Agents
An Experimental Study on Learning Correlated Equilibrium in Routing Games
We study route choice in a repeated routing game where an uncertain state of nature determines link latency functions, and agents receive private route recommendation. The state is sampled in an i.i.d. manner in every round from a publicly known distribution, and the recommendations are generated by a randomization policy whose mapping from the state is known publicly. In a one-shot setting, the agents are said to obey recommendation if it gives the smallest travel time in a posteriori expectation. A plausible extension to repeated setting is that the likelihood of following recommendation in a round is related to regret from previous rounds. If the regret is of satisficing type with respect to a default choice and is averaged over past rounds and over all agents, then the asymptotic outcome under an obedient recommendation policy coincides with the one-shot outcome. We report findings from an experiment with one participant at a time engaged in repeated route choice decision on computer. In every round, the participant is shown travel time distribution for each route, a route recommendation generated by an obedient policy, and a rating suggestive of average experience of previous participants with the quality of recommendation. Upon entering route choice, the actual travel times are revealed. The participant evaluates the quality of recommendation by submitting a review. This is combined with historical reviews to update rating for the next round. Data analysis from 33 participants each with 100 rounds suggests moderate negative correlation between the display rating and the average regret, and a strong positive correlation between the rating and the likelihood of following recommendation. Overall, under obedient recommendation policy, the rating converges close to its maximum value by the end of the experiments in conjunction with very high frequency of following recommendations.
Feedback-efficient Active Preference Learning for Socially Aware Robot Navigation
Wang, Ruiqi, Wang, Weizheng, Min, Byung-Cheol
Abstract-- Socially aware robot navigation, where a robot is required to optimize its trajectory to maintain comfortable and compliant spatial interactions with humans in addition to reaching its goal without collisions, is a fundamental yet challenging task in the context of human-robot interaction. While existing learning-based methods have achieved better performance than the preceding model-based ones, they still have drawbacks: reinforcement learning depends on the handcrafted reward that is unlikely to effectively quantify broad social compliance, and can lead to reward exploitation problems; meanwhile, inverse reinforcement learning suffers from the need for expensive human demonstrations. Another problem stemming increasingly enabling robots to work in environments that form handcrafted rewards is reward exploitation, that is, necessitate human-robot interaction (HRI). Delivery robots robots learn to achieve high rewards via some undesired and around university campuses, guide robots in shopping malls, unnatural action that impairs human comfort. On the other elder care robots at nursing homes, and other such applications hand, IRL methods, where a policy or reward is learned from all require robots to perform socially aware navigation human demonstrations, can avoid reward engineering and in human-rich environments, wherein the robots must not exploitation and allow experts to introduce human insights only consider how to complete navigation tasks successfully and comfort into robot policy.
Evo* 2022 -- Late-Breaking Abstracts Volume
Mora, A. M., Esparcia-Alcázar, A. I.
This volume contains the Late-Breaking Abstracts accepted at Evo* 2022 Conference, held in Madrid (Spain), from 20 to 22 of April. They were also presented as short talks as well as at the conference's poster session. The works present ongoing research and preliminary results investigating on the application of different approaches of Evolutionary Computation and other Nature-Inspired techniques to different problems, most of them real world ones. These are very promising contributions, since they outline some of the incoming advances and applications in the area of nature-inspired methods, mainly Evolutionary Algorithms.
New Advancements in the field of Swarm Robotics part2(IOT + Computer Vision)
Abstract: With the rapid development of AI and robotics, transporting a large swarm of networked robots has foreseeable applications in the near future. Existing research in swarm robotics has mainly followed a bottom-up philosophy with predefined local coordination and control rules. However, it is arduous to verify the global requirements and analyze their performance. This motivates us to pursue a top-down approach, and develop a provable control strategy for deploying a robotic swarm to achieve a desired global configuration. Specifically, we use mean-field partial differential equations (PDEs) to model the swarm and control its mean-field density (i.e., probability density) over a bounded spatial domain using mean-field feedback.
Unified Automatic Control of Vehicular Systems with Reinforcement Learning
Yan, Zhongxia, Kreidieh, Abdul Rahman, Vinitsky, Eugene, Bayen, Alexandre M., Wu, Cathy
Emerging vehicular systems with increasing proportions of automated components present opportunities for optimal control to mitigate congestion and increase efficiency. There has been a recent interest in applying deep reinforcement learning (DRL) to these nonlinear dynamical systems for the automatic design of effective control strategies. Despite conceptual advantages of DRL being model-free, studies typically nonetheless rely on training setups that are painstakingly specialized to specific vehicular systems. This is a key challenge to efficient analysis of diverse vehicular and mobility systems. To this end, this article contributes a streamlined methodology for vehicular microsimulation and discovers high performance control strategies with minimal manual design. A variable-agent, multi-task approach is presented for optimization of vehicular Partially Observed Markov Decision Processes. The methodology is experimentally validated on mixed autonomy traffic systems, where fractions of vehicles are automated; empirical improvement, typically 15-60% over a human driving baseline, is observed in all configurations of six diverse open or closed traffic systems. The study reveals numerous emergent behaviors resembling wave mitigation, traffic signaling, and ramp metering. Finally, the emergent behaviors are analyzed to produce interpretable control strategies, which are validated against the learned control strategies.
Multi-Agent Path Finding Based on Subdimensional Expansion with Bypass
Multi-agent path finding (MAPF) is an active area in artificial intelligence, which has many real-world applications such as warehouse management, traffic control, robotics, etc. Recently, M* and its variants have greatly improved the ability to solve the MAPF problem. Although subdimensional expansion used in those approaches significantly decreases the dimensionality of the joint search space and reduces the branching factor, they do not make full use of the possible non-uniqueness of the optimal path of each agent. As a result, the updating of the collision sets may bring a large number of redundant computation. In this paper, the idea of bypass is introduced into subdimensional expansion to reduce the redundant computation. Specifically, we propose the BPM* algorithm, which is an implementation of subdimensional expansion with bypass in M*. In the experiments, we show that BPM* outperforms the state-of-the-art in solving several MAPF benchmark problems.
Distributed Riemannian Optimization with Lazy Communication for Collaborative Geometric Estimation
Tian, Yulun, Bedi, Amrit Singh, Koppel, Alec, Calvo-Fullana, Miguel, Rosen, David M., How, Jonathan P.
We present the first distributed optimization algorithm with lazy communication for collaborative geometric estimation, the backbone of modern collaborative simultaneous localization and mapping (SLAM) and structure-from-motion (SfM) applications. Our method allows agents to cooperatively reconstruct a shared geometric model on a central server by fusing individual observations, but without the need to transmit potentially sensitive information about the agents themselves (such as their locations). Furthermore, to alleviate the burden of communication during iterative optimization, we design a set of communication triggering conditions that enable agents to selectively upload a targeted subset of local information that is useful to global optimization. Our approach thus achieves significant communication reduction with minimal impact on optimization performance. As our main theoretical contribution, we prove that our method converges to first-order critical points with a global sublinear convergence rate. Numerical evaluations on bundle adjustment problems from collaborative SLAM and SfM datasets show that our method performs competitively against existing distributed techniques, while achieving up to 78% total communication reduction.
Distributed control for geometric pattern formation of large-scale multirobot systems
Giusti, Andrea, Maffettone, Gian Carlo, Fiore, Davide, Coraggio, Marco, di Bernardo, Mario
Geometric pattern formation is crucial in many tasks involving large-scale multi-agent systems. Examples include mobile agents performing surveillance, swarm of drones or robots, or smart transportation systems. Currently, most control strategies proposed to achieve pattern formation in network systems either show good performance but require expensive sensors and communication devices, or have lesser sensor requirements but behave more poorly. Also, they often require certain prescribed structural interconnections between the agents (e.g., regular lattices, all-to-all networks etc). In this paper, we provide a distributed displacement-based control law that allows large group of agents to achieve triangular and square lattices, with low sensor requirements and without needing communication between the agents. Also, a simple, yet powerful, adaptation law is proposed to automatically tune the control gains in order to reduce the design effort, while improving robustness and flexibility. We show the validity and robustness of our approach via numerical simulations and experiments, comparing it with other approaches from the existing literature.
Competition-Based Resilience in Distributed Quadratic Optimization
Ballotta, Luca, Como, Giacomo, Shamma, Jeff S., Schenato, Luca
This paper proposes a novel approach to resilient distributed optimization with quadratic costs in a networked control system (e.g., wireless sensor network, power grid, robotic team) prone to external attacks (e.g., hacking, power outage) that cause agents to misbehave. Departing from classical filtering strategies proposed in literature, we draw inspiration from a game-theoretic formulation of the consensus problem and argue that adding competition to the mix can enhance resilience in the presence of malicious agents. Our intuition is corroborated by analytical and numerical results showing that i) our strategy highlights the presence of a nontrivial tradeoff between blind collaboration and full competition, and ii) such competition-based approach can outperform state-of-the-art algorithms based on Mean Subsequence Reduced.
Multi-Agent Reinforcement Learning for Long-Term Network Resource Allocation through Auction: a V2X Application
Tan, Jing, Khalili, Ramin, Karl, Holger, Hecker, Artur
We formulate offloading of computational tasks from a dynamic group of mobile agents (e.g., cars) as decentralized decision making among autonomous agents. We design an interaction mechanism that incentivizes such agents to align private and system goals by balancing between competition and cooperation. In the static case, the mechanism provably has Nash equilibria with optimal resource allocation. In a dynamic environment, this mechanism's requirement of complete information is impossible to achieve. For such environments, we propose a novel multi-agent online learning algorithm that learns with partial, delayed and noisy state information, thus greatly reducing information need. Our algorithm is also capable of learning from long-term and sparse reward signals with varying delay. Empirical results from the simulation of a V2X application confirm that through learning, agents with the learning algorithm significantly improve both system and individual performance, reducing up to 30% of offloading failure rate, communication overhead and load variation, increasing computation resource utilization and fairness. Results also confirm the algorithm's good convergence and generalization property in different environments.