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Imitation by Predicting Observations

arXiv.org Artificial Intelligence

Imitation learning enables agents to reuse and adapt the hard-won expertise of others, offering a solution to several key challenges in learning behavior. Although it is easy to observe behavior in the real-world, the underlying actions may not be accessible. We present a new method for imitation solely from observations that achieves comparable performance to experts on challenging continuous control tasks while also exhibiting robustness in the presence of observations unrelated to the task. Our method, which we call FORM (for "Future Observation Reward Model") is derived from an inverse RL objective and imitates using a model of expert behavior learned by generative modelling of the expert's observations, without needing ground truth actions. We show that FORM performs comparably to a strong baseline IRL method (GAIL) on the DeepMind Control Suite benchmark, while outperforming GAIL in the presence of task-irrelevant features.


Validation and Inference of Agent Based Models

arXiv.org Artificial Intelligence

Agent Based Modelling (ABM) is a computational framework for simulating the behaviours and interactions of autonomous agents. As Agent Based Models are usually representative of complex systems, obtaining a likelihood function of the model parameters is nearly always intractable. There is a necessity to conduct inference in a likelihood free context in order to understand the model output. Approximate Bayesian Computation is a suitable approach for this inference. It can be applied to an Agent Based Model to both validate the simulation and infer a set of parameters to describe the model. Recent research in ABC has yielded increasingly efficient algorithms for calculating the approximate likelihood. These are investigated and compared using a pedestrian model in the Hamilton CBD.


Distributed Artificial Intelligence

#artificialintelligence

Let's start from the broader classification. Distributed Artificial Intelligence (DAI) is a class of technologies and methods that span from swarm intelligence to multi-agent technologies and that basically concerns the development of distributed solutions for a specific problem. It can mainly be used for learning, reasoning, and planning, and it is one of the subsets of AI where simulation has a way greater importance than point-prediction. In this class of systems, autonomous learning processing agents (distributed at large scale and independent) reach conclusions or a semi-equilibrium through interaction and communication (even asynchronously). One of the big benefits of those with respect to neural networks is that they do not require the same amount of data to work -- far to say though these are simple systems.


Deep Learning for Two-Sided Matching

arXiv.org Artificial Intelligence

Two-sided matching markets, such as Uber, Airbnb, stock markets, and dating apps, play a significant role in today's world. As a result, there is a tremendous and rising interest to design better mechanisms for two-sided matching. The seminal work of Gale and Shapley [14] introduced a simple mechanism for stable matching in two-sided markets--Deferred-acceptance (DA)--which has since has been applied in doctor-hospital matching [25], school choice [3, 22, 2], and the matching of cadets to their branches of military service [30, 29]. DA is stable, i.e., no pair of agents mutually prefer each other to their DA partners. On the other hand, DA is not strategy-proof (SP); that is, under fully general preferences, it is always possible that some agent can mis-report her preferences to obtain a better matching than she would receive under the DA mechanism.


Effects of Smart Traffic Signal Control on Air Quality

arXiv.org Artificial Intelligence

Adaptive traffic signal control (ATSC) in urban traffic networks poses a challenging task due to the complicated dynamics arising in traffic systems. In recent years, several approaches based on multi-agent deep reinforcement learning (MARL) have been studied experimentally. These approaches propose distributed techniques in which each signalized intersection is seen as an agent in a stochastic game whose purpose is to optimize the flow of vehicles in its vicinity. In this setting, the systems evolves towards an equilibrium among the agents that shows beneficial for the whole traffic network. A recently developed multi-agent variant of the well-established advantage actor-critic (A2C) algorithm, called MA2C (multi-agent A2C) exploits the promising idea of some communication among the agents. In this view,the agents share their strategies with other neighbor agents, thereby stabilizing the learning process even when the agents grow in number and variety. We experimented MA2C in two traffic networks located in Bologna (Italy) and found that its action translates into a significant decrease of the amount of pollutants released into the environment.


Modeling Interactions of Multimodal Road Users in Shared Spaces

arXiv.org Artificial Intelligence

In shared spaces, motorized and non-motorized road users share the same space with equal priority. Their movements are not regulated by traffic rules, hence they interact more frequently to negotiate priority over the shared space. To estimate the safeness and efficiency of shared spaces, reproducing the traffic behavior in such traffic places is important. In this paper, we consider and combine different levels of interaction between pedestrians and cars in shared space environments. Our proposed model consists of three layers: a layer to plan trajectories of road users; a force-based modeling layer to reproduce free flow movement and simple interactions; and a game-theoretic decision layer to handle complex situations where road users need to make a decision over different alternatives. We validate our model by simulating scenarios involving various interactions between pedestrians and cars and also car-to-car interaction. The results indicate that simulated behaviors match observed behaviors well.


QKSA: Quantum Knowledge Seeking Agent

arXiv.org Artificial Intelligence

In this article we present the motivation and the core thesis towards the implementation of a Quantum Knowledge Seeking Agent (QKSA). QKSA is a general reinforcement learning agent that can be used to model classical and quantum dynamics. It merges ideas from universal artificial general intelligence, constructor theory and genetic programming to build a robust and general framework for testing the capabilities of the agent in a variety of environments. It takes the artificial life (or, animat) path to artificial general intelligence where a population of intelligent agents are instantiated to explore valid ways of modelling the perceptions. The multiplicity and survivability of the agents are defined by the fitness, with respect to the explainability and predictability, of a resource-bounded computational model of the environment. This general learning approach is then employed to model the physics of an environment based on subjective observer states of the agents. A specific case of quantum process tomography as a general modelling principle is presented. The various background ideas and a baseline formalism are discussed in this article which sets the groundwork for the implementations of the QKSA that are currently in active development.


The Winning Combination of Humans and Bots for a Seamless Customer Experience

#artificialintelligence

AI has been revolutionizing the face of customer service globally- more so during the pandemic- with AI-powered chatbots and other virtual agents taking the center stage. An increasing need to offer streamlined end-to-end customer experience is the primary reason why more and more firms are aggressively investing in modern technology to improve their customer support. However, traditional ways of providing customer service- which was solely based on humans- proved to be tedious both from the employee as well as from the customers' perspectives. While customers (especially the millennials and gen-z users) were tired of pressing buttons to avail themselves different kinds of services, service reps also considered that answering the same questions repeatedly was monotonous. This is why most organizations in recent times have decided to switch to virtual agents, which use AI, ML and other tools to frame and deliver customized responses to different types of customer requests and queries.


General Board Game Concepts

arXiv.org Artificial Intelligence

Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We propose to formalise the notion of "game concept", inspired by terms generally used by game players and designers. Through the Ludii General Game System, we describe concepts for several levels of abstraction, such as the game itself, the moves played, or the states reached. This new GGP feature associated with the ludeme representation of games opens many new lines of research. The creation of a hyper-agent selector, the transfer of AI learning between games, or explaining AI techniques using game terms, can all be facilitated by the use of game concepts. Other applications which can benefit from game concepts are also discussed, such as the generation of plausible reconstructed rules for incomplete ancient games, or the implementation of a board game recommender system.


Embodiment and Computational Creativity

arXiv.org Artificial Intelligence

We conjecture that creativity and the perception of creativity are, at least to some extent, shaped by embodiment. This makes embodiment highly relevant for Computational Creativity (CC) research, but existing research is scarce and the use of the concept highly ambiguous. We overcome this situation by means of a systematic review and a prescriptive analysis of publications at the International Conference on Computational Creativity. We adopt and extend an established typology of embodiment to resolve ambiguity through identifying and comparing different usages of the concept. We collect, contextualise and highlight opportunities and challenges in embracing embodiment in CC as a reference for research, and put forward important directions to further the embodied CC research programme.