Agents
Combinatorial Civic Crowdfunding with Budgeted Agents: Welfare Optimality at Equilibrium and Optimal Deviation
Damle, Sankarshan, Padala, Manisha, Gujar, Sujit
Civic Crowdfunding (CC) uses the ``power of the crowd'' to garner contributions towards public projects. As these projects are non-excludable, agents may prefer to ``free-ride,'' resulting in the project not being funded. For single project CC, researchers propose to provide refunds to incentivize agents to contribute, thereby guaranteeing the project's funding. These funding guarantees are applicable only when agents have an unlimited budget. This work focuses on a combinatorial setting, where multiple projects are available for CC and agents have a limited budget. We study certain specific conditions where funding can be guaranteed. Further, funding the optimal social welfare subset of projects is desirable when every available project cannot be funded due to budget restrictions. We prove the impossibility of achieving optimal welfare at equilibrium for any monotone refund scheme. We then study different heuristics that the agents can use to contribute to the projects in practice. Through simulations, we demonstrate the heuristics' performance as the average-case trade-off between welfare obtained and agent utility.
Transfer RL via the Undo Maps Formalism
Gupta, Abhi, Moskovitz, Ted, Alvarez-Melis, David, Pacchiano, Aldo
Transferring knowledge across domains is one of the most fundamental problems in machine learning, but doing so effectively in the context of reinforcement learning remains largely an open problem. Current methods make strong assumptions on the specifics of the task, often lack principled objectives, and -- crucially -- modify individual policies, which might be sub-optimal when the domains differ due to a drift in the state space, i.e., it is intrinsic to the environment and therefore affects every agent interacting with it. To address these drawbacks, we propose TvD: transfer via distribution matching, a framework to transfer knowledge across interactive domains. We approach the problem from a data-centric perspective, characterizing the discrepancy in environments by means of (potentially complex) transformation between their state spaces, and thus posing the problem of transfer as learning to undo this transformation. To accomplish this, we introduce a novel optimization objective based on an optimal transport distance between two distributions over trajectories -- those generated by an already-learned policy in the source domain and a learnable pushforward policy in the target domain. We show this objective leads to a policy update scheme reminiscent of imitation learning, and derive an efficient algorithm to implement it. Our experiments in simple gridworlds show that this method yields successful transfer learning across a wide range of environment transformations.
Less Data, More Knowledge: Building Next Generation Semantic Communication Networks
Chaccour, Christina, Saad, Walid, Debbah, Merouane, Han, Zhu, Poor, H. Vincent
Semantic communication is viewed as a revolutionary paradigm that can potentially transform how we design and operate wireless communication systems. However, despite a recent surge of research activities in this area, the research landscape remains limited. In this tutorial, we present the first rigorous vision of a scalable end-to-end semantic communication network that is founded on novel concepts from artificial intelligence (AI), causal reasoning, and communication theory. We first discuss how the design of semantic communication networks requires a move from data-driven networks towards knowledge-driven ones. Subsequently, we highlight the necessity of creating semantic representations of data that satisfy the key properties of minimalism, generalizability, and efficiency so as to do more with less. We then explain how those representations can form the basis a so-called semantic language. By using semantic representation and languages, we show that the traditional transmitter and receiver now become a teacher and apprentice. Then, we define the concept of reasoning by investigating the fundamentals of causal representation learning and their role in designing semantic communication networks. We demonstrate that reasoning faculties are majorly characterized by the ability to capture causal and associational relationships in datastreams. For such reasoning-driven networks, we propose novel and essential semantic communication metrics that include new "reasoning capacity" measures that could go beyond Shannon's bound to capture the convergence of computing and communication. Finally, we explain how semantic communications can be scaled to large-scale networks (6G and beyond). In a nutshell, we expect this tutorial to provide a comprehensive reference on how to properly build, analyze, and deploy future semantic communication networks.
Discovering Generalizable Spatial Goal Representations via Graph-based Active Reward Learning
Netanyahu, Aviv, Shu, Tianmin, Tenenbaum, Joshua, Agrawal, Pulkit
In this work, we consider one-shot imitation learning for object rearrangement tasks, where an AI agent needs to watch a single expert demonstration and learn to perform the same task in different environments. To achieve a strong generalization, the AI agent must infer the spatial goal specification for the task. However, there can be multiple goal specifications that fit the given demonstration. To address this, we propose a reward learning approach, Graph-based Equivalence Mappings (GEM), that can discover spatial goal representations that are aligned with the intended goal specification, enabling successful generalization in unseen environments. Specifically, GEM represents a spatial goal specification by a reward function conditioned on i) a graph indicating important spatial relationships between objects and ii) state equivalence mappings for each edge in the graph indicating invariant properties of the corresponding relationship. GEM combines inverse reinforcement learning and active reward learning to efficiently improve the reward function by utilizing the graph structure and domain randomization enabled by the equivalence mappings. We conducted experiments with simulated oracles and with human subjects. The results show that GEM can drastically improve the generalizability of the learned goal representations over strong baselines.
UAS in the Airspace: A Review on Integration, Simulation, Optimization, and Open Challenges
Neto, Euclides Carlos Pinto, Baum, Derick Moreira, Almeida, Jorge Rady de Jr., Camargo, Joao Batista Jr., Cugnasca, Paulo Sergio
Air transportation is essential for society, and it is increasing gradually due to its importance. To improve the airspace operation, new technologies are under development, such as Unmanned Aircraft Systems (UAS). In fact, in the past few years, there has been a growth in UAS numbers in segregated airspace. However, there is an interest in integrating these aircraft into the National Airspace System (NAS). The UAS is vital to different industries due to its advantages brought to the airspace (e.g., efficiency). Conversely, the relationship between UAS and Air Traffic Control (ATC) needs to be well-defined due to the impacts on ATC capacity these aircraft may present. Throughout the years, this impact may be lower than it is nowadays because the current lack of familiarity in this relationship contributes to higher workload levels. Thereupon, the primary goal of this research is to present a comprehensive review of the advancements in the integration of UAS in the National Airspace System (NAS) from different perspectives. We consider the challenges regarding simulation, final approach, and optimization of problems related to the interoperability of such systems in the airspace. Finally, we identify several open challenges in the field based on the existing state-of-the-art proposals.
Social Interactions for Autonomous Driving: A Review and Perspectives
Wang, Wenshuo, Wang, Letian, Zhang, Chengyuan, Liu, Changliu, Sun, Lijun
No human drives a car in a vacuum; she/he must negotiate with other road users to achieve their goals in social traffic scenes. A rational human driver can interact with other road users in a socially-compatible way through implicit communications to complete their driving tasks smoothly in interaction-intensive, safety-critical environments. This paper aims to review the existing approaches and theories to help understand and rethink the interactions among human drivers toward social autonomous driving. We take this survey to seek the answers to a series of fundamental questions: 1) What is social interaction in road traffic scenes? 2) How to measure and evaluate social interaction? 3) How to model and reveal the process of social interaction? 4) How do human drivers reach an implicit agreement and negotiate smoothly in social interaction? This paper reviews various approaches to modeling and learning the social interactions between human drivers, ranging from optimization theory and graphical models to social force theory and behavioral & cognitive science. We also highlight some new directions, critical challenges, and opening questions for future research.
Double Deep Q-Learning in Opponent Modeling
Multi-agent systems in which secondary agents with conflicting agendas also alter their methods need opponent modeling. In this study, we simulate the main agent's and secondary agents' tactics using Double Deep Q-Networks (DDQN) with a prioritized experience replay mechanism. Then, under the opponent modeling setup, a Mixture-of-Experts architecture is used to identify various opponent strategy patterns. Finally, we analyze our models in two environments with several agents. The findings indicate that the Mixture-of-Experts model, which is based on opponent modeling, performs better than DDQN.
LaCAM: Search-Based Algorithm for Quick Multi-Agent Pathfinding
We propose a novel complete algorithm for multi-agent pathfinding (MAPF) called lazy constraints addition search for MAPF (LaCAM). MAPF is a problem of finding collision-free paths for multiple agents on graphs and is the foundation of multi-robot coordination. LaCAM uses a two-level search to find solutions quickly, even with hundreds of agents or more. At the low-level, it searches constraints about agents' locations. At the high-level, it searches a sequence of all agents' locations, following the constraints specified by the low-level. Our exhaustive experiments reveal that LaCAM is comparable to or outperforms state-of-the-art sub-optimal MAPF algorithms in a variety of scenarios, regarding success rate, planning time, and solution quality of sum-of-costs.
A far-sighted approach to machine learning
The players can cooperate to achieve an objective, and compete against other players with conflicting interests. Creating artificial intelligence agents that can learn to compete and cooperate as effectively as humans remains a thorny problem. A key challenge is enabling AI agents to anticipate future behaviors of other agents when they are all learning simultaneously. Because of the complexity of this problem, current approaches tend to be myopic; the agents can only guess the next few moves of their teammates or competitors, which leads to poor performance in the long run. Researchers from MIT, the MIT-IBM Watson AI Lab, and elsewhere have developed a new approach that gives AI agents a farsighted perspective.
Incentive-Aware Recommender Systems in Two-Sided Markets
Dai, Xiaowu, Yuan, null, Qi, null, Jordan, Michael I.
Online platforms in the Internet Economy commonly incorporate recommender systems that recommend arms (e.g., products) to agents (e.g., users). In such platforms, a myopic agent has a natural incentive to exploit, by choosing the best product given the current information rather than to explore various alternatives to collect information that will be used for other agents. We propose a novel recommender system that respects agents' incentives and enjoys asymptotically optimal performances expressed by the regret in repeated games. We model such an incentive-aware recommender system as a multi-agent bandit problem in a two-sided market which is equipped with an incentive constraint induced by agents' opportunity costs. If the opportunity costs are known to the principal, we show that there exists an incentive-compatible recommendation policy, which pools recommendations across a genuinely good arm and an unknown arm via a randomized and adaptive approach. On the other hand, if the opportunity costs are unknown to the principal, we propose a policy that randomly pools recommendations across all arms and uses each arm's cumulative loss as feedback for exploration. We show that both policies also satisfy an ex-post fairness criterion, which protects agents from over-exploitation.