i.e., active learning). The learner's goal is to find the (approximately) best-$k$ items with a given confidence, while trying to use as few comparisons as possible. In this paper, we study two problems: (i) finding the probably approximately correct (PAC) best-$k$ items and (ii) finding the exact best-$k$ items, both under strong stochastic transitivity and stochastic triangle inequality. For PAC best-$k$ items selection, we first show a lower bound and then propose an algorithm whose sample complexity upper bound matches the lower bound up to a constant factor. For the exact best-$k$ items selection, we first prove a worst-instance lower bound. We then propose two algorithms based on our PAC best items selection algorithms: one works for $k=1$ and is sample complexity optimal up to a loglog factor, and the other works for all values of $k$ and is sample complexity optimal up to a log factor.
Fictitious Play for Mean Field Games: Continuous Time Analysis and Applications
Perrin, Sarah, Perolat, Julien, Laurière, Mathieu, Geist, Matthieu, Elie, Romuald, Pietquin, Olivier
In this paper, we deepen the analysis of continuous time Fictitious Play learning algorithm to the consideration of various finite state Mean Field Game settings (finite horizon, $\gamma$-discounted), allowing in particular for the introduction of an additional common noise. We first present a theoretical convergence analysis of the continuous time Fictitious Play process and prove that the induced exploitability decreases at a rate $O(\frac{1}{t})$. Such analysis emphasizes the use of exploitability as a relevant metric for evaluating the convergence towards a Nash equilibrium in the context of Mean Field Games. These theoretical contributions are supported by numerical experiments provided in either model-based or model-free settings. We provide hereby for the first time converging learning dynamics for Mean Field Games in the presence of common noise.
Reward Machines for Cooperative Multi-Agent Reinforcement Learning
Neary, Cyrus, Xu, Zhe, Wu, Bo, Topcu, Ufuk
In cooperative multi-agent reinforcement learning, a collection of agents learns to interact in a shared environment to achieve a common goal. We propose the use of reward machines (RM) -- Mealy machines used as structured representations of reward functions -- to encode the team's task. The proposed novel interpretation of RMs in the multi-agent setting explicitly encodes required teammate interdependencies and independencies, allowing the team-level task to be decomposed into sub-tasks for individual agents. We define such a notion of RM decomposition and present algorithmically verifiable conditions guaranteeing that distributed completion of the sub-tasks leads to team behavior accomplishing the original task. This framework for task decomposition provides a natural approach to decentralized learning: agents may learn to accomplish their sub-tasks while observing only their local state and abstracted representations of their teammates. We accordingly propose a decentralized q-learning algorithm. Furthermore, in the case of undiscounted rewards, we use local value functions to derive lower and upper bounds for the global value function corresponding to the team task. Experimental results in three discrete settings exemplify the effectiveness of the proposed RM decomposition approach, which converges to a successful team policy two orders of magnitude faster than a centralized learner and significantly outperforms hierarchical and independent q-learning approaches.
Public Willingness to Get Vaccinated Against COVID-19: How AI-Developed Vaccines Can Affect Acceptance
Lima, Gabriel, Hwang, Hyeyoung, Cha, Chiyoung, Cha, Meeyoung
Vaccines for COVID-19 are currently under clinical trials. These vaccines are crucial for eradicating the novel coronavirus. Despite the potential, there exist conspiracies related to vaccines online, which can lead to vaccination hesitancy and, thus, a longer-standing pandemic. We used a between-subjects study design (N=572 adults in the US and UK) to understand the public willingness towards vaccination against the novel coronavirus under various circumstances. Our survey findings suggest that people are more reluctant to vaccinate their children compared to themselves. Explicitly stating the high effectiveness of the vaccine against COVID-19 led to an increase in vaccine acceptance. Interestingly, our results do not indicate any meaningful variance due to the use of artificial intelligence (AI) in developing vaccines, if these systems are described to be in use alongside human researchers. We discuss the public's expectation of local governments in assuring the safety and effectiveness of a future COVID-19 vaccine.