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Sequential Online Chore Division for Autonomous Vehicle Convoy Formation

arXiv.org Artificial Intelligence

Chore division is a class of fair division problems in which some undesirable "resource" must be shared among a set of participants, with each participant wanting to get as little as possible. Typically the set of participants is fixed and known at the outset. This paper introduces a novel variant, called sequential online chore division (SOCD), in which participants arrive and depart online, while the chore is being performed: both the total number of participants and their arrival/departure times are initially unknown. In SOCD, exactly one agent must be performing the chore at any give time (e.g. keeping lookout), and switching the performer incurs a cost. In this paper, we propose and analyze three mechanisms for SOCD: one centralized mechanism using side payments, and two distributed ones that seek to balance the participants' loads. Analysis and results are presented in a domain motivated by autonomous vehicle convoy formation, where the chore is leading the convoy so that all followers can enjoy reduced wind resistance.


Software/Hardware Co-design for Multi-modal Multi-task Learning in Autonomous Systems

arXiv.org Artificial Intelligence

Optimizing the quality of result (QoR) and the quality of service (QoS) of AI-empowered autonomous systems simultaneously is very challenging. First, there are multiple input sources, e.g., multi-modal data from different sensors, requiring diverse data preprocessing, sensor fusion, and feature aggregation. Second, there are multiple tasks that require various AI models to run simultaneously, e.g., perception, localization, and control. Third, the computing and control system is heterogeneous, composed of hardware components with varied features, such as embedded CPUs, GPUs, FPGAs, and dedicated accelerators. Therefore, autonomous systems essentially require multi-modal multi-task (MMMT) learning which must be aware of hardware performance and implementation strategies. While MMMT learning has been attracting intensive research interests, its applications in autonomous systems are still underexplored. In this paper, we first discuss the opportunities of applying MMMT techniques in autonomous systems and then discuss the unique challenges that must be solved. In addition, we discuss the necessity and opportunities of MMMT model and hardware co-design, which is critical for autonomous systems especially with power/resource-limited or heterogeneous platforms. We formulate the MMMT model and heterogeneous hardware implementation co-design as a differentiable optimization problem, with the objective of improving the solution quality and reducing the overall power consumption and critical path latency. We advocate for further explorations of MMMT in autonomous systems and software/hardware co-design solutions.


Bayesian Variational Federated Learning and Unlearning in Decentralized Networks

arXiv.org Machine Learning

Federated Bayesian learning offers a principled framework for the definition of collaborative training algorithms that are able to quantify epistemic uncertainty and to produce trustworthy decisions. Upon the completion of collaborative training, an agent may decide to exercise her legal "right to be forgotten", which calls for her contribution to the jointly trained model to be deleted and discarded. This paper studies federated learning and unlearning in a decentralized network within a Bayesian framework. It specifically develops federated variational inference (VI) solutions based on the decentralized solution of local free energy minimization problems within exponential-family models and on local gossip-driven communication. The proposed protocols are demonstrated to yield efficient unlearning mechanisms.


Computation and Bribery of Voting Power in Delegative Simple Games

arXiv.org Artificial Intelligence

Weighted voting games is one of the most important classes of cooperative games. Recently, Zhang and Grossi [53] proposed a variant of this class, called delegative simple games, which is well suited to analyse the relative importance of each voter in liquid democracy elections. Moreover, they defined a power index, called the delagative Banzhaf index to compute the importance of each agent (i.e., both voters and delegators) in a delegation graph based on two key parameters: the total voting weight she has accumulated and the structure of supports she receives from her delegators. We obtain several results related to delegative simple games. We first propose a pseudo-polynomial time algorithm to compute the delegative Banzhaf and Shapley-Shubik values in delegative simple games. We then investigate a bribery problem where the goal is to maximize/minimize the voting power/weight of a given voter in a delegation graph by changing at most a fixed number of delegations. We show that the problems of minimizing/maximizing a voter's power index value are strongly NP-hard. Furthermore, we prove that having a better approximation guarantee than $1-1/e$ to maximize the voting weight of a voter is not possible, unless $P = NP$, then we provide some parameterized complexity results for this problem. Finally, we show that finding a delegation graph with a given number of gurus that maximizes the minimum power index value an agent can have is a computationally hard problem.


Herding stochastic autonomous agents via local control rules and online global target selection strategies

arXiv.org Artificial Intelligence

In this Paper we propose a simple yet effective set of local control rules to make a group of "herder agents" collect and contain in a desired region an ensemble of non-cooperative stochastic "target agents" in the plane. We investigate the robustness of the proposed strategies to variations of the number of target agents and the strength of the repulsive force they feel when in proximity of the herders. Extensive numerical simulations confirm the effectiveness of the approach and are complemented by a more realistic validation on commercially available robotic agents via ROS.


Bootstrapping of memetic from genetic evolution via inter-agent selection pressures

arXiv.org Artificial Intelligence

We create an artificial system of agents (attention-based neural networks) which selectively exchange messages with each-other in order to study the emergence of memetic evolution and how memetic evolutionary pressures interact with genetic evolution of the network weights. We observe that the ability of agents to exert selection pressures on each-other is essential for memetic evolution to bootstrap itself into a state which has both high-fidelity replication of memes, as well as continuing production of new memes over time. However, in this system there is very little interaction between this memetic 'ecology' and underlying tasks driving individual fitness - the emergent meme layer appears to be neither helpful nor harmful to agents' ability to learn to solve tasks. Sourcecode for these experiments is available at https://github.com/GoodAI/memes


Enabling Integration and Interaction for Decentralized Artificial Intelligence in Airline Disruption Management

arXiv.org Artificial Intelligence

Airline disruption management traditionally seeks to address three problem dimensions: aircraft scheduling, crew scheduling, and passenger scheduling, in that order. However, current efforts have, at most, only addressed the first two problem dimensions concurrently and do not account for the propagative effects that uncertain scheduling outcomes in one dimension can have on another dimension. In addition, existing approaches for airline disruption management include human specialists who decide on necessary corrective actions for airline schedule disruptions on the day of operation. However, human specialists are limited in their ability to process copious amounts of information imperative for making robust decisions that simultaneously address all problem dimensions during disruption management. Therefore, there is a need to augment the decision-making capabilities of a human specialist with quantitative and qualitative tools that can rationalize complex interactions amongst all dimensions in airline disruption management, and provide objective insights to the specialists in the airline operations control center. To that effect, we provide a discussion and demonstration of an agnostic and systematic paradigm for enabling expeditious simultaneously-integrated recovery of all problem dimensions during airline disruption management, through an intelligent multi-agent system that employs principles from artificial intelligence and distributed ledger technology.


Deep Interpretable Models of Theory of Mind For Human-Agent Teaming

arXiv.org Artificial Intelligence

When developing AI systems that interact with humans, it is essential to design both a system that can understand humans, and a system that humans can understand. Most deep network based agent-modeling approaches are 1) not interpretable and 2) only model external behavior, ignoring internal mental states, which potentially limits their capability for assistance, interventions, discovering false beliefs, etc. To this end, we develop an interpretable modular neural framework for modeling the intentions of other observed entities. We demonstrate the efficacy of our approach with experiments on data from human participants on a search and rescue task in Minecraft, and show that incorporating interpretability can significantly increase predictive performance under the right conditions.


Towards a Rigorous Evaluation of Explainability for Multivariate Time Series

arXiv.org Artificial Intelligence

Machine learning-based systems are rapidly gaining popularity and in-line with that there has been a huge research surge in the field of explainability to ensure that machine learning models are reliable, fair, and can be held liable for their decision-making process. Explainable Artificial Intelligence (XAI) methods are typically deployed to debug black-box machine learning models but in comparison to tabular, text, and image data, explainability in time series is still relatively unexplored. The aim of this study was to achieve and evaluate model agnostic explainability in a time series forecasting problem. This work focused on proving a solution for a digital consultancy company aiming to find a data-driven approach in order to understand the effect of their sales related activities on the sales deals closed. The solution involved framing the problem as a time series forecasting problem to predict the sales deals and the explainability was achieved using two novel model agnostic explainability techniques, Local explainable model-agnostic explanations (LIME) and Shapley additive explanations (SHAP) which were evaluated using human evaluation of explainability. The results clearly indicate that the explanations produced by LIME and SHAP greatly helped lay humans in understanding the predictions made by the machine learning model. The presented work can easily be extended to any time


Learning Triadic Belief Dynamics in Nonverbal Communication from Videos

arXiv.org Artificial Intelligence

Humans possess a unique social cognition capability; nonverbal communication can convey rich social information among agents. In contrast, such crucial social characteristics are mostly missing in the existing scene understanding literature. In this paper, we incorporate different nonverbal communication cues (e.g., gaze, human poses, and gestures) to represent, model, learn, and infer agents' mental states from pure visual inputs. Crucially, such a mental representation takes the agent's belief into account so that it represents what the true world state is and infers the beliefs in each agent's mental state, which may differ from the true world states. By aggregating different beliefs and true world states, our model essentially forms "five minds" during the interactions between two agents. This "five minds" model differs from prior works that infer beliefs in an infinite recursion; instead, agents' beliefs are converged into a "common mind". Based on this representation, we further devise a hierarchical energy-based model that jointly tracks and predicts all five minds. From this new perspective, a social event is interpreted by a series of nonverbal communication and belief dynamics, which transcends the classic keyframe video summary. In the experiments, we demonstrate that using such a social account provides a better video summary on videos with rich social interactions compared with state-of-the-art keyframe video summary methods.