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A theory of interaction semantics

arXiv.org Artificial Intelligence

The aim of this article is to delineate a theory of interaction semantics and thereby provide a proper understanding of the "meaning" of the exchanged characters within an interaction. The idea is to describe the interaction (between discrete systems) by a mechanism that depends on information exchange, that is, on the identical naming of the "exchanged" characters -- by a protocol. Complementing a nondeterministic protocol with decisions to a game in its interactive form (GIF) makes it interpretable in the sense of an execution. The consistency of such a protocol depends on the particular choice of its sets of characters. Thus, assigning a protocol its sets of charaacters makes it consistent or not, creating a fulfillment relation. The interpretation of the characters during GIF execution results in their meaning. The proposed theory of interaction semantics is consistent with the model of information transport and processing, it has a clear relation to models of formal semantics, it accounts for the fact that the meaning of a character is invariant against renaming and locates the concept of meaning in the technical description of interactions. It defines when two different characters have the same meaning and what an "interpretation" and what an "interpretation context" is as well as under which conditions meaning is compositional.


Fair Algorithms for Multi-Agent Multi-Armed Bandits

arXiv.org Artificial Intelligence

We propose a multi-agent variant of the classical multi-armed bandit problem, in which there are N agents and K arms, and pulling an arm generates a (possibly different) stochastic reward to each agent. Unlike the classical multi-armed bandit problem, the goal is not to learn the "best arm", as each agent may perceive a different arm as best for her. Instead, we seek to learn a fair distribution over arms. Drawing on a long line of research in economics and computer science, we use the Nash social welfare as our notion of fairness. We design multi-agent variants of three classic multi-armed bandit algorithms, and show that they achieve sublinear regret, now measured in terms of the Nash social welfare.


Approximation Algorithms for Multi-Robot Patrol-Scheduling with Min-Max Latency

arXiv.org Artificial Intelligence

We consider the problem of finding patrol schedules for $k$ robots to visit a given set of $n$ sites in a metric space. Each robot has the same maximum speed and the goal is to minimize the weighted maximum latency of any site, where the latency of a site is defined as the maximum time duration between consecutive visits of that site. The problem is NP-hard, as it has the traveling salesman problem as a special case (when $k=1$ and all sites have the same weight). We present a polynomial-time algorithm with an approximation factor of $O(k^2 \log \frac{w_{\max}}{w_{\min}})$ to the optimal solution, where $w_{\max}$ and $w_{\min}$ are the maximum and minimum weight of the sites respectively. Further, we consider the special case where the sites are in 1D. When all sites have the same weight, we present a polynomial-time algorithm to solve the problem exactly. If the sites may have different weights, we present a $12$-approximate solution, which runs in polynomial time when the number of robots, $k$, is a constant.


Situated Multimodal Control of a Mobile Robot: Navigation through a Virtual Environment

arXiv.org Artificial Intelligence

We present a new interface for controlling a navigation robot in novel environments using coordinated gesture and language. We use a TurtleBot3 robot with a LIDAR and a camera, an embodied simulation of what the robot has encountered while exploring, and a cross-platform bridge facilitating generic communication. A human partner can deliver instructions to the robot using spoken English and gestures relative to the simulated environment, to guide the robot through navigation tasks.


S2RMs: Spatially Structured Recurrent Modules

arXiv.org Machine Learning

Capturing the structure of a data-generating process by means of appropriate inductive biases can help in learning models that generalize well and are robust to changes in the input distribution. While methods that harness spatial and temporal structures find broad application, recent work has demonstrated the potential of models that leverage sparse and modular structure using an ensemble of sparingly interacting modules. In this work, we take a step towards dynamic models that are capable of simultaneously exploiting both modular and spatiotemporal structures. We accomplish this by abstracting the modeled dynamical system as a collection of autonomous but sparsely interacting sub-systems. The sub-systems interact according to a topology that is learned, but also informed by the spatial structure of the underlying real-world system. This results in a class of models that are well suited for modeling the dynamics of systems that only offer local views into their state, along with corresponding spatial locations of those views. On the tasks of video prediction from cropped frames and multi-agent world modeling from partial observations in the challenging Starcraft2 domain, we find our models to be more robust to the number of available views and better capable of generalization to novel tasks without additional training, even when compared against strong baselines that perform equally well or better on the training distribution.


Distributed Graph Convolutional Networks

arXiv.org Machine Learning

The aim of this work is to develop a fully-distributed algorithmic framework for training graph convolutional networks (GCNs). The proposed method is able to exploit the meaningful relational structure of the input data, which are collected by a set of agents that communicate over a sparse network topology. After formulating the centralized GCN training problem, we first show how to make inference in a distributed scenario where the underlying data graph is split among different agents. Then, we propose a distributed gradient descent procedure to solve the GCN training problem. The resulting model distributes computation along three lines: during inference, during back-propagation, and during optimization. Convergence to stationary solutions of the GCN training problem is also established under mild conditions. Finally, we propose an optimization criterion to design the communication topology between agents in order to match with the graph describing data relationships. A wide set of numerical results validate our proposal. To the best of our knowledge, this is the first work combining graph convolutional neural networks with distributed optimization.


OtoWorld: Towards Learning to Separate by Learning to Move

arXiv.org Machine Learning

We present OtoWorld, an interactive environment in which agents must learn to listen in order to solve navigational tasks. The purpose of OtoWorld is to facilitate reinforcement learning research in computer audition, where agents must learn to listen to the world around them to navigate. OtoWorld is built on three open source libraries: OpenAI Gym for environment and agent interaction, PyRoomAcoustics for ray-tracing and acoustics simulation, and nussl for training deep computer audition models. OtoWorld is the audio analogue of GridWorld, a simple navigation game. OtoWorld can be easily extended to more complex environments and games. To solve one episode of OtoWorld, an agent must move towards each sounding source in the auditory scene and "turn it off". The agent receives no other input than the current sound of the room. The sources are placed randomly within the room and can vary in number. The agent receives a reward for turning off a source. We present preliminary results on the ability of agents to win at OtoWorld. OtoWorld is open-source and available.


Top 10 Data and Analytics Technology Trends for 2020 - IntelligentHQ

#artificialintelligence

Gartner, Inc. identified the top 10 data and analytics (D&A) technology trends for 2020 that can help data and analytics leaders navigate their COVID-19 response and recovery and prepare for a post-pandemic reset. "To innovate their way beyond a post-COVID-19 world, data and analytics leaders require an ever-increasing velocity and scale of analysis in terms of processing and access to succeed in the face of unprecedented market shifts," said Rita Sallam, distinguished research vice president at Gartner. AIBy the end of 2024, 75% of organizations will shift from piloting to operationalizing artificial intelligence (AI), driving a 5 times increase in streaming data and analytics infrastructures. Within the current pandemic context, AI techniques such as machine learning (ML), optimization and natural language processing (NLP) are providing vital insights and predictions about the spread of the virus and the effectiveness and impact of countermeasures.Other smarter AI techniques such as reinforcement learning and distributed learning are creating more adaptable and flexible systems to handle complex business situations; for example, agent-based systems that model and simulate complex systems. Dynamic data stories with more automated and consumerized experiences will replace visual, point-and-click authoring and exploration. As a result, the amount of time users spend using predefined dashboards will decline.


A Survey of Algorithms for Black-Box Safety Validation

arXiv.org Artificial Intelligence

Autonomous and semi-autonomous systems for safety-critical applications require rigorous testing before deployment. Due to the complexity of these systems, formal verification may be impossible and real-world testing may be dangerous during development. Therefore, simulation-based techniques have been developed that treat the system under test as a black box during testing. Safety validation tasks include finding disturbances to the system that cause it to fail (falsification), finding the most-likely failure, and estimating the probability that the system fails. Motivated by the prevalence of safety-critical artificial intelligence, this work provides a survey of state-of-the-art safety validation techniques with a focus on applied algorithms and their modifications for the safety validation problem. We present and discuss algorithms in the domains of optimization, path planning, reinforcement learning, and importance sampling. Problem decomposition techniques are presented to help scale algorithms to large state spaces, and a brief overview of safety-critical applications is given, including autonomous vehicles and aircraft collision avoidance systems. Finally, we present a survey of existing academic and commercially available safety validation tools.


Human $\neq$ AGI

arXiv.org Artificial Intelligence

Terms Artificial General Intelligence (AGI) and Human-Level Artificial Intelligence (HLAI) have been used interchangeably to refer to the Holy Grail of Artificial Intelligence (AI) research, creation of a machine capable of achieving goals in a wide range of environments. However, widespread implicit assumption of equivalence between capabilities of AGI and HLAI appears to be unjustified, as humans are not general intelligences. In this paper, we will prove this distinction.