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Towards VEsNA, a Framework for Managing Virtual Environments via Natural Language Agents

arXiv.org Artificial Intelligence

Automating a factory where robots are involved is neither trivial nor cheap. Engineering the factory automation process in such a way that return of interest is maximized and risk for workers and equipment is minimized, is hence of paramount importance. Simulation can be a game changer in this scenario but requires advanced programming skills that domain experts and industrial designers might not have. In this paper we present the preliminary design and implementation of a general-purpose framework for creating and exploiting Virtual Environments via Natural language Agents (VEsNA). VEsNA takes advantage of agent-based technologies and natural language processing to enhance the design of virtual environments. The natural language input provided to VEsNA is understood by a chatbot and passed to a cognitive intelligent agent that implements the logic behind displacing objects in the virtual environment. In the VEsNA vision, the intelligent agent will be able to reason on this displacement and on its compliance to legal and normative constraints. It will also be able to implement what-if analysis and case-based reasoning. Objects populating the virtual environment will include active objects and will populate a dynamic simulation whose outcomes will be interpreted by the cognitive agent; explanations and suggestions will be passed back to the user by the chatbot.


RV4JaCa -- Runtime Verification for Multi-Agent Systems

arXiv.org Artificial Intelligence

This paper presents a Runtime Verification (RV) approach for Multi-Agent Systems (MAS) using the JaCaMo framework. Our objective is to bring a layer of security to the MAS. This layer is capable of controlling events during the execution of the system without needing a specific implementation in the behaviour of each agent to recognise the events. MAS have been used in the context of hybrid intelligence. This use requires communication between software agents and human beings. In some cases, communication takes place via natural language dialogues. However, this kind of communication brings us to a concern related to controlling the flow of dialogue so that agents can prevent any change in the topic of discussion that could impair their reasoning. We demonstrate the implementation of a monitor that aims to control this dialogue flow in a MAS that communicates with the user through natural language to aid decision-making in hospital bed allocation.


Modelling the Turtle Python library in CSP

arXiv.org Artificial Intelligence

Software verification is an important tool in establishing the reliability of critical systems. One potential area of application is in the field of robotics, as robots take on more tasks in both day-to-day areas and highly specialised domains. Robots are usually given a plan to follow, if there are errors in this plan the robot will not perform reliably. The capability to check plans for errors in advance could prevent this. Python is a popular programming language in the robotics domain, through the use of the Robot Operating System (ROS) and various other libraries. Python's Turtle package provides a mobile agent, which we formally model here using Communicating Sequential Processes (CSP). Our interactive toolchain CSP2Turtle with CSP model and Python components, enables Turtle plans to be verified in CSP before being executed in Python. This means that certain classes of errors can be avoided, and provides a starting point for more detailed verification of Turtle programs and more complex robotic systems. We illustrate our approach with examples of robot navigation and obstacle avoidance in a 2D grid-world.


Stochastic Market Games

#artificialintelligence

The algorithm works on the basis of entities called classifiers, which are composed of a condition and an action. When the system state matches the condition of an entity, it computes a bid and the entity with the highest bid is allowed to push its specific action onto an execution queue. The bid is distributed among the previously active classifiers that led the system to the triggering condition, such that chains of rewards originate and learning may take place.


Stochastic Market Games

arXiv.org Artificial Intelligence

Some of the most relevant future applications of multi-agent systems like autonomous driving or factories as a service display mixed-motive scenarios, where agents might have conflicting goals. In these settings agents are likely to learn undesirable outcomes in terms of cooperation under independent learning, such as overly greedy behavior. Motivated from real world societies, in this work we propose to utilize market forces to provide incentives for agents to become cooperative. As demonstrated in an iterated version of the Prisoner's Dilemma, the proposed market formulation can change the dynamics of the game to consistently learn cooperative policies. Further we evaluate our approach in spatially and temporally extended settings for varying numbers of agents. We empirically find that the presence of markets can improve both the overall result and agent individual returns via their trading activities.


Resource allocation in open multi-agent systems: an online optimization analysis

arXiv.org Artificial Intelligence

The resource allocation problem consists of the optimal distribution of a budget between agents in a group. We consider such a problem in the context of open systems, where agents can be replaced at some time instances. These replacements lead to variations in both the budget and the total cost function that hinder the overall network's performance. For a simple setting, we analyze the performance of the Random Coordinate Descent algorithm (RCD) using tools similar to those commonly used in online optimization. In particular, we study the accumulated errors that compare solutions issued from the RCD algorithm and the optimal solution or the non-collaborating selfish strategy and we derive some bounds in expectation for these accumulated errors.


Few-Shot Teamwork

arXiv.org Artificial Intelligence

We propose the novel few-shot teamwork (FST) problem, where skilled agents trained in a team to complete one task are combined with skilled agents from different tasks, and together must learn to adapt to an unseen but related task. We discuss how the FST problem can be seen as addressing two separate problems: one of reducing the experience required to train a team of agents to complete a complex task; and one of collaborating with unfamiliar teammates to complete a new task. Progress towards solving FST could lead to progress in both multi-agent reinforcement learning and ad hoc teamwork.


Target-Driven Structured Transformer Planner for Vision-Language Navigation

arXiv.org Artificial Intelligence

Vision-language navigation is the task of directing an embodied agent to navigate in 3D scenes with natural language instructions. For the agent, inferring the long-term navigation target from visual-linguistic clues is crucial for reliable path planning, which, however, has rarely been studied before in literature. In this article, we propose a Target-Driven Structured Transformer Planner (TD-STP) for long-horizon goal-guided and room layout-aware navigation. Specifically, we devise an Imaginary Scene Tokenization mechanism for explicit estimation of the long-term target (even located in unexplored environments). In addition, we design a Structured Transformer Planner which elegantly incorporates the explored room layout into a neural attention architecture for structured and global planning. Experimental results demonstrate that our TD-STP substantially improves previous best methods' success rate by 2% and 5% on the test set of R2R and REVERIE benchmarks, respectively. Our code is available at https://github.com/YushengZhao/TD-STP .


Collective Decision Making in Communication-Constrained Environments

arXiv.org Artificial Intelligence

One of the main tasks for autonomous robot swarms is to collectively decide on the best available option. Achieving that requires a high quality communication between the agents that may not be always available in a real world environment. In this paper we introduce the communication-constrained collective decision-making problem where some areas of the environment limit the agents' ability to communicate, either by reducing success rate or blocking the communication channels. We propose a decentralised algorithm for mapping environmental features for robot swarms as well as improving collective decision making in communication-limited environments without prior knowledge of the communication landscape. Our results show that making a collective aware of the communication environment can improve the speed of convergence in the presence of communication limitations, at least 3 times faster, without sacrificing accuracy.


On the link between conscious function and general intelligence in humans and machines

arXiv.org Artificial Intelligence

In popular media, there is often a connection drawn between the advent of awareness in artificial agents and those same agents simultaneously achieving human or superhuman level intelligence. In this work, we explore the validity and potential application of this seemingly intuitive link between consciousness and intelligence. We do so by examining the cognitive abilities associated with three contemporary theories of conscious function: Global Workspace Theory (GWT), Information Generation Theory (IGT), and Attention Schema Theory (AST). We find that all three theories specifically relate conscious function to some aspect of domain-general intelligence in humans. With this insight, we turn to the field of Artificial Intelligence (AI) and find that, while still far from demonstrating general intelligence, many state-of-the-art deep learning methods have begun to incorporate key aspects of each of the three functional theories. Having identified this trend, we use the motivating example of mental time travel in humans to propose ways in which insights from each of the three theories may be combined into a single unified and implementable model. Given that it is made possible by cognitive abilities underlying each of the three functional theories, artificial agents capable of mental time travel would not only possess greater general intelligence than current approaches, but also be more consistent with our current understanding of the functional role of consciousness in humans, thus making it a promising near-term goal for AI research.