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An Abstraction-based Method to Verify Multi-Agent Deep Reinforcement-Learning Behaviours

arXiv.org Artificial Intelligence

Multi-agent reinforcement learning (RL) often struggles to ensure the safe behaviours of the learning agents, and therefore it is generally not adapted to safety-critical applications. To address this issue, we present a methodology that combines formal verification with (deep) RL algorithms to guarantee the satisfaction of formally-specified safety constraints both in training and testing. The approach we propose expresses the constraints to verify in Probabilistic Computation Tree Logic (PCTL) and builds an abstract representation of the system to reduce the complexity of the verification step. This abstract model allows for model checking techniques to identify a set of abstract policies that meet the safety constraints expressed in PCTL. Then, the agents' behaviours are restricted according to these safe abstract policies. We provide formal guarantees that by using this method, the actions of the agents always meet the safety constraints, and provide a procedure to generate an abstract model automatically. We empirically evaluate and show the effectiveness of our method in a multi-agent environment.


Subdimensional Expansion for Multi-objective Multi-agent Path Finding

arXiv.org Artificial Intelligence

Conventional multi-agent path planners typically determine a path that optimizes a single objective, such as path length. Many applications, however, may require multiple objectives, say time-to-completion and fuel use, to be simultaneously optimized in the planning process. Often, these criteria may not be readily compared and sometimes lie in competition with each other. Simply applying standard multi-objective search algorithms to multi-agent path finding may prove to be inefficient because the size of the space of possible solutions, i.e., the Pareto-optimal set, can grow exponentially with the number of agents (the dimension of the search space). This paper presents an approach that bypasses this so-called curse of dimensionality by leveraging our prior multi-agent work with a framework called subdimensional expansion. One example of subdimensional expansion, when applied to A*, is called M* and M* was limited to a single objective function. We combine principles of dominance and subdimensional expansion to create a new algorithm named multi-objective M* (MOM*), which dynamically couples agents for planning only when those agents have to "interact" with each other. MOM* computes the complete Pareto-optimal set for multiple agents efficiently and naturally trades off sub-optimal approximations of the Pareto-optimal set and computational efficiency. Our approach is able to find the complete Pareto-optimal set for problem instances with hundreds of solutions which the standard multi-objective A* algorithms could not find within a bounded time.


Risk Aware and Multi-Objective Decision Making with Distributional Monte Carlo Tree Search

arXiv.org Artificial Intelligence

In many risk-aware and multi-objective reinforcement learning settings, the utility of the user is derived from the single execution of a policy. In these settings, making decisions based on the average future returns is not suitable. For example, in a medical setting a patient may only have one opportunity to treat their illness. When making a decision, just the expected return -- known in reinforcement learning as the value -- cannot account for the potential range of adverse or positive outcomes a decision may have. Our key insight is that we should use the distribution over expected future returns differently to represent the critical information that the agent requires at decision time. In this paper, we propose Distributional Monte Carlo Tree Search, an algorithm that learns a posterior distribution over the utility of the different possible returns attainable from individual policy executions, resulting in good policies for both risk-aware and multi-objective settings. Moreover, our algorithm outperforms the state-of-the-art in multi-objective reinforcement learning for the expected utility of the returns.


A General Framework for the Logical Representation of Combinatorial Exchange Protocols

arXiv.org Artificial Intelligence

The goal of this paper is to propose a framework for representing and reasoning about the rules governing a combinatorial exchange. Such a framework is at first interest as long as we want to build up digital marketplaces based on auction, a widely used mechanism for automated transactions. Combinatorial exchange is the most general case of auctions, mixing the double and combinatorial variants: agents bid to trade bundles of goods. Hence the framework should fulfill two requirements: (i) it should enable bidders to express their bids on combinations of goods and (ii) it should allow describing the rules governing some market, namely the legal bids, the allocation and payment rules. To do so, we define a logical language in the spirit of the Game Description Language: the Combinatorial Exchange Description Language is the first language for describing combinatorial exchange in a logical framework. The contribution is two-fold: first, we illustrate the general dimension by representing different kinds of protocols, and second, we show how to reason about auction properties in this machine-processable language.


The 4th International Workshop on Smart Simulation and Modelling for Complex Systems

arXiv.org Artificial Intelligence

Computer-based modelling and simulation have become useful tools to facilitate humans to understand systems in different domains, such as physics, astrophysics, chemistry, biology, economics, engineering and social science. A complex system is featured with a large number of interacting components (agents, processes, etc.), whose aggregate activities are nonlinear and self-organized. Complex systems are hard to be simulated or modelled by using traditional computational approaches due to complex relationships among system components, distributed features of resources, and dynamics of environments. Meanwhile, smart systems such as multi-agent systems have demonstrated advantages and great potentials in modelling and simulating complex systems.


Hybrid Information-driven Multi-agent Reinforcement Learning

arXiv.org Artificial Intelligence

Information theoretic sensor management approaches are an ideal solution to state estimation problems when considering the optimal control of multi-agent systems, however they are too computationally intensive for large state spaces, especially when considering the limited computational resources typical of large-scale distributed multi-agent systems. Reinforcement learning (RL) is a promising alternative which can find approximate solutions to distributed optimal control problems that take into account the resource constraints inherent in many systems of distributed agents. However, the RL training can be prohibitively inefficient, especially in low-information environments where agents receive little to no feedback in large portions of the state space. We propose a hybrid information-driven multi-agent reinforcement learning (MARL) approach that utilizes information theoretic models as heuristics to help the agents navigate large sparse state spaces, coupled with information based rewards in an RL framework to learn higher-level policies. This paper presents our ongoing work towards this objective. Our preliminary findings show that such an approach can result in a system of agents that are approximately three orders of magnitude more efficient at exploring a sparse state space than naive baseline metrics. While the work is still in its early stages, it provides a promising direction for future research.


Hybrid Beamforming for mmWave MU-MISO Systems Exploiting Multi-agent Deep Reinforcement Learning

arXiv.org Artificial Intelligence

In this letter, we investigate the hybrid beamforming based on deep reinforcement learning (DRL) for millimeter Wave (mmWave) multi-user (MU) multiple-input-single-output (MISO) system. A multiagent DRL method is proposed to solve the exploration efficiency problem in DRL. In the proposed method, prioritized replay buffer and more informative reward are applied to accelerate the convergence. Simulation results show that the proposed architecture achieves higher spectral efficiency and less time consumption than the benchmarks, thus is more suitable for practical applications. To obtain the hybrid precoding matrices, several iterative methods, such as [1]-[4], have been proposed for single-user and multi-user (MU) systems.


Human Perceptions on Moral Responsibility of AI: A Case Study in AI-Assisted Bail Decision-Making

arXiv.org Artificial Intelligence

How to attribute responsibility for autonomous artificial intelligence (AI) systems' actions has been widely debated across the humanities and social science disciplines. This work presents two experiments ($N$=200 each) that measure people's perceptions of eight different notions of moral responsibility concerning AI and human agents in the context of bail decision-making. Using real-life adapted vignettes, our experiments show that AI agents are held causally responsible and blamed similarly to human agents for an identical task. However, there was a meaningful difference in how people perceived these agents' moral responsibility; human agents were ascribed to a higher degree of present-looking and forward-looking notions of responsibility than AI agents. We also found that people expect both AI and human decision-makers and advisors to justify their decisions regardless of their nature. We discuss policy and HCI implications of these findings, such as the need for explainable AI in high-stakes scenarios.


US should not ban AI weapons - panel says autonomous systems can save lives

#artificialintelligence

The National Security Commission on Artificial Intelligence (NSCAI) has advised the US government not to ban the development of AI-powered autonomous weapons, saying that they can - counterintuitively...


On the Distortion Value of Elections with Abstention

Journal of Artificial Intelligence Research

In Spatial Voting Theory, distortion is a measure of how good the winner is. It has been proved that no deterministic voting mechanism can guarantee a distortion better than 3, even for simple metrics such as a line. In this study, we wish to answer the following question: how does the distortion value change if we allow less motivated agents to abstain from the election? We consider an election with two candidates and suggest an abstention model, which is a general form of the abstention model proposed by Kirchgässner. Our results characterize the distortion ¨ value and provide a rather complete picture of the model.