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Sparse Adversarial Attack in Multi-agent Reinforcement Learning

arXiv.org Artificial Intelligence

Cooperative multi-agent reinforcement learning (cMARL) has many real applications, but the policy trained by existing cMARL algorithms is not robust enough when deployed. There exist also many methods about adversarial attacks on the RL system, which implies that the RL system can suffer from adversarial attacks, but most of them focused on single agent RL. In this paper, we propose a \textit{sparse adversarial attack} on cMARL systems. We use (MA)RL with regularization to train the attack policy. Our experiments show that the policy trained by the current cMARL algorithm can obtain poor performance when only one or a few agents in the team (e.g., 1 of 8 or 5 of 25) were attacked at a few timesteps (e.g., attack 3 of total 40 timesteps).


GTP-SLAM: Game-Theoretic Priors for Simultaneous Localization and Mapping in Multi-Agent Scenarios

arXiv.org Artificial Intelligence

Robots operating in multi-player settings must simultaneously model the environment and the behavior of human or robotic agents who share that environment. This modeling is often approached using Simultaneous Localization and Mapping (SLAM); however, SLAM algorithms usually neglect multi-player interactions. In contrast, the motion planning literature often uses dynamic game theory to explicitly model noncooperative interactions of multiple agents in a known environment with perfect localization. Here, we present GTP-SLAM, a novel, iterative best response-based SLAM algorithm that accurately performs state localization and map reconstruction, while using game theoretic priors to capture the inherent non-cooperative interactions among multiple agents in an uncharted scene. By formulating the underlying SLAM problem as a potential game, we inherit a strong convergence guarantee. Empirical results indicate that, when deployed in a realistic traffic simulation, our approach performs localization and mapping more accurately than a standard bundle adjustment algorithm across a wide range of noise levels.


Resource-Aware Distributed Submodular Maximization: A Paradigm for Multi-Robot Decision-Making

arXiv.org Artificial Intelligence

Multi-robot decision-making is the process where multiple robots coordinate actions. In this paper, we aim for efficient and effective multi-robot decision-making despite the robots' limited on-board resources and the often resource-demanding complexity of their tasks. We introduce the first algorithm enabling the robots to choose with which few other robots to coordinate and provably balance the trade-off of centralized vs. decentralized coordination. Particularly, centralization favors globally near-optimal decision-making but at the cost of increased on-board resource requirements; whereas, decentralization favors minimal resource requirements but at a global suboptimality cost. All robots can thus afford our algorithm, irrespective of their resources. We are motivated by the future of autonomy that involves multiple robots coordinating actions to complete resource-demanding tasks, such as target tracking, area coverage, and monitoring. To provide closed-form guarantees, we focus on maximization problems involving monotone and "doubly" submodular functions. To capture the cost of decentralization, we introduce the notion of Centralization Of Information among non-Neighbors (COIN). We validate our algorithm in simulated scenarios of image covering.


VectorFlow: Combining Images and Vectors for Traffic Occupancy and Flow Prediction

arXiv.org Artificial Intelligence

Predicting future behaviors of road agents is a key task in autonomous driving. While existing models have demonstrated great success in predicting marginal agent future behaviors, it remains a challenge to efficiently predict consistent joint behaviors of multiple agents. Recently, the occupancy flow fields representation was proposed to represent joint future states of road agents through a combination of occupancy grid and flow, which supports efficient and consistent joint predictions. In this work, we propose a novel occupancy flow fields predictor to produce accurate occupancy and flow predictions, by combining the power of an image encoder that learns features from a rasterized traffic image and a vector encoder that captures information of continuous agent trajectories and map states. The two encoded features are fused by multiple attention modules before generating final predictions. Our simple but effective model ranks 3rd place on the Waymo Open Dataset Occupancy and Flow Prediction Challenge, and achieves the best performance in the occluded occupancy and flow prediction task.


Maximum Correntropy Value Decomposition for Multi-agent Deep Reinforcemen Learning

arXiv.org Artificial Intelligence

We explore value decomposition solutions for multi-agent deep reinforcement learning in the popular paradigm of centralized training with decentralized execution(CTDE). As the recognized best solution to CTDE, Weighted QMIX is cutting-edge on StarCraft Multi-agent Challenge (SMAC), with a weighting scheme implemented on QMIX to place more emphasis on the optimal joint actions. However, the fixed weight requires manual tuning according to the application scenarios, which painfully prevents Weighted QMIX from being used in broader engineering applications. In this paper, we first demonstrate the flaw of Weighted QMIX using an ordinary One-Step Matrix Game (OMG), that no matter how the weight is chosen, Weighted QMIX struggles to deal with non-monotonic value decomposition problems with a large variance of reward distributions. Then we characterize the problem of value decomposition as an Underfitting One-edged Robust Regression problem and make the first attempt to give a solution to the value decomposition problem from the perspective of information-theoretical learning. We introduce the Maximum Correntropy Criterion (MCC) as a cost function to dynamically adapt the weight to eliminate the effects of minimum in reward distributions. We simplify the implementation and propose a new algorithm called MCVD. A preliminary experiment conducted on OMG shows that MCVD could deal with non-monotonic value decomposition problems with a large tolerance of kernel bandwidth selection. Further experiments are carried out on Cooperative-Navigation and multiple SMAC scenarios, where MCVD exhibits unprecedented ease of implementation, broad applicability, and stability.


Quantization enabled Privacy Protection in Decentralized Stochastic Optimization

arXiv.org Artificial Intelligence

By enabling multiple agents to cooperatively solve a global optimization problem in the absence of a central coordinator, decentralized stochastic optimization is gaining increasing attention in areas as diverse as machine learning, control, and sensor networks. Since the associated data usually contain sensitive information, such as user locations and personal identities, privacy protection has emerged as a crucial need in the implementation of decentralized stochastic optimization. In this paper, we propose a decentralized stochastic optimization algorithm that is able to guarantee provable convergence accuracy even in the presence of aggressive quantization errors that are proportional to the amplitude of quantization inputs. The result applies to both convex and non-convex objective functions, and enables us to exploit aggressive quantization schemes to obfuscate shared information, and hence enables privacy protection without losing provable optimization accuracy. In fact, by using a {stochastic} ternary quantization scheme, which quantizes any value to three numerical levels, we achieve quantization-based rigorous differential privacy in decentralized stochastic optimization, which has not been reported before. In combination with the presented quantization scheme, the proposed algorithm ensures, for the first time, rigorous differential privacy in decentralized stochastic optimization without losing provable convergence accuracy. Simulation results for a distributed estimation problem as well as numerical experiments for decentralized learning on a benchmark machine learning dataset confirm the effectiveness of the proposed approach.


Post-Disaster Repair Crew Assignment Optimization Using Minimum Latency

arXiv.org Artificial Intelligence

Across infrastructure domains, physical damage caused by storms and other weather events often requires costly and time-sensitive repairs to restore services as quickly as possible. While recent studies have used agent-based models to estimate the cost of repairs, the implemented strategies for assignment of repair crews to different locations are generally human-driven or based on simple rules. In order to find performant strategies, we continue with an agent-based model, but approach this problem as a combinational optimization problem known as the Minimum Weighted Latency Problem for multiple repair crews. We apply a partitioning algorithm that balances the assignment of targets amongst all the crews using two different heuristics that optimize either the importance of repair locations or the travel time between them. We benchmark our algorithm on both randomly generated graphs as well as data derived from a real-world urban environment, and show that our algorithm delivers significantly better assignments than existing methods.


Socially Intelligent Genetic Agents for the Emergence of Explicit Norms

arXiv.org Artificial Intelligence

Norms help regulate a society. Norms may be explicit (represented in structured form) or implicit. We address the emergence of explicit norms by developing agents who provide and reason about explanations for norm violations in deciding sanctions and identifying alternative norms. These agents use a genetic algorithm to produce norms and reinforcement learning to learn the values of these norms. We find that applying explanations leads to norms that provide better cohesion and goal satisfaction for the agents. Our results are stable for societies with differing attitudes of generosity.


Revisiting Some Common Practices in Cooperative Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Many advances in cooperative multi-agent reinforcement learning (MARL) are based on two common design principles: value decomposition and parameter sharing. A typical MARL algorithm of this fashion decomposes a centralized Q-function into local Q-networks with parameters shared across agents. Such an algorithmic paradigm enables centralized training and decentralized execution (CTDE) and leads to efficient learning in practice. Despite all the advantages, we revisit these two principles and show that in certain scenarios, e.g., environments with a highly multi-modal reward landscape, value decomposition, and parameter sharing can be problematic and lead to undesired outcomes. In contrast, policy gradient (PG) methods with individual policies provably converge to an optimal solution in these cases, which partially supports some recent empirical observations that PG can be effective in many MARL testbeds. Inspired by our theoretical analysis, we present practical suggestions on implementing multi-agent PG algorithms for either high rewards or diverse emergent behaviors and empirically validate our findings on a variety of domains, ranging from the simplified matrix and grid-world games to complex benchmarks such as StarCraft Multi-Agent Challenge and Google Research Football. We hope our insights could benefit the community towards developing more general and more powerful MARL algorithms. Check our project website at https://sites.google.com/view/revisiting-marl.


Learning Connectivity-Maximizing Network Configurations

arXiv.org Artificial Intelligence

In this letter we propose a data-driven approach to optimizing the algebraic connectivity of a team of robots. While a considerable amount of research has been devoted to this problem, we lack a method that scales in a manner suitable for online applications for more than a handful of agents. To that end, we propose a supervised learning approach with a convolutional neural network (CNN) that learns to place communication agents from an expert that uses an optimization-based strategy. We demonstrate the performance of our CNN on canonical line and ring topologies, 105k randomly generated test cases, and larger teams not seen during training. We also show how our system can be applied to dynamic robot teams through a Unity-based simulation. After training, our system produces connected configurations over an order of magnitude faster than the optimization-based scheme for teams of 10-20 agents.