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Representative Committees of Peers

arXiv.org Artificial Intelligence

A population of voters must elect representatives among themselves to decide on a sequence of possibly unforeseen binary issues. Voters care only about the final decision, not the elected representatives. The disutility of a voter is proportional to the fraction of issues, where his preferences disagree with the decision. While an issue-by-issue vote by all voters would maximize social welfare, we are interested in how well the preferences of the population can be approximated by a small committee. We show that a k-sortition (a random committee of k voters with the majority vote within the committee) leads to an outcome within the factor 1+O(1/k) of the optimal social cost for any number of voters n, any number of issues $m$, and any preference profile. For a small number of issues m, the social cost can be made even closer to optimal by delegation procedures that weigh committee members according to their number of followers. However, for large m, we demonstrate that the k-sortition is the worst-case optimal rule within a broad family of committee-based rules that take into account metric information about the preference profile of the whole population.


Synergetic Learning Systems: Concept, Architecture, and Algorithms

arXiv.org Artificial Intelligence

Drawing on the idea that brain development is a Darwinian process of ``evolution + selection'' and the idea that the current state is a local equilibrium state of many bodies with self-organization and evolution processes driven by the temperature and gravity in our universe, in this work, we describe an artificial intelligence system called the ``Synergetic Learning Systems''. The system is composed of two or more subsystems (models, agents or virtual bodies), and it is an open complex giant system. Inspired by natural intelligence, the system achieves intelligent information processing and decision-making in a given environment through cooperative/competitive synergetic learning. The intelligence evolved by the natural law of ``it is not the strongest of the species that survives, but the one most responsive to change,'' while an artificial intelligence system should adopt the law of ``human selection'' in the evolution process. Therefore, we expect that the proposed system architecture can also be adapted in human-machine synergy or multi-agent synergetic systems. It is also expected that under our design criteria, the proposed system will eventually achieve artificial general intelligence through long term coevolution.


Optimization of Fuzzy Controller of a Wind Power Plant Based on the Swarm Intelligence

arXiv.org Artificial Intelligence

The article considers the problem of the optimal control of a wind power plant based on fuzzy control and automation of generating the fuzzy rule base. Fuzzy rules by experts do not always provide a maximum power output of the wind plant and fuzzy rule bases require an adjustment in the case of changing the parameters of the wind power plant or the environment. This research proposes the method for optimizing the fuzzy rules base compiled by various experts. The method is based on balancing weights of fuzzy rules into the base by the Particle Swarm Optimization algorithm. The experiment has shown that the proposed method allows forming the fuzzy rule base as an exemplary optimal base from a non-optimized set of fuzzy rules. The optimal fuzzy rule base has been taken under consideration for the concrete control loop of wind power plant and the concrete fuzzy model of the wind.


Comparative Evaluation of Multi-Agent Deep Reinforcement Learning Algorithms

arXiv.org Artificial Intelligence

Multi-agent deep reinforcement learning (MARL) suffers from a lack of commonly-used evaluation tasks and criteria, making comparisons between approaches difficult. In this work, we evaluate and compare three different classes of MARL algorithms (independent learners, centralised training with decentralised execution, and value decomposition) in a diverse range of multi-agent learning tasks. Our results show that (1) algorithm performance depends strongly on environment properties and no algorithm learns efficiently across all learning tasks; (2) independent learners often achieve equal or better performance than more complex algorithms; (3) tested algorithms struggle to solve multi-agent tasks with sparse rewards. We report detailed empirical data, including a reliability analysis, and provide insights into the limitations of the tested algorithms.


Non-local Policy Optimization via Diversity-regularized Collaborative Exploration

arXiv.org Machine Learning

Conventional Reinforcement Learning (RL) algorithms usually have one single agent learning to solve the task independently. As a result, the agent can only explore a limited part of the state-action space while the learned behavior is highly correlated to the agent's previous experience, making the training prone to a local minimum. In this work, we empower RL with the capability of teamwork and propose a novel non-local policy optimization framework called Diversity-regularized Collaborative Exploration (DiCE). DiCE utilizes a group of heterogeneous agents to explore the environment simultaneously and share the collected experiences. A regularization mechanism is further designed to maintain the diversity of the team and modulate the exploration. We implement the framework in both on-policy and off-policy settings and the experimental results show that DiCE can achieve substantial improvement over the baselines in the MuJoCo locomotion tasks.


Human and Multi-Agent collaboration in a human-MARL teaming framework

arXiv.org Artificial Intelligence

Collaborative multi-agent reinforcement learning (MARL) as a specific category of reinforcement learning provides effective results with agents learning from their observations, received rewards, and internal interactions between agents. However, centralized learning methods with a joint global policy in a highly dynamic environment present unique challenges in dealing with large amounts of information. This study proposes two innovative solutions to address the complexities of a collaboration between a human and multiple reinforcement learning (RL)-based agents (referred to thereafter as Human-MARL teaming) where the goals pursued cannot be achieved by a human alone or agents alone. The first innovation is the introduction of a new open-source MARL framework, called COGMENT, to unite humans and agents in real-time complex dynamic systems and efficiently leverage their interactions as a source of learning. The second innovation is our proposal of a new hybrid MARL method, named Dueling Double Deep Q learning MADDPG (D3-MADDPG) to allow agents to train decentralized policies parallelly in a joint centralized policy. This method can solve the overestimation problem in Q-learning methods of value-based MARL. We demonstrate these innovations by using a designed real-time environment with unmanned aerial vehicles driven by RL agents, collaborating with a human to fight fires. The team of RL agent drones autonomously look for fire seats and the human pilot douses the fires. The results of this study show that the proposed collaborative paradigm and the open-source framework leads to significant reductions in both human effort and exploration costs. Also, the results of the proposed hybrid MARL method shows that it effectively improves the learning process to achieve more reliable Q-values for each action, by decoupling the estimation between state value and advantage value.


Learning to Communicate Using Counterfactual Reasoning

arXiv.org Machine Learning

This paper introduces a new approach for multi-agent communication learning called multi-agent counterfactual communication (MACC) learning. Many real-world problems are currently tackled using multi-agent techniques. However, in many of these tasks the agents do not observe the full state of the environment but only a limited observation. This absence of knowledge about the full state makes completing the objectives significantly more complex or even impossible. The key to this problem lies in sharing observation information between agents or learning how to communicate the essential data. In this paper we present a novel multi-agent communication learning approach called MACC. It addresses the partial observability problem of the agents. MACC lets the agent learn the action policy and the communication policy simultaneously. We focus on decentralized Markov Decision Processes (Dec-MDP), where the agents have joint observability. This means that the full state of the environment can be determined using the observations of all agents. MACC uses counterfactual reasoning to train both the action and the communication policy. This allows the agents to anticipate on how other agents will react to certain messages and on how the environment will react to certain actions, allowing them to learn more effective policies. MACC uses actor-critic with a centralized critic and decentralized actors. The critic is used to calculate an advantage for both the action and communication policy. We demonstrate our method by applying it on the Simple Reference Particle environment of OpenAI and a MNIST game. Our results are compared with a communication and non-communication baseline. These experiments demonstrate that MACC is able to train agents for each of these problems with effective communication policies.


The Smoothed Possibility of Social Choice

arXiv.org Artificial Intelligence

We develop a framework to leverage the elegant "worst average-case" idea in smoothed complexity analysis to social choice, motivated by modern applications of social choice powered by AI and ML. Using our framework, we characterize the smoothed likelihood of some fundamental paradoxes and impossibility theorems as the number of agents increases. For Condrocet's paradox, we prove that the smoothed likelihood of the paradox either vanishes at an exponential rate, or does not vanish at all. For the folklore impossibility on the non-existence of voting rules that satisfy anonymity and neutrality, we characterize the rate for the impossibility to vanish, to be either polynomially fast or exponentially fast. We also propose a novel easy-to-compute tie-breaking mechanism that optimally preserves anonymity and neutrality for even number of alternatives in natural settings. Our results illustrate the smoothed possibility of social choice---even though the paradox and the impossibility theorem hold in the worst case, they may not be a big concern in practice in certain natural settings.


Avoiding Side Effects in Complex Environments

arXiv.org Artificial Intelligence

Reward function specification can be difficult, even in simple environments. Realistic environments contain millions of states. Rewarding the agent for making a widget may be easy, but penalizing the multitude of possible negative side effects is hard. In toy environments, Attainable Utility Preservation (AUP) avoids side effects by penalizing shifts in the ability to achieve randomly generated goals. We scale this approach to large, randomly generated environments based on Conway's Game of Life. By preserving optimal value for a single randomly generated reward function, AUP incurs modest overhead, completes the specified task, and avoids side effects.


Scalable Multi-Agent Reinforcement Learning for Networked Systems with Average Reward

arXiv.org Artificial Intelligence

It has long been recognized that multi-agent reinforcement learning (MARL) faces significant scalability issues due to the fact that the size of the state and action spaces are exponentially large in the number of agents. In this paper, we identify a rich class of networked MARL problems where the model exhibits a local dependence structure that allows it to be solved in a scalable manner. Specifically, we propose a Scalable Actor-Critic (SAC) method that can learn a near optimal localized policy for optimizing the average reward with complexity scaling with the state-action space size of local neighborhoods, as opposed to the entire network. Our result centers around identifying and exploiting an exponential decay property that ensures the effect of agents on each other decays exponentially fast in their graph distance.