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Atzmon

AAAI Conferences

In the Multi-Agent Meeting (MAM) problem, the task is to find a meeting location for multiple agents, as well as a path for each agent to that location. In this paper, we introduce MM*, a Multi-Directional Search algorithm that finds the optimal meeting location under different cost functions. A number of admissible heuristics are proposed and experiments demonstrate the benefits of MM*.


Conroy

AAAI Conferences

Interactive dynamic influence diagrams(I-DIDs) are a well recognized decision model that explicitly considers how multiagent interaction affects individual decision making. To predict behavior of other agents, I-DIDs require models of the other agents to be known ahead of time and manually encoded. This becomes a barrier to I-DID applications in a human-agent interaction setting, such as development of intelligent non-player characters(NPCs) in real-time strategy(RTS) games, where models of other agents or human players are often inaccessible to domain experts. In this paper, we use automatic techniques for learning behavior of other agents from replay data in RTS games. We propose a learning algorithm with improvement over existing work by building a full profile of agent behavior. This is the first time that data-driven learning techniques are embedded into the I-DID decision making framework. We evaluate the performance of our approach on two test cases.


Atzmon

AAAI Conferences

Multi-Agent Path Finding (MAPF) is the problem of finding non-colliding paths for multiple agents. The classical problem assumes that all agents are homogeneous, with a fixed size and behavior. However, in reality agents are heterogeneous, with different sizes and behaviors. In this paper, we generalize MAPF to G-MAPF for the case of heterogeneous agents. We then show how two previous settings of large agents and k-robust agents are special cases of G-MAPF.


Belov

AAAI Conferences

The 2D Multi-Agent Path Finding (MAPF) problem aims at finding collision-free paths for a number of agents, from a set of start locations to a set of goal positions in a known 2D environment. MAPF has been studied in theoretical computer science, robotics, and artificial intelligence over several decades, due to its importance for robot navigation. It is currently experiencing significant scientific progress due to its relevance in automated warehousing (such as those operated by Amazon) and in other contemporary application areas. In this paper, we demonstrate that some recently developed MAPF algorithms apply more broadly than currently believed in the MAPF research community. In particular, we describe the 3D Pipe Routing (PR) problem, which aims at placing collision-free pipes from given start locations to given goal locations in a known 3D environment.


Zhang

AAAI Conferences

It is well understood that,through cooperation, multiple agents can achieve tasks that are unachievable by a single agent.However, there are no formal characterizations of situations where cooperation is required to achieve a goal, thus warranting the application of multiple agents. In this paper, we provide such a formal characterization for multi-agent planning problems with sequential action execution. We first show that determining whether there is required cooperation (RC) is in general intractable even in this limited setting. As a result, we start our analysis with a subset of more restrictive problems where agents are homogeneous.For such problems, we identify two conditions that can cause RC. We establish that when none of these conditions hold, the problem is single-agent solvable;otherwise, we provide upper bounds on the minimum number of agents required. For the remaining problems with heterogeneous agents, we further divide them into two subsets.For one of the subsets,we propose the concept of {\em transformer agent} to reduce the number of agents to be considered which is used to improve planning performance.We implemented a planner using our theoretical results and compared it with one of the best IPC CoDMAP planners in the centralized track.Results show that our planner provides significantly improved performance on IPC CoDMAP domains.


Štolba

AAAI Conferences

Distributed heuristic search is a well established technique for multi-agent planning. It has been shown that distributed heuristics may crucially improve the search guidance, but are costly in terms of communication and computation time. One solution is to compute a heuristic additively, in the sense that each agent can compute its part of the heuristic independently and obtain a complete heuristic estimate by summing up the individual parts. In this paper, we show that the recently published potential heuristic is a good candidate for such heuristic, moreover admissible. We also demonstrate how the multi-agent distributed A* search can be modified in order to benefit from such additive heuristic. The modified search equipped with a distributed potential heuristic outperforms the state of the art.


Maliah

AAAI Conferences

Collaborative privacy-preserving planning (CPPP) is a multi-agent planning task in which agents need to achieve a common set of goals without revealing certain private information. In many CPPP algorithms the individual agents reason about a projection of the multiagent problem onto a single-agent classical planning problem. For example, an agent can plan as if it controls the public actions of other agents, ignoring their unknown private preconditions and effects, and use the cost of this plan as a heuristic for the cost of the full, multi-agent plan. Using such a projection, however, ignores some dependencies between agents' public actions. In particular, it does not contain dependencies between actions of other agents caused by their private facts.


Kumar

AAAI Conferences

Decentralized POMDP is an expressive model for multi-agent planning. Finite-state controllers (FSCs)---often used to represent policies for infinite-horizon problems---offer a compact, simple-to-execute policy representation. We exploit novel connections between optimizing decentralized FSCs and the dual linear program for MDPs. Consequently, we describe a dual mixed integer linear program (MIP) for optimizing deterministic FSCs. We exploit the Dec-POMDP structure to devise a compact MIP and formulate constraints that result in policies executable in partially-observable decentralized settings. We show analytically that the dual formulation can also be exploited within the expectation maximization (EM) framework to optimize stochastic FSCs. The resulting EM algorithm can be implemented by solving a sequence of linear programs, without requiring expensive message-passing over the Dec-POMDP DBN. We also present an efficient technique for policy improvement based on a weighted entropy measure. Compared with state-of-the-art FSC methods, our approach offers over an order-of-magnitude speedup, while producing similar or better solutions.


Hudack

AAAI Conferences

We introduce a multi-agent route planning problem for col-lecting sensor data in hostile or dangerous environmentswhen communication is unavailable. Solutions must considerthe risk of losing robots as they travel through the environ-ment, maximizing the expected value of a plan. This requiresplans that balance the number of agents used with the riskof losing them and the data they have collected so far. Whilethere are existing approaches that mitigate risk during task as-signment, they do not explicitly account for the loss of robotsas part of the planning process. We analyze the unique prop-erties of the problem and provide a hierarchical agglomera-tive clustering algorithm that finds high value solutions withlow computational overhead. We show that our solution ishighly scalable, exhibiting performance gains on large problem instances with thousands of tasks.


Yakovlev

AAAI Conferences

The problem of finding conflict-free trajectories for multiple agents of identical circular shape, operating in shared 2D workspace, is addressed in the paper and decoupled, e.g., prioritized, approach is used to solve this problem. Agents' workspace is tessellated into the square grid on which any-angle moves are allowed, e.g. each agent can move into an arbitrary direction as long as this move follows the straight line segment whose endpoints are tied to the distinct grid elements. A novel any-angle planner based on Safe Interval Path Planning (SIPP) algorithm is proposed to find trajectories for an agent moving amidst dynamic obstacles (other agents) on a grid. This algorithm is then used as part of a prioritized multi-agent planner AA-SIPP(m). On the theoretical side, we show that AA-SIPP(m) is complete under well-defined conditions. On the experimental side, in simulation tests with up to 250 agents involved, we show that our planner finds much better solutions in terms of cost (up to 20%) compared to the planners relying on cardinal moves only.