Agents
GrASP: Gradient-Based Affordance Selection for Planning
Veeriah, Vivek, Zheng, Zeyu, Lewis, Richard, Singh, Satinder
Planning with a learned model is arguably a key component of intelligence. There are several challenges in realizing such a component in large-scale reinforcement learning (RL) problems. One such challenge is dealing effectively with continuous action spaces when using tree-search planning (e.g., it is not feasible to consider every action even at just the root node of the tree). In this paper we present a method for selecting affordances useful for planning -- for learning which small number of actions/options from a continuous space of actions/options to consider in the tree-expansion process during planning. We consider affordances that are goal-and-state-conditional mappings to actions/options as well as unconditional affordances that simply select actions/options available in all states. Our selection method is gradient based: we compute gradients through the planning procedure to update the parameters of the function that represents affordances. Our empirical work shows that it is feasible to learn to select both primitive-action and option affordances, and that simultaneously learning to select affordances and planning with a learned value-equivalent model can outperform model-free RL.
Backdoor Detection in Reinforcement Learning
Guo, Junfeng, Li, Ang, Liu, Cong
While the real world application of reinforcement learning (RL) is becoming popular, the safety concern and the robustness of an RL system require more attention. A recent work reveals that, in a multi-agent RL environment, backdoor trigger actions can be injected into a victim agent (a.k.a. trojan agent), which can result in a catastrophic failure as soon as it sees the backdoor trigger action. We propose the problem of RL Backdoor Detection, aiming to address this safety vulnerability. An interesting observation we drew from extensive empirical studies is a trigger smoothness property where normal actions similar to the backdoor trigger actions can also trigger low performance of the trojan agent. Inspired by this observation, we propose a reinforcement learning solution TrojanSeeker to find approximate trigger actions for the trojan agents, and further propose an efficient approach to mitigate the trojan agents based on machine unlearning. Experiments show that our approach can correctly distinguish and mitigate all the trojan agents across various types of agents and environments.
Evaluating Robustness of Cooperative MARL: A Model-based Approach
Pham, Nhan H., Nguyen, Lam M., Chen, Jie, Lam, Hoang Thanh, Das, Subhro, Weng, Tsui-Wei
In recent years, a proliferation of methods were developed for cooperative multi-agent reinforcement learning (c-MARL). However, the robustness of c-MARL agents against adversarial attacks has been rarely explored. In this paper, we propose to evaluate the robustness of c-MARL agents via a model-based approach. Our proposed formulation can craft stronger adversarial state perturbations of c-MARL agents(s) to lower total team rewards more than existing model-free approaches. In addition, we propose the first victim-agent selection strategy which allows us to develop even stronger adversarial attack. Numerical experiments on multi-agent MuJoCo benchmarks illustrate the advantage of our approach over other baselines. The proposed model-based attack consistently outperforms other baselines in all tested environments.
The application of Evolutionary and Nature Inspired Algorithms in Data Science and Data Analytics
Mohammadi, Farid Ghareh, Shenavarmasouleh, Farzan, Rasheed, Khaled, Taha, Thiab, Amini, M. Hadi, Arabnia, Hamid R.
In the past 30 years, scientists have searched nature, including animals and insects, and biology in order to discover, understand, and model solutions for solving large-scale science challenges. The study of bionics reveals that how the biological structures, functions found in nature have improved our modern technologies. In this study, we present our discovery of evolutionary and nature-inspired algorithms applications in Data Science and Data Analytics in three main topics of pre-processing, supervised algorithms, and unsupervised algorithms. Among all applications, in this study, we aim to investigate four optimization algorithms that have been performed using the evolutionary and nature-inspired algorithms within data science and analytics. Feature selection optimization in pre-processing section, Hyper-parameter tuning optimization, and knowledge discovery optimization in supervised algorithms, and clustering optimization in the unsupervised algorithms.
(Almost) Envy-Free, Proportional and Efficient Allocations of an Indivisible Mixed Manna
Livanos, Vasilis, Mehta, Ruta, Murhekar, Aniket
We study the problem of finding fair and efficient allocations of a set of indivisible items to a set of agents, where each item may be a good (positively valued) for some agents and a bad (negatively valued) for others, i.e., a mixed manna. As fairness notions, we consider arguably the strongest possible relaxations of envy-freeness and proportionality, namely envy-free up to any item (EFX and EFX$_0$), and proportional up to the maximin good or any bad (PropMX and PropMX$_0$). Our efficiency notion is Pareto-optimality (PO). We study two types of instances: (i) Separable, where the item set can be partitioned into goods and bads, and (ii) Restricted mixed goods (RMG), where for each item $j$, every agent has either a non-positive value for $j$, or values $j$ at the same $v_j>0$. We obtain polynomial-time algorithms for the following: (i) Separable instances: PropMX$_0$ allocation. (ii) RMG instances: Let pure bads be the set of items that everyone values negatively. - PropMX allocation for general pure bads. - EFX+PropMX allocation for identically-ordered pure bads. - EFX+PropMX+PO allocation for identical pure bads. Finally, if the RMG instances are further restricted to binary mixed goods where all the $v_j$'s are the same, we strengthen the results to guarantee EFX$_0$ and PropMX$_0$ respectively.
Doing Right by Not Doing Wrong in Human-Robot Collaboration
Londoño, Laura, Röfer, Adrian, Welschehold, Tim, Valada, Abhinav
Abstract--As robotic systems become more and more capable of assisting humans in their everyday lives, we must consider the opportunities for these artificial agents to make their human collaborators feel unsafe or to treat them unfairly. Robots can exhibit antisocial behavior causing physical harm to people or reproduce unfair behavior replicating and even amplifying historical and societal biases which are detrimental to humans they interact with. In this paper, we discuss these issues considering sociable robotic manipulation and fair robotic decision making. We propose a novel approach to learning fair and sociable behavior, not by reproducing positive behavior, but rather by avoiding negative behavior. In this study, we highlight the importance of incorporating sociability in robot manipulation, as well as the need to consider fairness in human-robot interactions.
Distributed Learning With Sparsified Gradient Differences
Chen, Yicheng, Blum, Rick S., Takac, Martin, Sadler, Brian M.
A very large number of communications are typically required to solve distributed learning tasks, and this critically limits scalability and convergence speed in wireless communications applications. In this paper, we devise a Gradient Descent method with Sparsification and Error Correction (GD-SEC) to improve the communications efficiency in a general worker-server architecture. Motivated by a variety of wireless communications learning scenarios, GD-SEC reduces the number of bits per communication from worker to server with no degradation in the order of the convergence rate. This enables larger-scale model learning without sacrificing convergence or accuracy. At each iteration of GD-SEC, instead of directly transmitting the entire gradient vector, each worker computes the difference between its current gradient and a linear combination of its previously transmitted gradients, and then transmits the sparsified gradient difference to the server. A key feature of GD-SEC is that any given component of the gradient difference vector will not be transmitted if its magnitude is not sufficiently large. An error correction technique is used at each worker to compensate for the error resulting from sparsification. We prove that GD-SEC is guaranteed to converge for strongly convex, convex, and nonconvex optimization problems with the same order of convergence rate as GD. Furthermore, if the objective function is strongly convex, GD-SEC has a fast linear convergence rate. Numerical results not only validate the convergence rate of GD-SEC but also explore the communication bit savings it provides. Given a target accuracy, GD-SEC can significantly reduce the communications load compared to the best existing algorithms without slowing down the optimization process.
HENRI: High Efficiency Negotiation-based Robust Interface for Multi-party Multi-issue Negotiation over the Internet
Deochake, Saurabh, Kanth, Shashank, Chakraborty, Subhadip, Sarode, Suresh, Potdar, Vidyasagar, Mukhopadhyay, Debajyoti
This paper proposes a framework for a full fledged negotiation system that allows multi party multi issue negotiation. It focuses on the negotiation protocol to be observed and provides a platform for concurrent and independent negotiation on individual issues using the concept of multi threading. It depicts the architecture of an agent detailing its components. The paper sets forth a hierarchical pattern for the multiple issues concerning every party. The system also provides enhancements such as the time-to-live counters for every advertisement, refinement of utility considering non-functional attributes, prioritization of issues, by assigning weights to issues.
Model-Free Reinforcement Learning for Symbolic Automata-encoded Objectives
Balakrishnan, Anand, Jaksic, Stefan, Lozano, Edgar Aguilar, Nickovic, Dejan, Deshmukh, Jyotirmoy
Reinforcement learning (RL) is a popular approach for robotic path planning in uncertain environments. However, the control policies trained for an RL agent crucially depend on user-defined, state-based reward functions. Poorly designed rewards can lead to policies that do get maximal rewards but fail to satisfy desired task objectives or are unsafe. There are several examples of the use of formal languages such as temporal logics and automata to specify high-level task specifications for robots (in lieu of Markovian rewards). Recent efforts have focused on inferring state-based rewards from formal specifications; here, the goal is to provide (probabilistic) guarantees that the policy learned using RL (with the inferred rewards) satisfies the high-level formal specification. A key drawback of several of these techniques is that the rewards that they infer are sparse: the agent receives positive rewards only upon completion of the task and no rewards otherwise. This naturally leads to poor convergence properties and high variance during RL. In this work, we propose using formal specifications in the form of symbolic automata: these serve as a generalization of both bounded-time temporal logic-based specifications as well as automata. Furthermore, our use of symbolic automata allows us to define non-sparse potential-based rewards which empirically shape the reward surface, leading to better convergence during RL. We also show that our potential-based rewarding strategy still allows us to obtain the policy that maximizes the satisfaction of the given specification.
Computational Aspects of Conditional Minisum Approval Voting in Elections with Interdependent Issues
Markakis, Evangelos, Papasotiropoulos, Georgios
Approval voting provides a simple, practical framework for multi-issue elections, and the most representative example among such election rules is the classic Minisum approval voting rule. We consider a generalization of Minisum, introduced by the work of Barrot and Lang [2016], referred to as Conditional Minisum, where voters are also allowed to express dependencies between issues. The price we have to pay when we move to this higher level of expressiveness is that we end up with a computationally hard rule. Motivated by this, we focus on the computational aspects of Conditional Minisum, where progress has been rather scarce so far. We identify restrictions that concern the voters' dependencies and the value of an optimal solution, under which we provide the first multiplicative approximation algorithms for the problem. At the same time, by additionally requiring certain structural properties for the union of dependencies cast by the whole electorate, we obtain optimal efficient algorithms for well-motivated special cases. Overall, our work provides a better understanding on the complexity implications introduced by conditional voting.