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Agents for Automated User Experience Testing

arXiv.org Artificial Intelligence

The automation of functional testing in software has allowed developers to continuously check for negative impacts on functionality throughout the iterative phases of development. This is not the case for User eXperience (UX), which has hitherto relied almost exclusively on testing with real users. User testing is a slow endeavour that can become a bottleneck for development of interactive systems. To address this problem, we here propose an agent based approach for automatic UX testing. We develop agents with basic problem solving skills and a core affect model, allowing us to model an artificial affective state as they traverse different levels of a game. Although this research is still at a primordial state, we believe the results here presented make a strong case for the use of intelligent agents endowed with affective computing models for automating UX testing.


Muesli: Combining Improvements in Policy Optimization

arXiv.org Artificial Intelligence

We propose a novel policy update that combines regularized policy optimization with model learning as an auxiliary loss. The update (henceforth Muesli) matches MuZero's state-of-the-art performance on Atari. Notably, Muesli does so without using deep search: it acts directly with a policy network and has computation speed comparable to model-free baselines. The Atari results are complemented by extensive ablations, and by additional results on continuous control and 9x9 Go.


Two-stage training algorithm for AI robot soccer

arXiv.org Artificial Intelligence

In multi-agent reinforcement learning, the cooperative learning behavior of agents is very important. In the field of heterogeneous multi-agent reinforcement learning, cooperative behavior among different types of agents in a group is pursued. Learning a joint-action set during centralized training is an attractive way to obtain such cooperative behavior, however, this method brings limited learning performance with heterogeneous agents. To improve the learning performance of heterogeneous agents during centralized training, two-stage heterogeneous centralized training which allows the training of multiple roles of heterogeneous agents is proposed. During training, two training processes are conducted in a series. One of the two stages is to attempt training each agent according to its role, aiming at the maximization of individual role rewards. The other is for training the agents as a whole to make them learn cooperative behaviors while attempting to maximize shared collective rewards, e.g., team rewards. Because these two training processes are conducted in a series in every timestep, agents can learn how to maximize role rewards and team rewards simultaneously. The proposed method is applied to 5 versus 5 AI robot soccer for validation. Simulation results show that the proposed method can train the robots of the robot soccer team effectively, achieving higher role rewards and higher team rewards as compared to other approaches that can be used to solve problems of training cooperative multi-agent.


Self-Healing First-Order Distributed Optimization

arXiv.org Artificial Intelligence

In this paper we describe a parameterized family of first-order distributed optimization algorithms that enable a network of agents to collaboratively calculate a decision variable that minimizes the sum of cost functions at each agent. These algorithms are self-healing in that their correctness is guaranteed even if they are initialized randomly, agents drop in or out of the network, local cost functions change, or communication packets are dropped. Our algorithms are the first single-Laplacian methods to exhibit all of these characteristics. We achieve self-healing by sacrificing internal stability, a fundamental trade-off for single-Laplacian methods.


From partners to populations: A hierarchical Bayesian account of coordination and convention

arXiv.org Artificial Intelligence

Languages are powerful solutions to coordination problems: they provide stable, shared expectations about how the words we say correspond to the beliefs and intentions in our heads. Yet language use in a variable and non-stationary social environment requires linguistic representations to be flexible: old words acquire new ad hoc or partner-specific meanings on the fly. In this paper, we introduce a hierarchical Bayesian theory of convention formation that aims to reconcile the long-standing tension between these two basic observations. More specifically, we argue that the central computational problem of communication is not simply transmission, as in classical formulations, but learning and adaptation over multiple timescales. Under our account, rapid learning within dyadic interactions allows for coordination on partner-specific common ground, while social conventions are stable priors that have been abstracted away from interactions with multiple partners. We present new empirical data alongside simulations showing how our model provides a cognitive foundation for explaining several phenomena that have posed a challenge for previous accounts: (1) the convergence to more efficient referring expressions across repeated interaction with the same partner, (2) the gradual transfer of partner-specific common ground to novel partners, and (3) the influence of communicative context on which conventions eventually form.


Censored Semi-Bandits for Resource Allocation

arXiv.org Artificial Intelligence

We consider the problem of sequentially allocating resources in a censored semi-bandits setup, where the learner allocates resources at each step to the arms and observes loss. The loss depends on two hidden parameters, one specific to the arm but independent of the resource allocation, and the other depends on the allocated resource. More specifically, the loss equals zero for an arm if the resource allocated to it exceeds a constant (but unknown) arm dependent threshold. The goal is to learn a resource allocation that minimizes the expected loss. The problem is challenging because the loss distribution and threshold value of each arm are unknown. We study this setting by establishing its `equivalence' to Multiple-Play Multi-Armed Bandits (MP-MAB) and Combinatorial Semi-Bandits. Exploiting these equivalences, we derive optimal algorithms for our problem setting using known algorithms for MP-MAB and Combinatorial Semi-Bandits. The experiments on synthetically generated data validate the performance guarantees of the proposed algorithms.


Supervised Feature Selection Techniques in Network Intrusion Detection: a Critical Review

arXiv.org Artificial Intelligence

Machine Learning (ML) techniques are becoming an invaluable support for network intrusion detection, especially in revealing anomalous flows, which often hide cyber-threats. Typically, ML algorithms are exploited to classify/recognize data traffic on the basis of statistical features such as inter-arrival times, packets length distribution, mean number of flows, etc. Dealing with the vast diversity and number of features that typically characterize data traffic is a hard problem. This results in the following issues: i) the presence of so many features leads to lengthy training processes (particularly when features are highly correlated), while prediction accuracy does not proportionally improve; ii) some of the features may introduce bias during the classification process, particularly those that have scarce relation with the data traffic to be classified. To this end, by reducing the feature space and retaining only the most significant features, Feature Selection (FS) becomes a crucial pre-processing step in network management and, specifically, for the purposes of network intrusion detection. In this review paper, we complement other surveys in multiple ways: i) evaluating more recent datasets (updated w.r.t. obsolete KDD 99) by means of a designed-from-scratch Python-based procedure; ii) providing a synopsis of most credited FS approaches in the field of intrusion detection, including Multi-Objective Evolutionary techniques; iii) assessing various experimental analyses such as feature correlation, time complexity, and performance. Our comparisons offer useful guidelines to network/security managers who are considering the incorporation of ML concepts into network intrusion detection, where trade-offs between performance and resource consumption are crucial.


Particle swarm optimization in constrained maximum likelihood estimation a case study

arXiv.org Artificial Intelligence

Parametric statistical models are commonly used in many sub-fields of bioinformatics [1], [2]. For simplicity and computational concerns, bioinformatic scientists prefer to use differentiable and unconstrained statistical models than non-differentiable and constrained ones. For example, in pseudotime analysis (see section 3), in [3], the authors propose to regress gene expression on pseudotime using cubic B-spline so that an analytical solution is available. Other authors suggest to replace B-spline with a generalized linear model and a gradient-based method is applied to find maximum likelihood estimation [4]. In zero imputation problem, the authors construct a Gamma-Normal mixture model so that parameters can be estimated analytically [5]. In [6], the authors propose an unconstrained LASSO-type objective function and optimize it with a convex optimization algorithm. However, in real applications, it is common to impose constraints on parameters for interpretability. Besides, analytically solutions are not always available and the likelihood function is not differentiable or convex if discrete parameters are contained. Thus, constrained models without desirable mathematical properties can be more realistic and interpretable in many cases.


Comprehensive systematic review into combinations of artificial intelligence, human factors, and automation

arXiv.org Artificial Intelligence

Artificial intelligence (AI)-based models used to improve different fields including healthcare, and finance. One of the field that receive advantages of AI is automation. However, it is important to consider human factors in application of AI in automation. This paper reports on a systematic review of the published studies used to investigate the application of AI in PM. This comprehensive systematic review used ScienceDirect to identify relevant articles. Of the 422 articles found, 40 met the inclusion and exclusion criteria and were used in the review. Selected articles were classified based on categories of human factors and areas of application. The results indicated that application of AI in automation with respect to human factors could be divided into three areas of physical ergonomics, cognitive ergonomic and organizational ergonomics. The main areas of application in physical and cognitive ergonomics are including transportation, User experience, and human-machine interactions.


Learning to Coordinate via Multiple Graph Neural Networks

arXiv.org Artificial Intelligence

The collaboration between agents has gradually become an important topic in multi-agent systems. The key is how to efficiently solve the credit assignment problems. This paper introduces MGAN for collaborative multi-agent reinforcement learning, a new algorithm that combines graph convolutional networks and value-decomposition methods. MGAN learns the representation of agents from different perspectives through multiple graph networks, and realizes the proper allocation of attention between all agents. We show the amazing ability of the graph network in representation learning by visualizing the output of the graph network, and therefore improve interpretability for the actions of each agent in the multi-agent system.