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PI-NLF: A Proportional-Integral Approach for Non-negative Latent Factor Analysis

arXiv.org Artificial Intelligence

A high-dimensional and incomplete (HDI) matrix frequently appears in various big-data-related applications, which demonstrates the inherently non-negative interactions among numerous nodes. A non-negative latent factor (NLF) model performs efficient representation learning to an HDI matrix, whose learning process mostly relies on a single latent factor-dependent, non-negative and multiplicative update (SLF-NMU) algorithm. However, an SLF-NMU algorithm updates a latent factor based on the current update increment only without appropriate considerations of past learning information, resulting in slow convergence. Inspired by the prominent success of a proportional-integral (PI) controller in various applications, this paper proposes a Proportional-Integral-incorporated Non-negative Latent Factor (PI-NLF) model with two-fold ideas: a) establishing an Increment Refinement (IR) mechanism via considering the past update increments following the principle of a PI controller; and b) designing an IR-based SLF-NMU (ISN) algorithm to accelerate the convergence rate of a resultant model. Empirical studies on four HDI datasets demonstrate that a PI-NLF model outperforms the state-of-the-art models in both computational efficiency and estimation accuracy for missing data of an HDI matrix. Hence, this study unveils the feasibility of boosting the performance of a non-negative learning algorithm through an error feedback controller.


Modelling Control Arguments via Cooperation Logic in Unforeseen Scenarios

arXiv.org Artificial Intelligence

The intent of control argumentation frameworks is to specifically model strategic scenarios from the perspective of an agent by extending the standard model of argumentation framework in a way that takes unquantified uncertainty regarding arguments and attacks into account. They do not, however, adequately account for coalition formation and interactions among a set of agents in an uncertain environment. To address this challenge, we propose a formalism of a multi-agent scenario via cooperation logic and investigate agents' strategies and actions in a dynamic environment.


Equivariant Networks for Zero-Shot Coordination

arXiv.org Artificial Intelligence

Successful coordination in Dec-POMDPs requires agents to adopt robust strategies and interpretable styles of play for their partner. A common failure mode is symmetry breaking, when agents arbitrarily converge on one out of many equivalent but mutually incompatible policies. Commonly these examples include partial observability, e.g. waving your right hand vs. left hand to convey a covert message. In this paper, we present a novel equivariant network architecture for use in Dec-POMDPs that prevents the agent from learning policies which break symmetries, doing so more effectively than prior methods. Our method also acts as a "coordination-improvement operator" for generic, pre-trained policies, and thus may be applied at test-time in conjunction with any self-play algorithm. We provide theoretical guarantees of our work and test on the AI benchmark task of Hanabi, where we demonstrate our methods outperforming other symmetry-aware baselines in zero-shot coordination, as well as able to improve the coordination ability of a variety of pre-trained policies. In particular, we show our method can be used to improve on the state of the art for zero-shot coordination on the Hanabi benchmark.


An agent-based approach to procedural city generation incorporating Land Use and Transport Interaction models

arXiv.org Artificial Intelligence

We apply the knowledge of urban settings established with the study of Land Use and Transport Interaction (LUTI) models to develop reward functions for an agent-based system capable of planning realistic artificial cities. The system aims to replicate in the micro scale the main components of real settlements, such as zoning and accessibility in a road network. Moreover, we propose a novel representation for the agent's environment that efficiently combines the road graph with a discrete model for the land. Our system starts from an empty map consisting only of the road network graph, and the agent incrementally expands it by building new sites while distinguishing land uses between residential, commercial, industrial, and recreational.


Explainability in autonomous pedagogically structured scenarios

arXiv.org Artificial Intelligence

We present the notion of explainability for decision-making processes in a pedagogically structured autonomous environment. Multi-agent systems that are structured pedagogically consist of pedagogical teachers and learners that operate in environments in which both are sometimes not fully aware of all the states in the environment and beliefs of other agents thus making it challenging to explain their decisions and actions with one another. This work emphasises the need for robust and iterative explanation-based communication between the pedagogical teacher and the learner. Explaining the rationale behind multi-agent decisions in an interactive, partially observable environment is necessary to build trustworthy and reliable communication between pedagogical teachers and learners. Ongoing research is primarily focused on explanations of the agents' behaviour towards humans, and there is a lack of research on inter-agent explainability.


Analogical Concept Memory for Architectures Implementing the Common Model of Cognition

arXiv.org Artificial Intelligence

Architectures that implement the Common Model of Cognition - Soar, ACT-R, and Sigma - have a prominent place in research on cognitive modeling as well as on designing complex intelligent agents. In this paper, we explore how computational models of analogical processing can be brought into these architectures to enable concept acquisition from examples obtained interactively. We propose a new analogical concept memory for Soar that augments its current system of declarative long-term memories. We frame the problem of concept learning as embedded within the larger context of interactive task learning (ITL) and embodied language processing (ELP). We demonstrate that the analogical learning methods implemented in the proposed memory can quickly learn a diverse types of novel concepts that are useful not only in recognition of a concept in the environment but also in action selection. Our approach has been instantiated in an implemented cognitive system AILEEN and evaluated on a simulated robotic domain.


PSO-PINN: Physics-Informed Neural Networks Trained with Particle Swarm Optimization

arXiv.org Artificial Intelligence

Physics-informed neural networks (PINN) have recently emerged as a promising application of deep learning in a wide range of engineering and scientific problems based on partial differential equation (PDE) models. However, evidence shows that PINN training by gradient descent displays pathologies that often prevent convergence when solving PDEs with irregular solutions. In this paper, we propose the use of a particle swarm optimization (PSO) approach to train PINNs. The resulting PSO-PINN algorithm not only mitigates the undesired behaviors of PINNs trained with standard gradient descent but also presents an ensemble approach to PINN that affords the possibility of robust predictions with quantified uncertainty. We also propose PSO-BP-CD (PSO with Back-Propagation and Coefficient Decay), a hybrid PSO variant that combines swarm optimization with gradient descent, putting more weight on the latter as training progresses and the swarm zeros in on a good local optimum. Comprehensive experimental results show that PSO-PINN with the proposed PSO-BP-CD algorithm outperforms PINN ensembles trained with other PSO variants or with pure gradient descent.


Shepherding Heterogeneous Flock with Model-Based Discrimination

arXiv.org Artificial Intelligence

The problem of guiding a flock of agents to a destination by the repulsion forces exerted by a smaller number of external agents is called the shepherding problem. This problem has attracted attention due to its potential applications, including diverting birds away for preventing airplane accidents, recovering spilled oil in the ocean, and guiding a swarm of robots for mapping. Although there have been various studies on the shepherding problem, most of them place the uniformity assumption on the dynamics of agents to be guided. However, we can find various practical situations where this assumption does not necessarily hold. In this paper, we propose a shepherding method for a flock of agents consisting of normal agents to be guided and other variant agents. In this method, the shepherd discriminates normal and variant agents based on their behaviors' deviation from the one predicted by the potentially inaccurate model of the normal agents. As for the discrimination process, we propose two methods using static and dynamic thresholds. Our simulation results show that the proposed methods outperform a conventional method for various types of variant agents.


Learning Rationalizable Equilibria in Multiplayer Games

arXiv.org Artificial Intelligence

A natural goal in multiagent learning besides finding equilibria is to learn rationalizable behavior, where players learn to avoid iteratively dominated actions. However, even in the basic setting of multiplayer general-sum games, existing algorithms require a number of samples exponential in the number of players to learn rationalizable equilibria under bandit feedback. This paper develops the first line of efficient algorithms for learning rationalizable Coarse Correlated Equilibria (CCE) and Correlated Equilibria (CE) whose sample complexities are polynomial in all problem parameters including the number of players. To achieve this result, we also develop a new efficient algorithm for the simpler task of finding one rationalizable action profile (not necessarily an equilibrium), whose sample complexity substantially improves over the best existing results of Wu et al. (2021). Our algorithms incorporate several novel techniques to guarantee rationalizability and no (swap-)regret simultaneously, including a correlated exploration scheme and adaptive learning rates, which may be of independent interest. We complement our results with a sample complexity lower bound showing the sharpness of our guarantees.


Imitation Learning: Progress, Taxonomies and Challenges

arXiv.org Artificial Intelligence

Imitation learning aims to extract knowledge from human experts' demonstrations or artificially created agents in order to replicate their behaviors. Its success has been demonstrated in areas such as video games, autonomous driving, robotic simulations and object manipulation. However, this replicating process could be problematic, such as the performance is highly dependent on the demonstration quality, and most trained agents are limited to perform well in task-specific environments. In this survey, we provide a systematic review on imitation learning. We first introduce the background knowledge from development history and preliminaries, followed by presenting different taxonomies within Imitation Learning and key milestones of the field. We then detail challenges in learning strategies and present research opportunities with learning policy from suboptimal demonstration, voice instructions and other associated optimization schemes.