Agents
Predicting Decisions in Language Based Persuasion Games
Apel, Reut, Erev, Ido, Reichart, Roi, Tennenholtz, Moshe
Sender-receiver interactions, and specifically persuasion games, are widely researched in economic modeling and artificial intelligence, and serve as a solid foundation for powerful applications. However, in the classic persuasion games setting, the messages sent from the expert to the decision-maker are abstract or well-structured application-specific signals rather than natural (human) language messages, although natural language is a very common communication signal in real-world persuasion setups. This paper addresses the use of natural language in persuasion games, exploring its impact on the decisions made by the players and aiming to construct effective models for the prediction of these decisions. For this purpose, we conduct an online repeated interaction experiment. At each trial of the interaction, an informed expert aims to sell an uninformed decision-maker a vacation in a hotel, by sending her a review that describes the hotel. While the expert is exposed to several scored reviews, the decision-maker observes only the single review sent by the expert, and her payoff in case she chooses to take the hotel is a random draw from the review score distribution available to the expert only. The expert's payoff, in turn, depends on the number of times the decision-maker chooses the hotel. We consider a number of modeling approaches for this setup, differing from each other in the model type (deep neural network (DNN) vs. linear classifier), the type of features used by the model (textual, behavioral or both) and the source of the textual features (DNN-based vs. hand-crafted). Our results demonstrate that given a prefix of the interaction sequence, our models can predict the future decisions of the decision-maker, particularly when a sequential modeling approach and hand-crafted textual features are applied.
Controlling Synthetic Characters in Simulations: A Case for Cognitive Architectures and Sigma
Ustun, Volkan, Rosenbloom, Paul S., Sajjadi, Seyed, Nuttal, Jeremy
Simulations, along with other similar applications like virtual worlds and video games, require computational models of intelligence that generate realistic and credible behavior for the participating synthetic characters. Cognitive architectures, which are models of the fixed structure underlying intelligent behavior in both natural and artificial systems, provide a conceptually valid common basis, as evidenced by the current efforts towards a standard model of the mind, to generate human-like intelligent behavior for these synthetic characters. Sigma is a cognitive architecture and system that strives to combine what has been learned from four decades of independent work on symbolic cognitive architectures, probabilistic graphical models, and more recently neural models, under its graphical architecture hypothesis. Sigma leverages an extended form of factor graphs towards a uniform grand unification of not only traditional cognitive capabilities but also key non-cognitive aspects, creating unique opportunities for the construction of new kinds of cognitive models that possess a Theory-of-Mind and that are perceptual, autonomous, interactive, affective, and adaptive. In this paper, we will introduce Sigma along with its diverse capabilities and then use three distinct proof-of-concept Sigma models to highlight combinations of these capabilities: (1) Distributional reinforcement learning models in; (2) A pair of adaptive and interactive agent models that demonstrate rule-based, probabilistic, and social reasoning; and (3) A knowledge-free exploration model in which an agent leverages only architectural appraisal variables, namely attention and curiosity, to locate an item while building up a map in a Unity environment.
Attention Actor-Critic algorithm for Multi-Agent Constrained Co-operative Reinforcement Learning
Parnika, P., Diddigi, Raghuram Bharadwaj, Danda, Sai Koti Reddy, Bhatnagar, Shalabh
In this work, we consider the problem of computing optimal actions for Reinforcement Learning (RL) agents in a co-operative setting, where the objective is to optimize a common goal. However, in many real-life applications, in addition to optimizing the goal, the agents are required to satisfy certain constraints specified on their actions. Under this setting, the objective of the agents is to not only learn the actions that optimize the common objective but also meet the specified constraints. In recent times, the Actor-Critic algorithm with an attention mechanism has been successfully applied to obtain optimal actions for RL agents in multi-agent environments. In this work, we extend this algorithm to the constrained multi-agent RL setting. The idea here is that optimizing the common goal and satisfying the constraints may require different modes of attention. By incorporating different attention modes, the agents can select useful information required for optimizing the objective and satisfying the constraints separately, thereby yielding better actions. Through experiments on benchmark multi-agent environments, we show the effectiveness of our proposed algorithm.
Adaptive Synthetic Characters for Military Training
Ustun, Volkan, Kumar, Rajay, Reilly, Adam, Sajjadi, Seyed, Miller, Andrew
Behaviors of the synthetic characters in current military simulations are limited since they are generally generated by rule-based and reactive computational models with minimal intelligence. Such computational models cannot adapt to reflect the experience of the characters, resulting in brittle intelligence for even the most effective behavior models devised via costly and labor-intensive processes. Observation-based behavior model adaptation that leverages machine learning and the experience of synthetic entities in combination with appropriate prior knowledge can address the issues in the existing computational behavior models to create a better training experience in military training simulations. In this paper, we introduce a framework that aims to create autonomous synthetic characters that can perform coherent sequences of believable behavior while being aware of human trainees and their needs within a training simulation. This framework brings together three mutually complementary components. The first component is a Unity-based simulation environment - Rapid Integration and Development Environment (RIDE) - supporting One World Terrain (OWT) models and capable of running and supporting machine learning experiments. The second is Shiva, a novel multi-agent reinforcement and imitation learning framework that can interface with a variety of simulation environments, and that can additionally utilize a variety of learning algorithms. The final component is the Sigma Cognitive Architecture that will augment the behavior models with symbolic and probabilistic reasoning capabilities. We have successfully created proof-of-concept behavior models leveraging this framework on realistic terrain as an essential step towards bringing machine learning into military simulations.
Exploring Semi-Supervised Learning for Predicting Listener Backchannels
Jain, Vidit, Leekha, Maitree, Shah, Rajiv Ratn, Shukla, Jainendra
Developing human-like conversational agents is a prime area in HCI research and subsumes many tasks. Predicting listener backchannels is one such actively-researched task. While many studies have used different approaches for backchannel prediction, they all have depended on manual annotations for a large dataset. This is a bottleneck impacting the scalability of development. To this end, we propose using semi-supervised techniques to automate the process of identifying backchannels, thereby easing the annotation process. To analyze our identification module's feasibility, we compared the backchannel prediction models trained on (a) manually-annotated and (b) semi-supervised labels. Quantitative analysis revealed that the proposed semi-supervised approach could attain 95% of the former's performance. Our user-study findings revealed that almost 60% of the participants found the backchannel responses predicted by the proposed model more natural. Finally, we also analyzed the impact of personality on the type of backchannel signals and validated our findings in the user-study.
Federated Multi-Agent Actor-Critic Learning for Age Sensitive Mobile Edge Computing
Zhu, Zheqi, Wan, Shuo, Fan, Pingyi, Letaief, Khaled B.
As an emerging technique, mobile edge computing (MEC) introduces a new processing scheme for various distributed communication-computing systems such as industrial Internet of Things (IoT), vehicular communication, smart city, etc. In this work, we mainly focus on the timeliness of the MEC systems where the freshness of the data and computation tasks is significant. Firstly, we formulate a kind of age-sensitive MEC models and define the average age of information (AoI) minimization problems of interests. Then, a novel policy based multi-agent deep reinforcement learning (RL) framework, called heterogeneous multi-agent actor critic (H-MAAC), is proposed as a paradigm for joint collaboration in the investigated MEC systems, where edge devices and center controller learn the interactive strategies through their own observations. To improves the system performance, we develop the corresponding online algorithm by introducing an edge federated learning mode into the multi-agent cooperation whose advantages on learning convergence can be guaranteed theoretically. To the best of our knowledge, it's the first joint MEC collaboration algorithm that combines the edge federated mode with the multi-agent actor-critic reinforcement learning. Furthermore, we evaluate the proposed approach and compare it with classical RL based methods. As a result, the proposed framework not only outperforms the baseline on average system age, but also promotes the stability of training process. Besides, the simulation results provide some innovative perspectives for the system design under the edge federated collaboration.
One-shot Policy Elicitation via Semantic Reward Manipulation
Tabrez, Aaquib, Leonard, Ryan, Hayes, Bradley
Synchronizing expectations and knowledge about the state of the world is an essential capability for effective collaboration. For robots to effectively collaborate with humans and other autonomous agents, it is critical that they be able to generate intelligible explanations to reconcile differences between their understanding of the world and that of their collaborators. In this work we present Single-shot Policy Explanation for Augmenting Rewards (SPEAR), a novel sequential optimization algorithm that uses semantic explanations derived from combinations of planning predicates to augment agents' reward functions, driving their policies to exhibit more optimal behavior. We provide an experimental validation of our algorithm's policy manipulation capabilities in two practically grounded applications and conclude with a performance analysis of SPEAR on domains of increasingly complex state space and predicate counts. We demonstrate that our method makes substantial improvements over the state-of-the-art in terms of runtime and addressable problem size, enabling an agent to leverage its own expertise to communicate actionable information to improve another's performance.
Explainable AI for Robot Failures: Generating Explanations that Improve User Assistance in Fault Recovery
Das, Devleena, Banerjee, Siddhartha, Chernova, Sonia
With the growing capabilities of intelligent systems, the integration of robots in our everyday life is increasing. However, when interacting in such complex human environments, the occasional failure of robotic systems is inevitable. The field of explainable AI has sought to make complex-decision making systems more interpretable but most existing techniques target domain experts. On the contrary, in many failure cases, robots will require recovery assistance from non-expert users. In this work, we introduce a new type of explanation, that explains the cause of an unexpected failure during an agent's plan execution to non-experts. In order for error explanations to be meaningful, we investigate what types of information within a set of hand-scripted explanations are most helpful to non-experts for failure and solution identification. Additionally, we investigate how such explanations can be autonomously generated, extending an existing encoder-decoder model, and generalized across environments. We investigate such questions in the context of a robot performing a pick-and-place manipulation task in the home environment. Our results show that explanations capturing the context of a failure and history of past actions, are the most effective for failure and solution identification among non-experts. Furthermore, through a second user evaluation, we verify that our model-generated explanations can generalize to an unseen office environment, and are just as effective as the hand-scripted explanations.
Meta Variationally Intrinsic Motivated Reinforcement Learning for Decentralized Traffic Signal Control
Zhu, Liwen, Peng, Peixi, Lu, Zongqing, Wang, Xiangqian, Tian, Yonghong
The goal of traffic signal control is to coordinate multiple traffic signals to improve the traffic efficiency of a district or a city. In this work, we propose a novel Meta Variationally Intrinsic Motivated (MetaVIM) RL method, and aim to learn the decentralized polices of each traffic signal only conditioned on its local observation. MetaVIM makes three novel contributions. Firstly, to make the model available to new unseen target scenarios, we formulate the traffic signal control as a meta-learning problem over a set of related tasks. The train scenario is divided as multiple partially observable Markov decision process (POMDP) tasks, and each task corresponds to a traffic light. In each task, the neighbours are regarded as an unobserved part of the state. Secondly, we assume that the reward, transition and policy functions vary across different tasks but share a common structure, and a learned latent variable conditioned on the past trajectories is proposed for each task to represent the specific information of the current task in these functions, then is further brought into policy for automatically trade off between exploration and exploitation to induce the RL agent to choose the reasonable action. In addition, to make the policy learning stable, four decoders are introduced to predict the received observations and rewards of the current agent with/without neighbour agents' policies, and a novel intrinsic reward is designed to encourage the received observation and reward invariant to the neighbour agents. Empirically, extensive experiments conducted on CityFlow demonstrate that the proposed method substantially outperforms existing methods and shows superior generalizability.
Fusion of Federated Learning and Industrial Internet of Things: A Survey
M, Parimala, M, Swarna Priya R, Pham, Quoc-Viet, Dev, Kapal, Maddikunta, Praveen Kumar Reddy, Gadekallu, Thippa Reddy, Huynh-The, Thien
Industrial Internet of Things (IIoT) lays a new paradigm for the concept of Industry 4.0 and paves an insight for new industrial era. Nowadays smart machines and smart factories use machine learning/deep learning based models for incurring intelligence. However, storing and communicating the data to the cloud and end device leads to issues in preserving privacy. In order to address this issue, federated learning (FL) technology is implemented in IIoT by the researchers nowadays to provide safe, accurate, robust and unbiased models. Integrating FL in IIoT ensures that no local sensitive data is exchanged, as the distribution of learning models over the edge devices has become more common with FL. Therefore, only the encrypted notifications and parameters are communicated to the central server. In this paper, we provide a thorough overview on integrating FL with IIoT in terms of privacy, resource and data management. The survey starts by articulating IIoT characteristics and fundamentals of distributive and FL. The motivation behind integrating IIoT and FL for achieving data privacy preservation and on-device learning are summarized. Then we discuss the potential of using machine learning, deep learning and blockchain techniques for FL in secure IIoT. Further we analyze and summarize the ways to handle the heterogeneous and huge data. Comprehensive background on data and resource management are then presented, followed by applications of IIoT with FL in healthcare and automobile industry. Finally, we shed light on challenges, some possible solutions and potential directions for future research.