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Guaranteeing Maximin Shares: Some Agents Left Behind

arXiv.org Artificial Intelligence

The maximin share (MMS) guarantee is a desirable fairness notion for allocating indivisible goods. While MMS allocations do not always exist, several approximation techniques have been developed to ensure that all agents receive a fraction of their maximin share. We focus on an alternative approximation notion, based on the population of agents, that seeks to guarantee MMS for a fraction of agents. We show that no optimal approximation algorithm can satisfy more than a constant number of agents, and discuss the existence and computation of MMS for all but one agent and its relation to approximate MMS guarantees. We then prove the existence of allocations that guarantee MMS for $\frac{2}{3}$ of agents, and devise a polynomial time algorithm that achieves this bound for up to nine agents. A key implication of our result is the existence of allocations that guarantee $\text{MMS}^{\lceil{3n/2}\rceil}$, i.e., the value that agents receive by partitioning the goods into $\lceil{\frac{3}{2}n}\rceil$ bundles, improving the best known guarantee of $\text{MMS}^{2n-2}$. Finally, we provide empirical experiments using synthetic data.


More Similar Values, More Trust? -- the Effect of Value Similarity on Trust in Human-Agent Interaction

arXiv.org Artificial Intelligence

As AI systems are increasingly involved in decision making, it also becomes important that they elicit appropriate levels of trust from their users. To achieve this, it is first important to understand which factors influence trust in AI. We identify that a research gap exists regarding the role of personal values in trust in AI. Therefore, this paper studies how human and agent Value Similarity (VS) influences a human's trust in that agent. To explore this, 89 participants teamed up with five different agents, which were designed with varying levels of value similarity to that of the participants. In a within-subjects, scenario-based experiment, agents gave suggestions on what to do when entering the building to save a hostage. We analyzed the agent's scores on subjective value similarity, trust and qualitative data from open-ended questions. Our results show that agents rated as having more similar values also scored higher on trust, indicating a positive effect between the two. With this result, we add to the existing understanding of human-agent trust by providing insight into the role of value-similarity.


BBE: Simulating the Microstructural Dynamics of an In-Play Betting Exchange via Agent-Based Modelling

arXiv.org Machine Learning

I describe the rationale for, and design of, an agent-based simulation model of a contemporary online sports-betting exchange: such exchanges, closely related to the exchange mechanisms at the heart of major financial markets, have revolutionized the gambling industry in the past 20 years, but gathering sufficiently large quantities of rich and temporally high-resolution data from real exchanges - i.e., the sort of data that is needed in large quantities for Deep Learning - is often very expensive, and sometimes simply impossible; this creates a need for a plausibly realistic synthetic data generator, which is what this simulation now provides. The simulator, named the "Bristol Betting Exchange" (BBE), is intended as a common platform, a data-source and experimental test-bed, for researchers studying the application of AI and machine learning (ML) techniques to issues arising in betting exchanges; and, as far as I have been able to determine, BBE is the first of its kind: a free open-source agent-based simulation model consisting not only of a sports-betting exchange, but also a minimal simulation model of racetrack sporting events (e.g., horse-races or car-races) about which bets may be made, and a population of simulated bettors who each form their own private evaluation of odds and place bets on the exchange before and - crucially - during the race itself (i.e., so-called "in-play" betting) and whose betting opinions change second-by-second as each race event unfolds. BBE is offered as a proof-of-concept system that enables the generation of large high-resolution data-sets for automated discovery or improvement of profitable strategies for betting on sporting events via the application of AI/ML and advanced data analytics techniques. This paper offers an extensive survey of relevant literature and explains the motivation and design of BBE, and presents brief illustrative results.


CFR-MIX: Solving Imperfect Information Extensive-Form Games with Combinatorial Action Space

arXiv.org Artificial Intelligence

In many real-world scenarios, a team of agents coordinate with each other to compete against an opponent. The challenge of solving this type of game is that the team's joint action space grows exponentially with the number of agents, which results in the inefficiency of the existing algorithms, e.g., Counterfactual Regret Minimization (CFR). To address this problem, we propose a new framework of CFR: CFR-MIX. Firstly, we propose a new strategy representation that represents a joint action strategy using individual strategies of all agents and a consistency relationship to maintain the cooperation between agents. To compute the equilibrium with individual strategies under the CFR framework, we transform the consistency relationship between strategies to the consistency relationship between the cumulative regret values. Furthermore, we propose a novel decomposition method over cumulative regret values to guarantee the consistency relationship between the cumulative regret values. Finally, we introduce our new algorithm CFR-MIX which employs a mixing layer to estimate cumulative regret values of joint actions as a non-linear combination of cumulative regret values of individual actions. Experimental results show that CFR-MIX outperforms existing algorithms on various games significantly.


Ergodic Exploration using Tensor Train: Applications in Insertion Tasks

arXiv.org Artificial Intelligence

In robotics, ergodic control extends the tracking principle by specifying a probability distribution over an area to cover instead of a trajectory to track. The original problem is formulated as a spectral multiscale coverage problem, typically requiring the spatial distribution to be decomposed as Fourier series. This approach does not scale well to control problems requiring exploration in search space of more than 2 dimensions. To address this issue, we propose the use of tensor trains, a recent low-rank tensor decomposition technique from the field of multilinear algebra. The proposed solution is efficient, both computationally and storage-wise, hence making it suitable for its online implementation in robotic systems. The approach is applied to a peg-in-hole insertion task requiring full 6D end-effector poses, implemented with a 7-axis Franka Emika Panda robot. In this experiment, ergodic exploration allows the task to be achieved without requiring the use of force/torque sensors.


The Confluence of Networks, Games and Learning

arXiv.org Artificial Intelligence

Recent years have witnessed significant advances in technologies and services in modern network applications, including smart grid management, wireless communication, cybersecurity as well as multi-agent autonomous systems. Considering the heterogeneous nature of networked entities, emerging network applications call for game-theoretic models and learning-based approaches in order to create distributed network intelligence that responds to uncertainties and disruptions in a dynamic or an adversarial environment. This paper articulates the confluence of networks, games and learning, which establishes a theoretical underpinning for understanding multi-agent decision-making over networks. We provide an selective overview of game-theoretic learning algorithms within the framework of stochastic approximation theory, and associated applications in some representative contexts of modern network systems, such as the next generation wireless communication networks, the smart grid and distributed machine learning. In addition to existing research works on game-theoretic learning over networks, we highlight several new angles and research endeavors on learning in games that are related to recent developments in artificial intelligence. Some of the new angles extrapolate from our own research interests. The overall objective of the paper is to provide the reader a clear picture of the strengths and challenges of adopting game-theoretic learning methods within the context of network systems, and further to identify fruitful future research directions on both theoretical and applied studies.


Mean Field Games Flock! The Reinforcement Learning Way

arXiv.org Artificial Intelligence

We present a method enabling a large number of agents to learn how to flock, which is a natural behavior observed in large populations of animals. This problem has drawn a lot of interest but requires many structural assumptions and is tractable only in small dimensions. We phrase this problem as a Mean Field Game (MFG), where each individual chooses its acceleration depending on the population behavior. Combining Deep Reinforcement Learning (RL) and Normalizing Flows (NF), we obtain a tractable solution requiring only very weak assumptions. Our algorithm finds a Nash Equilibrium and the agents adapt their velocity to match the neighboring flock's average one. We use Fictitious Play and alternate: (1) computing an approximate best response with Deep RL, and (2) estimating the next population distribution with NF. We show numerically that our algorithm learn multi-group or high-dimensional flocking with obstacles.


How Can Robots Trust Each Other? A Relative Needs Entropy Based Trust Assessment Models

arXiv.org Artificial Intelligence

Cooperation in multi-agent and multi-robot systems can help agents build various formations, shapes, and patterns presenting corresponding functions and purposes adapting to different situations. Relationship between agents such as their spatial proximity and functional similarities could play a crucial role in cooperation between agents. Trust level between agents is an essential factor in evaluating their relationships' reliability and stability, much as people do. This paper proposes a new model called Relative Needs Entropy (RNE) to assess trust between robotic agents. RNE measures the distance of needs distribution between individual agents or groups of agents. To exemplify its utility, we implement and demonstrate our trust model through experiments simulating a heterogeneous multi-robot grouping task in a persistent urban search and rescue mission consisting of tasks at two levels of difficulty. The results suggest that RNE trust-Based grouping of robots can achieve better performance and adaptability for diverse task execution compared to the state-of-the-art energy-based or distance-based grouping models.


Optimal control of robust team stochastic games

arXiv.org Artificial Intelligence

In stochastic dynamic environments, team stochastic games have emerged as a versatile paradigm for studying sequential decision-making problems of fully cooperative multi-agent systems. However, the optimality of the derived policies is usually sensitive to the model parameters, which are typically unknown and required to be estimated from noisy data in practice. To mitigate the sensitivity of the optimal policy to these uncertain parameters, in this paper, we propose a model of "robust" team stochastic games, where players utilize a robust optimization approach to make decisions. This model extends team stochastic games to the scenario of incomplete information and meanwhile provides an alternative solution concept of robust team optimality. To seek such a solution, we develop a learning algorithm in the form of a Gauss-Seidel modified policy iteration and prove its convergence. This algorithm, compared with robust dynamic programming, not only possesses a faster convergence rate, but also allows for using approximation calculations to alleviate the curse of dimensionality. Moreover, some numerical simulations are presented to demonstrate the effectiveness of the algorithm by generalizing the game model of social dilemmas to sequential robust scenarios.


Council Post: The Collective Power Of Swarm Intelligence In AI And Robotics

#artificialintelligence

Swarm intelligence is a natural step in the evolution of certain social species. It explains why ants colonize, bees swarm, fish school and birds flock. Nature has proven that when individual creatures collaboratively work and think together as unified systems toward a common goal, they're more likely to reach that goal faster and more accurately than if they were to attempt it individually. In other words, they're smarter together than they are on their own. Swarm intelligence is the collective behavior of decentralized, self-organized systems (natural or artificial) that can maneuver quickly in a coordinated fashion. In nature, this closed-loop, collaborative behavior is unique within each species.