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Fast Computation of Highly G-optimal Exact Designs via Particle Swarm Optimization

arXiv.org Machine Learning

Computing proposed exact $G$-optimal designs for response surface models is a difficult computation that has received incremental improvements via algorithm development in the last two-decades. These optimal designs have not been considered widely in applications in part due to the difficulty and cost involved with computing them. Three primary algorithms for constructing exact $G$-optimal designs are presented in the literature: the coordinate exchange (CEXCH), a genetic algorithm (GA), and the relatively new $G$-optimal via $I_\lambda$-optimality algorithm ($G(I_\lambda)$-CEXCH) which was developed in part to address large computational cost. Particle swarm optimization (PSO) has achieved widespread use in many applications, but to date, its broad-scale success notwithstanding, has seen relatively few applications in optimal design problems. In this paper we develop an extension of PSO to adapt it to the optimal design problem. We then employ PSO to generate optimal designs for several scenarios covering $K = 1, 2, 3, 4, 5$ design factors, which are common experimental sizes in industrial experiments. We compare these results to all $G$-optimal designs published in last two decades of literature. Published $G$-optimal designs generated by GA for $K=1, 2, 3$ factors have stood unchallenged for 14 years. We demonstrate that PSO has found improved $G$-optimal designs for these scenarios, and it does this with comparable computational cost to the state-of-the-art algorithm $G(I_\lambda)$-CEXCH. Further, we show that PSO is able to produce equal or better $G$-optimal designs for $K= 4, 5$ factors than those currently known. These results suggest that PSO is superior to existing approaches for efficiently generating highly $G$-optimal designs.


M. Tech. in Artificial Intelligence

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The Core courses give them sufficient expertise in the areas of Algorithm Analysis and Design, Modern Computer Architecture, Artificial Intelligence Foundations, Data Science and Machine Learning, Parallel and Distributed Data Management etc. Elective courses include various application domains of AI such as Robotics, Video/Image Analytics, Medical Signal Processing, Agents Based Systems, Data Mining and Business Analytics, Natural Language processing, Wireless Sensor Networks, Internet of things etc. Once they complete the course, students get opportunities to get fully paid Internships and placement offers at MNCs and IT/ITES companies like Intel, Cerner, Robert Bosch, DELL etc. Also, they could publish quality research papers of the case studies/dissertations done as part of their M. Tech. Along with regular M. Tech, this program also provides opportunities to do Dual Degree Program (M. Tech from Amrita and MS from International universities) or One Semester/ One Year abroad programs offered by premiere universities like KTH (Sweden), Politecnico Di Milano (Italy), University of New Mexico (USA) and RWTH (Aachen University Germany).


Bounded strategic reasoning explains crisis emergence in multi-agent market games

arXiv.org Artificial Intelligence

The efficient market hypothesis (EMH), based on rational expectations and market equilibrium, is the dominant perspective for modelling economic markets. However, the most notable critique of the EMH is the inability to model periods of out-of-equilibrium behaviour in the absence of any significant external news. When such dynamics emerge endogenously, the traditional economic frameworks provide no explanation for such behaviour and the deviation from equilibrium. This work offers an alternate perspective explaining the endogenous emergence of punctuated out-of-equilibrium dynamics based on bounded rational agents. In a concise market entrance game, we show how boundedly rational strategic reasoning can lead to endogenously emerging crises, exhibiting fat tails in "returns". We also show how other common stylised facts of economic markets, such as clustered volatility, can be explained due to agent diversity (or lack thereof) and the varying learning updates across the agents. This work explains various stylised facts and crisis emergence in economic markets, in the absence of any external news, based purely on agent interactions and bounded rational reasoning.


How to apply decision intelligence to automate decision-making

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Decision intelligence is one of those terms that sound vaguely familiar, even if you've never come across it before. Like many category-defining terms, it can mean different things to different people. This is a feature category-defining terms either have by design, or acquire through extensive use. Gartner defines decision intelligence as "a practical domain framing a wide range of decision-making techniques bringing multiple traditional and advanced disciplines together to design, model, align, execute, monitor and tune decision models and processes. Those disciplines include decision management (including advanced nondeterministic techniques such as agent-based systems) and decision support as well as techniques such as descriptive, diagnostics and predictive analytics". Erick Brethenoux, a distinguished VP analyst on artificial intelligence (AI) data science and decision intelligence (DI) at Gartner, frames DI as, "a practical discipline used to improve decision-making by explicitly understanding and engineering how decisions are made, outcomes evaluated, managed and improved by feedback".


Explainable Artificial Intelligence (XAI) for Internet of Things: A Survey

arXiv.org Artificial Intelligence

Black-box nature of Artificial Intelligence (AI) models do not allow users to comprehend and sometimes trust the output created by such model. In AI applications, where not only the results but also the decision paths to the results are critical, such black-box AI models are not sufficient. Explainable Artificial Intelligence (XAI) addresses this problem and defines a set of AI models that are interpretable by the users. Recently, several number of XAI models have been to address the issues surrounding by lack of interpretability and explainability of black-box models in various application areas such as healthcare, military, energy, financial and industrial domains. Although the concept of XAI has gained great deal of attention recently, its integration into the IoT domain has not yet been fully defined. In this paper, we provide an in-depth and systematic review of recent studies using XAI models in the scope of IoT domain. We categorize the studies according to their methodology and applications areas. In addition, we aim to focus on the challenging problems and open issues and give future directions to guide the developers and researchers for prospective future investigations.


About Digital Twins, agents, and multiagent systems: a cross-fertilisation journey

arXiv.org Artificial Intelligence

Digital Twins (DTs) are rapidly emerging as a fundamental brick of engineering cyber-physical systems, but their notion is still mostly bound to specific business domains (e.g. manufacturing), goals (e.g. product design), or application domains (e.g. the Internet of Things). As such, their value as general purpose engineering abstractions is yet to be fully revealed. In this paper, we relate DTs with agents and multiagent systems, as the latter are arguably the most rich abstractions available for the engineering of complex socio-technical and cyber-physical systems, and the former could both fill in some gaps in agent-oriented engineering and benefit from an agent-oriented interpretation -- in a cross-fertilisation journey.


Finding and Recognizing Popular Coalition Structures

Journal of Artificial Intelligence Research

An important aspect of multi-agent systems concerns the formation of coalitions that are stable or optimal in some well-defined way. The notion of popularity has recently received a lot of attention in this context. A partition is popular if there is no other partition in which more agents are better off than worse off. In this paper, we study popularity, strong popularity, and mixed popularity (which is particularly attractive because existence is guaranteed by the Minimax Theorem) in a variety of coalition formation settings. Extending previous work on marriage games, we show that mixed popular partitions in roommate games can be found efficiently via linear programming and a separation oracle. This approach is quite universal, leading to efficient algorithms for verifying whether a given partition is popular and for finding strongly popular partitions (resolving an open problem). By contrast, we prove that both problems become computationally intractable when moving from coalitions of size 2 to coalitions of size 3, even when preferences are strict and globally ranked. Moreover, we show that finding popular, strongly popular, and mixed popular partitions in symmetric additively separable hedonic games and symmetric fractional hedonic games is NP-hard. Together, these results indicate strong boundaries to the tractability of popularity in both ordinal and cardinal models of hedonic games.


Shifting Perspectives on AI Evaluation: The Increasing Role of Ethics in Cooperation

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Evaluating AI is a challenging task, as it requires an operative definition of intelligence and the metrics to quantify it, including amongst other factors economic drivers, depending on specific domains. From the viewpoint of AI basic research, the ability to play a game against a human has historically been adopted as a criterion of evaluation, as competition can be characterized by an algorithmic approach. Starting from the end of the 1990s, the deployment of sophisticated hardware identified a significant improvement in the ability of a machine to play and win popular games. In spite of the spectacular victory of IBM’s Deep Blue over Garry Kasparov, many objections still remain. This is due to the fact that it is not clear how this result can be applied to solve real-world problems or simulate human abilities, e.g., common sense, and also exhibit a form of generalized AI. An evaluation based uniquely on the capacity of playing games, even when enriched by the capability of learning complex rules without any human supervision, is bound to be unsatisfactory. As the internet has dramatically changed the cultural habits and social interaction of users, who continuously exchange information with intelligent agents, it is quite natural to consider cooperation as the next step in AI software evaluation. Although this concept has already been explored in the scientific literature in the fields of economics and mathematics, its consideration in AI is relatively recent and generally covers the study of cooperation between agents. This paper focuses on more complex problems involving heterogeneity (specifically, the cooperation between humans and software agents, or even robots), which are investigated by taking into account ethical issues occurring during attempts to achieve a common goal shared by both parties, with a possible result of either conflict or stalemate. The contribution of this research consists in identifying those factors (trust, autonomy, and cooperative learning) on which to base ethical guidelines in agent software programming, making cooperation a more suitable benchmark for AI applications.


Prof. Hussein Abbass, FIEEE on LinkedIn: Onto4MAT: A Swarm Shepherding Ontology for Generalised Multi-Agent

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"Enabling humans to effectively join the team of AI agents calls for both the humans and AI agents to share their understanding and representation of their shared worlds. Such shared understanding requires formal representations of concepts to support transparency during bi-directional communications between team members." Our research highlights that a unified conceptual space is required for meaningful teaming between biological and artificial agents. Our approach represents a shared conceptual space, enabling the development of interdependent understanding between agents of non-homogeneous physical and cognitive abilities. See our latest research, "Onto4MAT: A Swarm Shepherding Ontology for Generalised Multi-Agent Teaming" here: https://lnkd.in/d-4AE_Ua


Optimizing Indoor Navigation Policies For Spatial Distancing

arXiv.org Artificial Intelligence

In this paper, we focus on the modification of policies that can lead to movement patterns and directional guidance of occupants, which are represented as agents in a 3D simulation engine. We demonstrate an optimization method that improves a spatial distancing metric by modifying the navigation graph by introducing a measure of spatial distancing of agents as a function of agent density (i.e., occupancy). Our optimization framework utilizes such metrics as the target function, using a hybrid approach of combining genetic algorithm and simulated annealing. We show that within our framework, the simulation-optimization process can help to improve spatial distancing between agents by optimizing the navigation policies for a given indoor environment.