Goto

Collaborating Authors

 Agents


#331: Multi-Robot Learning, with Amanda Prorok

Robohub

Amanda Prorok is an Assistant Professor (University Lecturer) in the Department of Computer Science and Technology, at Cambridge University, and a Fellow of Pembroke College. She serves as Associate Editor for IEEE Robotics and Automation Letters (R-AL) and Associate Editor for Autonomous Robots (AURO). Prior to joining Cambridge, Prorok was a postdoctoral researcher at the General Robotics, Automation, Sensing and Perception (GRASP) Laboratory at the University of Pennsylvania, USA, where she worked with Prof. Vijay Kumar. She completed her PhD at EPFL, Switzerland, with Prof. Alcherio Martinoli.


Competing Adaptive Networks

arXiv.org Machine Learning

Adaptive networks have the capability to pursue solutions of global stochastic optimization problems by relying only on local interactions within neighborhoods. The diffusion of information through repeated interactions allows for globally optimal behavior, without the need for central coordination. Most existing strategies are developed for cooperative learning settings, where the objective of the network is common to all agents. We consider in this work a team setting, where a subset of the agents form a team with a common goal while competing with the remainder of the network. We develop an algorithm for decentralized competition among teams of adaptive agents, analyze its dynamics and present an application in the decentralized training of generative adversarial neural networks.


Shaping Advice in Deep Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Multi-agent reinforcement learning involves multiple agents interacting with each other and a shared environment to complete tasks. When rewards provided by the environment are sparse, agents may not receive immediate feedback on the quality of actions that they take, thereby affecting learning of policies. In this paper, we propose a method called Shaping Advice in deep Multi-agent reinforcement learning (SAM) to augment the reward signal from the environment with an additional reward termed shaping advice. The shaping advice is given by a difference of potential functions at consecutive time-steps. Each potential function is a function of observations and actions of the agents. The shaping advice needs to be specified only once at the start of training, and can be easily provided by non-experts. We show through theoretical analyses and experimental validation that shaping advice provided by SAM does not distract agents from completing tasks specified by the environment reward. Theoretically, we prove that convergence of policy gradients and value functions when using SAM implies convergence of these quantities in the absence of SAM. Experimentally, we evaluate SAM on three tasks in the multi-agent Particle World environment that have sparse rewards. We observe that using SAM results in agents learning policies to complete tasks faster, and obtain higher rewards than: i) using sparse rewards alone; ii) a state-of-the-art reward redistribution method.


A Bayesian Approach to Identifying Representational Errors

arXiv.org Artificial Intelligence

Trained AI systems and expert decision makers can make errors that are often difficult to identify and understand. Determining the root cause for these errors can improve future decisions. This work presents Generative Error Model (GEM), a generative model for inferring representational errors based on observations of an actor's behavior (either simulated agent, robot, or human). The model considers two sources of error: those that occur due to representational limitations -- "blind spots" -- and non-representational errors, such as those caused by noise in execution or systematic errors present in the actor's policy. Disambiguating these two error types allows for targeted refinement of the actor's policy (i.e., representational errors require perceptual augmentation, while other errors can be reduced through methods such as improved training or attention support). We present a Bayesian inference algorithm for GEM and evaluate its utility in recovering representational errors on multiple domains. Results show that our approach can recover blind spots of both reinforcement learning agents as well as human users.


KnowRU: Knowledge Reusing via Knowledge Distillation in Multi-agent Reinforcement Learning

arXiv.org Artificial Intelligence

Recently, deep Reinforcement Learning (RL) algorithms have achieved dramatically progress in the multi-agent area. However, training the increasingly complex tasks would be time-consuming and resources-exhausting. To alleviate this problem, efficient leveraging the historical experience is essential, which is under-explored in previous studies as most of the exiting methods may fail to achieve this goal in a continuously variational system due to their complicated design and environmental dynamics. In this paper, we propose a method, named "KnowRU" for knowledge reusing which can be easily deployed in the majority of the multi-agent reinforcement learning algorithms without complicated hand-coded design. We employ the knowledge distillation paradigm to transfer the knowledge among agents with the goal to accelerate the training phase for new tasks, while improving the asymptotic performance of agents. To empirically demonstrate the robustness and effectiveness of KnowRU, we perform extensive experiments on state-of-the-art multi-agent reinforcement learning (MARL) algorithms on collaborative and competitive scenarios. The results show that KnowRU can outperform the recently reported methods, which emphasizes the importance of the proposed knowledge reusing for MARL.


Co-Imitation Learning without Expert Demonstration

arXiv.org Artificial Intelligence

Imitation learning is a primary approach to improve the efficiency of reinforcement learning by exploiting the expert demonstrations. However, in many real scenarios, obtaining expert demonstrations could be extremely expensive or even impossible. To overcome this challenge, in this paper, we propose a novel learning framework called Co-Imitation Learning (CoIL) to exploit the past good experiences of the agents themselves without expert demonstration. Specifically, we train two different agents via letting each of them alternately explore the environment and exploit the peer agent's experience. While the experiences could be valuable or misleading, we propose to estimate the potential utility of each piece of experience with the expected gain of the value function. Thus the agents can selectively imitate from each other by emphasizing the more useful experiences while filtering out noisy ones. Experimental results on various tasks show significant superiority of the proposed Co-Imitation Learning framework, validating that the agents can benefit from each other without external supervision.


Strategyproof Mechanisms for Additively Separable and Fractional Hedonic Games

Journal of Artificial Intelligence Research

Additively separable hedonic games and fractional hedonic games have received considerable attention in the literature. They are coalition formation games among selfish agents based on their mutual preferences. Most of the work in the literature characterizes the existence and structure of stable outcomes (i.e., partitions into coalitions) assuming that preferences are given. However, there is little discussion of this assumption. In fact, agents receive different utilities if they belong to different coalitions, and thus it is natural for them to declare their preferences strategically in order to maximize their benefit. In this paper we consider strategyproof mechanisms for additively separable hedonic games and fractional hedonic games, that is, partitioning methods without payments such that utility maximizing agents have no incentive to lie about their true preferences. We focus on social welfare maximization and provide several lower and upper bounds on the performance achievable by strategyproof mechanisms for general and specific additive functions. In most of the cases we provide tight or asymptotically tight results. All our mechanisms are simple and can be run in polynomial time. Moreover, all the lower bounds are unconditional, that is, they do not rely on any computational complexity assumptions.


Alignment of Language Agents

arXiv.org Artificial Intelligence

For artificial intelligence to be beneficial to humans the behaviour of AI agents needs to be aligned with what humans want. In this paper we discuss some behavioural issues for language agents, arising from accidental misspecification by the system designer. We highlight some ways that misspecification can occur and discuss some behavioural issues that could arise from misspecification, including deceptive or manipulative language, and review some approaches for avoiding these issues.


A PSO Strategy of Finding Relevant Web Documents using a New Similarity Measure

arXiv.org Artificial Intelligence

In the world of the Internet and World Wide Web, which offers a tremendous amount of information, an increasing emphasis is being given to searching services and functionality. Currently, a majority of web portals offer their searching utilities, be it better or worse. These can search for the content within the sites, mainly text the textual content of documents. In this paper a novel similarity measure called SMDR (Similarity Measure for Documents Retrieval) is proposed to help retrieve more similar documents from the repository thus contributing considerably to the effectiveness of Web Information Retrieval (WIR) process. Bio-inspired PSO methodology is used with the intent to reduce the response time of the system and optimizes WIR process, hence contributes to the efficiency of the system. This paper also demonstrates a comparative study of the proposed system with the existing method in terms of accuracy, sensitivity, F-measure and specificity. Finally, extensive experiments are conducted on CACM collections. Better precision-recall rates are achieved than the existing system. Experimental results demonstrate the effectiveness and efficiency of the proposed system.


Robust Pandemic Control Synthesis with Formal Specifications: A Case Study on COVID-19 Pandemic

arXiv.org Artificial Intelligence

Pandemics can bring a range of devastating consequences to public health and the world economy. Identifying the most effective control strategies has been the imperative task all around the world. Various public health control strategies have been proposed and tested against pandemic diseases (e.g., COVID-19). We study two specific pandemic control models: the susceptible, exposed, infectious, recovered (SEIR) model with vaccination control; and the SEIR model with shield immunity control. We express the pandemic control requirement in metric temporal logic (MTL) formulas. We then develop an iterative approach for synthesizing the optimal control strategies with MTL specifications. We provide simulation results in two different scenarios for robust control of the COVID-19 pandemic: one for vaccination control, and another for shield immunity control, with the model parameters estimated from data in Lombardy, Italy. The results show that the proposed synthesis approach can generate control inputs such that the time-varying numbers of individuals in each category (e.g., infectious, immune) satisfy the MTL specifications with robustness against initial state and parameter uncertainties.