Agents
The Winning Combination of Humans and Bots for a Seamless Customer Experience
AI has been revolutionizing the face of customer service globally- more so during the pandemic- with AI-powered chatbots and other virtual agents taking the center stage. An increasing need to offer streamlined end-to-end customer experience is the primary reason why more and more firms are aggressively investing in modern technology to improve their customer support. However, traditional ways of providing customer service- which was solely based on humans- proved to be tedious both from the employee as well as from the customers' perspectives. While customers (especially the millennials and gen-z users) were tired of pressing buttons to avail themselves different kinds of services, service reps also considered that answering the same questions repeatedly was monotonous. This is why most organizations in recent times have decided to switch to virtual agents, which use AI, ML and other tools to frame and deliver customized responses to different types of customer requests and queries.
General Board Game Concepts
Piette, Éric, Stephenson, Matthew, Soemers, Dennis J. N. J., Browne, Cameron
Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We propose to formalise the notion of "game concept", inspired by terms generally used by game players and designers. Through the Ludii General Game System, we describe concepts for several levels of abstraction, such as the game itself, the moves played, or the states reached. This new GGP feature associated with the ludeme representation of games opens many new lines of research. The creation of a hyper-agent selector, the transfer of AI learning between games, or explaining AI techniques using game terms, can all be facilitated by the use of game concepts. Other applications which can benefit from game concepts are also discussed, such as the generation of plausible reconstructed rules for incomplete ancient games, or the implementation of a board game recommender system.
Embodiment and Computational Creativity
Guckelsberger, Christian, Kantosalo, Anna, Negrete-Yankelevich, Santiago, Takala, Tapio
We conjecture that creativity and the perception of creativity are, at least to some extent, shaped by embodiment. This makes embodiment highly relevant for Computational Creativity (CC) research, but existing research is scarce and the use of the concept highly ambiguous. We overcome this situation by means of a systematic review and a prescriptive analysis of publications at the International Conference on Computational Creativity. We adopt and extend an established typology of embodiment to resolve ambiguity through identifying and comparing different usages of the concept. We collect, contextualise and highlight opportunities and challenges in embracing embodiment in CC as a reference for research, and put forward important directions to further the embodied CC research programme.
Online Multi-Agent Forecasting with Interpretable Collaborative Graph Neural Network
Li, Maosen, Chen, Siheng, Shen, Yanning, Liu, Genjia, Tsang, Ivor W., Zhang, Ya
This paper considers predicting future statuses of multiple agents in an online fashion by exploiting dynamic interactions in the system. We propose a novel collaborative prediction unit (CoPU), which aggregates the predictions from multiple collaborative predictors according to a collaborative graph. Each collaborative predictor is trained to predict the status of an agent by considering the impact of another agent. The edge weights of the collaborative graph reflect the importance of each predictor. The collaborative graph is adjusted online by multiplicative update, which can be motivated by minimizing an explicit objective. With this objective, we also conduct regret analysis to indicate that, along with training, our CoPU achieves similar performance with the best individual collaborative predictor in hindsight. This theoretical interpretability distinguishes our method from many other graph networks. To progressively refine predictions, multiple CoPUs are stacked to form a collaborative graph neural network. Extensive experiments are conducted on three tasks: online simulated trajectory prediction, online human motion prediction and online traffic speed prediction, and our methods outperform state-of-the-art works on the three tasks by 28.6%, 17.4% and 21.0% on average, respectively.
Constructive Decision Theory
Blume, Lawrence, Easley, David, Halpern, Joseph Y.
In most contemporary approaches to decision making, a decision problem is described by a sets of states and set of outcomes, and a rich set of acts, which are functions from states to outcomes over which the decision maker (DM) has preferences. Most interesting decision problems, however, do not come with a state space and an outcome space. Indeed, in complex problems it is often far from clear what the state and outcome spaces would be. We present an alternative foundation for decision making, in which the primitive objects of choice are syntactic programs. A representation theorem is proved in the spirit of standard representation theorems, showing that if the DM's preference relation on objects of choice satisfies appropriate axioms, then there exist a set S of states, a set O of outcomes, a way of interpreting the objects of choice as functions from S to O, a probability on S, and a utility function on O, such that the DM prefers choice a to choice b if and only if the expected utility of a is higher than that of b. Thus, the state space and outcome space are subjective, just like the probability and utility; they are not part of the description of the problem. In principle, a modeler can test for SEU behavior without having access to states or outcomes. We illustrate the power of our approach by showing that it can capture decision makers who are subject to framing effects.
A Survey on Trust Metrics for Autonomous Robotic Systems
DiLuoffo, Vincenzo, Michalson, William R.
This paper surveys the area of Trust Metrics related to security for autonomous robotic systems. As the robotics industry undergoes a transformation from programmed, task oriented, systems to Artificial Intelligence-enabled learning, these autonomous systems become vulnerable to several security risks, making a security assessment of these systems of critical importance. Therefore, our focus is on a holistic approach for assessing system trust which requires incorporating system, hardware, software, cognitive robustness, and supplier level trust metrics into a unified model of trust. We set out to determine if there were already trust metrics that defined such a holistic system approach. While there are extensive writings related to various aspects of robotic systems such as, risk management, safety, security assurance and so on, each source only covered subsets of an overall system and did not consistently incorporate the relevant costs in their metrics. This paper attempts to put this prior work into perspective, and to show how it might be extended to develop useful system-level trust metrics for evaluating complex robotic (and other) systems.
Convex Optimization for Parameter Synthesis in MDPs
Cubuktepe, Murat, Jansen, Nils, Junges, Sebastian, Katoen, Joost-Pieter, Topcu, Ufuk
Probabilistic model checking aims to prove whether a Markov decision process (MDP) satisfies a temporal logic specification. The underlying methods rely on an often unrealistic assumption that the MDP is precisely known. Consequently, parametric MDPs (pMDPs) extend MDPs with transition probabilities that are functions over unspecified parameters. The parameter synthesis problem is to compute an instantiation of these unspecified parameters such that the resulting MDP satisfies the temporal logic specification. We formulate the parameter synthesis problem as a quadratically constrained quadratic program (QCQP), which is nonconvex and is NP-hard to solve in general. We develop two approaches that iteratively obtain locally optimal solutions. The first approach exploits the so-called convex-concave procedure (CCP), and the second approach utilizes a sequential convex programming (SCP) method. The techniques improve the runtime and scalability by multiple orders of magnitude compared to black-box CCP and SCP by merging ideas from convex optimization and probabilistic model checking. We demonstrate the approaches on a satellite collision avoidance problem with hundreds of thousands of states and tens of thousands of parameters and their scalability on a wide range of commonly used benchmarks.
Faithful Edge Federated Learning: Scalability and Privacy
Zhang, Meng, Wei, Ermin, Berry, Randall
Federated learning enables machine learning algorithms to be trained over a network of multiple decentralized edge devices without requiring the exchange of local datasets. Successfully deploying federated learning requires ensuring that agents (e.g., mobile devices) faithfully execute the intended algorithm, which has been largely overlooked in the literature. In this study, we first use risk bounds to analyze how the key feature of federated learning, unbalanced and non-i.i.d. data, affects agents' incentives to voluntarily participate and obediently follow traditional federated learning algorithms. To be more specific, our analysis reveals that agents with less typical data distributions and relatively more samples are more likely to opt out of or tamper with federated learning algorithms. To this end, we formulate the first faithful implementation problem of federated learning and design two faithful federated learning mechanisms which satisfy economic properties, scalability, and privacy. Further, the time complexity of computing all agents' payments in the number of agents is $\mathcal{O}(1)$. First, we design a Faithful Federated Learning (FFL) mechanism which approximates the Vickrey-Clarke-Groves (VCG) payments via an incremental computation. We show that it achieves (probably approximate) optimality, faithful implementation, voluntary participation, and some other economic properties (such as budget balance). Second, by partitioning agents into several subsets, we present a scalable VCG mechanism approximation. We further design a scalable and Differentially Private FFL (DP-FFL) mechanism, the first differentially private faithful mechanism, that maintains the economic properties. Our mechanism enables one to make three-way performance tradeoffs among privacy, the iterations needed, and payment accuracy loss.
Fetch.ai launches AI 'agent' to counter DeFi impermanent losses
Cambridge-based AI blockchain startup Fetch.ai has launched a DeFi (Decentralised Finance) Agents toolkit to greatly improve the experience of such "Web 3.0" applications. Fetch.ai made our innovative companies to watch in 2021 list for its grand vision to build a decentralised network of autonomous "agents" that perform real-world tasks. For most companies, that plan could sound almost impossibly ambitious--but Fetch.ai has the talent and resources to pull it off and continues to gain votes of confidence by signing partnerships with the likes of Bosch, Festo, and IOTA. The company's mainnet went live in March 2021 and has been ramping up its announcements since. The new DeFi Agents toolkit app is the latest in a barrage of announcements and allows users to customise stop-loss parameters on decentralised exchanges.
Multiagent Deep Reinforcement Learning: Challenges and Directions Towards Human-Like Approaches
Wong, Annie, Bäck, Thomas, Kononova, Anna V., Plaat, Aske
This paper surveys the field of multiagent deep reinforcement learning. The combination of deep neural networks with reinforcement learning has gained increased traction in recent years and is slowly shifting the focus from single-agent to multiagent environments. Dealing with multiple agents is inherently more complex as (a) the future rewards depend on the joint actions of multiple players and (b) the computational complexity of functions increases. We present the most common multiagent problem representations and their main challenges, and identify five research areas that address one or more of these challenges: centralised training and decentralised execution, opponent modelling, communication, efficient coordination, and reward shaping. We find that many computational studies rely on unrealistic assumptions or are not generalisable to other settings; they struggle to overcome the curse of dimensionality or nonstationarity. Approaches from psychology and sociology capture promising relevant behaviours such as communication and coordination. We suggest that, for multiagent reinforcement learning to be successful, future research addresses these challenges with an interdisciplinary approach to open up new possibilities for more human-oriented solutions in multiagent reinforcement learning.