Agents
Explaining Ridesharing: Selection of Explanations for Increasing User Satisfaction
Zar, David, Hazon, Noam, Azaria, Amos
Transportation services play a crucial part in the development of modern smart cities. In particular, on-demand ridesharing services, which group together passengers with similar itineraries, are already operating in several metropolitan areas. These services can be of significant social and environmental benefit, by reducing travel costs, road congestion and CO2 emissions. Unfortunately, despite their advantages, not many people opt to use these ridesharing services. We believe that increasing the user satisfaction from the service will cause more people to utilize it, which, in turn, will improve the quality of the service, such as the waiting time, cost, travel time, and service availability. One possible way for increasing user satisfaction is by providing appropriate explanations comparing the alternative modes of transportation, such as a private taxi ride and public transportation. For example, a passenger may be more satisfied from a shared-ride if she is told that a private taxi ride would have cost her 50% more. Therefore, the problem is to develop an agent that provides explanations that will increase the user satisfaction. We model our environment as a signaling game and show that a rational agent, which follows the perfect Bayesian equilibrium, must reveal all of the information regarding the possible alternatives to the passenger. In addition, we develop a machine learning based agent that, when given a shared-ride along with its possible alternatives, selects the explanations that are most likely to increase user satisfaction. Using feedback from humans we show that our machine learning based agent outperforms the rational agent and an agent that randomly chooses explanations, in terms of user satisfaction.
A Formal Framework for Reasoning about Agents' Independence in Self-organizing Multi-agent Systems
Luo, Jieting, Liao, Beishui, Meyer, John-Jules
Self-organization is a process where a stable pattern is formed by the cooperative behavior between parts of an initially disordered system without external control or influence. It has been introduced to multi-agent systems as an internal control process or mechanism to solve difficult problems spontaneously. However, because a self-organizing multi-agent system has autonomous agents and local interactions between them, it is difficult to predict the behavior of the system from the behavior of the local agents we design. This paper proposes a logic-based framework of self-organizing multi-agent systems, where agents interact with each other by following their prescribed local rules. The dependence relation between coalitions of agents regarding their contributions to the global behavior of the system is reasoned about from the structural and semantic perspectives. We show that the computational complexity of verifying such a self-organizing multi-agent system is in exponential time. We then combine our framework with graph theory to decompose a system into different coalitions located in different layers, which allows us to verify agents' full contributions more efficiently. The resulting information about agents' full contributions allows us to understand the complex link between local agent behavior and system level behavior in a self-organizing multi-agent system. Finally, we show how we can use our framework to model a constraint satisfaction problem.
Learning to Optimize Industry-Scale Dynamic Pickup and Delivery Problems
Li, Xijun, Luo, Weilin, Yuan, Mingxuan, Wang, Jun, Lu, Jiawen, Wang, Jie, Lu, Jinhu, Zeng, Jia
The Dynamic Pickup and Delivery Problem (DPDP) is aimed at dynamically scheduling vehicles among multiple sites in order to minimize the cost when delivery orders are not known a priori. Although DPDP plays an important role in modern logistics and supply chain management, state-of-the-art DPDP algorithms are still limited on their solution quality and efficiency. In practice, they fail to provide a scalable solution as the numbers of vehicles and sites become large. In this paper, we propose a data-driven approach, Spatial-Temporal Aided Double Deep Graph Network (ST-DDGN), to solve industry-scale DPDP. In our method, the delivery demands are first forecast using spatial-temporal prediction method, which guides the neural network to perceive spatial-temporal distribution of delivery demand when dispatching vehicles. Besides, the relationships of individuals such as vehicles are modelled by establishing a graph-based value function. ST-DDGN incorporates attention-based graph embedding with Double DQN (DDQN). As such, it can make the inference across vehicles more efficiently compared with traditional methods. Our method is entirely data driven and thus adaptive, i.e., the relational representation of adjacent vehicles can be learned and corrected by ST-DDGN from data periodically. We have conducted extensive experiments over real-world data to evaluate our solution. The results show that ST-DDGN reduces 11.27% number of the used vehicles and decreases 13.12% total transportation cost on average over the strong baselines, including the heuristic algorithm deployed in our UAT (User Acceptance Test) environment and a variety of vanilla DRL methods. We are due to fully deploy our solution into our online logistics system and it is estimated that millions of USD logistics cost can be saved per year.
What will they do? Modelling self-evacuation archetypes
Singh, Dhirendra, Strahan, Ken, McLennan, Jim, Robertson, Joel, Wickramasinghe, Bhagya
A decade on from the devastating Black Saturday bushfires in Victoria, Australia, we are at a point where computer simulations of community evacuations are starting to be used within the emergency services. While fire progression modelling is embedded in strategic and operational settings at all levels of government across Victoria, modelling of community response to such fires is only just starting to be evaluated in earnest. For community response models to become integral to bushfire planning and preparedness, the key question to be addressed is: when faced with a bushfire, what will a community really do? Typically this understanding has come from local experience and expertise within the community and services, however the trend is to move towards more informed data driven approaches. In this paper we report on the latest work within the emergency sector in this space. Particularly, we discuss the application of Strahan et al.'s self-evacuation archetypes to an agent-based model of community evacuation in regional Victoria. This work is part of the consolidated bushfire evacuation modelling collaboration between several emergency management stakeholders.
Transfer Learning and Curriculum Learning in Sokoban
Yang, Zhao, Preuss, Mike, Plaat, Aske
Transfer learning can speed up training in machine learning and is regularly used in classification tasks. It reuses prior knowledge from other tasks to pre-train networks for new tasks. In reinforcement learning, learning actions for a behavior policy that can be applied to new environments is still a challenge, especially for tasks that involve much planning. Sokoban is a challenging puzzle game. It has been used widely as a benchmark in planning-based reinforcement learning. In this paper, we show how prior knowledge improves learning in Sokoban tasks. We find that reusing feature representations learned previously can accelerate learning new, more complex, instances. In effect, we show how curriculum learning, from simple to complex tasks, works in Sokoban. Furthermore, feature representations learned in simpler instances are more general, and thus lead to positive transfers towards more complex tasks, but not vice versa. We have also studied which part of the knowledge is most important for transfer to succeed, and identify which layers should be used for pre-training.
Self-Adaptive Swarm System (SASS)
Distributed artificial intelligence (DAI) studies artificial intelligence entities working together to reason, plan, solve problems, organize behaviors and strategies, make collective decisions and learn. This Ph.D. research proposes a principled Multi-Agent Systems (MAS) cooperation framework, Self-Adaptive Swarm System (SASS), to bridge the fourth level automation gap between perception, communication, planning, execution, decision-making, and learning.
From Motor Control to Team Play in Simulated Humanoid Football
Liu, Siqi, Lever, Guy, Wang, Zhe, Merel, Josh, Eslami, S. M. Ali, Hennes, Daniel, Czarnecki, Wojciech M., Tassa, Yuval, Omidshafiei, Shayegan, Abdolmaleki, Abbas, Siegel, Noah Y., Hasenclever, Leonard, Marris, Luke, Tunyasuvunakool, Saran, Song, H. Francis, Wulfmeier, Markus, Muller, Paul, Haarnoja, Tuomas, Tracey, Brendan D., Tuyls, Karl, Graepel, Thore, Heess, Nicolas
Intelligent behaviour in the physical world exhibits structure at multiple spatial and temporal scales. Although movements are ultimately executed at the level of instantaneous muscle tensions or joint torques, they must be selected to serve goals defined on much longer timescales, and in terms of relations that extend far beyond the body itself, ultimately involving coordination with other agents. Recent research in artificial intelligence has shown the promise of learning-based approaches to the respective problems of complex movement, longer-term planning and multi-agent coordination. However, there is limited research aimed at their integration. We study this problem by training teams of physically simulated humanoid avatars to play football in a realistic virtual environment. We develop a method that combines imitation learning, single- and multi-agent reinforcement learning and population-based training, and makes use of transferable representations of behaviour for decision making at different levels of abstraction. In a sequence of stages, players first learn to control a fully articulated body to perform realistic, human-like movements such as running and turning; they then acquire mid-level football skills such as dribbling and shooting; finally, they develop awareness of others and play as a team, bridging the gap between low-level motor control at a timescale of milliseconds, and coordinated goal-directed behaviour as a team at the timescale of tens of seconds. We investigate the emergence of behaviours at different levels of abstraction, as well as the representations that underlie these behaviours using several analysis techniques, including statistics from real-world sports analytics. Our work constitutes a complete demonstration of integrated decision-making at multiple scales in a physically embodied multi-agent setting. See project video at https://youtu.be/KHMwq9pv7mg.
An Integrated Dynamic Method for Allocating Roles and Planning Tasks for Mixed Human-Robot Teams
Fusaro, Fabio, Lamon, Edoardo, De Momi, Elena, Ajoudani, Arash
This paper proposes a novel integrated dynamic method based on Behavior Trees for planning and allocating tasks in mixed human robot teams, suitable for manufacturing environments. The Behavior Tree formulation allows encoding a single job as a compound of different tasks with temporal and logic constraints. In this way, instead of the well-studied offline centralized optimization problem, the role allocation problem is solved with multiple simplified online optimization sub-problem, without complex and cross-schedule task dependencies. These sub-problems are defined as Mixed-Integer Linear Programs, that, according to the worker-actions related costs and the workers' availability, allocate the yet-to-execute tasks among the available workers. To characterize the behavior of the developed method, we opted to perform different simulation experiments in which the results of the action-worker allocation and computational complexity are evaluated. The obtained results, due to the nature of the algorithm and to the possibility of simulating the agents' behavior, should describe well also how the algorithm performs in real experiments.
Towards Teachable Autonomous Agents
Sigaud, Olivier, Caselles-Dupré, Hugo, Colas, Cédric, Akakzia, Ahmed, Oudeyer, Pierre-Yves, Chetouani, Mohamed
Autonomous discovery and direct instruction are two extreme sources of learning in children, but educational sciences have shown that intermediate approaches such as assisted discovery or guided play resulted in better acquisition of skills. When turning to Artificial Intelligence, the above dichotomy is translated into the distinction between autonomous agents which learn in isolation and interactive learning agents which can be taught by social partners but generally lack autonomy. In between should stand teachable autonomous agents: agents learning from both internal and teaching signals to benefit from the higher efficiency of assisted discovery. Such agents could learn on their own in the real world, but non-expert users could drive their learning behavior towards their expectations. More fundamentally, combining both capabilities might also be a key step towards general intelligence. In this paper we elucidate obstacles along this research line. First, we build on a seminal work of Bruner to extract relevant features of the assisted discovery processes. Second, we describe current research on autotelic agents, i.e. agents equipped with forms of intrinsic motivations that enable them to represent, self-generate and pursue their own goals. We argue that autotelic capabilities are paving the way towards teachable and autonomous agents. Finally, we adopt a social learning perspective on tutoring interactions and we highlight some components that are currently missing to autotelic agents before they can be taught by ordinary people using natural pedagogy, and we provide a list of specific research questions that emerge from this perspective.
KnowSR: Knowledge Sharing among Homogeneous Agents in Multi-agent Reinforcement Learning
Gao, Zijian, Xu, Kele, Ding, Bo, Wang, Huaimin, Li, Yiying, Jia, Hongda
Recently, deep reinforcement learning (RL) algorithms have made great progress in multi-agent domain. However, due to characteristics of RL, training for complex tasks would be resource-intensive and time-consuming. To meet this challenge, mutual learning strategy between homogeneous agents is essential, which is under-explored in previous studies, because most existing methods do not consider to use the knowledge of agent models. In this paper, we present an adaptation method of the majority of multi-agent reinforcement learning (MARL) algorithms called "KnowSR" which takes advantage of the differences in learning between agents. We employ the idea of knowledge distillation (KD) to share knowledge among agents to shorten the training phase. To empirically demonstrate the robustness and effectiveness of KnowSR, we performed extensive experiments on state-of-the-art MARL algorithms in collaborative and competitive scenarios. The results demonstrate that KnowSR outperforms recently reported methodologies, emphasizing the importance of the proposed knowledge sharing for MARL.