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Learning-based Autonomous Channel Access in the Presence of Hidden Terminals

arXiv.org Artificial Intelligence

We consider the problem of autonomous channel access (AutoCA), where a group of terminals tries to discover a communication strategy with an access point (AP) via a common wireless channel in a distributed fashion. Due to the irregular topology and the limited communication range of terminals, a practical challenge for AutoCA is the hidden terminal problem, which is notorious in wireless networks for deteriorating the throughput and delay performances. To meet the challenge, this paper presents a new multi-agent deep reinforcement learning paradigm, dubbed MADRL-HT, tailored for AutoCA in the presence of hidden terminals. MADRL-HT exploits topological insights and transforms the observation space of each terminal into a scalable form independent of the number of terminals. To compensate for the partial observability, we put forth a look-back mechanism such that the terminals can infer behaviors of their hidden terminals from the carrier sensed channel states as well as feedback from the AP. A window-based global reward function is proposed, whereby the terminals are instructed to maximize the system throughput while balancing the terminals' transmission opportunities over the course of learning. Extensive numerical experiments verified the superior performance of our solution benchmarked against the legacy carrier-sense multiple access with collision avoidance (CSMA/CA) protocol.


Distributed Policy Gradient with Variance Reduction in Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

This paper studies a distributed policy gradient in collaborative multi-agent reinforcement learning (MARL), where agents over a communication network aim to find the optimal policy to maximize the average of all agents' local returns. Due to the non-concave performance function of policy gradient, the existing distributed stochastic optimization methods for convex problems cannot be directly used for policy gradient in MARL. This paper proposes a distributed policy gradient with variance reduction and gradient tracking to address the high variances of policy gradient, and utilizes importance weight to solve the {distribution shift} problem in the sampling process. We then provide an upper bound on the mean-squared stationary gap, which depends on the number of iterations, the mini-batch size, the epoch size, the problem parameters, and the network topology. We further establish the sample and communication complexity to obtain an $\epsilon$-approximate stationary point. Numerical experiments are performed to validate the effectiveness of the proposed algorithm.


Distributed Model Predictive Covariance Steering

arXiv.org Artificial Intelligence

This paper proposes Distributed Model Predictive Covariance Steering (DMPCS), a novel method for safe multi-robot control under uncertainty. The scope of our approach is to blend covariance steering theory, distributed optimization and model predictive control (MPC) into a single methodology that is safe, scalable and decentralized. Initially, we pose a problem formulation that uses the Wasserstein distance to steer the state distributions of a multi-robot team to desired targets, and probabilistic constraints to ensure safety. We then transform this problem into a finite-dimensional optimization one by utilizing a disturbance feedback policy parametrization for covariance steering and a tractable approximation of the safety constraints. To solve the latter problem, we derive a decentralized consensus-based algorithm using the Alternating Direction Method of Multipliers (ADMM). This method is then extended to a receding horizon form, which yields the proposed DMPCS algorithm. Simulation experiments on large-scale problems with up to hundreds of robots successfully demonstrate the effectiveness and scalability of DMPCS. Its superior capability in achieving safety is also highlighted through a comparison against a standard stochastic MPC approach. A video with all simulation experiments is available in https://youtu.be/Hks-0BRozxA.


Path Planning Considering Time-Varying and Uncertain Movement Speed in Multi-Robot Automatic Warehouses: Problem Formulation and Algorithm

arXiv.org Artificial Intelligence

Path planning in the multi-robot system refers to calculating a set of actions for each robot, which will move each robot to its goal without conflicting with other robots. Lately, the research topic has received significant attention for its extensive applications, such as airport ground, drone swarms, and automatic warehouses. Despite these available research results, most of the existing investigations are concerned with the cases of robots with a fixed movement speed without considering uncertainty. Therefore, in this work, we study the problem of path-planning in the multi-robot automatic warehouse context, which considers the time-varying and uncertain robots' movement speed. Specifically, the path-planning module searches a path with as few conflicts as possible for a single agent by calculating traffic cost based on customarily distributed conflict probability and combining it with the classic A* algorithm. However, this probability-based method cannot eliminate all conflicts, and speed's uncertainty will constantly cause new conflicts. As a supplement, we propose the other two modules. The conflict detection and re-planning module chooses objects requiring re-planning paths from the agents involved in different types of conflicts periodically by our designed rules. Also, at each step, the scheduling module fills up the agent's preserved queue and decides who has a higher priority when the same element is assigned to two agents simultaneously. Finally, we compare the proposed algorithm with other algorithms from academia and industry, and the results show that the proposed method is validated as the best performance.


A General Purpose Supervisory Signal for Embodied Agents

arXiv.org Artificial Intelligence

Training effective embodied AI agents often involves manual reward engineering, expert imitation, specialized components such as maps, or leveraging additional sensors for depth and localization. Another approach is to use neural architectures alongside self-supervised objectives which encourage better representation learning. In practice, there are few guarantees that these self-supervised objectives encode task-relevant information. We propose the Scene Graph Contrastive (SGC) loss, which uses scene graphs as general-purpose, training-only, supervisory signals. The SGC loss does away with explicit graph decoding and instead uses contrastive learning to align an agent's representation with a rich graphical encoding of its environment. The SGC loss is generally applicable, simple to implement, and encourages representations that encode objects' semantics, relationships, and history. Using the SGC loss, we attain significant gains on three embodied tasks: Object Navigation, Multi-Object Navigation, and Arm Point Navigation. Finally, we present studies and analyses which demonstrate the ability of our trained representation to encode semantic cues about the environment.


GitHub - MineDojo/MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge

#artificialintelligence

MineDojo features a massive simulation suite built on Minecraft with 1000s of diverse tasks, and provides open access to an internet-scale knowledge base of 730K YouTube videos, 7K Wiki pages, 340K Reddit posts. Using MineDojo, AI agents can freely explore a procedurally generated 3D world with diverse terrains to roam, materials to mine, tools to craft, structures to build, and wonders to discover . Instead of training in isolation, your agent will be able to learn from the collective wisdom of millions of human players around the world! We have tested on Ubuntu 20.04 and Mac OS X. Please follow this guide to install the prerequisites first, such as JDK 8 for running Minecraft backend. We highly recommend creating a new Conda virtual env to isolate dependencies.


CatlNet: Learning Communication and Coordination Policies from CaTL+ Specifications

arXiv.org Artificial Intelligence

In this paper, we propose a learning-based framework to simultaneously learn the communication and distributed control policies for a heterogeneous multi-agent system (MAS) under complex mission requirements from Capability Temporal Logic plus (CaTL+) specifications. Both policies are trained, implemented, and deployed using a novel neural network model called CatlNet. Taking advantage of the robustness measure of CaTL+, we train CatlNet centrally to maximize it where network parameters are shared among all agents, allowing CatlNet to scale to large teams easily. CatlNet can then be deployed distributedly. A plan repair algorithm is also introduced to guide CatlNet's training and improve both training efficiency and the overall performance of CatlNet. The CatlNet approach is tested in simulation and results show that, after training, CatlNet can steer the decentralized MAS system online to satisfy a CaTL+ specification with a high success rate.


Execution Order Matters in Greedy Algorithms with Limited Information

arXiv.org Artificial Intelligence

In this work, we study the multi-agent decision problem where agents try to coordinate to optimize a given system-level objective. While solving for the global optimal is intractable in many cases, the greedy algorithm is a well-studied and efficient way to provide good approximate solutions - notably for submodular optimization problems. Executing the greedy algorithm requires the agents to be ordered and execute a local optimization based on the solutions of the previous agents. However, in limited information settings, passing the solution from the previous agents may be nontrivial, as some agents may not be able to directly communicate with each other. Thus the communication time required to execute the greedy algorithm is closely tied to the order that the agents are given. In this work, we characterize interplay between the communication complexity and agent orderings by showing that the complexity using the best ordering is O(n) and increases considerably to O(n^2) when using the worst ordering. Motivated by this, we also propose an algorithm that can find an ordering and execute the greedy algorithm quickly, in a distributed fashion. We also show that such an execution of the greedy algorithm is advantageous over current methods for distributed submodular maximization.


Resource Sharing Through Multi-Round Matchings

arXiv.org Artificial Intelligence

Applications such as employees sharing office spaces over a workweek can be modeled as problems where agents are matched to resources over multiple rounds. Agents' requirements limit the set of compatible resources and the rounds in which they want to be matched. Viewing such an application as a multi-round matching problem on a bipartite compatibility graph between agents and resources, we show that a solution (i.e., a set of matchings, with one matching per round) can be found efficiently if one exists. To cope with situations where a solution does not exist, we consider two extensions. In the first extension, a benefit function is defined for each agent and the objective is to find a multi-round matching to maximize the total benefit. For a general class of benefit functions satisfying certain properties (including diminishing returns), we show that this multi-round matching problem is efficiently solvable. This class includes utilitarian and Rawlsian welfare functions. For another benefit function, we show that the maximization problem is NP-hard. In the second extension, the objective is to generate advice to each agent (i.e., a subset of requirements to be relaxed) subject to a budget constraint so that the agent can be matched. We show that this budget-constrained advice generation problem is NP-hard. For this problem, we develop an integer linear programming formulation as well as a heuristic based on local search. We experimentally evaluate our algorithms on synthetic networks and apply them to two real-world situations: shared office spaces and matching courses to classrooms.


Adaptive Conformal Prediction for Motion Planning among Dynamic Agents

arXiv.org Artificial Intelligence

This paper proposes an algorithm for motion planning among dynamic agents using adaptive conformal prediction. We consider a deterministic control system and use trajectory predictors to predict the dynamic agents' future motion, which is assumed to follow an unknown distribution. We then leverage ideas from adaptive conformal prediction to dynamically quantify prediction uncertainty from an online data stream. Particularly, we provide an online algorithm uses delayed agent observations to obtain uncertainty sets for multistep-ahead predictions with probabilistic coverage. These uncertainty sets are used within a model predictive controller to safely navigate among dynamic agents. While most existing data-driven prediction approached quantify prediction uncertainty heuristically, we quantify the true prediction uncertainty in a distribution-free, adaptive manner that even allows to capture changes in prediction quality and the agents' motion. We empirically evaluate of our algorithm on a simulation case studies where a drone avoids a flying frisbee.