Goto

Collaborating Authors

 Agents


Wagner

AAAI Conferences

Multi-agent systems in cluttered environments require path planning that not only prevents collisions with static obstacles, but also safely coordinates the motion of many agents. The challenge of multi-agent path finding becomes even more difficult when the agents experience uncertainty in their pose. In this work, we develop a multi-agent path planner that considers uncertainty, called uncertainty M* (UM*), which is based on a prior multi-agent path approach called M*. UM* plans a path through the belief space for each individual agent and then uses a strategy similar to M* that coordinates only agents that are "likely" to collide. This approach has the same scalability advantages as M*. We then introduce an extension called Permuted UM* (PUM*) that uses randomized restarts to enhance performance. We finish by presenting a belief space representation appropriate for multi-agent path planning with uncertainty and validate the performance of UM* and PUM* in simulation and mixed-reality experiments.


Le

AAAI Conferences

This paper develops an effective, cooperative, and probabilistically-complete multi-robot motion planner. The approach takes into account geometric and differential constraints imposed by the obstacles and the robot dynamics by using sampling to expand a motion tree in the composite state space of all the robots. Scalability and efficiency is achieved by using solutions to a simplified problem representation that does not take dynamics into account to guide the motion-tree expansion. The heuristic solutions are obtained by constructing roadmaps over low-dimensional configuration spaces and relying on cooperative multi-agent graph search to effectively find graph routes. Experimental results with second-order vehicle models operating in complex environments, where cooperation among the robots is required to find solutions, demonstrate significant improvements over related work.


Crosby

AAAI Conferences

This paper presents a framework developed for an industrial robotics system that utilises two different planning components. At a high level, a multi-robot mission planner interfaces with a fleet and environment manager and uses multiagent planning techniques to build mission assignments to be distributed to a robot fleet. On each robot, a task planner automatically converts the robot's world model and skill definitions into a planning problem which is then solved to find a sequence of actions that the robot should perform to complete its mission. This framework is demonstrated on an industrial kitting task in a real-world factory environment.


Zhang

AAAI Conferences

In cooperative multiagent planning, it can often be beneficial for an agent to make commitments about aspects of its behavior to others, allowing them in turn to plan their own behaviors without taking the agent's detailed behavior into account. Extending previous work in the Bayesian setting, we consider instead a worst-case setting in which the agent has a set of possible environments (MDPs) it could be in, and develop a commitment semantics that allows for probabilistic guarantees on the agent's behavior in any of the environments it could end up facing. Crucially, an agent receives observations (of reward and state transitions) that allow it to potentially eliminate possible environments and thus obtain higher utility by adapting its policy to the history of observations. We develop algorithms and provide theory and some preliminary empirical results showing that they ensure an agent meets its commitments with history-dependent policies while minimizing maximum regret over the possible environments.


Walker

AAAI Conferences

Recent work in multi-agent path planning has provided a number of optimal and suboptimal solvers that can efficiently find solutions to problems of growing complexity. Solvers based on Conflict-Based Search (CBS) combine single-agent solvers with shared constraints between agents to find feasible solutions. Suboptimal variants of CBS introduce alternate heuristics to avoid conflicts. In this paper we study the multi-agent planning problem in the context of non-holonomic vehicles planning on a lattice. We propose that in addition to using heuristics to avoid conflicts, we can plan using a hierarchy of movement constraints to efficiently avoid conflicts. We develop a new extension to the CBS algorithm, CBS with constraint layering (CBS CL), which iteratively applies different movement constraint models during the CBS planning process. Our results show that this approach allows us to solve for about 2.4 times more agents in the same amount of time when compared to regular CBS without using a constraint hierarchy.


Tožička

AAAI Conferences

Multi-agent planning using MA-STRIPS-related models is often motivated by the preservation of private information. Such motivation is not only natural for multi-agent systems, but it is one of the main reasons, why multi-agent planning (MAP) problems cannot be solved centrally. In this paper, we analyze privacy-preserving multi-agent planning (PP-MAP) from the perspective of secure multiparty computation (MPC). We discuss the concept of strong privacy and its implications and present two variants of a novel planner, provably strong privacy-preserving in general. As the main contribution, we formulate the limits of strong privacy-preserving planning in the terms of privacy, completeness and efficiency and show that, for a wide class of planning algorithms, all three properties are not achievable at once. Moreover, we provide a restricted variant of strong privacy based on equivalence classes of planning problems and show that an efficient, complete and strong privacy-preserving planner exists for such restriction.


Maliah

AAAI Conferences

Multi-agent forward search (MAFS) is a state-of-the-art privacy-preserving planning algorithm. We describe a new variant of MAFS, called multi-agent forward-backward search (MAFBS) that uses both forward and backward messages to reduce the number of messages sent and obtain new privacy properties. While MAFS requires agents to send a state s produced by an action a to all agents that can apply any action in s, MAFBS sends such messages forward only to agents that have an action that requires one of the effects of a. To achieve completeness, it sends messages backward to agents that can supply a missing precondition. This more focused message passing scheme reduces states exchanged, and requires that agents be aware only of other agents that they directly interact with, leading to agent privacy.


Karpas

AAAI Conferences

Agents operating in a multi-agent environment must consider not just their own actions, but also those of the other agents in the system. Artificial social systems are a well known means for coordinating a set of agents, without requiring centralized planning or online negotiation between agents. Artificial social systems enact a social law which restricts the agents from performing some actions under some circumstances. A good social law prevents the agents from interfering with each other, but does not prevent them from achieving their goals. However, designing good social laws, or even checking whether a proposed social law is good, are hard questions. In this paper, we take a first step towards automating these processes, by formulating criteria for good social laws in a multi-agent planning framework. We then describe an automated technique for verifying if a proposed social law meets these criteria, based on a compilation to classical planning.


Shekhar

AAAI Conferences

So far, there have been few attempts to provide a succinct language for representing them that can also support efficient centralized and distributed privacy preserving planning. In this paper we suggest an approach for representing interacting actions succinctly and show how such a domain model can be compiled into a standard single-agent planning problem as well as to privacy preserving multi-agent planning. We test the performance of our method on a number of novel domains involving interacting actions and privacy.


Zhao

AAAI Conferences

In a multiagent system or MAS, due to agent interactions, the agents as a group may make decisions that none of them would make alone; this phenomenon is called emergence. Emergence is characterized by an unanticipated system behavior caused by nonlinear interactions.