Agents
A smart resource management mechanism with trust access control for cloud computing environment
Chhabra, Sakshi, Singh, Ashutosh Kumar
The core of the computer business now offers subscription-based on-demand services with the help of cloud computing. We may now share resources among multiple users by using virtualization, which creates a virtual instance of a computer system running in an abstracted hardware layer. It provides infinite computing capabilities through its massive cloud datacenters, in contrast to early distributed computing models, and has been incredibly popular in recent years because to its continually growing infrastructure, user base, and hosted data volume. This article suggests a conceptual framework for a workload management paradigm in cloud settings that is both safe and performance-efficient. A resource management unit is used in this paradigm for energy and performing virtual machine allocation with efficiency, assuring the safe execution of users' applications, and protecting against data breaches brought on by unauthorised virtual machine access real-time. A secure virtual machine management unit controls the resource management unit and is created to produce data on unlawful access or intercommunication. Additionally, a workload analyzer unit works simultaneously to estimate resource consumption data to help the resource management unit be more effective during virtual machine allocation. The suggested model functions differently to effectively serve the same objective, including data encryption and decryption prior to transfer, usage of trust access mechanism to prevent unauthorised access to virtual machines, which creates extra computational cost overhead.
A Survey of Multi-Agent Human-Robot Interaction Systems
Dahiya, Abhinav, Aroyo, Alexander M., Dautenhahn, Kerstin, Smith, Stephen L.
This article presents a survey of literature in the area of Human-Robot Interaction (HRI), specifically on systems containing more than two agents (i.e., having multiple humans and/or multiple robots). We identify three core aspects of ``Multi-agent" HRI systems that are useful for understanding how these systems differ from dyadic systems and from one another. These are the Team structure, Interaction style among agents, and the system's Computational characteristics. Under these core aspects, we present five attributes of HRI systems, namely Team size, Team composition, Interaction model, Communication modalities, and Robot control. These attributes are used to characterize and distinguish one system from another. We populate resulting categories with examples from recent literature along with a brief discussion of their applications and analyze how these attributes differ from the case of dyadic human-robot systems. We summarize key observations from the current literature, and identify challenges and promising areas for future research in this domain. In order to realize the vision of robots being part of the society and interacting seamlessly with humans, there is a need to expand research on multi-human -- multi-robot systems. Not only do these systems require coordination among several agents, they also involve multi-agent and indirect interactions which are absent from dyadic HRI systems. Adding multiple agents in HRI systems requires advanced interaction schemes, behavior understanding and control methods to allow natural interactions among humans and robots. In addition, research on human behavioral understanding in mixed human-robot teams also requires more attention. This will help formulate and implement effective robot control policies in HRI systems with large numbers of heterogeneous robots and humans; a team composition reflecting many real-world scenarios.
Interactive inference: a multi-agent model of cooperative joint actions
Maisto, Domenico, Donnarumma, Francesco, Pezzulo, Giovanni
We advance a novel computational model of multi-agent, cooperative joint actions that is grounded in the cognitive framework of active inference. The model assumes that to solve a joint task, such as pressing together a red or blue button, two (or more) agents engage in a process of interactive inference. Each agent maintains probabilistic beliefs about the goal of the joint task (e.g., should we press the red or blue button?) and updates them by observing the other agent's movements, while in turn selecting movements that make his own intentions legible and easy to infer by the other agent (i.e., sensorimotor communication). Over time, the interactive inference aligns both the beliefs and the behavioral strategies of the agents, hence ensuring the success of the joint action. We exemplify the functioning of the model in two simulations. The first simulation illustrates a ''leaderless'' joint action. It shows that when two agents lack a strong preference about their joint task goal, they jointly infer it by observing each other's movements. In turn, this helps the interactive alignment of their beliefs and behavioral strategies. The second simulation illustrates a "leader-follower" joint action. It shows that when one agent ("leader") knows the true joint goal, it uses sensorimotor communication to help the other agent ("follower") infer it, even if doing this requires selecting a more costly individual plan. These simulations illustrate that interactive inference supports successful multi-agent joint actions and reproduces key cognitive and behavioral dynamics of "leaderless" and "leader-follower" joint actions observed in human-human experiments. In sum, interactive inference provides a cognitively inspired, formal framework to realize cooperative joint actions and consensus in multi-agent systems.
Collaboration Promotes Group Resilience in Multi-Agent AI
Keren, Sarah, Gerstgrasser, Matthias, Abu, Ofir, Rosenschein, Jeffrey
Reinforcement Learning (RL) agents are typically required to operate in dynamic environments, and must develop an ability to quickly adapt to unexpected perturbations in their environment. Promoting this ability is hard, even in single-agent settings Padakandla (2020). For a group this is even more challenging; in addition to the dynamic nature of the environment, agents need to deal with high variance caused by changes in the behavior of other agents. Unsurprisingly, many recent Multi-Agent RL (MARL) works have shown the beneficial effect collaboration between agents has on their performance Xu, Rao, and Bu (2012); Foerster et al. (2016); Lowe et al. (2017); Qian et al. (2019); Jaques et al. (2019); Christianos, Schรคfer, and Albrecht (2020). Our objective is to highlight the relationship between a group's ability to collaborate effectively and the group's resilience, which we measure as the group's ability to adapt to perturbations in the environment. Thus, agents that collaborate not only increase their expected utility in a given environment, but are also able to recover a larger fraction of the previous performance after a perturbation occurs. Contrary to investigations of transfer learning Zhu, Lin, and Zhou (2020); Liang and Li (2020) or curriculum learning Portelas et al. (2020), we do not have a stationary target domain in which
Mining Explainable Predictive Features for Water Quality Management
Muldoon, Conor, Gรถrgรผ, Levent, O'Sullivan, John J., Meijer, Wim G., O'Hare, Gregory M. P.
Process mining is a family of techniques that support the analysis of operational processes, in terms of key performance indicators, using event data Van Der Aalst (2012). Process mining can be used in number of ways, such as in identifying insights into current processes or in identifying actions or places within workflows where interventions should be made to improve performance. Although processing mining is typically used in the context of commercial business environments, there is crossover to other areas where processes play an important role, such as in water quality management processes administered by local government authorities or citizen science projects that use the Business Process Model and Notation (BPMN) Higgins, Williams, Leibovici, Simonis, Davis, Muldoon, van Genuchten, O'Hare and Wiemann (2016). In the case of water quality management, traditional event log data from information technology systems is often lacking in that many tasks, such as the manual sampling of water and the microbial culturing by biologists and laboratory technicians to identify faecal coliforms, are not performed using computers and are not logged. Nevertheless, it is likely that techniques developed to aid explainability and in the evaluation of machine learning algorithms in such cases will prove using in traditional process mining systems where similar problems must be addressed. This paper focuses on mining suitable features to perform inference for the level of bacteria, and specifically Enterococci and Escherichia coli (E.
Activity-Based Recommendations for Demand Response in Smart Sustainable Buildings
Zharova, Alona, Lรถschmann, Laura
The energy consumption of private households amounts to approximately 30% of the total global energy consumption, causing a large share of the CO2 emissions through energy production. An intelligent demand response via load shifting increases the energy efficiency of residential buildings by nudging residents to change their energy consumption behavior. This paper introduces an activity prediction-based framework for the utility-based context-aware multi-agent recommendation system that generates an activity shifting schedule for a 24-hour time horizon to either focus on CO2 emissions or energy cost savings. In particular, we design and implement an Activity Agent that uses hourly energy consumption data. It does not require further sensorial data or activity labels which reduces implementation costs and the need for extensive user input. Moreover, the system enhances the utility option of saving energy costs by saving CO2 emissions and provides the possibility to focus on both dimensions. The empirical results show that while setting the focus on CO2 emissions savings, the system provides an average of 12% of emissions savings and 7% of cost savings. When focusing on energy cost savings, 20% of energy costs and 6% of emissions savings are possible for the studied households in case of accepting all recommendations. Recommending an activity schedule, the system uses the same terms residents describe their domestic life. Therefore, recommendations can be more easily integrated into daily life supporting the acceptance of the system in a long-term perspective.
Chance-Constrained Iterative Linear-Quadratic Stochastic Games
Zhong, Hai, Shimizu, Yutaka, Chen, Jianyu
Dynamic game arises as a powerful paradigm for multi-robot planning, for which safety constraint satisfaction is crucial. Constrained stochastic games are of particular interest, as real-world robots need to operate and satisfy constraints under uncertainty. Existing methods for solving stochastic games handle chance constraints using exponential penalties with hand-tuned weights. However, finding a suitable penalty weight is nontrivial and requires trial and error. In this paper, we propose the chance-constrained iterative linear-quadratic stochastic games (CCILQGames) algorithm. CCILQGames solves chance-constrained stochastic games using the augmented Lagrangian method. We evaluate our algorithm in three autonomous driving scenarios, including merge, intersection, and roundabout. Experimental results and Monte Carlo tests show that CCILQGames can generate safe and interactive strategies in stochastic environments.
What Pronouns for Pepper? A Critical Review of Gender/ing in Research
Gender/ing guides how we view ourselves, the world around us, and each other--including non-humans. Critical voices have raised the alarm about stereotyped gendering in the design of socially embodied artificial agents like voice assistants, conversational agents, and robots. Yet, little is known about how this plays out in research and to what extent. As a first step, we critically reviewed the case of Pepper, a gender-ambiguous humanoid robot. We conducted a systematic review (n=75) involving meta-synthesis and content analysis, examining how participants and researchers gendered Pepper through stated and unstated signifiers and pronoun usage. We found that ascriptions of Pepper's gender were inconsistent, limited, and at times discordant, with little evidence of conscious gendering and some indication of researcher influence on participant gendering. We offer six challenges driving the state of affairs and a practical framework coupled with a critical checklist for centering gender in research on artificial agents.
Simulation of Attacker Defender Interaction in a Noisy Security Game
Galinkin, Erick, Pountourakis, Emmanouil, Carter, John, Mancoridis, Spiros
In the cybersecurity setting, defenders are often at the mercy of their detection technologies and subject to the information and experiences that individual analysts have. In order to give defenders an advantage, it is important to understand an attacker's motivation and their likely next best action. As a first step in modeling this behavior, we introduce a security game framework that simulates interplay between attackers and defenders in a noisy environment, focusing on the factors that drive decision making for attackers and defenders in the variants of the game with full knowledge and observability, knowledge of the parameters but no observability of the state (``partial knowledge''), and zero knowledge or observability (``zero knowledge''). We demonstrate the importance of making the right assumptions about attackers, given significant differences in outcomes. Furthermore, there is a measurable trade-off between false-positives and true-positives in terms of attacker outcomes, suggesting that a more false-positive prone environment may be acceptable under conditions where true-positives are also higher.
Incremental cycle bases for cycle-based pose graph optimization
Forsgren, Brendon, Brink, Kevin, Ganesh, Prashant, McLain, Timothy
Pose graph optimization is a special case of the simultaneous localization and mapping problem where the only variables to be estimated are pose variables and the only measurements are inter-pose constraints. The vast majority of pose graph optimization techniques are vertex based (variables are robot poses), but recent work has parameterized the pose graph optimization problem in a relative fashion (variables are the transformations between poses) that utilizes a minimum cycle basis to maximize the sparsity of the problem. We explore the construction of a cycle basis in an incremental manner while maximizing the sparsity. We validate an algorithm that constructs a sparse cycle basis incrementally and compare its performance with a minimum cycle basis. Additionally, we present an algorithm to approximate the minimum cycle basis of two graphs that are sparsely connected as is common in multi-agent scenarios. Lastly, the relative parameterization of pose graph optimization has been limited to using rigid body transforms on SE(2) or SE(3) as the constraints between poses. We introduce a methodology to allow for the use of lower-degree-of-freedom measurements in the relative pose graph optimization problem. We provide extensive validation of our algorithms on standard benchmarks, simulated datasets, and custom hardware.