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Information-Theoretic Equivalence of Entropic Multi-Marginal Optimal Transport: A Theory for Multi-Agent Communication

arXiv.org Artificial Intelligence

In this paper, we propose our information-theoretic equivalence of entropic multi-marginal optimal transport (MOT). This equivalence can be easily reduced to the case of entropic optimal transport (OT). Because OT is widely used to compare differences between knowledge or beliefs, we apply this result to the communication between agents with different beliefs. Our results formally prove the statement that entropic OT is information-theoretically optimal given by Wang et al. [2020] and generalize it to the multi-agent case. We believe that our work can shed light on OT theory in future multi-agent teaming systems.


Formation control with connectivity assurance for missile swarm: a natural co-evolutionary strategy approach

arXiv.org Artificial Intelligence

Formation control problem is one of the most concerned topics within the realm of swarm intelligence, which is usually solved by conventional mathematical approaches. In this paper, however, we presents a metaheuristic approach that leverages a natural co-evolutionary strategy to solve the formation control problem for a swarm of missiles. The missile swarm is modeled by a second-order system with heterogeneous reference target, and exponential error function is made to be the objective function such that the swarm converge to optimal equilibrium states satisfying certain formation requirements. Focusing on the issue of local optimum and unstable evolution, we incorporate a novel model-based policy constraint and a population adaptation strategies that greatly alleviates the performance degradation. With application of the Molloy-Reed criterion in the field of network communication, we developed an adaptive topology method that assure the connectivity under node failure and its effectiveness are validated both theoretically and experimentally. Experimental results valid the effectiveness of the proposed formation control approach. More significantly, we showed that it is feasible to treat generic formation control problem as Markov Decision Process(MDP) and solve it through iterative learning.


Congestion control algorithms for robotic swarms with a common target based on the throughput of the target area

arXiv.org Artificial Intelligence

When a large number of robots try to reach a common area, congestions happen, causing severe delays. To minimise congestion in a robotic swarm system, traffic control algorithms must be employed in a decentralised manner. Based on strategies aimed to maximise the throughput of the common target area, we developed two novel algorithms for robots using artificial potential fields for obstacle avoidance and navigation. One algorithm is inspired by creating a queue to get to the target area (Single Queue Former -- SQF), while the other makes the robots touch the boundary of the circular area by using vector fields (Touch and Run Vector Fields -- TRVF). We performed simulation experiments to show that the proposed algorithms are bounded by the throughput of their inspired theoretical strategies and compare the two novel algorithms with state-of-art algorithms for the same problem (PCC, EE and PCC-EE). The SQF algorithm significantly outperforms all other algorithms for a large number of robots or when the circular target region radius is small. TRVF, on the other hand, is better than SQF only for a limited number of robots and outperforms only PCC for numerous robots. However, it allows us to analyse the potential impacts on the throughput when transferring an idea from a theoretical strategy to a concrete algorithm that considers changing linear speeds and distances between robots.


Strategic Decision-Making in the Presence of Information Asymmetry: Provably Efficient RL with Algorithmic Instruments

arXiv.org Artificial Intelligence

We study offline reinforcement learning under a novel model called strategic MDP, which characterizes the strategic interactions between a principal and a sequence of myopic agents with private types. Due to the bilevel structure and private types, strategic MDP involves information asymmetry between the principal and the agents. We focus on the offline RL problem, where the goal is to learn the optimal policy of the principal concerning a target population of agents based on a pre-collected dataset that consists of historical interactions. The unobserved private types confound such a dataset as they affect both the rewards and observations received by the principal. We propose a novel algorithm, Pessimistic policy Learning with Algorithmic iNstruments (PLAN), which leverages the ideas of instrumental variable regression and the pessimism principle to learn a near-optimal principal's policy in the context of general function approximation. Our algorithm is based on the critical observation that the principal's actions serve as valid instrumental variables. In particular, under a partial coverage assumption on the offline dataset, we prove that PLAN outputs a $1 / \sqrt{K}$-optimal policy with $K$ being the number of collected trajectories. We further apply our framework to some special cases of strategic MDP, including strategic regression, strategic bandit, and noncompliance in recommendation systems.


Decentralized Collaborative Learning with Probabilistic Data Protection

arXiv.org Artificial Intelligence

Abstract--We discuss future directions of Blockchain as a collaborative value co-creation platform, in which network participants can gain extra insights that cannot be accessed when disconnected from the others. As such, we propose a decentralized machine learning framework that is carefully designed to respect the values of democracy, diversity, and privacy. Specifically, we propose a federated multi-task learning framework that integrates a privacy-preserving dynamic consensus algorithm. We show that a specific network topology called the expander graph dramatically improves the scalability of global consensus building. We conclude the paper by making some remarks on open problems.


Learning Correlated Equilibria in Mean-Field Games

arXiv.org Machine Learning

The designs of many large-scale systems today, from traffic routing environments to smart grids, rely on game-theoretic equilibrium concepts. However, as the size of an $N$-player game typically grows exponentially with $N$, standard game theoretic analysis becomes effectively infeasible beyond a low number of players. Recent approaches have gone around this limitation by instead considering Mean-Field games, an approximation of anonymous $N$-player games, where the number of players is infinite and the population's state distribution, instead of every individual player's state, is the object of interest. The practical computability of Mean-Field Nash equilibria, the most studied Mean-Field equilibrium to date, however, typically depends on beneficial non-generic structural properties such as monotonicity or contraction properties, which are required for known algorithms to converge. In this work, we provide an alternative route for studying Mean-Field games, by developing the concepts of Mean-Field correlated and coarse-correlated equilibria. We show that they can be efficiently learnt in \emph{all games}, without requiring any additional assumption on the structure of the game, using three classical algorithms. Furthermore, we establish correspondences between our notions and those already present in the literature, derive optimality bounds for the Mean-Field - $N$-player transition, and empirically demonstrate the convergence of these algorithms on simple games.


An Entropy-based Measure of Intelligence Degree of System Structures

arXiv.org Artificial Intelligence

In this paper, we investigate how to measure the intelligence of systems under specific structures. Two indicators are adopted to characterize the intelligence of a given structure, namely the function diversity of the structure, and the ability to generate order under specific environments. A measure of intelligence degree is proposed, with which the intelligence degree of several basic structures is calculated. It is shown that some structures are indeed "smarter" than the others under the proposed measure. The results add a possible way of revealing the evolution mechanism of natural life and constructing life-like structures with high intelligence degree.


The GENEA Challenge 2022: A large evaluation of data-driven co-speech gesture generation

arXiv.org Artificial Intelligence

This paper reports on the second GENEA Challenge to benchmark data-driven automatic co-speech gesture generation. Participating teams used the same speech and motion dataset to build gesture-generation systems. Motion generated by all these systems was rendered to video using a standardised visualisation pipeline and evaluated in several large, crowdsourced user studies. Unlike when comparing different research papers, differences in results are here only due to differences between methods, enabling direct comparison between systems. This year's dataset was based on 18 hours of full-body motion capture, including fingers, of different persons engaging in dyadic conversation. Ten teams participated in the challenge across two tiers: full-body and upper-body gesticulation. For each tier we evaluated both the human-likeness of the gesture motion and its appropriateness for the specific speech signal. Our evaluations decouple human-likeness from gesture appropriateness, which previously was a major challenge in the field. The evaluation results are a revolution, and a revelation. Some synthetic conditions are rated as significantly more human-like than human motion capture. To the best of our knowledge, this has never been shown before on a high-fidelity avatar. On the other hand, all synthetic motion is found to be vastly less appropriate for the speech than the original motion-capture recordings. Additional material is available via the project website at https://youngwoo-yoon.github.io/GENEAchallenge2022/


Entropy Enhanced Multi-Agent Coordination Based on Hierarchical Graph Learning for Continuous Action Space

arXiv.org Artificial Intelligence

In most existing studies on large-scale multi-agent coordination, the control methods aim to learn discrete policies for agents with finite choices. They rarely consider selecting actions directly from continuous action spaces to provide more accurate control, which makes them unsuitable for more complex tasks. To solve the control issue due to large-scale multi-agent systems with continuous action spaces, we propose a novel MARL coordination control method that derives stable continuous policies. By optimizing policies with maximum entropy learning, agents improve their exploration in execution and acquire an excellent performance after training. We also employ hierarchical graph attention networks (HGAT) and gated recurrent units (GRU) to improve the scalability and transferability of our method. The experiments show that our method consistently outperforms all baselines in large-scale multi-agent cooperative reconnaissance tasks.


Solving Royal Game of Ur Using Reinforcement Learning

arXiv.org Artificial Intelligence

Reinforcement Learning has recently surfaced as a very powerful tool to solve complex problems in the domain of board games, wherein an agent is generally required to learn complex strategies and moves based on its own experiences and rewards received. While RL has outperformed existing state-of-the-art methods used for playing simple video games and popular board games, it is yet to demonstrate its capability on ancient games. Here, we solve one such problem, where we train our agents using different methods namely Monte Carlo, Qlearning and Expected Sarsa to learn optimal policy to play the strategic Royal Game of Ur. The state space for our game is complex and large, but our agents show promising results at playing the game and learning important strategic moves. Although it is hard to conclude that when trained with limited resources which algorithm performs better overall, but Expected Sarsa shows promising results when it comes to fastest learning.