Agents
Catch Me If You Hear Me: Audio-Visual Navigation in Complex Unmapped Environments with Moving Sounds
Younes, Abdelrahman, Honerkamp, Daniel, Welschehold, Tim, Valada, Abhinav
Audio-visual navigation combines sight and hearing to navigate to a sound-emitting source in an unmapped environment. While recent approaches have demonstrated the benefits of audio input to detect and find the goal, they focus on clean and static sound sources and struggle to generalize to unheard sounds. In this work, we propose the novel dynamic audio-visual navigation benchmark which requires catching a moving sound source in an environment with noisy and distracting sounds, posing a range of new challenges. We introduce a reinforcement learning approach that learns a robust navigation policy for these complex settings. To achieve this, we propose an architecture that fuses audio-visual information in the spatial feature space to learn correlations of geometric information inherent in both local maps and audio signals. We demonstrate that our approach consistently outperforms the current state-of-the-art by a large margin across all tasks of moving sounds, unheard sounds, and noisy environments, on two challenging 3D scanned real-world environments, namely Matterport3D and Replica. The benchmark is available at http://dav-nav.cs.uni-freiburg.de.
Proof of Swarm Based Ensemble Learning for Federated Learning Applications
Raza, Ali, Tran, Kim Phuc, Koehl, Ludovic, Li, Shujun
Ensemble learning combines results from multiple machine learning models in order to provide a better and optimised predictive model with reduced bias, variance and improved predictions. However, in federated learning it is not feasible to apply centralised ensemble learning directly due to privacy concerns. Hence, a mechanism is required to combine results of local models to produce a global model. Most distributed consensus algorithms, such as Byzantine fault tolerance (BFT), do not normally perform well in such applications. This is because, in such methods predictions of some of the peers are disregarded, so a majority of peers can win without even considering other peers' decisions. Additionally, the confidence score of the result of each peer is not normally taken into account, although it is an important feature to consider for ensemble learning. Moreover, the problem of a tie event is often left un-addressed by methods such as BFT. To fill these research gaps, we propose PoSw (Proof of Swarm), a novel distributed consensus algorithm for ensemble learning in a federated setting, which was inspired by particle swarm based algorithms for solving optimisation problems. The proposed algorithm is theoretically proved to always converge in a relatively small number of steps and has mechanisms to resolve tie events while trying to achieve sub-optimum solutions. We experimentally validated the performance of the proposed algorithm using ECG classification as an example application in healthcare, showing that the ensemble learning model outperformed all local models and even the FL-based global model. To the best of our knowledge, the proposed algorithm is the first attempt to make consensus over the output results of distributed models trained using federated learning.
From Drinking Philosophers to Asynchronous Path-Following Robots
Sahin, Yunus Emre, Ozay, Necmiye
In this paper, we consider the multi-robot path execution problem where a group of robots move on predefined paths from their initial to target positions while avoiding collisions and deadlocks in the face of asynchrony. We first show that this problem can be reformulated as a distributed resource allocation problem and, in particular, as an instance of the well-known Drinking Philosophers Problem (DrPP). By careful construction of the drinking sessions capturing shared resources, we show that any existing solutions to DrPP can be used to design robot control policies that are collectively collision and deadlock-free. We then propose modifications to an existing DrPP algorithm to allow more concurrent behavior, and provide conditions under which our method is deadlock-free. Our method does not require robots to know or to estimate the speed profiles of other robots and results in distributed control policies. We demonstrate the efficacy of our method on simulation examples, which show competitive performance against the state-of-the-art.
Game of Intelligent Life
Grieskamp, Marlene, Inman, Chaytan, Lee, Shaun
Overall, we explore the possibility of emergent behaviors in a multi-agent setting with a simple goal of predicting the next state of the game. By giving each cell agency with a convolutional neural network, we were able to explore more complex multi-agent behavior, giving each agent a short term memory in the form of convolutional parameters, and the ability to explore vs exploit their environment through their output movements. The goal was to explore the types of emerging behavior from groups of CNN agents with a selective pressure toward better predictions of the next state. Question In an environment where pixel agents are given mechanisms to self-replicate, compete, communicate, and predict, are these channels enough for the emergence of centralized control from distinct agents? Related Work This work was heavily inspired by the paper "Growing Neural Cellular Automata" 1, as well as by the original Game of Life by John Conway 2. The ResNet architecture was also borrowed and modified from this tutorial 3. Finally, the idea of a fitness value for the cells comes from the field of genetic algorithms. The guiding question and following philosophical implications are deeply connected to the works of Deleuze and Simondon among other philosophers and physicists. Assumptions Macroscopic wholes can emerge from discretized atomic agents Intelligent, accurate predictions of the world emerge from resource scarcity, thus a system requiring accurate predictions to grow imposes resource constraints correlated to those which life imposes on cell division and growth. We can model primordial selves with self replicating simplified agents given arbitrary, nonstationary bounds on themselves in the form of a pixel.
Large-Scale Traffic Signal Control by a Nash Deep Q-network Approach
Zhang, Yuli., Wang, Shangbo., Jiang, Ruiyuan.
Reinforcement Learning (RL) is currently one of the most commonly used techniques for traffic signal control (TSC), which can adaptively adjusted traffic signal phase and duration according to real-time traffic data. However, a fully centralized RL approach is beset with difficulties in a multi-network scenario because of exponential growth in state-action space with increasing intersections. Multi-agent reinforcement learning (MARL) can overcome the high-dimension problem by employing the global control of each local RL agent, but it also brings new challenges, such as the failure of convergence caused by the non-stationary Markov Decision Process (MDP). In this paper, we introduce an off-policy nash deep Q-Network (OPNDQN) algorithm, which mitigates the weakness of both fully centralized and MARL approaches. The OPNDQN algorithm solves the problem that traditional algorithms cannot be used in large state-action space traffic models by utilizing a fictitious game approach at each iteration to find the nash equilibrium among neighboring intersections, from which no intersection has incentive to unilaterally deviate. One of main advantages of OPNDQN is to mitigate the non-stationarity of multi-agent Markov process because it considers the mutual influence among neighboring intersections by sharing their actions. On the other hand, for training a large traffic network, the convergence rate of OPNDQN is higher than that of existing MARL approaches because it does not incorporate all state information of each agent. We conduct an extensive experiments by using Simulation of Urban MObility simulator (SUMO), and show the dominant superiority of OPNDQN over several existing MARL approaches in terms of average queue length, episode training reward and average waiting time.
Depthwise Convolution for Multi-Agent Communication with Enhanced Mean-Field Approximation
Xie, Donghan, Wang, Zhi, Chen, Chunlin, Dong, Daoyi
Multi-agent settings remain a fundamental challenge in the reinforcement learning (RL) domain due to the partial observability and the lack of accurate real-time interactions across agents. In this paper, we propose a new method based on local communication learning to tackle the multi-agent RL (MARL) challenge within a large number of agents coexisting. First, we design a new communication protocol that exploits the ability of depthwise convolution to efficiently extract local relations and learn local communication between neighboring agents. To facilitate multi-agent coordination, we explicitly learn the effect of joint actions by taking the policies of neighboring agents as inputs. Second, we introduce the mean-field approximation into our method to reduce the scale of agent interactions. To more effectively coordinate behaviors of neighboring agents, we enhance the mean-field approximation by a supervised policy rectification network (PRN) for rectifying real-time agent interactions and by a learnable compensation term for correcting the approximation bias. The proposed method enables efficient coordination as well as outperforms several baseline approaches on the adaptive traffic signal control (ATSC) task and the StarCraft II multi-agent challenge (SMAC).
MERLIN: Multi-agent offline and transfer learning for occupant-centric energy flexible operation of grid-interactive communities using smart meter data and CityLearn
Nweye, Kingsley, Sankaranarayanan, Siva, Nagy, Zoltan
The decarbonization of buildings presents new challenges for the reliability of the electrical grid as a result of the intermittency of renewable energy sources and increase in grid load brought about by end-use electrification. To restore reliability, grid-interactive efficient buildings can provide flexibility services to the grid through demand response. Residential demand response programs are hindered by the need for manual intervention by customers. To maximize the energy flexibility potential of residential buildings, an advanced control architecture is needed. Reinforcement learning is well-suited for the control of flexible resources as it is able to adapt to unique building characteristics compared to expert systems. Yet, factors hindering the adoption of RL in real-world applications include its large data requirements for training, control security and generalizability. Here we address these challenges by proposing the MERLIN framework and using a digital twin of a real-world 17-building grid-interactive residential community in CityLearn. We show that 1) independent RL-controllers for batteries improve building and district level KPIs compared to a reference RBC by tailoring their policies to individual buildings, 2) despite unique occupant behaviours, transferring the RL policy of any one of the buildings to other buildings provides comparable performance while reducing the cost of training, 3) training RL-controllers on limited temporal data that does not capture full seasonality in occupant behaviour has little effect on performance. Although, the zero-net-energy (ZNE) condition of the buildings could be maintained or worsened as a result of controlled batteries, KPIs that are typically improved by ZNE condition (electricity price and carbon emissions) are further improved when the batteries are managed by an advanced controller.
Modeling social resilience: Questions, answers, open problems
Schweitzer, Frank, Andres, Georges, Casiraghi, Giona, Gote, Christoph, Roller, Ramona, Scholtes, Ingo, Vaccario, Giacomo, Zingg, Christian
Resilience denotes the capacity of a system to withstand shocks and its ability to recover from them. We develop a framework to quantify the resilience of highly volatile, non-equilibrium social organizations, such as collectives or collaborating teams. It consists of four steps: (i) \emph{delimitation}, i.e., narrowing down the target systems, (ii) \emph{conceptualization}, .e., identifying how to approach social organizations, (iii) formal \emph{representation} using a combination of agent-based and network models, (iv) \emph{operationalization}, i.e. specifying measures and demonstrating how they enter the calculation of resilience. Our framework quantifies two dimensions of resilience, the \emph{robustness} of social organizations and their \emph{adaptivity}, and combines them in a novel resilience measure. It allows monitoring resilience instantaneously using longitudinal data instead of an ex-post evaluation.
MIXRTs: Toward Interpretable Multi-Agent Reinforcement Learning via Mixing Recurrent Soft Decision Trees
Liu, Zichuan, Zhu, Yuanyang, Wang, Zhi, Gao, Yang, Chen, Chunlin
Multi-agent reinforcement learning (MARL) recently has achieved tremendous success in a wide range of fields. However, with a black-box neural network architecture, existing MARL methods make decisions in an opaque fashion that hinders humans from understanding the learned knowledge and how input observations influence decisions. Our solution is MIXing Recurrent soft decision Trees (MIXRTs), a novel interpretable architecture that can represent explicit decision processes via the root-to-leaf path of decision trees. We introduce a novel recurrent structure in soft decision trees to address partial observability, and estimate joint action values via linearly mixing outputs of recurrent trees based on local observations only. Theoretical analysis shows that MIXRTs guarantees the structural constraint with additivity and monotonicity in factorization. We evaluate MIXRTs on a range of challenging StarCraft II tasks. Experimental results show that our interpretable learning framework obtains competitive performance compared to widely investigated baselines, and delivers more straightforward explanations and domain knowledge of the decision processes.
Artificial intelligence in 2022: the AIhub roundup
It's been another interesting year in the world of artificial intelligence. We've seen large language models grow even larger, conferences returning to physical events, a raft of new policy developments, and machine learning techniques applied across the arts. Buckle up and join us for the ride as we review the year just gone. Research into both fundamental and applied aspects of artificial intelligence and machine learning continues apace. Yue Ma and colleagues used machine-learning techniques to identify antimicrobial peptides encoded by the genome sequences of microbes in the human gut.