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Collaborative Human-Agent Planning for Resilience

arXiv.org Artificial Intelligence

Intelligent agents powered by AI planning assist people in complex scenarios, such as managing teams of semi-autonomous vehicles. However, AI planning models may be incomplete, leading to plans that do not adequately meet the stated objectives, especially in unpredicted situations. Humans, who are apt at identifying and adapting to unusual situations, may be able to assist planning agents in these situations by encoding their knowledge into a planner at run-time. We investigate whether people can collaborate with agents by providing their knowledge to an agent using linear temporal logic (LTL) at run-time without changing the agent's domain model. We presented 24 participants with baseline plans for situations in which a planner had limitations, and asked the participants for workarounds for these limitations. We encoded these workarounds as LTL constraints. Results show that participants' constraints improved the expected return of the plans by 10% ($p < 0.05$) relative to baseline plans, demonstrating that human insight can be used in collaborative planning for resilience. However, participants used more declarative than control constraints over time, but declarative constraints produced plans less similar to the expectation of the participants, which could lead to potential trust issues.


Autoregressive Dynamics Models for Offline Policy Evaluation and Optimization

arXiv.org Artificial Intelligence

Standard dynamics models for continuous control make use of feedforward computation to predict the conditional distribution of next state and reward given current state and action using a multivariate Gaussian with a diagonal covariance structure. This modeling choice assumes that different dimensions of the next state and reward are conditionally independent given the current state and action and may be driven by the fact that fully observable physics-based simulation environments entail deterministic transition dynamics. In this paper, we challenge this conditional independence assumption and propose a family of expressive autoregressive dynamics models that generate different dimensions of the next state and reward sequentially conditioned on previous dimensions. We demonstrate that autoregressive dynamics models indeed outperform standard feedforward models in log-likelihood on heldout transitions. Furthermore, we compare different model-based and model-free off-policy evaluation (OPE) methods on RL Unplugged, a suite of offline MuJoCo datasets, and find that autoregressive dynamics models consistently outperform all baselines, achieving a new state-of-the-art. Finally, we show that autoregressive dynamics models are useful for offline policy optimization by serving as a way to enrich the replay buffer through data augmentation and improving performance using model-based planning. Model-based Reinforcement Learning (RL) aims to learn an approximate model of the environment's dynamics from existing logged interactions to facilitate efficient policy evaluation and optimization. Early work on Model-based RL uses simple tabular (Sutton, 1990; Moore and Atkeson, 1993; Peng and Williams, 1993) and locally linear (Atkeson et al., 1997) dynamics models, which often result in a large degree of model bias (Deisenroth and Rasmussen, 2011). Recent work adopts feedforward neural networks to model complex transition dynamics and improve generalization to unseen states and actions, achieving a high level of performance on standard RL benchmarks (Chua et al., 2018; Wang et al., 2019).


Rule-based Shielding for Partially Observable Monte-Carlo Planning

arXiv.org Artificial Intelligence

Partially Observable Monte-Carlo Planning (POMCP) is a powerful online algorithm able to generate approximate policies for large Partially Observable Markov Decision Processes. The online nature of this method supports scalability by avoiding complete policy representation. The lack of an explicit representation however hinders policy interpretability and makes policy verification very complex. In this work, we propose two contributions. The first is a method for identifying unexpected actions selected by POMCP with respect to expert prior knowledge of the task. The second is a shielding approach that prevents POMCP from selecting unexpected actions. The first method is based on Satisfiability Modulo Theory (SMT). It inspects traces (i.e., sequences of belief-action-observation triplets) generated by POMCP to compute the parameters of logical formulas about policy properties defined by the expert. The second contribution is a module that uses online the logical formulas to identify anomalous actions selected by POMCP and substitutes those actions with actions that satisfy the logical formulas fulfilling expert knowledge. We evaluate our approach on Tiger, a standard benchmark for POMDPs, and a real-world problem related to velocity regulation in mobile robot navigation. Results show that the shielded POMCP outperforms the standard POMCP in a case study in which a wrong parameter of POMCP makes it select wrong actions from time to time. Moreover, we show that the approach keeps good performance also if the parameters of the logical formula are optimized using trajectories containing some wrong actions.


CaSiNo: A Corpus of Campsite Negotiation Dialogues for Automatic Negotiation Systems

arXiv.org Artificial Intelligence

Automated systems that negotiate with humans have broad applications in pedagogy and conversational AI. To advance the development of practical negotiation systems, we present CaSiNo: a novel corpus of over a thousand negotiation dialogues in English. Participants take the role of campsite neighbors and negotiate for food, water, and firewood packages for their upcoming trip. Our design results in diverse and linguistically rich negotiations while maintaining a tractable, closed-domain environment. Inspired by the literature in human-human negotiations, we annotate persuasion strategies and perform correlation analysis to understand how the dialogue behaviors are associated with the negotiation performance. We further propose and evaluate a multi-task framework to recognize these strategies in a given utterance. We find that multi-task learning substantially improves the performance for all strategy labels, especially for the ones that are the most skewed. We release the dataset, annotations, and the code to propel future work in human-machine negotiations: https://github.com/kushalchawla/CaSiNo


Dynamic Cat Swarm Optimization Algorithm for Backboard Wiring Problem

arXiv.org Artificial Intelligence

This paper presents a powerful swarm intelligence meta-heuristic optimization algorithm called Dynamic Cat Swarm Optimization. The formulation is through modifying the existing Cat Swarm Optimization. The original Cat Swarm Optimization suffers from the shortcoming of "premature convergence", which is the possibility of entrapment in local optima which usually happens due to the off-balance between exploration and exploitation phases. Therefore, the proposed algorithm suggests a new method to provide a proper balance between these phases by modifying the selection scheme and the seeking mode of the algorithm. To evaluate the performance of the proposed algorithm, 23 classical test functions, 10 modern test functions (CEC 2019) and a real world scenario are used. In addition, the Dimension-wise diversity metric is used to measure the percentage of the exploration and exploitation phases. The optimization results show the effectiveness of the proposed algorithm, which ranks first compared to several well-known algorithms available in the literature. Furthermore, statistical methods and graphs are also used to further confirm the outperformance of the algorithm. Finally, the conclusion as well as future directions to further improve the algorithm are discussed.


Loss Functions, Axioms, and Peer Review

Journal of Artificial Intelligence Research

It is common to see a handful of reviewers reject a highly novel paper, because they view, say, extensive experiments as far more important than novelty, whereas the community as a whole would have embraced the paper. More generally, the disparate mapping of criteria scores to final recommendations by different reviewers is a major source of inconsistency in peer review. In this paper we present a framework inspired by empirical risk minimization (ERM) for learning the community's aggregate mapping. The key challenge that arises is the specification of a loss function for ERM. We consider the class of L(p,q) loss functions, which is a matrix-extension of the standard class of Lp losses on vectors; here the choice of the loss function amounts to choosing the hyperparameters p and q. To deal with the absence of ground truth in our problem, we instead draw on computational social choice to identify desirable values of the hyperparameters p and q. Specifically, we characterize p=q=1 as the only choice of these hyperparameters that satisfies three natural axiomatic properties. Finally, we implement and apply our approach to reviews from IJCAI 2017.


Precarity: Modeling the Long Term Effects of Compounded Decisions on Individual Instability

arXiv.org Artificial Intelligence

The study of the social impact of automated decision making has focused largely on issues of fairness at the point of decision, evaluating the fairness (with respect to a population) of a sequence or pipeline of decisions, or examining the dynamics of a game between the decision-maker and the decision subject. What is missing from this study is an examination of precarity: a term coined by Judith Butler to describe an unstable state of existence in which negative decisions can have ripple effects on one's well-being. Such ripple effects are not captured by changes in income or wealth alone or by one decision alone. To study precarity, we must reorient our frame of reference away from the decision-maker and towards the decision subject; away from aggregates of decisions over a population and towards aggregates of decisions (for an individual) over time. An individual who lives with higher precarity is more affected and less able to recover by the same negative decision than another with low precarity. Thus including only the direct impact of a single decision or a few decisions is insufficient to judge if that system was fair. However, precarity is not an attribute of an individual; it is a result of being subject to greater risks and fewer supports, in addition to starting off at a less secure position. Precarity is impacted by racism, sexism, ableism, heterosexism, and other systems of oppression, and an individual's intersectional identity may put one at greater risk in society, subject to a lower income for the same job, less able to build wealth even at the same income level, and less able to recover from harm.


ManipulaTHOR: a framework for visual object manipulation

Robohub

The Allen Institute for AI (AI2) announced the 3.0 release of its embodied artificial intelligence framework AI2-THOR, which adds active object manipulation to its testing framework. ManipulaTHOR is a first of its kind virtual agent with a highly articulated robot arm equipped with three joints of equal limb length and composed entirely of swivel joints to bring a more human-like approach to object manipulation. AI2-THOR is the first testing framework to study the problem of object manipulation in more than 100 visually rich, physics-enabled rooms. By enabling the training and evaluation of generalized capabilities in manipulation models, ManipulaTHOR allows for much faster training in more complex environments as compared to current real-world training methods, while also being far safer and more cost-effective. "Imagine a robot being able to navigate a kitchen, open a refrigerator and pull out a can of soda. This is one of the biggest and yet often overlooked challenges in robotics and AI2-THOR is the first to design a benchmark for the task of moving objects to various locations in virtual rooms, enabling reproducibility and measuring progress," said Dr. Oren Etzioni, CEO at AI2. "After five years of hard work, we can now begin to train robots to perceive and navigate the world more like we do, making real-world usage models more attainable than ever before."


Elo Ratings for Large Tournaments of Software Agents in Asymmetric Games

arXiv.org Artificial Intelligence

The Elo rating system has been used world wide for individual sports and team sports, as exemplified by the European Go Federation (EGF), International Chess Federation (FIDE), International Federation of Association Football (FIFA), and many others. To evaluate the performance of artificial intelligence agents, it is natural to evaluate them on the same Elo scale as humans, such as the rating of 5185 attributed to AlphaGo Zero. There are several fundamental differences between humans and AI that suggest modifications to the system, which in turn require revisiting Elo's fundamental rationale. AI is typically trained on many more games than humans play, and we have little a-priori information on newly created AI agents. Further, AI is being extended into games which are asymmetric between the players, and which could even have large complex boards with different setup in every game, such as commercial paper strategy games. We present a revised rating system, and guidelines for tournaments, to reflect these differences.


Compilation-based Solvers for Multi-Agent Path Finding: a Survey, Discussion, and Future Opportunities

arXiv.org Artificial Intelligence

Multi-agent path finding (MAPF) attracts considerable attention in artificial intelligence community as well as in robotics, and other fields such as warehouse logistics. The task in the standard MAPF is to find paths through which agents can navigate from their starting positions to specified individual goal positions. The combination of two additional requirements makes the problem computationally challenging: (i) agents must not collide with each other and (ii) the paths must be optimal with respect to some objective. Two major approaches to optimal MAPF solving include (1) dedicated search-based methods, which solve MAPF directly, and (2) compilation-based methods that reduce a MAPF instance to an instance in a different well established formalism, for which an efficient solver exists. The compilation-based MAPF solving can benefit from advancements accumulated during the development of the target solver often decades long. We summarize and compare contemporary compilation-based solvers for MAPF using formalisms like ASP, MIP, and SAT. We show the lessons learned from past developments and current trends in the topic and discuss its wider impact.