Agents
UltraCUA: A Foundation Model for Computer Use Agents with Hybrid Action
Yang, Yuhao, Yang, Zhen, Dou, Zi-Yi, Nguyen, Anh, You, Keen, Attia, Omar, Szot, Andrew, Feng, Michael, Ramrakhya, Ram, Toshev, Alexander, Huang, Chao, Yang, Yinfei, Gan, Zhe
Computer-use agents face a fundamental limitation. They rely exclusively on primitive GUI actions (click, type, scroll), creating brittle execution chains prone to cascading failures. While API-driven agents harness rich capabilities through structured interfaces and tools, computer-use agents remain constrained to low-level visual interactions. We present UltraCUA, a foundation model that transcends this limitation through hybrid action-seamlessly unifying primitive GUI operations with high-level tool execution. Our innovation rests on four critical advances. First, an automated pipeline extracts and scales tool capabilities from software documentation and code repositories. Second, a synthetic data engine produces 17,000+ verifiable tasks capturing real-world computer-use complexity. Third, comprehensive hybrid action trajectory collection incorporates both GUI primitives and strategic tool calls. Fourth, a two-stage training methodology combines supervised fine-tuning with online reinforcement learning, enabling intelligent action selection between GUI and API. Evaluation with our 7B and 32B UltraCUA models reveals transformative performance gains. On OSWorld, UltraCUA achieves 22% relative improvement while executing 11% faster than existing approaches, averagely. Cross-domain validation on WindowsAgentArena demonstrates robust generalization with 21.7% success rate, surpassing Windows-trained baselines. The hybrid action paradigm proves essential, reducing error propagation while improving execution efficiency. This work establishes a scalable paradigm bridging primitive GUI interactions and high-level tool intelligence, enabling more resilient and adaptable computer use agents for diverse environments and complex real-world tasks.
ARE: Scaling Up Agent Environments and Evaluations
Froger, Romain, Andrews, Pierre, Bettini, Matteo, Budhiraja, Amar, Cabral, Ricardo Silveira, Do, Virginie, Garreau, Emilien, Gaya, Jean-Baptiste, Laurenรงon, Hugo, Lecanu, Maxime, Malkan, Kunal, Mekala, Dheeraj, Mรฉnard, Pierre, Bertran, Gerard Moreno-Torres, Piterbarg, Ulyana, Plekhanov, Mikhail, Rita, Mathieu, Rusakov, Andrey, Vorotilov, Vladislav, Wang, Mengjue, Yu, Ian, Benhalloum, Amine, Mialon, Grรฉgoire, Scialom, Thomas
We introduce Meta Agents Research Environments (ARE), a research platform for scalable creation of environments, integration of synthetic or real applications, and execution of agentic orchestrations. ARE provides simple abstractions to build complex and diverse environments, each with their own rules, tools, content, and verifiers, helping to bridge the gap between model development and real-world deployment. We also propose Gaia2, a benchmark built in ARE and designed to measure general agent capabilities. Beyond search and execution, Gaia2 requires agents to handle ambiguities and noise, adapt to dynamic environments, collaborate with other agents, and operate under temporal constraints. Unlike prior benchmarks, Gaia2 runs asynchronously, surfacing new failure modes that are invisible in static settings. Our experiments show that no system dominates across the intelligence spectrum: stronger reasoning often comes at the cost of efficiency, and budget scaling curves plateau, highlighting the need for new architectures and adaptive compute strategies. Perhaps more importantly, ARE abstractions enable continuous extension of Gaia2 to other environments, empowering the community to rapidly create new benchmarks tailored to their domains. In AI's second half, progress increasingly depends on defining meaningful tasks and robust evaluations to drive frontier capabilities forward.
Risk-Bounded Multi-Agent Visual Navigation via Iterative Risk Allocation
Parimi, Viraj, Williams, Brian C.
Safe navigation is essential for autonomous systems operating in hazardous environments, especially when multiple agents must coordinate using only high-dimensional visual observations. While recent approaches successfully combine Goal-Conditioned RL (GCRL) for graph construction with Conflict-Based Search (CBS) for planning, they typically rely on static edge pruning to enforce safety. This binary strategy is overly conservative, precluding feasible missions that require traversing high-risk regions, even when the aggregate risk is acceptable. To address this, we introduce a framework for Risk-Bounded Multi-Agent Path Finding (\problem{}), where agents share a user-specified global risk budget ($ฮ$). Rather than permanently discarding edges, our framework dynamically distributes per-agent risk budgets ($ฮด_i$) during search via an Iterative Risk Allocation (IRA) layer that integrates with a standard CBS planner. We investigate two distribution strategies: a greedy surplus-deficit scheme for rapid feasibility repair, and a market-inspired mechanism that treats risk as a priced resource to guide improved allocation. This yields a tunable trade-off wherein agents exploit available risk to secure shorter, more efficient paths, but revert to longer, safer detours under tighter budgets. Experiments in complex visual environments show that, our dynamic allocation framework achieves higher success rates than baselines and effectively leverages the available safety budget to reduce travel time.
Distributionally Robust Markov Games with Average Reward
We study distributionally robust Markov games (DR-MGs) with the average-reward criterion, a framework for multi-agent decision-making under uncertainty over extended horizons. In average reward DR-MGs, agents aim to maximize their worst-case infinite-horizon average reward, to ensure satisfactory performance under environment uncertainties and opponent actions. We first establish a connection between the best-response policies and the optimal policies for the induced single-agent problems. Under a standard irreducible assumption, we derive a correspondence between the optimal policies and the solutions of the robust Bellman equation, and derive the existence of stationary Nash Equilibrium (NE) based on these results. We further study DR-MGs under the weakly communicating setting, where we construct a set-valued map and show its value is a subset of the best-response policies, convex and upper hemi-continuous, and derive the existence of NE. We then explore algorithmic solutions, by first proposing a Robust Nash-Iteration algorithm and providing convergence guarantees under some additional assumptions and a NE computing oracle. We further develop a temporal-difference based algorithm for DR-MGs, and provide convergence guarantees without any additional oracle or assumptions. Finally, we connect average-reward robust NE to discounted ones, showing that the average reward robust NE can be approximated by the discounted ones under a large discount factor. Our studies provide a comprehensive theoretical and algorithmic foundation for decision-making in complex, uncertain, and long-running multi-player environments.
YOPO-Nav: Visual Navigation using 3DGS Graphs from One-Pass Videos
Meegan, Ryan, D'Souza, Adam, Cao, Bryan Bo, Jain, Shubham, Dana, Kristin
Visual navigation has emerged as a practical alternative to traditional robotic navigation pipelines that rely on detailed mapping and path planning. However, constructing and maintaining 3D maps is often computationally expensive and memory-intensive. We address the problem of visual navigation when exploration videos of a large environment are available. The videos serve as a visual reference, allowing a robot to retrace the explored trajectories without relying on metric maps. Our proposed method, YOPO-Nav (You Only Pass Once), encodes an environment into a compact spatial representation composed of interconnected local 3D Gaussian Splatting (3DGS) models. During navigation, the framework aligns the robot's current visual observation with this representation and predicts actions that guide it back toward the demonstrated trajectory. YOPO-Nav employs a hierarchical design: a visual place recognition (VPR) module provides coarse localization, while the local 3DGS models refine the goal and intermediate poses to generate control actions. To evaluate our approach, we introduce the YOPO-Campus dataset, comprising 4 hours of egocentric video and robot controller inputs from over 6 km of human-teleoperated robot trajectories. We benchmark recent visual navigation methods on trajectories from YOPO-Campus using a Clearpath Jackal robot. Experimental results show YOPO-Nav provides excellent performance in image-goal navigation for real-world scenes on a physical robot. The dataset and code will be made publicly available for visual navigation and scene representation research.
Visual Heading Prediction for Autonomous Aerial Vehicles
Ahmari, Reza, Mohammadi, Ahmad, Hemmati, Vahid, Mynuddin, Mohammed, Kebria, Parham, Mahmoud, Mahmoud Nabil, Yuan, Xiaohong, Homaifar, Abdollah
Abstract--The integration of Unmanned Aerial V ehicles (UA Vs) and Unmanned Ground V ehicles (UGVs) is increasingly central to the development of intelligent autonomous systems for applications such as search and rescue, environmental monitoring, and logistics. However, precise coordination between these platforms in real-time scenarios presents major challenges, particularly when external localization infrastructure such as GPS or GNSS is unavailable or degraded [1]. This paper proposes a vision-based, data-driven framework for real-time UA V-UGV integration, with a focus on robust UGV detection and heading angle prediction for navigation and coordination. The system employs a fine-tuned YOLOv5 model to detect UGVs and extract bounding box features, which are then used by a lightweight artificial neural network (ANN) to estimate the UA V's required heading angle. A VICON motion capture system was used to generate ground-truth data during training, resulting in a dataset of over 13,000 annotated images collected in a controlled lab environment. The trained ANN achieves a mean absolute error of 0.1506 and a root mean squared error of 0.1957, offering accurate heading angle predictions using only monocular camera inputs. Experimental evaluations achieve 95% accuracy in UGV detection. This work contributes a vision-based, infrastructure-independent solution that demonstrates strong potential for deployment in GPS/GNSS-denied environments, supporting reliable multi-agent coordination under realistic dynamic conditions. A demonstration video showcasing the system's real-time performance, including UGV detection, heading angle prediction, and UA V alignment under dynamic conditions, is available at: https://github.com/Kooroshraf/UA HE integration of Unmanned Aerial V ehicles (UA Vs) and Unmanned Ground V ehicles (UGVs) has emerged as a powerful paradigm in multi-agent systems, offering significant advantages for surveillance, search and rescue, precision agriculture, and autonomous logistics [2]. UA Vs provide agility and a wide field of view, while UGVs offer stable ground-level interaction and payload capacity.
Comparing AI Agents to Cybersecurity Professionals in Real-World Penetration Testing
Lin, Justin W., Jones, Eliot Krzysztof, Jasper, Donovan Julian, Ho, Ethan Jun-shen, Wu, Anna, Yang, Arnold Tianyi, Perry, Neil, Zou, Andy, Fredrikson, Matt, Kolter, J. Zico, Liang, Percy, Boneh, Dan, Ho, Daniel E.
We present the first comprehensive evaluation of AI agents against human cybersecurity professionals in a live enterprise environment. We evaluate ten cybersecurity professionals alongside six existing AI agents and ARTEMIS, our new agent scaffold, on a large university network consisting of ~8,000 hosts across 12 subnets. ARTEMIS is a multi-agent framework featuring dynamic prompt generation, arbitrary sub-agents, and automatic vulnerability triaging. In our comparative study, ARTEMIS placed second overall, discovering 9 valid vulnerabilities with an 82% valid submission rate and outperforming 9 of 10 human participants. While existing scaffolds such as Codex and CyAgent underperformed relative to most human participants, ARTEMIS demonstrated technical sophistication and submission quality comparable to the strongest participants. We observe that AI agents offer advantages in systematic enumeration, parallel exploitation, and cost -- certain ARTEMIS variants cost $18/hour versus $60/hour for professional penetration testers. We also identify key capability gaps: AI agents exhibit higher false-positive rates and struggle with GUI-based tasks.
Interpretation as Linear Transformation: A Cognitive-Geometric Model of Belief and Meaning
This paper develops a geometric framework for modeling belief, motivation, and influence across cognitively heterogeneous agents. Each agent is represented by a personalized value space, a vector space encoding the internal dimensions through which the agent interprets and evaluates meaning. Beliefs are formalized as structured vectors-abstract beings-whose transmission is mediated by linear interpretation maps. A belief survives communication only if it avoids the null spaces of these maps, yielding a structural criterion for intelligibility, miscommunication, and belief death. Within this framework, I show how belief distortion, motivational drift, counterfactual evaluation, and the limits of mutual understanding arise from purely algebraic constraints. A central result-"the No-Null-Space Leadership Condition"-characterizes leadership as a property of representational reachability rather than persuasion or authority. More broadly, the model explains how abstract beings can propagate, mutate, or disappear as they traverse diverse cognitive geometries. The account unifies insights from conceptual spaces, social epistemology, and AI value alignment by grounding meaning preservation in structural compatibility rather than shared information or rationality. I argue that this cognitive-geometric perspective clarifies the epistemic boundaries of influence in both human and artificial systems, and offers a general foundation for analyzing belief dynamics across heterogeneous agents.
Dynamic one-time delivery of critical data by small and sparse UAV swarms: a model problem for MARL scaling studies
Persson, Mika, Lidman, Jonas, Ljungberg, Jacob, Sandelius, Samuel, Andersson, Adam
This work presents a conceptual study on the application of Multi-Agent Reinforcement Learning (MARL) for decentralized control of unmanned aerial vehicles to relay a critical data package to a known position. For this purpose, a family of deterministic games is introduced, designed for scaling studies for MARL. A robust baseline policy is proposed, which is based on restricting agent motion envelopes and applying Dijkstra's algorithm. Experimental results show that two off-the-shelf MARL algorithms perform competitively with the baseline for a small number of agents, but scalability issues arise as the number of agents increase.
Auto-BenchmarkCard: Automated Synthesis of Benchmark Documentation
Hofmann, Aris, Vejsbjerg, Inge, Salwala, Dhaval, Daly, Elizabeth M.
We present Auto-BenchmarkCard, a workflow for generating validated descriptions of AI benchmarks. Benchmark documentation is often incomplete or inconsistent, making it difficult to interpret and compare benchmarks across tasks or domains. Auto-BenchmarkCard addresses this gap by combining multi-agent data extraction from heterogeneous sources (e.g., Hugging Face, Unitxt, academic papers) with LLM-driven synthesis. A validation phase evaluates factual accuracy through atomic entailment scoring using the FactReasoner tool. This workflow has the potential to promote transparency, comparability, and reusability in AI benchmark reporting, enabling researchers and practitioners to better navigate and evaluate benchmark choices.