Agents
A Particle-based Sparse Gaussian Process Optimizer
Bajaj, Chandrajit, Vaidya, Omatharv Bharat, Wang, Yi
Task learning in neural networks typically requires finding a globally optimal minimizer to a loss function objective. Conventional designs of swarm based optimization methods apply a fixed update rule, with possibly an adaptive step-size for gradient descent based optimization. While these methods gain huge success in solving different optimization problems, there are some cases where these schemes are either inefficient or suffering from local-minimum. We present a new particle-swarm-based framework utilizing Gaussian Process Regression to learn the underlying dynamical process of descent. The biggest advantage of this approach is greater exploration around the current state before deciding a descent direction. Empirical results show our approach can escape from the local minima compare with the widely-used state-of-the-art optimizers when solving non-convex optimization problems. We also test our approach under high-dimensional parameter space case, namely, image classification task.
Communication-Efficient Collaborative Best Arm Identification
We investigate top-$m$ arm identification, a basic problem in bandit theory, in a multi-agent learning model in which agents collaborate to learn an objective function. We are interested in designing collaborative learning algorithms that achieve maximum speedup (compared to single-agent learning algorithms) using minimum communication cost, as communication is frequently the bottleneck in multi-agent learning. We give both algorithmic and impossibility results, and conduct a set of experiments to demonstrate the effectiveness of our algorithms.
An agent-based simulation model of pedestrian evacuation based on Bayesian Nash Equilibrium
Wang, Yiyu, Ge, Jiaqi, Comber, Alexis
Large public gatherings or crowds are commonplace and have been the subject of simulation research in many studies related to crowd management, disaster management and evacuation planning (Babojeliฤ and Novacko 2020). However, in-depth research on pedestrians has been hindered by difficulties such as complex individual behaviours, different disaster characteristics, and varying environmental factors (Wijermans and Templeton 2022). As evacuee behaviour and movement vary in different scenarios, a number of field observations and simulation experiments have been conducted to explore pedestrian flows, movement patterns and potential factors affecting evacuation under different types of emergencies (Rozo et al. 2019; Feng et al. 2021; Sevtsuk and Kalvo 2022). Despite many simulation studies of pedestrian behaviours, few common behavioural features of pedestrian flows have been explored (Vermuyten et al. 2016; Babojeliฤ and Novacko 2020). One of the main obstacles is the lack of experimental datasets that closely match individual movements during evacuations in the real world.
A Critical Review of Traffic Signal Control and A Novel Unified View of Reinforcement Learning and Model Predictive Control Approaches for Adaptive Traffic Signal Control
Wang, Xiaoyu, Sanner, Scott, Abdulhai, Baher
Recent years have witnessed substantial growth in adaptive traffic signal control (ATSC) methodologies that improve transportation network efficiency, especially in branches leveraging artificial intelligence based optimization and control algorithms such as reinforcement learning as well as conventional model predictive control. However, lack of cross-domain analysis and comparison of the effectiveness of applied methods in ATSC research limits our understanding of existing challenges and research directions. This chapter proposes a novel unified view of modern ATSCs to identify common ground as well as differences and shortcomings of existing methodologies with the ultimate goal to facilitate cross-fertilization and advance the state-of-the-art. The unified view applies the mathematical language of the Markov decision process, describes the process of controller design from both the world (problem) and solution modeling perspectives. The unified view also analyses systematic issues commonly ignored in existing studies and suggests future potential directions to resolve these issues.
FedSysID: A Federated Approach to Sample-Efficient System Identification
Wang, Han, Toso, Leonardo F., Anderson, James
We study the problem of learning a linear system model from the obse rvations of M clients. The catch: Each agent is observing data from a different dynamical system. This work addresses the question of how multiple systems collaboratively learn dynamical models in the presence of heterogeneity. We pose this problem as a federa ted learning problem and characterize the tension between achievable performance an d system heterogeneity. Furthermore, we provide a sample complexity result that obtains a c onstant factor improvement over the single agent setting. Finally, we describe a meta federated learning algorithm, FedSysID, that leverages existing federated algorithms at the client level.
Rethinking Sim2Real: Lower Fidelity Simulation Leads to Higher Sim2Real Transfer in Navigation
Truong, Joanne, Rudolph, Max, Yokoyama, Naoki, Chernova, Sonia, Batra, Dhruv, Rai, Akshara
If we want to train robots in simulation before deploying them in reality, it seems natural and almost self-evident to presume that reducing the sim2real gap involves creating simulators of increasing fidelity (since reality is what it is). We challenge this assumption and present a contrary hypothesis -- sim2real transfer of robots may be improved with lower (not higher) fidelity simulation. We conduct a systematic large-scale evaluation of this hypothesis on the problem of visual navigation -- in the real world, and on 2 different simulators (Habitat and iGibson) using 3 different robots (A1, AlienGo, Spot). Our results show that, contrary to expectation, adding fidelity does not help with learning; performance is poor due to slow simulation speed (preventing large-scale learning) and overfitting to inaccuracies in simulation physics. Instead, building simple models of the robot motion using real-world data can improve learning and generalization.
Fault-Tolerant Offline Multi-Agent Path Planning
Okumura, Keisuke, Tixeuil, Sรฉbastien
We study a novel graph path planning problem for multiple agents that may crash at runtime, and block part of the workspace. In our setting, agents can detect neighboring crashed agents, and change followed paths at runtime. The objective is then to prepare a set of paths and switching rules for each agent, ensuring that all correct agents reach their destinations without collisions or deadlocks, despite unforeseen crashes of other agents. Such planning is attractive to build reliable multi-robot systems. We present problem formalization, theoretical analysis such as computational complexities, and how to solve this offline planning problem.
Quantum Multi-Agent Meta Reinforcement Learning
Yun, Won Joon, Park, Jihong, Kim, Joongheon
Although quantum supremacy is yet to come, there has recently been an increasing interest in identifying the potential of quantum machine learning (QML) in the looming era of practical quantum computing. Motivated by this, in this article we re-design multi-agent reinforcement learning (MARL) based on the unique characteristics of quantum neural networks (QNNs) having two separate dimensions of trainable parameters: angle parameters affecting the output qubit states, and pole parameters associated with the output measurement basis. Exploiting this dyadic trainability as meta-learning capability, we propose quantum meta MARL (QM2ARL) that first applies angle training for meta-QNN learning, followed by pole training for few-shot or local-QNN training. To avoid overfitting, we develop an angle-to-pole regularization technique injecting noise into the pole domain during angle training. Furthermore, by exploiting the pole as the memory address of each trained QNN, we introduce the concept of pole memory allowing one to save and load trained QNNs using only two-parameter pole values. We theoretically prove the convergence of angle training under the angle-to-pole regularization, and by simulation corroborate the effectiveness of QM2ARL in achieving high reward and fast convergence, as well as of the pole memory in fast adaptation to a time-varying environment.
On the Impossibility of Learning to Cooperate with Adaptive Partner Strategies in Repeated Games
Loftin, Robert, Oliehoek, Frans A.
Learning to cooperate with other agents is challenging when those agents also possess the ability to adapt to our own behavior. Practical and theoretical approaches to learning in cooperative settings typically assume that other agents' behaviors are stationary, or else make very specific assumptions about other agents' learning processes. The goal of this work is to understand whether we can reliably learn to cooperate with other agents without such restrictive assumptions, which are unlikely to hold in real-world applications. Our main contribution is a set of impossibility results, which show that no learning algorithm can reliably learn to cooperate with all possible adaptive partners in a repeated matrix game, even if that partner is guaranteed to cooperate with some stationary strategy. Motivated by these results, we then discuss potential alternative assumptions which capture the idea that an adaptive partner will only adapt rationally to our behavior.
Assistive Teaching of Motor Control Tasks to Humans
Srivastava, Megha, Biyik, Erdem, Mirchandani, Suvir, Goodman, Noah, Sadigh, Dorsa
Recent works on shared autonomy and assistive-AI technologies, such as assistive robot teleoperation, seek to model and help human users with limited ability in a fixed task. However, these approaches often fail to account for humans' ability to adapt and eventually learn how to execute a control task themselves. Furthermore, in applications where it may be desirable for a human to intervene, these methods may inhibit their ability to learn how to succeed with full self-control. In this paper, we focus on the problem of assistive teaching of motor control tasks such as parking a car or landing an aircraft. Despite their ubiquitous role in humans' daily activities and occupations, motor tasks are rarely taught in a uniform way due to their high complexity and variance. We propose an AI-assisted teaching algorithm that leverages skill discovery methods from reinforcement learning (RL) to (i) break down any motor control task into teachable skills, (ii) construct novel drill sequences, and (iii) individualize curricula to students with different capabilities. Through an extensive mix of synthetic and user studies on two motor control tasks -- parking a car with a joystick and writing characters from the Balinese alphabet -- we show that assisted teaching with skills improves student performance by around 40% compared to practicing full trajectories without skills, and practicing with individualized drills can result in up to 25% further improvement. Our source code is available at https://github.com/Stanford-ILIAD/teaching