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Decentralized Gossip-Based Stochastic Bilevel Optimization over Communication Networks

arXiv.org Machine Learning

Bilevel optimization have gained growing interests, with numerous applications found in meta learning, minimax games, reinforcement learning, and nested composition optimization. This paper studies the problem of distributed bilevel optimization over a network where agents can only communicate with neighbors, including examples from multi-task, multi-agent learning and federated learning. In this paper, we propose a gossip-based distributed bilevel learning algorithm that allows networked agents to solve both the inner and outer optimization problems in a single timescale and share information via network propagation. We show that our algorithm enjoys the $\mathcal{O}(\frac{1}{K \epsilon^2})$ per-agent sample complexity for general nonconvex bilevel optimization and $\mathcal{O}(\frac{1}{K \epsilon})$ for strongly convex objective, achieving a speedup that scales linearly with the network size. The sample complexities are optimal in both $\epsilon$ and $K$. We test our algorithm on the examples of hyperparameter tuning and decentralized reinforcement learning. Simulated experiments confirmed that our algorithm achieves the state-of-the-art training efficiency and test accuracy.


Multi-Agent Car Parking using Reinforcement Learning

arXiv.org Artificial Intelligence

As the industry of autonomous driving grows, so does the potential interaction of groups of autonomous cars. Combined with the advancement of Artificial Intelligence and simulation, such groups can be simulated, and safety-critical models can be learned controlling the cars within. This study applies reinforcement learning to the problem of multi-agent car parking, where groups of cars aim to efficiently park themselves, while remaining safe and rational. Utilising robust tools and machine learning frameworks, we design and implement a flexible car parking environment in the form of a Markov decision process with independent learners, exploiting multi-agent communication. We implement a suite of tools to perform experiments at scale, obtaining models parking up to 7 cars with over a 98.1% success rate, significantly beating existing single-agent models. We also obtain several results relating to competitive and collaborative behaviours exhibited by the cars in our environment, with varying densities and levels of communication. Notably, we discover a form of collaboration that cannot arise without competition, and a 'leaky' form of collaboration whereby agents collaborate without sufficient state. Such work has numerous potential applications in the autonomous driving and fleet management industries, and provides several useful techniques and benchmarks for the application of reinforcement learning to multi-agent car parking.


The AI containment problem

#artificialintelligence

Elon Musk plans to build his Tesla Bot, Optimus, so that humans "can run away from it and most likely overpower it" should they ever need to. "Hopefully, that doesn't ever happen, but you never know," says Musk. But is this really enough to make an AI safe? The problem of keeping AI contained, and only doing the things we want it to, is a deceptively tricky one, writes Roman V. Yampolskiy. With the likely development of superintelligent programs in the near future, many scientists have raised the issue of safety as it relates to such technology. A common theme in Artificial Intellgence (AI) safety research is the possibility of keeping a super-intelligent agent in a sealed hardware so as to prevent it from doing any harm to humankind. In this essay we will review specific proposals aimed at creating restricted environments for safely interacting with artificial minds. We will evaluate feasibility of presented proposals and suggest a protocol aimed at enhancing safety and security of such methodologies.


Distinction Between Agent-Based mostly and Community-Based mostly Inner Vulnerability Scanning - Channel969

#artificialintelligence

For years, the 2 hottest strategies for inside scanning: agent-based and network-based had been thought-about to be about equal in worth, every bringing its personal strengths to bear. Nevertheless, with distant working now the norm in most if not all workplaces, it feels much more like agent-based scanning is a should, whereas network-based scanning is an non-obligatory additional. This text will go in-depth on the strengths and weaknesses of every method, however let's wind it again a second for many who aren't certain why they need to even do inside scanning within the first place. Whereas exterior vulnerability scanning can provide an excellent overview of what you appear to be to a hacker, the knowledge that may be gleaned with out entry to your programs will be restricted. Some critical vulnerabilities will be found at this stage, so it is a should for a lot of organizations, however that is not the place hackers cease.


Controllability of Coarsely Measured Networked Linear Dynamical Systems (Extended Version)

arXiv.org Machine Learning

We consider the controllability of large-scale linear networked dynamical systems when complete knowledge of network structure is unavailable and knowledge is limited to coarse summaries. We provide conditions under which average controllability of the fine-scale system can be well approximated by average controllability of the (synthesized, reduced-order) coarse-scale system. To this end, we require knowledge of some inherent parametric structure of the fine-scale network that makes this type of approximation possible. Therefore, we assume that the underlying fine-scale network is generated by the stochastic block model (SBM) -- often studied in community detection. We then provide an algorithm that directly estimates the average controllability of the fine-scale system using a coarse summary of SBM. Our analysis indicates the necessity of underlying structure (e.g., in-built communities) to be able to quantify accurately the controllability from coarsely characterized networked dynamics. We also compare our method to that of the reduced-order method and highlight the regimes where both can outperform each other. Finally, we provide simulations to confirm our theoretical results for different scalings of network size and density, and the parameter that captures how much community-structure is retained in the coarse summary.


Conformal Prediction Intervals for Markov Decision Process Trajectories

arXiv.org Machine Learning

Before delegating a task to an autonomous system, a human operator may want a guarantee about the behavior of the system. This paper extends previous work on conformal prediction for functional data and conformalized quantile regression to provide conformal prediction intervals over the future behavior of an autonomous system executing a fixed control policy on a Markov Decision Process (MDP). The prediction intervals are constructed by applying conformal corrections to prediction intervals computed by quantile regression. The resulting intervals guarantee that with probability $1-\delta$ the observed trajectory will lie inside the prediction interval, where the probability is computed with respect to the starting state distribution and the stochasticity of the MDP. The method is illustrated on MDPs for invasive species management and StarCraft2 battles.


MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge

#artificialintelligence

Autonomous agents have made great strides in specialist domains like Atari games and Go. However, they typically learn tabula rasa in isolated environments with limited and manually conceived objectives, thus failing to generalize across a wide spectrum of tasks and capabilities. Inspired by how humans continually learn and adapt in the open world, we advocate a trinity of ingredients for building generalist agents: 1) an environment that supports a multitude of tasks and goals, 2) a large-scale database of multimodal knowledge, and 3) a flexible and scalable agent architecture. We introduce MineDojo, a new framework built on the popular Minecraft game that features a simulation suite with thousands of diverse open-ended tasks and an internet-scale knowledge base with Minecraft videos, tutorials, wiki pages, and forum discussions. Using MineDojo's data, we propose a novel agent learning algorithm that leverages large pre-trained video-language models as a learned reward function. Our agent is able to solve a variety of open-ended tasks specified in free-form language without any manually designed dense shaping reward. We open-source the simulation suite and knowledge bases (https://minedojo.org) to promote research towards the goal of generally capable embodied agents.


Distributional Hamilton-Jacobi-Bellman Equations for Continuous-Time Reinforcement Learning

arXiv.org Machine Learning

Continuous-time reinforcement learning offers an appealing formalism for describing control problems in which the passage of time is not naturally divided into discrete increments. Here we consider the problem of predicting the distribution of returns obtained by an agent interacting in a continuous-time, stochastic environment. Accurate return predictions have proven useful for determining optimal policies for risk-sensitive control, learning state representations, multiagent coordination, and more. We begin by establishing the distributional analogue of the Hamilton-Jacobi-Bellman (HJB) equation for It\^o diffusions and the broader class of Feller-Dynkin processes. We then specialize this equation to the setting in which the return distribution is approximated by $N$ uniformly-weighted particles, a common design choice in distributional algorithms. Our derivation highlights additional terms due to statistical diffusivity which arise from the proper handling of distributions in the continuous-time setting. Based on this, we propose a tractable algorithm for approximately solving the distributional HJB based on a JKO scheme, which can be implemented in an online control algorithm. We demonstrate the effectiveness of such an algorithm in a synthetic control problem.


Difference Between Agent-Based and Network-Based Internal Vulnerability Scanning

#artificialintelligence

For years, the two most popular methods for internal scanning: agent-based and network-based were considered to be about equal in value, each bringing its own strengths to bear. However, with remote working now the norm in most if not all workplaces, it feels a lot more like agent-based scanning is a must, while network-based scanning is an optional extra. This article will go in-depth on the strengths and weaknesses of each approach, but let's wind it back a second for those who aren't sure why they should even do internal scanning in the first place. While external vulnerability scanning can give a great overview of what you look like to a hacker, the information that can be gleaned without access to your systems can be limited. Some serious vulnerabilities can be discovered at this stage, so it's a must for many organizations, but that's not where hackers stop.


Intelligent agents in network operations – Ericsson

#artificialintelligence

In the technology industry, the word'intelligent' typically refers to applying AI techniques such as machine learning (ML) and deep reinforcement …