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arXiv.org Artificial Intelligence

As a fundamental problem for Artificial Intelligence, multi-agent system (MAS) is making rapid progress, mainly driven by multi-agent reinforcement learning (MARL) techniques. However, previous MARL methods largely focused on grid-world like or game environments; MAS in visually rich environments has remained less explored. To narrow this gap and emphasize the crucial role of perception in MAS, we propose a large-scale 3D dataset, CollaVN, for multi-agent visual navigation (MAVN). In CollaVN, multiple agents are entailed to cooperatively navigate across photo-realistic environments to reach target locations. Diverse MAVN variants are explored to make our problem more general. Moreover, a memory-augmented communication framework is proposed. Each agent is equipped with a private, external memory to persistently store communication information. This allows agents to make better use of their past communication information, enabling more efficient collaboration and robust long-term planning. In our experiments, several baselines and evaluation metrics are designed. We also empirically verify the efficacy of our proposed MARL approach across different MAVN task settings.


DeepSocNav: Social Navigation by Imitating Human Behaviors

arXiv.org Artificial Intelligence

Current datasets to train social behaviors are usually borrowed from surveillance applications that capture visual data from a bird's-eye perspective. This leaves aside precious relationships and visual cues that could be captured through a first-person view of a scene. In this work, we propose a strategy to exploit the power of current game engines, such as Unity, to transform pre-existing bird's-eye view datasets into a first-person view, in particular, a depth view. Using this strategy, we are able to generate large volumes of synthetic data that can be used to pre-train a social navigation model. To test our ideas, we present DeepSocNav, a deep learning based model that takes advantage of the proposed approach to generate synthetic data. Furthermore, DeepSocNav includes a self-supervised strategy that is included as an auxiliary task. This consists of predicting the next depth frame that the agent will face. Our experiments show the benefits of the proposed model that is able to outperform relevant baselines in terms of social navigation scores.


AI in Finance: Challenges, Techniques and Opportunities

arXiv.org Artificial Intelligence

AI in finance broadly refers to the applications of AI techniques in financial businesses. This area has been lasting for decades with both classic and modern AI techniques applied to increasingly broader areas of finance, economy and society. In contrast to either discussing the problems, aspects and opportunities of finance that have benefited from specific AI techniques and in particular some new-generation AI and data science (AIDS) areas or reviewing the progress of applying specific techniques to resolving certain financial problems, this review offers a comprehensive and dense roadmap of the overwhelming challenges, techniques and opportunities of AI research in finance over the past decades. The landscapes and challenges of financial businesses and data are firstly outlined, followed by a comprehensive categorization and a dense overview of the decades of AI research in finance. We then structure and illustrate the data-driven analytics and learning of financial businesses and data. The comparison, criticism and discussion of classic vs. modern AI techniques for finance are followed. Lastly, open issues and opportunities address future AI-empowered finance and finance-motivated AI research.


Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabi

arXiv.org Artificial Intelligence

Deep reinforcement learning has generated superhuman AI in competitive games such as Go and StarCraft. Can similar learning techniques create a superior AI teammate for human-machine collaborative games? Will humans prefer AI teammates that improve objective team performance or those that improve subjective metrics of trust? In this study, we perform a single-blind evaluation of teams of humans and AI agents in the cooperative card game Hanabi, with both rule-based and learning-based agents. In addition to the game score, used as an objective metric of the human-AI team performance, we also quantify subjective measures of the human's perceived performance, teamwork, interpretability, trust, and overall preference of AI teammate. We find that humans have a clear preference toward a rule-based AI teammate (SmartBot) over a state-of-the-art learning-based AI teammate (Other-Play) across nearly all subjective metrics, and generally view the learning-based agent negatively, despite no statistical difference in the game score. This result has implications for future AI design and reinforcement learning benchmarking, highlighting the need to incorporate subjective metrics of human-AI teaming rather than a singular focus on objective task performance.


Implicit Communication as Minimum Entropy Coupling

arXiv.org Artificial Intelligence

In many common-payoff games, achieving good performance requires players to develop protocols for communicating their private information implicitly -- i.e., using actions that have non-communicative effects on the environment. Multi-agent reinforcement learning practitioners typically approach this problem using independent learning methods in the hope that agents will learn implicit communication as a byproduct of expected return maximization. Unfortunately, independent learning methods are incapable of doing this in many settings. In this work, we isolate the implicit communication problem by identifying a class of partially observable common-payoff games, which we call implicit referential games, whose difficulty can be attributed to implicit communication. Next, we introduce a principled method based on minimum entropy coupling that leverages the structure of implicit referential games, yielding a new perspective on implicit communication. Lastly, we show that this method can discover performant implicit communication protocols in settings with very large spaces of messages.


DTRA Seeks Info on AI, Machine Learning, Data Science Tech Capabilities

#artificialintelligence

The Defense Threat Reduction Agency wants information on companies, universities and other organizations working on artificial intelligence, machine learning and data science technologies that could help counter weapons of mass destruction and other emerging threats. DTRA intends to use AI, ML and data science tools to improve decision-making and situational awareness for countering WMD and supporting deterrence missions, automate the identification of CWMD and deterrence objects and activities and facilitate information delivery to meet warfighter operational needs, according to a request for information posted Friday. The technology interest areas outlined in the RFI include AI-enhanced modeling and simulation, natural language processing, computer vision, high performance computing and multiagent systems. The agency is seeking information on data analytics, cloud platforms for data transfer and harmonization, data storage and accessibility, automated data labeling and other data-related capabilities. DTRA has asked interested stakeholders to share information on other specific interest areas, including the detection of spectral emissions, sensor data integration, human/computer interface and extraction of actionable information from noisy data.


Ethics and AI: tackling biases hidden in big data

AIHub

This work involved development of a model of an autonomous agent that allows researchers to distinguish various types of control that intelligent software agents can exert on users. The framework of this model allows different types of interaction (i.e.


Sniffy Bug: a fully autonomous swarm of gas-seeking nano quadcopters in cluttered environments

Robohub

Tiny drones are ideal candidates for fully autonomous jobs that are too dangerous or time-consuming for humans. A commonly shared dream by engineers and fire & rescue services, would be to have swarms of such drones help in search-and-rescue scenarios [1], for instance to localize gas leaks without endangering human lives. Tiny drones are ideal for such tasks, since they are small enough to navigate in narrow spaces, safe, agile, and very inexpensive. However, their small footprint also makes the design of an autonomous swarm extremely challenging, both from a software and hardware perspective. From a software perspective, it is really challenging to come up with an algorithm capable of autonomous and collaborative navigation within such tight resource constraints.


Two-Sided Matching Meets Fair Division

arXiv.org Artificial Intelligence

We introduce a new model for two-sided matching which allows us to borrow popular fairness notions from the fair division literature such as envy-freeness up to one good and maximin share guarantee. In our model, each agent is matched to multiple agents on the other side over whom she has additive preferences. We demand fairness for each side separately, giving rise to notions such as double envy-freeness up to one match (DEF1) and double maximin share guarantee (DMMS). We show that (a slight strengthening of) DEF1 cannot always be achieved, but in the special case where both sides have identical preferences, the round-robin algorithm with a carefully designed agent ordering achieves it. In contrast, DMMS cannot be achieved even when both sides have identical preferences.


A unified framework for bandit multiple testing

arXiv.org Machine Learning

In bandit multiple hypothesis testing, each arm corresponds to a different null hypothesis that we wish to test, and the goal is to design adaptive algorithms that correctly identify large set of interesting arms (true discoveries), while only mistakenly identifying a few uninteresting ones (false discoveries). One common metric in non-bandit multiple testing is the false discovery rate (FDR). We propose a unified, modular framework for bandit FDR control that emphasizes the decoupling of exploration and summarization of evidence. We utilize the powerful martingale-based concept of ``e-processes'' to ensure FDR control for arbitrary composite nulls, exploration rules and stopping times in generic problem settings. In particular, valid FDR control holds even if the reward distributions of the arms could be dependent, multiple arms may be queried simultaneously, and multiple (cooperating or competing) agents may be querying arms, covering combinatorial semi-bandit type settings as well. Prior work has considered in great detail the setting where each arm's reward distribution is independent and sub-Gaussian, and a single arm is queried at each step. Our framework recovers matching sample complexity guarantees in this special case, and performs comparably or better in practice. For other settings, sample complexities will depend on the finer details of the problem (composite nulls being tested, exploration algorithm, data dependence structure, stopping rule) and we do not explore these; our contribution is to show that the FDR guarantee is clean and entirely agnostic to these details.