Agents
Symbolic Knowledge Extraction from Opaque Predictors Applied to Cosmic-Ray Data Gathered with LISA Pathfinder
Sabbatini, Federico, Grimani, Catia
Machine learning models are nowadays ubiquitous in space missions, performing a wide variety of tasks ranging from the prediction of multivariate time series through the detection of specific patterns in the input data. Adopted models are usually deep neural networks or other complex machine learning algorithms providing predictions that are opaque, i.e., human users are not allowed to understand the rationale behind the provided predictions. Several techniques exist in the literature to combine the impressive predictive performance of opaque machine learning models with human-intelligible prediction explanations, as for instance the application of symbolic knowledge extraction procedures. In this paper are reported the results of different knowledge extractors applied to an ensemble predictor capable of reproducing cosmic-ray data gathered on board the LISA Pathfinder space mission. A discussion about the readability/fidelity trade-off of the extracted knowledge is also presented.
Multi-Agent Path Finding on Strongly Connected Digraphs: feasibility and solution algorithms
Ardizzoni, Stefano, Saccani, Irene, Consolini, Luca, Locatelli, Marco
On an assigned graph, the problem of Multi-Agent Pathfinding (MAPF) consists in finding paths for multiple agents, avoiding collisions. Finding the minimum-length solution is known to be NP-hard, and computation times grows exponentially with the number of agents. However, in industrial applications, it is important to find feasible, suboptimal solutions, in a time that grows polynomially with the number of agents. Such algorithms exist for undirected and biconnected directed graphs. Our main contribution is to generalize these algorithms to the more general case of strongly connected directed graphs. In particular, given a MAPF problem with at least two holes, we present an algorithm that checks the problem feasibility in linear time with respect to the number of nodes, and provides a feasible solution in polynomial time.
General Place Recognition Survey: Towards the Real-world Autonomy Age
Yin, Peng, Zhao, Shiqi, Cisneros, Ivan, Abuduweili, Abulikemu, Huang, Guoquan, Milford, Micheal, Liu, Changliu, Choset, Howie, Scherer, Sebastian
Place recognition is the fundamental module that can assist Simultaneous Localization and Mapping (SLAM) in loop-closure detection and re-localization for long-term navigation. The place recognition community has made astonishing progress over the last $20$ years, and this has attracted widespread research interest and application in multiple fields such as computer vision and robotics. However, few methods have shown promising place recognition performance in complex real-world scenarios, where long-term and large-scale appearance changes usually result in failures. Additionally, there is a lack of an integrated framework amongst the state-of-the-art methods that can handle all of the challenges in place recognition, which include appearance changes, viewpoint differences, robustness to unknown areas, and efficiency in real-world applications. In this work, we survey the state-of-the-art methods that target long-term localization and discuss future directions and opportunities. We start by investigating the formulation of place recognition in long-term autonomy and the major challenges in real-world environments. We then review the recent works in place recognition for different sensor modalities and current strategies for dealing with various place recognition challenges. Finally, we review the existing datasets for long-term localization and introduce our datasets and evaluation API for different approaches. This paper can be a tutorial for researchers new to the place recognition community and those who care about long-term robotics autonomy. We also provide our opinion on the frequently asked question in robotics: Do robots need accurate localization for long-term autonomy? A summary of this work and our datasets and evaluation API is publicly available to the robotics community at: https://github.com/MetaSLAM/GPRS.
Joint Caching and Transmission in the Mobile Edge Network: A Multi-Agent Learning Approach
Mi, Qirui, Yang, Ning, Zhang, Haifeng, Zhang, Haijun, Wang, Jun
Joint caching and transmission optimization problem is challenging due to the deep coupling between decisions. This paper proposes an iterative distributed multi-agent learning approach to jointly optimize caching and transmission. The goal of this approach is to minimize the total transmission delay of all users. In this iterative approach, each iteration includes caching optimization and transmission optimization. A multi-agent reinforcement learning (MARL)-based caching network is developed to cache popular tasks, such as answering which files to evict from the cache and which files to storage. Based on the cached files of the caching network, the transmission network transmits cached files for users by single transmission (ST) or joint transmission (JT) with multi-agent Bayesian learning automaton (MABLA) method. And then users access the edge servers with the minimum transmission delay. The experimental results demonstrate the performance of the proposed multi-agent learning approach.
Learning Enabled Fast Planning and Control in Dynamic Environments with Intermittent Information
Cleaveland, Matthew, Yel, Esen, Kantaros, Yiannis, Lee, Insup, Bezzo, Nicola
This paper addresses a safe planning and control problem for mobile robots operating in communication- and sensor-limited dynamic environments. In this case the robots cannot sense the objects around them and must instead rely on intermittent, external information about the environment, as e.g., in underwater applications. The challenge in this case is that the robots must plan using only this stale data, while accounting for any noise in the data or uncertainty in the environment. To address this challenge we propose a compositional technique which leverages neural networks to quickly plan and control a robot through crowded and dynamic environments using only intermittent information. Specifically, our tool uses reachability analysis and potential fields to train a neural network that is capable of generating safe control actions. We demonstrate our technique both in simulation with an underwater vehicle crossing a crowded shipping channel and with real experiments with ground vehicles in communication- and sensor-limited environments.
Collaborative search and autonomous task allocation in organizations of learning agents
This paper introduces a model of multi-unit organizations with either static structures, i.e., they are designed top-down following classical approaches to organizational design, or dynamic structures, i.e., the structures emerge over time from micro-level decisions. In the latter case, the units are capable of learning about the technical interdependencies of the task they face, and they use their knowledge by adapting the task allocation from time to time. In both static and dynamic organizations, searching for actions to increase the performance can either be carried out individually or collaboratively. The results indicate that (i) collaborative search processes can help overcome the adverse effects of inefficient task allocations as long as there is an internal fit with other organizational design elements, and (ii) for dynamic organizations, the emergent task allocation does not necessarily mirror the technical interdependencies of the task the organizations face, even though the same (or even higher) performances are achieved.
A Survey on Large-Population Systems and Scalable Multi-Agent Reinforcement Learning
Cui, Kai, Tahir, Anam, Ekinci, Gizem, Elshamanhory, Ahmed, Eich, Yannick, Li, Mengguang, Koeppl, Heinz
The analysis and control of large-population systems is of great interest to diverse areas of research and engineering, ranging from epidemiology over robotic swarms to economics and finance. An increasingly popular and effective approach to realizing sequential decision-making in multi-agent systems is through multi-agent reinforcement learning, as it allows for an automatic and model-free analysis of highly complex systems. However, the key issue of scalability complicates the design of control and reinforcement learning algorithms particularly in systems with large populations of agents. While reinforcement learning has found resounding empirical success in many scenarios with few agents, problems with many agents quickly become intractable and necessitate special consideration. In this survey, we will shed light on current approaches to tractably understanding and analyzing large-population systems, both through multi-agent reinforcement learning and through adjacent areas of research such as mean-field games, collective intelligence, or complex network theory. These classically independent subject areas offer a variety of approaches to understanding or modeling large-population systems, which may be of great use for the formulation of tractable MARL algorithms in the future. Finally, we survey potential areas of application for large-scale control and identify fruitful future applications of learning algorithms in practical systems. We hope that our survey could provide insight and future directions to junior and senior researchers in theoretical and applied sciences alike.
Sequential Information Design: Learning to Persuade in the Dark
Bernasconi, Martino, Castiglioni, Matteo, Marchesi, Alberto, Gatti, Nicola, Trovo, Francesco
We study a repeated information design problem faced by an informed sender who tries to influence the behavior of a self-interested receiver. We consider settings where the receiver faces a sequential decision making (SDM) problem. At each round, the sender observes the realizations of random events in the SDM problem. This begets the challenge of how to incrementally disclose such information to the receiver to persuade them to follow (desirable) action recommendations. We study the case in which the sender does not know random events probabilities, and, thus, they have to gradually learn them while persuading the receiver. We start by providing a non-trivial polytopal approximation of the set of sender's persuasive information structures. This is crucial to design efficient learning algorithms. Next, we prove a negative result: no learning algorithm can be persuasive. Thus, we relax persuasiveness requirements by focusing on algorithms that guarantee that the receiver's regret in following recommendations grows sub-linearly. In the full-feedback setting -- where the sender observes all random events realizations -- , we provide an algorithm with $\tilde{O}(\sqrt{T})$ regret for both the sender and the receiver. Instead, in the bandit-feedback setting -- where the sender only observes the realizations of random events actually occurring in the SDM problem -- , we design an algorithm that, given an $\alpha \in [1/2, 1]$ as input, ensures $\tilde{O}({T^\alpha})$ and $\tilde{O}( T^{\max \{ \alpha, 1-\frac{\alpha}{2} \} })$ regrets, for the sender and the receiver respectively. This result is complemented by a lower bound showing that such a regrets trade-off is essentially tight.
Mean Field Games on Weighted and Directed Graphs via Colored Digraphons
Fabian, Christian, Cui, Kai, Koeppl, Heinz
The field of multi-agent reinforcement learning (MARL) has made considerable progress towards controlling challenging multi-agent systems by employing various learning methods. Numerous of these approaches focus on empirical and algorithmic aspects of the MARL problems and lack a rigorous theoretical foundation. Graphon mean field games (GMFGs) on the other hand provide a scalable and mathematically well-founded approach to learning problems that involve a large number of connected agents. In standard GMFGs, the connections between agents are undirected, unweighted and invariant over time. Our paper introduces colored digraphon mean field games (CDMFGs) which allow for weighted and directed links between agents that are also adaptive over time. Thus, CDMFGs are able to model more complex connections than standard GMFGs. Besides a rigorous theoretical analysis including both existence and convergence guarantees, we provide a learning scheme and illustrate our findings with an epidemics model and a model of the systemic risk in financial markets.
The Utility of Explainable AI in Ad Hoc Human-Machine Teaming
Paleja, Rohan, Ghuy, Muyleng, Arachchige, Nadun Ranawaka, Jensen, Reed, Gombolay, Matthew
Recent advances in machine learning have led to growing interest in Explainable AI (xAI) to enable humans to gain insight into the decision-making of machine learning models. Despite this recent interest, the utility of xAI techniques has not yet been characterized in human-machine teaming. Importantly, xAI offers the promise of enhancing team situational awareness (SA) and shared mental model development, which are the key characteristics of effective human-machine teams. Rapidly developing such mental models is especially critical in ad hoc human-machine teaming, where agents do not have a priori knowledge of others' decision-making strategies. In this paper, we present two novel human-subject experiments quantifying the benefits of deploying xAI techniques within a human-machine teaming scenario. First, we show that xAI techniques can support SA ($p<0.05)$. Second, we examine how different SA levels induced via a collaborative AI policy abstraction affect ad hoc human-machine teaming performance. Importantly, we find that the benefits of xAI are not universal, as there is a strong dependence on the composition of the human-machine team. Novices benefit from xAI providing increased SA ($p<0.05$) but are susceptible to cognitive overhead ($p<0.05$). On the other hand, expert performance degrades with the addition of xAI-based support ($p<0.05$), indicating that the cost of paying attention to the xAI outweighs the benefits obtained from being provided additional information to enhance SA. Our results demonstrate that researchers must deliberately design and deploy the right xAI techniques in the right scenario by carefully considering human-machine team composition and how the xAI method augments SA.