Goto

Collaborating Authors

 Agents


Online Learning Demands in Max-min Fairness

arXiv.org Machine Learning

We describe mechanisms for the allocation of a scarce resource among multiple users in a way that is efficient, fair, and strategy-proof, but when users do not know their resource requirements. The mechanism is repeated for multiple rounds and a user's requirements can change on each round. At the end of each round, users provide feedback about the allocation they received, enabling the mechanism to learn user preferences over time. Such situations are common in the shared usage of a compute cluster among many users in an organisation, where all teams may not precisely know the amount of resources needed to execute their jobs. By understating their requirements, users will receive less than they need and consequently not achieve their goals. By overstating them, they may siphon away precious resources that could be useful to others in the organisation. We formalise this task of online learning in fair division via notions of efficiency, fairness, and strategy-proofness applicable to this setting, and study this problem under three types of feedback: when the users' observations are deterministic, when they are stochastic and follow a parametric model, and when they are stochastic and nonparametric. We derive mechanisms inspired by the classical max-min fairness procedure that achieve these requisites, and quantify the extent to which they are achieved via asymptotic rates. We corroborate these insights with an experimental evaluation on synthetic problems and a web-serving task.


Open Problems in Cooperative AI

arXiv.org Artificial Intelligence

Problems of cooperation--in which agents seek ways to jointly improve their welfare--are ubiquitous and important. They can be found at scales ranging from our daily routines--such as driving on highways, scheduling meetings, and working collaboratively--to our global challenges--such as peace, commerce, and pandemic preparedness. Arguably, the success of the human species is rooted in our ability to cooperate. Since machines powered by artificial intelligence are playing an ever greater role in our lives, it will be important to equip them with the capabilities necessary to cooperate and to foster cooperation. We see an opportunity for the field of artificial intelligence to explicitly focus effort on this class of problems, which we term Cooperative AI. The objective of this research would be to study the many aspects of the problems of cooperation and to innovate in AI to contribute to solving these problems. Central goals include building machine agents with the capabilities needed for cooperation, building tools to foster cooperation in populations of (machine and/or human) agents, and otherwise conducting AI research for insight relevant to problems of cooperation. This research integrates ongoing work on multi-agent systems, game theory and social choice, human-machine interaction and alignment, natural-language processing, and the construction of social tools and platforms. However, Cooperative AI is not the union of these existing areas, but rather an independent bet about the productivity of specific kinds of conversations that involve these and other areas. We see opportunity to more explicitly focus on the problem of cooperation, to construct unified theory and vocabulary, and to build bridges with adjacent communities working on cooperation, including in the natural, social, and behavioural sciences.


Indecision Modeling

arXiv.org Artificial Intelligence

AI systems are often used to make or contribute to important decisions in a growing range of applications, including criminal justice, hiring, and medicine. Since these decisions impact human lives, it is important that the AI systems act in ways which align with human values. Techniques for preference modeling and social choice help researchers learn and aggregate peoples' preferences, which are used to guide AI behavior; thus, it is imperative that these learned preferences are accurate. These techniques often assume that people are willing to express strict preferences over alternatives; which is not true in practice. People are often indecisive, and especially so when their decision has moral implications. The philosophy and psychology literature shows that indecision is a measurable and nuanced behavior -- and that there are several different reasons people are indecisive. This complicates the task of both learning and aggregating preferences, since most of the relevant literature makes restrictive assumptions on the meaning of indecision. We begin to close this gap by formalizing several mathematical \emph{indecision} models based on theories from philosophy, psychology, and economics; these models can be used to describe (indecisive) agent decisions, both when they are allowed to express indecision and when they are not. We test these models using data collected from an online survey where participants choose how to (hypothetically) allocate organs to patients waiting for a transplant.


Towards a 6G AI-Native Air Interface

arXiv.org Artificial Intelligence

Each generation of cellular communication systems is marked by a defining disruptive technology of its time, such as orthogonal frequency division multiplexing (OFDM) for 4G or Massive multiple-input multiple-output (MIMO) for 5G. Since artificial intelligence (AI) is the defining technology of our time, it is natural to ask what role it could play for 6G. While it is clear that 6G must cater to the needs of large distributed learning systems, it is less certain if AI will play a defining role in the design of 6G itself. The goal of this article is to paint a vision of a new air interface which is partially designed by AI to enable optimized communication schemes for any hardware, radio environment, and application.


Designing a Mobile Social and Vocational Reintegration Assistant for Burn-out Outpatient Treatment

arXiv.org Artificial Intelligence

Using Social Agents as health-care assistants or trainers is one focus area of IVA research. While their use as physical health-care agents is well established, their employment in the field of psychotherapeutic care comes with daunting challenges. This paper presents our mobile Social Agent EmmA in the role of a vocational reintegration assistant for burn-out outpatient treatment. We follow a typical participatory design approach including experts and patients in order to address requirements from both sides. Since the success of such treatments is related to a patients emotion regulation capabilities, we employ a real-time social signal interpretation together with a computational simulation of emotion regulation that influences the agent's social behavior as well as the situational selection of verbal treatment strategies. Overall, our interdisciplinary approach enables a novel integrative concept for Social Agents as assistants for burn-out patients.


Towards open and expandable cognitive AI architectures for large-scale multi-agent human-robot collaborative learning

arXiv.org Artificial Intelligence

Learning from Demonstration (LfD) constitutes one of the most robust methodologies for constructing efficient cognitive robotic systems. Current key challenges in the field include those of multi-agent learning and long-term autonomy. Towards this direction, a novel cognitive architecture for multi-agent LfD robotic learning is introduced in this paper, targeting to enable the reliable deployment of open, scalable and expandable robotic systems in large-scale and complex environments. In particular, the designed architecture capitalizes on the recent advances in the Artificial Intelligence (AI) (and especially the Deep Learning (DL)) field, by establishing a Federated Learning (FL)-based framework for incarnating a multi-human multi-robot collaborative learning environment. The fundamental conceptualization relies on employing multiple AI-empowered cognitive processes (implementing various robotic tasks) that operate at the edge nodes of a network of robotic platforms, while global AI models (underpinning the aforementioned robotic tasks) are collectively created and shared among the network, by elegantly combining information from a large number of human-robot interaction instances. Pivotal novelties of the designed cognitive architecture include: a) it introduces a new FL-based formalism that extends the conventional LfD learning paradigm to support large-scale multi-agent operational settings, b) it elaborates previous FL-based self-learning robotic schemes so as to incorporate the human in the learning loop, and c) it consolidates the fundamental principles of FL with additional sophisticated AI-enabled learning methodologies for modelling the multi-level inter-dependencies among the robotic tasks. The applicability of the proposed framework is explained using an example of a real-world industrial case study for agile production-based Critical Raw Materials (CRM) recovery.


BeBold: Exploration Beyond the Boundary of Explored Regions

arXiv.org Machine Learning

Efficient exploration under sparse rewards remains a key challenge in deep reinforcement learning. To guide exploration, previous work makes extensive use of intrinsic reward (IR). There are many heuristics for IR, including visitation counts, curiosity, and state-difference. In this paper, we analyze the pros and cons of each method and propose the regulated difference of inverse visitation counts as a simple but effective criterion for IR. The criterion helps the agent explore Beyond the Boundary of explored regions and mitigates common issues in count-based methods, such as short-sightedness and detachment. The resulting method, BeBold, solves the 12 most challenging procedurally-generated tasks in MiniGrid with just 120M environment steps, without any curriculum learning. In comparison, the previous SoTA only solves 50% of the tasks. BeBold also achieves SoTA on multiple tasks in NetHack, a popular rogue-like game that contains more challenging procedurally-generated environments.


Towards Accurate Spatiotemporal COVID-19 Risk Scores using High Resolution Real-World Mobility Data

arXiv.org Machine Learning

As countries look towards re-opening of economic activities amidst the ongoing COVID-19 pandemic, ensuring public health has been challenging. While contact tracing only aims to track past activities of infected users, one path to safe reopening is to develop reliable spatiotemporal risk scores to indicate the propensity of the disease. Existing works which aim to develop risk scores either rely on compartmental model-based reproduction numbers (which assume uniform population mixing) or develop coarse-grain spatial scores based on reproduction number (R0) and macro-level density-based mobility statistics. Instead, in this paper, we develop a Hawkes process-based technique to assign relatively fine-grain spatial and temporal risk scores by leveraging high-resolution mobility data based on cell-phone originated location signals. While COVID-19 risk scores also depend on a number of factors specific to an individual, including demography and existing medical conditions, the primary mode of disease transmission is via physical proximity and contact. Therefore, we focus on developing risk scores based on location density and mobility behaviour. We demonstrate the efficacy of the developed risk scores via simulation based on real-world mobility data. Our results show that fine-grain spatiotemporal risk scores based on high-resolution mobility data can provide useful insights and facilitate safe re-opening.


Specializing Inter-Agent Communication in Heterogeneous Multi-Agent Reinforcement Learning using Agent Class Information

arXiv.org Artificial Intelligence

Inspired by recent advances in agent communication with graph neural networks, this work proposes the representation of multi-agent communication capabilities as a directed labeled heterogeneous agent graph, in which node labels denote agent classes and edge labels, the communication type between two classes of agents. We also introduce a neural network architecture that specializes communication in fully cooperative heterogeneous multi-agent tasks by learning individual transformations to the exchanged messages between each pair of agent classes. By also employing encoding and action selection modules with parameter sharing for environments with heterogeneous agents, we demonstrate comparable or superior performance in environments where a larger number of agent classes operates.


Data-driven model reduction of agent-based systems using the Koopman generator

arXiv.org Machine Learning

The dynamical behavior of social systems can be described by agent-based models. Although single agents follow easily explainable rules, complex time-evolving patterns emerge due to their interaction. The simulation and analysis of such agent-based models, however, is often prohibitively time-consuming if the number of agents is large. In this paper, we show how Koopman operator theory can be used to derive reduced models of agent-based systems using only simulation or real-world data. Our goal is to learn coarse-grained models and to represent the reduced dynamics by ordinary or stochastic differential equations. The new variables are, for instance, aggregated state variables of the agent-based model, modeling the collective behavior of larger groups or the entire population. Using benchmark problems with known coarse-grained models, we demonstrate that the obtained reduced systems are in good agreement with the analytical results, provided that the numbers of agents is sufficiently large.