Agents
Blockchains through ontologies: the case study of the Ethereum ERC721 standard in OASIS (Extended Version)
Bella, Giampaolo, Cantone, Domenico, Longo, Cristiano, Nicolosi-Asmundo, Marianna, Santamaria, Daniele Francesco
Blockchains are gaining momentum due to the interest of industries and people in \emph{decentralized applications} (Dapps), particularly in those for trading assets through digital certificates secured on blockchain, called tokens. As a consequence, providing a clear unambiguous description of any activities carried out on blockchains has become crucial, and we feel the urgency to achieve that description at least for trading. This paper reports on how to leverage the \emph{Ontology for Agents, Systems, and Integration of Services} ("\ONT{}") as a general means for the semantic representation of smart contracts stored on blockchain as software agents. Special attention is paid to non-fungible tokens (NFTs), whose management through the ERC721 standard is presented as a case study.
Regularize! Don't Mix: Multi-Agent Reinforcement Learning without Explicit Centralized Structures
Siu, Chapman, Traish, Jason, Da Xu, Richard Yi
We propose using regularization for Multi-Agent Reinforcement Learning rather than learning explicit cooperative structures called {\em Multi-Agent Regularized Q-learning} (MARQ). Many MARL approaches leverage centralized structures in order to exploit global state information or removing communication constraints when the agents act in a decentralized manner. Instead of learning redundant structures which is removed during agent execution, we propose instead to leverage shared experiences of the agents to regularize the individual policies in order to promote structured exploration. We examine several different approaches to how MARQ can either explicitly or implicitly regularize our policies in a multi-agent setting. MARQ aims to address these limitations in the MARL context through applying regularization constraints which can correct bias in off-policy out-of-distribution agent experiences and promote diverse exploration. Our algorithm is evaluated on several benchmark multi-agent environments and we show that MARQ consistently outperforms several baselines and state-of-the-art algorithms; learning in fewer steps and converging to higher returns.
Greedy UnMixing for Q-Learning in Multi-Agent Reinforcement Learning
Siu, Chapman, Traish, Jason, Da Xu, Richard Yi
This paper introduces Greedy UnMix (GUM) for cooperative multi-agent reinforcement learning (MARL). Greedy UnMix aims to avoid scenarios where MARL methods fail due to overestimation of values as part of the large joint state-action space. It aims to address this through a conservative Q-learning approach through restricting the state-marginal in the dataset to avoid unobserved joint state action spaces, whilst concurrently attempting to unmix or simplify the problem space under the centralized training with decentralized execution paradigm. We demonstrate the adherence to Q-function lower bounds in the Q-learning for MARL scenarios, and demonstrate superior performance to existing Q-learning MARL approaches as well as more general MARL algorithms over a set of benchmark MARL tasks, despite its relative simplicity compared with state-of-the-art approaches.
Allocating Indivisible Goods to Strategic Agents: Pure Nash Equilibria and Fairness
Amanatidis, Georgios, Birmpas, Georgios, Fusco, Federico, Lazos, Philip, Leonardi, Stefano, Reiffenhäuser, Rebecca
We consider the problem of fairly allocating a set of indivisible goods to a set of strategic agents with additive valuation functions. We assume no monetary transfers and, therefore, a mechanism in our setting is an algorithm that takes as input the reported -- rather than the true -- values of the agents. Our main goal is to explore whether there exist mechanisms that have pure Nash equilibria for every instance and, at the same time, provide fairness guarantees for the allocations that correspond to these equilibria. We focus on two relaxations of envy-freeness, namely envy-freeness up to one good (EF1), and envy-freeness up to any good (EFX), and we positively answer the above question. In particular, we study two algorithms that are known to produce such allocations in the non-strategic setting: Round-Robin (EF1 allocations for any number of agents) and a cut-and-choose algorithm of Plaut and Roughgarden [SIAM Journal of Discrete Mathematics, 2020] (EFX allocations for two agents). For Round-Robin we show that all of its pure Nash equilibria induce allocations that are EF1 with respect to the underlying true values, while for the algorithm of Plaut and Roughgarden we show that the corresponding allocations not only are EFX but also satisfy maximin share fairness, something that is not true for this algorithm in the non-strategic setting! Further, we show that a weaker version of the latter result holds for any mechanism for two agents that always has pure Nash equilibria which all induce EFX allocations.
Integrating Deep Reinforcement and Supervised Learning to Expedite Indoor Mapping
Zwecher, Elchanan, Iceland, Eran, Levy, Sean R., Hayoun, Shmuel Y., Gal, Oren, Barel, Ariel
The challenge of mapping indoor environments is addressed. Typical heuristic algorithms for solving the motion planning problem are frontier-based methods, that are especially effective when the environment is completely unknown. However, in cases where prior statistical data on the environment's architectonic features is available, such algorithms can be far from optimal. Furthermore, their calculation time may increase substantially as more areas are exposed. In this paper we propose two means by which to overcome these shortcomings. One is the use of deep reinforcement learning to train the motion planner. The second is the inclusion of a pre-trained generative deep neural network, acting as a map predictor. Each one helps to improve the decision making through use of the learned structural statistics of the environment, and both, being realized as neural networks, ensure a constant calculation time. We show that combining the two methods can shorten the mapping time, compared to frontier-based motion planning, by up to 75%.
Comprehensive Multi-Agent Epistemic Planning
Over the last few years, the concept of Artificial Intelligence has become central in different tasks concerning both our daily life and several working scenarios. Among these tasks automated planning has always been central in the AI research community. In particular, this manuscript is focused on a specialized kind of planning known as Multi-agent Epistemic Planning (MEP). Epistemic Planning (EP) refers to an automated planning setting where the agent reasons in the space of knowledge/beliefs states and tries to find a plan to reach a desirable state from a starting one. Its general form, the MEP problem, involves multiple agents who need to reason about both the state of the world and the information flows between agents. To tackle the MEP problem several tools have been developed and, while the diversity of approaches has led to a deeper understanding of the problem space, each proposed tool lacks some abilities and does not allow for a comprehensive investigation of the information flows. That is why, the objective of our work is to formalize an environment where a complete characterization of the agents' knowledge/beliefs interaction and update is possible. In particular, we aim to achieve such goal by defining a new action-based language for multi-agent epistemic planning and to implement an epistemic planner based on it. This solver should provide a tool flexible enough to reason on different domains, e.g., economy, security, justice and politics, where considering others' knowledge/beliefs could lead to winning strategies.
A Logic-based Multi-agent System for Ethical Monitoring and Evaluation of Dialogues
Dyoub, Abeer, Costantini, Stefania, Letteri, Ivan, Lisi, Francesca A.
Dialogue Systems are tools designed for various practical purposes concerning human-machine interaction. These systems should be built on ethical foundations because their behavior may heavily influence a user (think especially about children). The primary objective of this paper is to present the architecture and prototype implementation of a Multi Agent System (MAS) designed for ethical monitoring and evaluation of a dialogue system. A prototype application, for monitoring and evaluation of chatting agents' (human/artificial) ethical behavior in an online customer service chat point w.r.t their institution/company's codes of ethics and conduct, is developed and presented. Future work and open issues with this research are discussed.
Flexible and Explainable Solutions for Multi-Agent Path Finding Problems
Artificial Intelligence (AI) applications are being used widely among people with different background and interests. For these applications to be successful, two of the important features (and challenges) needed by AI methods are flexibility and explainability. A flexible AI method developed to solve a problem can accommodate variations of the problem, and thus can be used to investigate different options for a better understanding. An explainable AI method can provide answers to queries about the (in)feasibility and the optimality of solutions. One of the well-studied problems in AI that necessitates solutions for these two challenges is the multi-agent path finding (MAPF) problem.
Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI
Ramakrishnan, Santhosh K., Gokaslan, Aaron, Wijmans, Erik, Maksymets, Oleksandr, Clegg, Alex, Turner, John, Undersander, Eric, Galuba, Wojciech, Westbury, Andrew, Chang, Angel X., Savva, Manolis, Zhao, Yili, Batra, Dhruv
We present the Habitat-Matterport 3D (HM3D) dataset. HM3D is a large-scale dataset of 1,000 building-scale 3D reconstructions from a diverse set of real-world locations. Each scene in the dataset consists of a textured 3D mesh reconstruction of interiors such as multi-floor residences, stores, and other private indoor spaces. HM3D surpasses existing datasets available for academic research in terms of physical scale, completeness of the reconstruction, and visual fidelity. HM3D contains 112.5k m^2 of navigable space, which is 1.4 - 3.7x larger than other building-scale datasets such as MP3D and Gibson. When compared to existing photorealistic 3D datasets such as Replica, MP3D, Gibson, and ScanNet, images rendered from HM3D have 20 - 85% higher visual fidelity w.r.t. counterpart images captured with real cameras, and HM3D meshes have 34 - 91% fewer artifacts due to incomplete surface reconstruction. The increased scale, fidelity, and diversity of HM3D directly impacts the performance of embodied AI agents trained using it. In fact, we find that HM3D is `pareto optimal' in the following sense -- agents trained to perform PointGoal navigation on HM3D achieve the highest performance regardless of whether they are evaluated on HM3D, Gibson, or MP3D. No similar claim can be made about training on other datasets. HM3D-trained PointNav agents achieve 100% performance on Gibson-test dataset, suggesting that it might be time to retire that episode dataset.
Humanly Certifying Superhuman Classifiers
Xu, Qiongkai, Walder, Christian, Xu, Chenchen
Estimating the performance of a machine learning system is a longstanding challenge in artificial intelligence research. Today, this challenge is especially relevant given the emergence of systems which appear to increasingly outperform human beings. In some cases, this "superhuman" performance is readily demonstrated; for example by defeating legendary human players in traditional two player games. On the other hand, it can be challenging to evaluate classification models that potentially surpass human performance. Indeed, human annotations are often treated as a ground truth, which implicitly assumes the superiority of the human over any models trained on human annotations. In reality, human annotators can make mistakes and be subjective. Evaluating the performance with respect to a genuine oracle may be more objective and reliable, even when querying the oracle is expensive or impossible. In this paper, we first raise the challenge of evaluating the performance of both humans and models with respect to an oracle which is unobserved. We develop a theory for estimating the accuracy compared to the oracle, using only imperfect human annotations for reference. Our analysis provides a simple recipe for detecting and certifying superhuman performance in this setting, which we believe will assist in understanding the stage of current research on classification. We validate the convergence of the bounds and the assumptions of our theory on carefully designed toy experiments with known oracles. Moreover, we demonstrate the utility of our theory by meta-analyzing large-scale natural language processing tasks, for which an oracle does not exist, and show that under our assumptions a number of models from recent years are with high probability superhuman.