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Too Global To Be Local: Swarm Consensus in Adversarial Settings

arXiv.org Artificial Intelligence

Reaching a consensus in a swarm of robots is one of the fundamental problems in swarm robotics, examining the possibility of reaching an agreement within the swarm members. The recently-introduced contamination problem offers a new perspective of the problem, in which swarm members should reach a consensus in spite of the existence of adversarial members that intentionally act to divert the swarm members towards a different consensus. In this paper, we search for a consensus-reaching algorithm under the contamination problem setting by taking a top-down approach: We transform the problem to a centralized two-player game in which each player controls the behavior of a subset of the swarm, trying to force the entire swarm to converge to an agreement on its own value. We define a performance metric for each players performance, proving a correlation between this metric and the chances of the player to win the game. We then present the globally optimal solution to the game and prove that unfortunately it is unattainable in a distributed setting, due to the challenging characteristics of the swarm members. We therefore examine the problem on a simplified swarm model, and compare the performance of the globally optimal strategy with locally optimal strategies, demonstrating its superiority in rigorous simulation experiments.


VMAS: A Vectorized Multi-Agent Simulator for Collective Robot Learning

arXiv.org Artificial Intelligence

While many multi-robot coordination problems can be solved optimally by exact algorithms, solutions are often not scalable in the number of robots. Multi-Agent Reinforcement Learning (MARL) is gaining increasing attention in the robotics community as a promising solution to tackle such problems. Nevertheless, we still lack the tools that allow us to quickly and efficiently find solutions to large-scale collective learning tasks. In this work, we introduce the Vectorized Multi-Agent Simulator (VMAS). VMAS is an open-source framework designed for efficient MARL benchmarking. It is comprised of a vectorized 2D physics engine written in PyTorch and a set of twelve challenging multi-robot scenarios. Additional scenarios can be implemented through a simple and modular interface. We demonstrate how vectorization enables parallel simulation on accelerated hardware without added complexity. When comparing VMAS to OpenAI MPE, we show how MPE's execution time increases linearly in the number of simulations while VMAS is able to execute 30,000 parallel simulations in under 10s, proving more than 100x faster. Using VMAS's RLlib interface, we benchmark our multi-robot scenarios using various Proximal Policy Optimization (PPO)-based MARL algorithms. VMAS's scenarios prove challenging in orthogonal ways for state-of-the-art MARL algorithms. The VMAS framework is available at https://github.com/proroklab/VectorizedMultiAgentSimulator. A video of VMAS scenarios and experiments is available at https://youtu.be/aaDRYfiesAY.


Edge Computing Architectures for Enabling the Realisation of the Next Generation Robotic Systems

arXiv.org Artificial Intelligence

Edge Computing is a promising technology to provide new capabilities in technological fields that require instantaneous data processing. Researchers in areas such as machine and deep learning use extensively edge and cloud computing for their applications, mainly due to the significant computational and storage resources that they provide. Currently, Robotics is seeking to take advantage of these capabilities as well, and with the development of 5G networks, some existing limitations in the field can be overcome. In this context, it is important to know how to utilize the emerging edge architectures, what types of edge architectures and platforms exist today and which of them can and should be used based on each robotic application. In general, Edge platforms can be implemented and used differently, especially since there are several providers offering more or less the same set of services with some essential differences. Thus, this study addresses these discussions for those who work in the development of the next generation robotic systems and will help to understand the advantages and disadvantages of each edge computing architecture in order to choose wisely the right one for each application.


Robust Online and Distributed Mean Estimation Under Adversarial Data Corruption

arXiv.org Artificial Intelligence

We study robust mean estimation in an online and distributed scenario in the presence of adversarial data attacks. At each time step, each agent in a network receives a potentially corrupted data point, where the data points were originally independent and identically distributed samples of a random variable. We propose online and distributed algorithms for all agents to asymptotically estimate the mean. We provide the error-bound and the convergence properties of the estimates to the true mean under our algorithms. Based on the network topology, we further evaluate each agent's trade-off in convergence rate between incorporating data from neighbors and learning with only local observations.


Sub-optimal Policy Aided Multi-Agent Reinforcement Learning for Flocking Control

arXiv.org Artificial Intelligence

Flocking control is a challenging problem, where multiple agents, such as drones or vehicles, need to reach a target position while maintaining the flock and avoiding collisions with obstacles and collisions among agents in the environment. Multi-agent reinforcement learning has achieved promising performance in flocking control. However, methods based on traditional reinforcement learning require a considerable number of interactions between agents and the environment. This paper proposes a sub-optimal policy aided multi-agent reinforcement learning algorithm (SPA-MARL) to boost sample efficiency. SPA-MARL directly leverages a prior policy that can be manually designed or solved with a non-learning method to aid agents in learning, where the performance of the policy can be sub-optimal. SPA-MARL recognizes the difference in performance between the sub-optimal policy and itself, and then imitates the sub-optimal policy if the sub-optimal policy is better. We leverage SPA-MARL to solve the flocking control problem. A traditional control method based on artificial potential fields is used to generate a sub-optimal policy. Experiments demonstrate that SPA-MARL can speed up the training process and outperform both the MARL baseline and the used sub-optimal policy.


Sample-Efficient Multi-Agent Reinforcement Learning with Demonstrations for Flocking Control

arXiv.org Artificial Intelligence

Flocking control is a significant problem in multi-agent systems such as multi-agent unmanned aerial vehicles and multi-agent autonomous underwater vehicles, which enhances the cooperativity and safety of agents. In contrast to traditional methods, multi-agent reinforcement learning (MARL) solves the problem of flocking control more flexibly. However, methods based on MARL suffer from sample inefficiency, since they require a huge number of experiences to be collected from interactions between agents and the environment. We propose a novel method Pretraining with Demonstrations for MARL (PwD-MARL), which can utilize non-expert demonstrations collected in advance with traditional methods to pretrain agents. During the process of pretraining, agents learn policies from demonstrations by MARL and behavior cloning simultaneously, and are prevented from overfitting demonstrations. By pretraining with non-expert demonstrations, PwD-MARL improves sample efficiency in the process of online MARL with a warm start. Experiments show that PwD-MARL improves sample efficiency and policy performance in the problem of flocking control, even with bad or few demonstrations.


GitHub - xavierpuigf/virtualhome: API to run VirtualHome, a Multi-Agent Household Simulator

#artificialintelligence

VirtualHome is an interactive platform to simulate complex household activities via programs. Key aspect of VirtualHome is that it allows complex interactions with the environment, such as picking up objects, switching on/off appliances, opening appliances, etc. Our simulator can easily be called with a Python API: write the activity as a simple sequence of instructions which then get rendered in VirtualHome. You can choose between different agents and environments, as well as modify environments on the fly. The platform allows to simulate multi-agent activities and can serve as an environment to train agents fro embodied AI tasks.


Data-Driven Risk-sensitive Model Predictive Control for Safe Navigation in Multi-Robot Systems

arXiv.org Artificial Intelligence

Safe navigation is a fundamental challenge in multi-robot systems due to the uncertainty surrounding the future trajectory of the robots that act as obstacles for each other. In this work, we propose a principled data-driven approach where each robot repeatedly solves a finite horizon optimization problem subject to collision avoidance constraints with latter being formulated as distributionally robust conditional value-at-risk (CVaR) of the distance between the agent and a polyhedral obstacle geometry. Specifically, the CVaR constraints are required to hold for all distributions that are close to the empirical distribution constructed from observed samples of prediction error collected during execution. The generality of the approach allows us to robustify against prediction errors that arise under commonly imposed assumptions in both distributed and decentralized settings. We derive tractable finite-dimensional approximations of this class of constraints by leveraging convex and minmax duality results for Wasserstein distributionally robust optimization problems. The effectiveness of the proposed approach is illustrated in a multi-drone navigation setting implemented in Gazebo platform.


Application of Group Method of Data Handling and New Optimization Algorithms for Predicting Sediment Transport Rate under Vegetation Cover

arXiv.org Artificial Intelligence

Planting vegetation is one of the practical solutions for reducing sediment transfer rates. Increasing vegetation cover decreases environmental pollution and sediment transport rate (STR). Since sediments and vegetation interact complexly, predicting sediment transport rates is challenging. This study aims to predict sediment transport rate under vegetation cover using new and optimized versions of the group method of data handling (GMDH). Additionally, this study introduces a new ensemble model for predicting sediment transport rates. Model inputs include wave height, wave velocity, density cover, wave force, D50, the height of vegetation cover, and cover stem diameter. A standalone GMDH model and optimized GMDH models, including GMDH honey badger algorithm (HBA) GMDH rat swarm algorithm (RSOA)vGMDH sine cosine algorithm (SCA), and GMDH particle swarm optimization (GMDH-PSO), were used to predict sediment transport rates. As the next step, the outputs of standalone and optimized GMDH were used to construct an ensemble model. The MAE of the ensemble model was 0.145 m3/s, while the MAEs of GMDH-HBA, GMDH-RSOA, GMDH-SCA, GMDH-PSOA, and GMDH in the testing level were 0.176 m3/s, 0.312 m3/s, 0.367 m3/s, 0.498 m3/s, and 0.612 m3/s, respectively. The Nash Sutcliffe coefficient (NSE) of ensemble model, GMDH-HBA, GMDH-RSOA, GMDH-SCA, GMDH-PSOA, and GHMDH were 0.95 0.93, 0.89, 0.86, 0.82, and 0.76, respectively. Additionally, this study demonstrated that vegetation cover decreased sediment transport rate by 90 percent. The results indicated that the ensemble and GMDH-HBA models could accurately predict sediment transport rates. Based on the results of this study, sediment transport rate can be monitored using the IMM and GMDH-HBA. These results are useful for managing and planning water resources in large basins.


IoT Data Analytics in Dynamic Environments: From An Automated Machine Learning Perspective

arXiv.org Artificial Intelligence

With the wide spread of sensors and smart devices in recent years, the data generation speed of the Internet of Things (IoT) systems has increased dramatically. In IoT systems, massive volumes of data must be processed, transformed, and analyzed on a frequent basis to enable various IoT services and functionalities. Machine Learning (ML) approaches have shown their capacity for IoT data analytics. However, applying ML models to IoT data analytics tasks still faces many difficulties and challenges, specifically, effective model selection, design/tuning, and updating, which have brought massive demand for experienced data scientists. Additionally, the dynamic nature of IoT data may introduce concept drift issues, causing model performance degradation. To reduce human efforts, Automated Machine Learning (AutoML) has become a popular field that aims to automatically select, construct, tune, and update machine learning models to achieve the best performance on specified tasks. In this paper, we conduct a review of existing methods in the model selection, tuning, and updating procedures in the area of AutoML in order to identify and summarize the optimal solutions for every step of applying ML algorithms to IoT data analytics. To justify our findings and help industrial users and researchers better implement AutoML approaches, a case study of applying AutoML to IoT anomaly detection problems is conducted in this work. Lastly, we discuss and classify the challenges and research directions for this domain.