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Computer, is my experiment finished? Researchers discuss the use of AI agents in their research

#artificialintelligence

Everyone knows that the Computer--an artificial intelligence (AI)-like entity--on a Star Trek spaceship does everything from brewing tea to compiling complex analyses of flux data. But how are they used at real research facilities? How can AI agents--computer programs that can act based on a perceived environment--help scientists discover next-generation batteries or quantum materials? Three staff members at the National Synchrotron Light Source II (NSLS-II) described how AI agents support scientists using the facility's research tools. As a U.S. Department of Energy's (DOE) Office of Science user facility located at DOE's Brookhaven National Laboratory, NSLS-II offers its experimental capabilities to scientists from all over the world who use it to reveal the mysteries of materials for tomorrow's technology.


Mutual Theory of Mind for Human-AI Communication

arXiv.org Artificial Intelligence

From navigation systems to smart assistants, we communicate with various AI on a daily basis. At the core of such human-AI communication, we convey our understanding of the AI's capability to the AI through utterances with different complexities, and the AI conveys its understanding of our needs and goals to us through system outputs. However, this communication process is prone to failures for two reasons: the AI might have the wrong understanding of the user and the user might have the wrong understanding of the AI. To enhance mutual understanding in human-AI communication, we posit the Mutual Theory of Mind (MToM) framework, inspired by our basic human capability of "Theory of Mind." In this paper, we discuss the motivation of the MToM framework and its three key components that continuously shape the mutual understanding during three stages of human-AI communication. We then describe a case study inspired by the MToM framework to demonstrate the power of MToM framework to guide the design and understanding of human-AI communication.


Research on Self-adaptive Online Vehicle Velocity Prediction Strategy Considering Traffic Information Fusion

arXiv.org Artificial Intelligence

In order to increase the prediction accuracy of the online vehicle velocity prediction (VVP) strategy, a self-adaptive velocity prediction algorithm fused with traffic information was presented for the multiple scenarios. Initially, traffic scenarios were established inside the co-simulation environment. In addition, the algorithm of a general regressive neural network (GRNN) paired with datasets of the ego-vehicle, the front vehicle, and traffic lights was used in traffic scenarios, which increasingly improved the prediction accuracy. To ameliorate the robustness of the algorithm, then the strategy was optimized by particle swarm optimization (PSO) and k-fold cross-validation to find the optimal parameters of the neural network in real-time, which constructed a self-adaptive online PSO-GRNN VVP strategy with multi-information fusion to adapt with different operating situations. The self-adaptive online PSO-GRNN VVP strategy was then deployed to a variety of simulated scenarios to test its efficacy under various operating situations. Finally, the simulation results reveal that in urban and highway scenarios, the prediction accuracy is separately increased by 27.8% and 54.5% when compared to the traditional GRNN VVP strategy with fixed parameters utilizing only the historical ego-vehicle velocity dataset.


Decentralized Vision-Based Byzantine Agent Detection in Multi-Robot Systems with IOTA Smart Contracts

arXiv.org Artificial Intelligence

Multiple opportunities lie at the intersection of multi-robot systems and distributed ledger technologies (DLTs). In this work, we investigate the potential of new DLT solutions such as IOTA, for detecting anomalies and byzantine agents in multi-robot systems in a decentralized manner. Traditional blockchain approaches are not applicable to real-world networked and decentralized robotic systems where connectivity conditions are not ideal. To address this, we leverage recent advances in partition-tolerant and byzantine-tolerant collaborative decision-making processes with IOTA smart contracts. We show how our work in vision-based anomaly and change detection can be applied to detecting byzantine agents within multiple robots operating in the same environment. We show that IOTA smart contracts add a low computational overhead while allowing to build trust within the multi-robot system. The proposed approach effectively enables byzantine robot detection based on the comparison of images submitted by the different robots and detection of anomalies and changes between them.


CausalAgents: A Robustness Benchmark for Motion Forecasting using Causal Relationships

arXiv.org Artificial Intelligence

Machine learning models are increasingly prevalent in trajectory prediction and motion planning tasks for autonomous vehicles (AVs) [5, 6, 7, 10, 38, 30, 20, 16, 31, 39, 23, 18, 21]. To safely deploy such models, they must have reliable, robust predictions across a diverse range of scenarios and they must be insensitive to spurious features, or patterns in the data that fail to generalize to new environments. However, collecting and labeling the required data to both evaluate and improve model robustness is often expensive and difficult, in part due to the long tail of rare and difficult scenarios [22]. In this work, we propose perturbing existing data via agent deletions to evaluate and improve model robustness to spurious features. To be useful in our setting, the perturbations must preserve the correct labels and not change the ground truth trajectory of the AV. Since generating such perturbations requires high-level scene understanding as well as causal reasoning, we propose using human labelers to identify irrelevant agents. Specifically, we define a non-causal agent as an agent whose deletion does not cause the ground truth trajectory of a given target agent to change. We then construct a robustness evaluation dataset that consists of perturbed examples where we remove all non-causal agents from each scene, and we study model behavior under alternate perturbations, such as removing causal agents, removing a subset of non-causal agents, or removing stationary agents. Using our perturbed datasets, we then conduct an extensive experimental study exploring how factors such as model architecture, dataset size, and data augmentation effect model sensitivity.


Considerations for Task Allocation in Human-Robot Teams

arXiv.org Artificial Intelligence

In human-robot teams where agents collaborate together, there needs to be a clear allocation of tasks to agents. Task allocation can aid in achieving the presumed benefits of human-robot teams, such as improved team performance. Many task allocation methods have been proposed that include factors such as agent capability, availability, workload, fatigue, and task and domain-specific parameters. In this paper, selected work on task allocation is reviewed. In addition, some areas for continued and further consideration in task allocation are discussed. These areas include level of collaboration, novel tasks, unknown and dynamic agent capabilities, negotiation and fairness, and ethics. Where applicable, we also mention some of our work on task allocation. Through continued efforts and considerations in task allocation, human-robot teaming can be improved.


Perception of Personality Traits in Crowds of Virtual Humans

arXiv.org Artificial Intelligence

This paper proposes a perceptual visual analysis regarding the personality of virtual humans. Many studies have presented findings regarding the way human beings perceive virtual humans with respect to their faces, body animation, motion in the virtual environment and etc. We are interested in investigating the way people perceive visual manifestations of virtual humans' personality traits when they are interactive and organized in groups. Many applications in games and movies can benefit from the findings regarding the perceptual analysis with the main goal to provide more realistic characters and improve the users' experience. We provide experiments with subjects and obtained results indicate that, although is very subtle, people perceive more the extraversion (the personality trait that we measured), into the crowds of virtual humans, when interacting with virtual humans behaviors, than when just observing as a spectator camera.


Artificial virtuous agents in a multiagent tragedy of the commons

arXiv.org Artificial Intelligence

Although virtue ethics has repeatedly been proposed as a suitable framework for the development of artificial moral agents (AMAs), it has been proven difficult to approach from a computational perspective. In this work, we present the first technical implementation of artificial virtuous agents (AVAs) in moral simulations. First, we review previous conceptual and technical work in artificial virtue ethics and describe a functionalistic path to AVAs based on dispositional virtues, bottom-up learning, and top-down eudaimonic reward. We then provide the details of a technical implementation in a moral simulation based on a tragedy of the commons scenario. The experimental results show how the AVAs learn to tackle cooperation problems while exhibiting core features of their theoretical counterpart, including moral character, dispositional virtues, learning from experience, and the pursuit of eudaimonia. Ultimately, we argue that virtue ethics provides a compelling path toward morally excellent machines and that our work provides an important starting point for such endeavors.


Moving Virtual Agents Forward in Space and Time

arXiv.org Artificial Intelligence

This article proposes an adaptation from the model of Bianco for fast-forwarding agents in crowd simulation, which enables us to accurately fast forward agents in time. Besides being able to jump from one position to another, agents are able to stay inside their track, it means, the new position is calculated taking into account the original global path the agent would follow, if not being fast-forwarded. Obstacles and other agents around are also taken into account when calculating the new position. In addition, we included a personality aspect on agents, which affect their behaviors and, also, be taken into account when jumping to a future time and space. We conducted some experiments to validate our model, which shows that it was able to indeed fast forward agents from a position to another, in a coherent time, sticking to a given global path while avoiding collisions. Finally, we present a use case, showing that our method can fit inside a "Fog of War" system.


Learning Algorithms for Intelligent Agents and Mechanisms

arXiv.org Artificial Intelligence

In this thesis, we research learning algorithms for optimal decision making in two different contexts, Reinforcement Learning in Part I and Auction Design in Part II. Reinforcement learning (RL) is an area of machine learning that is concerned with how an agent should act in an environment in order to maximize its cumulative reward over time. In Chapter 2, inspired by statistical physics, we develop a novel approach to Reinforcement Learning (RL) that not only learns optimal policies with enhanced desirable properties but also sheds new light on maximum entropy RL. In Chapter 3, we tackle the generalization problem in RL using a Bayesian perspective. We show that imperfect knowledge of the environments dynamics effectively turn a fully-observed Markov Decision Process (MDP) into a Partially Observed MDP (POMDP) that we call the Epistemic POMDP. Informed by this observation, we develop a new policy learning algorithm LEEP which has improved generalization properties. Designing an incentive compatible, individually rational auction that maximizes revenue is a challenging and intractable problem. Recently, deep learning based approaches have been proposed to learn optimal auctions from data. While successful, this approach suffers from a few limitations, including sample inefficiency, lack of generalization to new auctions, and training difficulties. In Chapter 4, we construct a symmetry preserving neural network architecture, EquivariantNet, suitable for anonymous auctions. EquivariantNet is not only more sample efficient but is also able to learn auction rules that generalize well to other settings. In Chapter 5, we propose a novel formulation of the auction learning problem as a two player game. The resulting learning algorithm, ALGNet, is easier to train, more reliable and better suited for non stationary settings.