Agents
Individual Regret in Cooperative Stochastic Multi-Armed Bandits
We study the regret in stochastic Multi-Armed Bandits (MAB) with multiple agents that communicate over an arbitrary connected communication graph. We analyzed a variant of Cooperative Successive Elimination algorithm, Coop-SE, and show an individual regret bound of O(R/m+A2 +A logT) and a nearly matching lower bound. Here Ais the number of actions, T the time horizon, mthe number of agents, and R= P i>0 log(T)/ i is the optimal single agent regret, where i is the sub-optimality gap of action i. Our work is the first to show an individual regret bound in cooperative stochastic MAB that is independent of the graph's diameter. When considering communication networks there are additional considerations beyond regret, such as message size and number of communication rounds. First, we show that our regret bound holds even if we restrict the messages to be of logarithmic size. Second, for logarithmic number of communication rounds, we obtain a regret bound of O(R/m+AlogT).
ADriving-Style-Adaptive Framework for Vehicle Trajectory Prediction
Vehicle trajectory prediction serves as a critical enabler for autonomous navigation and intelligent transportation systems. While existing approaches predominantly focus on pattern extraction and vehicle-environment interaction modeling, they exhibit a fundamental limitation in addressing trajectory heterogeneity originating from human driving styles. This oversight constrains prediction reliability in complex real-world scenarios. To bridge this gap, we propose the Driving-StyleAdaptive (DSA) framework, which establishes the first systematic integration of heterogeneous driving behaviors into trajectory prediction models. Specifically, our framework employs a set of basis functions tailored to each driving style to approximate the trajectory patterns. By dynamically combining and adaptively adjusting the degree of these basis functions, DSA not only enhances prediction accuracy but also provides explanations insights into the prediction process. Extensive experiments on public real-world datasets demonstrate that the DSA framework outperforms state-of-the-art methods.
Security Challenges in AIAgent Deployment: Insights from a Large Scale Public Competition
Recent advances have enabled LLM-powered AI agents to autonomously execute complex tasks by combining language model reasoning with tools, memory, and web access. But can these systems be trusted to follow deployment policies in realistic environments, especially under attack? To investigate, we ran the largest public red-teaming competition to date, targeting 22 frontier AI agents across 44 realistic deployment scenarios. Participants submitted 1.8 million promptinjection attacks, with over 60,000 successfully eliciting policy violations such as unauthorized data access, illicit financial actions, and regulatory noncompliance. We use these results to build the Agent Red Teaming (ART) benchmark--a curated set of high-impact attacks--and evaluate it across 19state-of-the-art models.
MF-LLM: Simulating Population Decision Dynamics via a Mean-Field Large Language Model Framework
Simulating collective decision-making involves more than aggregating individual behaviors; it emerges from dynamic interactions among individuals. While large language models (LLMs) offer strong potential for social simulation, achieving quantitative alignment with real-world data remains a key challenge. To bridge this gap, we propose the Mean-Field LLM (MF-LLM) framework, the first to incorporate mean field theory into LLM-based social simulation. MF-LLM models bidirectional interactions between individuals and the population through an iterative process, generating population signals to guide individual decisions, which in turn update the signals. This interplay produces coherent trajectories of collective behavior. To improve alignment with real-world data, we introduce IB-Tune, a novel fine-tuning method inspired by the Information Bottleneck principle, which retains population signals most predictive of future actions while filtering redundant history. Evaluated on a real-world social dataset, MF-LLM reduces KL divergence to human population distributions by 47% compared to nonmean-field baselines, enabling accurate trend forecasting and effective intervention planning. Generalizing across 7 domains and 4 LLM backbones, MF-LLM provides a scalable, high-fidelity foundation for social simulation.
Agents Robust to Distribution Shifts Learn Causal World Models Even Under Mediation
In this work, we prove that agents capable of adapting to distribution shifts must have learned the causal model of their environment even in the presence of mediation. This term describes situations where an agent's actions affect its environment, a dynamic common to most real-world settings. For example, a robot in an industrial plant might interact with tools, move through space, and transform products to complete its task. We introduce an algorithm for eliciting causal knowledge from robust agents using optimal policy oracles, with the flexibility to incorporate prior causal knowledge. We further demonstrate its effectiveness in mediated singleagent scenarios and multi-agent environments. We identify conditions under which the presence of a single robust agent is sufficient to recover the full causal model and derive optimal policies for other agents in the same environment. Finally, we show how to apply these results to sequential decision-making tasks modeled as Partially Observable Markov Decision Processes (POMDPs).
Opinion Maximization in Social Networks by Modifying Internal Opinions
Public opinion governance in social networks is critical for public health campaigns, political elections, and commercial marketing. In this paper, we addresse the problem of maximizing overall opinion in social networks by strategically modifying the internal opinions of a fixed number of nodes. Traditional matrix inversion methods suffer from prohibitively high computational costs, prompting us to propose two efficient sampling-based algorithms. Furthermore, we develop a deterministic asynchronous algorithm that exactly identifies the optimal set of nodes through asynchronous update operations and progressive refinement, ensuring both efficiency and precision. Extensive experiments on real-world datasets demonstrate that our methods outperform baseline approaches. Notably, our asynchronous algorithm delivers exceptional efficiency and accuracy across all scenarios, even in networks with tens of millions of nodes.
MALinZero: Efficient Low-Dimensional Search for Mastering Complex Multi-Agent Planning
Monte Carlo Tree Search (MCTS), which leverages Upper Confidence Bound for Trees (UCTs) to balance exploration and exploitation through randomized sampling, is instrumental to solving complex planning problems. However, for multi-agent planning, MCTS is confronted with a large combinatorial action space that often grows exponentially with the number of agents. As a result, the branching factor of MCTS during tree expansion also increases exponentially, making it very difficult to efficiently explore and exploit during tree search. To this end, we propose MALinZero, a new approach to leverage low-dimensional representational structures on joint-action returns and enable efficient MCTS in complex multiagent planning. Our solution can be viewed as projecting the joint-action returns into the low-dimensional space representable using a contextual linear bandit problem formulation. We solve the contextual linear bandit problem with convex and µ-smooth loss functions - in order to place more importance on better joint actions and mitigate potential representational limitations - and derive a linear Upper Confidence Bound applied to trees (LinUCT) to enable novel multi-agent exploration and exploitation in the low-dimensional space. We analyze the regret of MALinZero for low-dimensional reward functions and propose an (1 1e)approximation algorithm for the joint action selection by maximizing a sub-modular objective. MALinZero demonstrates state-of-the-art performance on multi-agent benchmarks such as matrix games, SMAC, and SMACv2, outperforming both model-based and model-free multi-agent reinforcement learning baselines with faster learning speed and better performance.
Towards Principled Unsupervised Multi-Agent Reinforcement Learning
In reinforcement learning, we typically refer to unsupervised pre-training when we aim to pre-train a policy without a priori access to the task specification, i.e., rewards, to be later employed for efficient learning of downstream tasks. In singleagent settings, the problem has been extensively studied and mostly understood. A popular approach casts the unsupervised objective as maximizing the entropy of the state distribution induced by the agent's policy, from which principles and methods follow. In contrast, little is known about state entropy maximization in multi-agent settings, which are ubiquitous in the real world. What are the pros and cons of alternative problem formulations in this setting? How hard is the problem in theory, how can we solve it in practice? In this paper, we address these questions by first characterizing those alternative formulations and highlighting how the problem, even when tractable in theory, is non-trivial in practice. Then, we present a scalable, decentralized, trust-region policy search algorithm to address the problem in practical settings. Finally, we provide numerical validations to both corroborate the theoretical findings and pave the way for unsupervised multi-agent reinforcement learning via state entropy maximization in challenging domains, showing that optimizing for a specific objective, namely mixture entropy, provides an excellent trade-off between tractability and performances.